Brian Ramage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Having a compiler problem | That's why you should always get a CLEAN copy out of CVS when a new release is out. Then you don't ... read more | 09/19/2006 (3:58 pm) |
| Unable to find Material? | Ah, OK, that must have got merged in from TGE. You should not be able to hit F11 from the main menu... read more | 09/19/2006 (3:49 pm) |
| Need help with performance | After taking a look at it, yeah it's texture memory that's killing the performance. It's most likel... read more | 09/19/2006 (3:37 pm) |
| Need help with performance | This definitely sounds like it's a texture memory problem. There are a lot of things in TSE that ea... read more | 09/19/2006 (1:24 pm) |
| Translucent Glow in MS4 | Yes, it can cause sorting issues with the glow, ie, glow will draw over any translucent renders whic... read more | 09/14/2006 (5:48 pm) |
| Fog related translucency issues in TSE | Cool, thank you.... read more | 09/14/2006 (5:42 pm) |
| MS4 is up | Mike - I didn't see any performance improvement from your changes, although I did switch the vertex ... read more | 09/14/2006 (5:25 pm) |
| Unable to find Material? | I've seen similar posts from other people and I'd like to get to the bottom of the problem. I'm h... read more | 09/14/2006 (5:17 pm) |
| MS4 is up | A bunch of fixes and updates went up to CVS today, here's the list: - dynamic lighting performanc... read more | 09/13/2006 (5:41 pm) |
| Non-Power of 2 Texture in Map2Dif? | Tim didn't get back to me, I'll check with him tomorrow. I did re-export the orkbase.dif and did ... read more | 09/13/2006 (5:31 pm) |
| Fog related translucency issues in TSE | I think all you need to do is change the lerp statement to only lerp the .rgb values. Ie, the outpu... read more | 09/13/2006 (5:29 pm) |
| Simple demo to start with ? | If you are looking for a simple mission, load up the terrain_water_demo. Doesn't get a whole lot si... read more | 09/13/2006 (4:54 pm) |
| Non-Power of 2 Texture in Map2Dif? | I'll take a look J.C. I'll talk to Tim and get that building so I can test.... read more | 09/12/2006 (4:59 pm) |
| MS 4: Terrain_Water_Demo not working | Cool, the fix is checked in.... read more | 09/12/2006 (4:12 pm) |
| Fog related translucency issues in TSE | Hmm, well you'd ideally want to change the procedural shader generation. The fog uses a lerp functi... read more | 09/12/2006 (4:10 pm) |
| MS4 - Waterblock, FullReflect | OK, I checked in a fix for this. It won't actually change the rendering on-the-fly, but at least it... read more | 09/11/2006 (4:15 pm) |
| Tse M4 | OK, thanks David, I'll fix that. I don't know about the naming, if it's a problem then we'll rena... read more | 09/11/2006 (2:21 pm) |
| Can't find the water chip... | This issue actually has to do with how often the reflection of the water is updated. TSE won't upda... read more | 09/11/2006 (2:18 pm) |
| Crash on exit from demo | We've got some extra checking in now to make sure that TSE's internal state matches up with what's o... read more | 09/11/2006 (2:15 pm) |
| MS4: Odd client/server bug. | Yeah, I fixed another crash related to this the other day, should be up in CVS. At this point, I'm ... read more | 09/11/2006 (2:12 pm) |
| MS 4: Terrain_Water_Demo not working | OK, I think I know what's going on here. I'm guessing your card has 128MB of ram on it? TSE will r... read more | 09/11/2006 (2:04 pm) |
| FPS Drops with QuadraFX 540 | Pretty much all mainstream (and some workstation cards) will work with TSE starting with the Geforce... read more | 09/11/2006 (1:50 pm) |
| Adding DIFs crashes engine | I just fixed this bug (in my test anyway) try pulling down latest.... read more | 09/07/2006 (5:54 pm) |
| MS4 bugs? | Thanks for the feedback guys. @Dave - try turning off FSAA in your driver settings. Some people r... read more | 09/07/2006 (5:45 pm) |
| MS4 is up | OK, the files are back up and working now.... read more | 09/07/2006 (11:06 am) |
| MS4 is up | There are corrupt lighting files checked in to example/common/lighting. They will affect some thing... read more | 09/07/2006 (1:44 am) |
| MS4 is up | @Jaimi - yeah post in the TSE Bugs forums @Matt - really? It's there to prevent the video card f... read more | 09/06/2006 (10:05 pm) |
| MS 4 seems to arrive... | Good lord, how often do you update? I haven't even announced yet!... read more | 09/06/2006 (5:31 pm) |
| Multiple display rendering | You can always use an old PCI card to accelerate the third monitor. Would have to be a pretty old c... read more | 09/06/2006 (1:05 pm) |
| FPS Drops with QuadraFX 540 | I'm guessing it's a driver issue. The Quadros are made for OpenGL, so they may have crap D3D suppor... read more | 09/06/2006 (1:03 pm) |
| MAbs not working? | Uh, mAbs will return the absolute value of the number, not the rounded number. Try mFloor(), or mCe... read more | 09/05/2006 (12:06 pm) |
| Full Screen Anti-Aliasing (FSAA) | Thomas has the issue pretty much nailed. The glow buffer needs some work before FSAA can be enabled... read more | 09/05/2006 (12:01 pm) |
| TSE Demo Not Working | It could actually be a TSE problem, the old driver checker was flaky sometimes with misc 3rd party n... read more | 08/31/2006 (6:19 pm) |
| TSE Demo Not Working | What does your console.log look like?... read more | 08/31/2006 (11:23 am) |
| What is the FIRST step for creating TSE solution? | @Eric - yeah, that's what I do. In the future please direct these types of questions to the Priva... read more | 08/30/2006 (5:25 pm) |
| Bioshock - Spiritual Sucessor to SS2 | I understand [i]why[/i] they used the game mechanic with the guns, but it fails a pretty simple real... read more | 08/30/2006 (12:00 pm) |
| Performance Problems again ;) | They were broken for a while, but I got them up and running again for MS 3.5.... read more | 08/29/2006 (4:20 pm) |
| Starsiege: Tribes | Oh yeah... Tribes! I remember that game. Yeah, we should think about re-making it, why did that no... read more | 08/29/2006 (4:15 pm) |
| Bioshock - Spiritual Sucessor to SS2 | I'm looking forward to it. Loved SS2 - one of the scariest PC games I've played. I do hope that th... read more | 08/29/2006 (4:10 pm) |
| Fog related translucency issues in TSE | Hmm, lot of changes in MS4, this might be fixed and it might not. Wait till it comes out and repost... read more | 08/28/2006 (6:22 pm) |
| Missing Materials - Interiors | Yes, this is fixed in MS4. Thanks anyway for feedback on that though.... read more | 08/28/2006 (6:20 pm) |
| Polysoup TSE? | Not for 1.0. We want it though. Constructor is making some big strides in this area with the mesh... read more | 08/28/2006 (6:09 pm) |
| Performance Problems again ;) | I'm guessing the problem is that it can't fit all the textures into your card's 128MB of memory. Th... read more | 08/28/2006 (6:01 pm) |
| TSE History | I certainly hope it's not out yet - I didn't check it in ;) Almost there guys...... read more | 08/28/2006 (5:54 pm) |
| TSE's FxFoliage Replicator Doesn't Work Networked | It's not been looked at yet. It's on my shortlist of bugs, but it's not critical for MS4. Anyone e... read more | 08/21/2006 (12:52 pm) |