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Brian Ramage's Forum Posts

Thread Post Date Posted
Having a compiler problem That's why you should always get a CLEAN copy out of CVS when a new release is out. Then you don't ... read more 09/19/2006 (3:58 pm)
Unable to find Material? Ah, OK, that must have got merged in from TGE. You should not be able to hit F11 from the main menu... read more 09/19/2006 (3:49 pm)
Need help with performance After taking a look at it, yeah it's texture memory that's killing the performance. It's most likel... read more 09/19/2006 (3:37 pm)
Need help with performance This definitely sounds like it's a texture memory problem. There are a lot of things in TSE that ea... read more 09/19/2006 (1:24 pm)
Translucent Glow in MS4 Yes, it can cause sorting issues with the glow, ie, glow will draw over any translucent renders whic... read more 09/14/2006 (5:48 pm)
Fog related translucency issues in TSE Cool, thank you.... read more 09/14/2006 (5:42 pm)
MS4 is up Mike - I didn't see any performance improvement from your changes, although I did switch the vertex ... read more 09/14/2006 (5:25 pm)
Unable to find Material? I've seen similar posts from other people and I'd like to get to the bottom of the problem. I'm h... read more 09/14/2006 (5:17 pm)
MS4 is up A bunch of fixes and updates went up to CVS today, here's the list: - dynamic lighting performanc... read more 09/13/2006 (5:41 pm)
Non-Power of 2 Texture in Map2Dif? Tim didn't get back to me, I'll check with him tomorrow. I did re-export the orkbase.dif and did ... read more 09/13/2006 (5:31 pm)
Fog related translucency issues in TSE I think all you need to do is change the lerp statement to only lerp the .rgb values. Ie, the outpu... read more 09/13/2006 (5:29 pm)
Simple demo to start with ? If you are looking for a simple mission, load up the terrain_water_demo. Doesn't get a whole lot si... read more 09/13/2006 (4:54 pm)
Non-Power of 2 Texture in Map2Dif? I'll take a look J.C. I'll talk to Tim and get that building so I can test.... read more 09/12/2006 (4:59 pm)
MS 4: Terrain_Water_Demo not working Cool, the fix is checked in.... read more 09/12/2006 (4:12 pm)
Fog related translucency issues in TSE Hmm, well you'd ideally want to change the procedural shader generation. The fog uses a lerp functi... read more 09/12/2006 (4:10 pm)
MS4 - Waterblock, FullReflect OK, I checked in a fix for this. It won't actually change the rendering on-the-fly, but at least it... read more 09/11/2006 (4:15 pm)
Tse M4 OK, thanks David, I'll fix that. I don't know about the naming, if it's a problem then we'll rena... read more 09/11/2006 (2:21 pm)
Can't find the water chip... This issue actually has to do with how often the reflection of the water is updated. TSE won't upda... read more 09/11/2006 (2:18 pm)
Crash on exit from demo We've got some extra checking in now to make sure that TSE's internal state matches up with what's o... read more 09/11/2006 (2:15 pm)
MS4: Odd client/server bug. Yeah, I fixed another crash related to this the other day, should be up in CVS. At this point, I'm ... read more 09/11/2006 (2:12 pm)
MS 4: Terrain_Water_Demo not working OK, I think I know what's going on here. I'm guessing your card has 128MB of ram on it? TSE will r... read more 09/11/2006 (2:04 pm)
FPS Drops with QuadraFX 540 Pretty much all mainstream (and some workstation cards) will work with TSE starting with the Geforce... read more 09/11/2006 (1:50 pm)
Adding DIFs crashes engine I just fixed this bug (in my test anyway) try pulling down latest.... read more 09/07/2006 (5:54 pm)
MS4 bugs? Thanks for the feedback guys. @Dave - try turning off FSAA in your driver settings. Some people r... read more 09/07/2006 (5:45 pm)
MS4 is up OK, the files are back up and working now.... read more 09/07/2006 (11:06 am)
MS4 is up There are corrupt lighting files checked in to example/common/lighting. They will affect some thing... read more 09/07/2006 (1:44 am)
MS4 is up @Jaimi - yeah post in the TSE Bugs forums @Matt - really? It's there to prevent the video card f... read more 09/06/2006 (10:05 pm)
MS 4 seems to arrive... Good lord, how often do you update? I haven't even announced yet!... read more 09/06/2006 (5:31 pm)
Multiple display rendering You can always use an old PCI card to accelerate the third monitor. Would have to be a pretty old c... read more 09/06/2006 (1:05 pm)
FPS Drops with QuadraFX 540 I'm guessing it's a driver issue. The Quadros are made for OpenGL, so they may have crap D3D suppor... read more 09/06/2006 (1:03 pm)
MAbs not working? Uh, mAbs will return the absolute value of the number, not the rounded number. Try mFloor(), or mCe... read more 09/05/2006 (12:06 pm)
Full Screen Anti-Aliasing (FSAA) Thomas has the issue pretty much nailed. The glow buffer needs some work before FSAA can be enabled... read more 09/05/2006 (12:01 pm)
TSE Demo Not Working It could actually be a TSE problem, the old driver checker was flaky sometimes with misc 3rd party n... read more 08/31/2006 (6:19 pm)
TSE Demo Not Working What does your console.log look like?... read more 08/31/2006 (11:23 am)
What is the FIRST step for creating TSE solution? @Eric - yeah, that's what I do. In the future please direct these types of questions to the Priva... read more 08/30/2006 (5:25 pm)
Bioshock - Spiritual Sucessor to SS2 I understand [i]why[/i] they used the game mechanic with the guns, but it fails a pretty simple real... read more 08/30/2006 (12:00 pm)
Performance Problems again ;) They were broken for a while, but I got them up and running again for MS 3.5.... read more 08/29/2006 (4:20 pm)
Starsiege: Tribes Oh yeah... Tribes! I remember that game. Yeah, we should think about re-making it, why did that no... read more 08/29/2006 (4:15 pm)
Bioshock - Spiritual Sucessor to SS2 I'm looking forward to it. Loved SS2 - one of the scariest PC games I've played. I do hope that th... read more 08/29/2006 (4:10 pm)
Fog related translucency issues in TSE Hmm, lot of changes in MS4, this might be fixed and it might not. Wait till it comes out and repost... read more 08/28/2006 (6:22 pm)
Missing Materials - Interiors Yes, this is fixed in MS4. Thanks anyway for feedback on that though.... read more 08/28/2006 (6:20 pm)
Polysoup TSE? Not for 1.0. We want it though. Constructor is making some big strides in this area with the mesh... read more 08/28/2006 (6:09 pm)
Performance Problems again ;) I'm guessing the problem is that it can't fit all the textures into your card's 128MB of memory. Th... read more 08/28/2006 (6:01 pm)
TSE History I certainly hope it's not out yet - I didn't check it in ;) Almost there guys...... read more 08/28/2006 (5:54 pm)
TSE's FxFoliage Replicator Doesn't Work Networked It's not been looked at yet. It's on my shortlist of bugs, but it's not critical for MS4. Anyone e... read more 08/21/2006 (12:52 pm)