Brian Ramage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shader Error | The shader stream problem is probably just your shaders directory being read-only. Change the attri... read more | 02/01/2007 (4:24 pm) |
| Shortage of TGEA?? | Is the leak present with MS 4.2? We killed many leaks for that release. There were still some with... read more | 02/01/2007 (4:17 pm) |
| Water depth fogging | Oh right, OK I see what you're saying. What you need to do is set up the water shader so that it be... read more | 01/30/2007 (12:09 pm) |
| Water depth fogging | Huh? The bottom of what skybox?... read more | 01/29/2007 (6:05 pm) |
| Render pass in 4.2 | @Jonathan - yeah, we've fixed that problem - will go out with RC1. @Chris - yeah we should fix th... read more | 01/29/2007 (6:02 pm) |
| Is it a bug? it sure feels like it :) | @Jeremiah - yeah that code was actually redundant, so I cleaned that up. I also added the "preload"... read more | 01/29/2007 (6:01 pm) |
| Shortage of TGEA?? | Good lord, a Geforce 4200 is so old I've had trouble finding them to test on. Do yourself a huge fa... read more | 01/29/2007 (5:43 pm) |
| TGEA Waterblock | Cool, glad you found it.... read more | 01/29/2007 (5:39 pm) |
| Water depth fogging | Have you tried using layered fog? I've had mixed results with it - it's hard to get the fog to line... read more | 01/28/2007 (12:52 am) |
| Is it a bug? it sure feels like it :) | Thanks for testing guys. @Jeremiah, yeah, I think I have that removed in my code, just forgot to ... read more | 01/28/2007 (12:42 am) |
| TGEA MS 4.2 Release | @Billy - thanks for getting back solving that problem, you had me worried there. I was about to dig... read more | 01/28/2007 (12:34 am) |
| Is it a bug? it sure feels like it :) | That's a long post, if you would rather just have me email you the related files, it's no problem.... read more | 01/25/2007 (5:59 pm) |
| Is it a bug? it sure feels like it :) | OK, I've got a more lightweight version of Jeremiah's patch that seems to work pretty well. If I co... read more | 01/25/2007 (5:55 pm) |
| FxSunlight fix | Yeah, the push/pop state is really quite nice. The only reason I'd hesitate to use it is I'm not su... read more | 01/25/2007 (5:33 pm) |
| Immediate Crash (not main.cs) | Weird that only some people are seeing this. What program are you using to unzip?... read more | 01/25/2007 (5:31 pm) |
| Render pass in 4.2 | Looks like a glow problem. Do you have antialiasing turned on by chance?... read more | 01/25/2007 (5:30 pm) |
| TGEA MS 4.2 Release | @Cornell - are you getting the mPlane crash in the stock missions, or just in your own custom levels... read more | 01/25/2007 (5:22 pm) |
| Current TSE version workable | Cool, glad to hear that worked out for you.... read more | 01/25/2007 (5:10 pm) |
| TGEA Waterblock | Make sure the water textures are in the same directory as the water materials.cs.... read more | 01/25/2007 (5:07 pm) |
| Developer interview: John Romero | You guys need to install google desktop or something. Hunt that thing down.... read more | 01/25/2007 (5:01 pm) |
| Particle system TGEA 4.2 | Do a search in the .\example directory and you'll find some script files that reference the ClientMi... read more | 01/25/2007 (10:47 am) |
| TGEA MS 4.2 Release | @Bill I cannot reproduce the detail texturing problem, even on a 128MB card, are you seeing this on ... read more | 01/24/2007 (5:41 pm) |
| FxSunlight fix | You don't need to explicitly disable each texture stage; when you disable a particular stage, it aut... read more | 01/24/2007 (3:16 pm) |
| Mmofps]can't play with many people | Which version of TGEA are you running? Are you playing levels that include Atlas terrain?... read more | 01/24/2007 (12:26 pm) |
| TGEA MS 4.2 Release | For those of you getting detail flickering, what are your system specs? Video card in particular.... read more | 01/24/2007 (12:23 pm) |
| Ms4.1 Reverted To Ms4 | I guess the problem isn't the server itself, but our connection to it. Our internet has been crippl... read more | 01/23/2007 (3:53 pm) |
| Torque and your sanity | I like to hide the bodies.... read more | 01/23/2007 (2:56 pm) |
| Developer interview: John Romero | @Adam - let's see it man! ;)... read more | 01/23/2007 (2:54 pm) |
| Ms4.1 Reverted To Ms4 | Gahh, build is 100% ready, but we're having problems getting it to the server. I'm told it's just n... read more | 01/22/2007 (4:32 pm) |
| Swap materials at runtime | Didn't someone post a resource on this? Search for reskin in TSE.... read more | 01/22/2007 (3:21 pm) |
| Is it a bug? it sure feels like it :) | Yeah, that looks like good stuff, I'll see about getting it in for 1.0.... read more | 01/22/2007 (3:17 pm) |
| TSE Transparent textures on Interiors | Well yes and no. You can make walls translucent, but it won't guarantee that two walls that are tra... read more | 01/22/2007 (3:10 pm) |
| TGEA Particles versus TGE Particles | @Jeff - unfortunately, there is no per-particle sorting across emitters, so you can't work around it... read more | 01/22/2007 (3:02 pm) |
| Compiling tse/tgea on visual c 2005 | You need to download and install the Platform SDK. Search the forums for more info on this. The do... read more | 01/22/2007 (2:34 pm) |
| Developer interview: John Romero | Heh, Tim Aste posted a picture with him, John Romero, and Adam DeGrandis from GDC 2006. Looks like ... read more | 01/22/2007 (2:24 pm) |
| Ms4.1 Reverted To Ms4 | The plan right now is to get it out to you guys on Monday. I'll be posting a new .plan and a new th... read more | 01/19/2007 (3:55 pm) |
| DirectX December SDK Changes | It's going to be a while before this is fully fixed - there are issues with setting up redistributab... read more | 01/19/2007 (3:47 pm) |
| Is it a bug? it sure feels like it :) | I think that the real problem is that the resource manager loads everything at once rather than load... read more | 01/16/2007 (3:39 pm) |
| Tree leaf translucency problems | Hey Alex, after looking at the tree that you sent me (thanks), I can see what the problem is. The t... read more | 01/16/2007 (3:34 pm) |
| TGEA Particles versus TGE Particles | It's something that we'd like to do, but it's not on a schedule and probably isn't something that we... read more | 01/16/2007 (2:21 pm) |
| TGEA Particles versus TGE Particles | Right, the particle system has changed to move to a much more efficient way of rendering the particl... read more | 01/16/2007 (11:36 am) |
| GuiTreeViewCtrl text issue | That may have been fixed in TGE 1.4.2 which was merged into TGEA MS 4.1 which was pulled, but MS4.2 ... read more | 01/15/2007 (5:38 pm) |
| Fix for PNG height size limits | Got it, thanks again Tom.... read more | 01/15/2007 (5:37 pm) |
| Open/Save File Issues | Are you running MS 4.1 by chance?... read more | 01/15/2007 (5:36 pm) |
| Ms4.1 Reverted To Ms4 | Wow, that's bizarre, I must have had the post open in my browser and refreshed the next day or somet... read more | 01/15/2007 (5:34 pm) |
| Was TGEA dropped for rollback to TSE for product name? | We've got a lot of cleaning up to do. Yes, there are many references to TSE, but we're going to be ... read more | 01/15/2007 (5:27 pm) |
| Fix for PNG height size limits | Thanks Tom, it's been fixed in our repo.... read more | 01/15/2007 (5:25 pm) |
| Ms4.1 Reverted To Ms4 | Thanks for your patience with this everybody. I was hoping to get 4.2 out before Christmas, but I ... read more | 01/09/2007 (11:14 am) |
| Ms4.1 Reverted To Ms4 | Thanks for your patience with this everybody. I was hoping to get 4.2 out before Christmas, but I ... read more | 01/08/2007 (7:17 pm) |