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Brian Ramage's Forum Posts

Thread Post Date Posted
TGEA-GuiBitmapButtonCtrl broke Far as I know it's working. Check the demo, I believe it's used in there.... read more 02/19/2007 (3:31 pm)
Water flash.... Are you basing this off the starter kit by chance? I remember seeing that problem there a long time... read more 02/19/2007 (3:30 pm)
TGEA and Windows Vista Phiippe - install the latest DirectX runtime and try again.... read more 02/19/2007 (3:13 pm)
Seeking advice on 'Procedural Synthesys' topic [b]Texturing and Modeling : A procedural approach[/b] is pretty much the first book you should look ... read more 02/19/2007 (12:44 pm)
TGEA crashs on new DXSDK, a way to avoid Yeah, it's really frustrating that MS did this. DX9 has been out for quite a while, and the shader ... read more 02/16/2007 (12:34 pm)
Art pipeline best practices? Yeah, that is a good idea. Don't know if you have time Adam, but a short TDN article on that would ... read more 02/16/2007 (12:21 pm)
Art pipeline best practices? Hey Adam, great questions! The quick answer is that, with batching, you can do this however you w... read more 02/15/2007 (4:01 pm)
Bug in the unproject code. Good, call, thank you John, fixed it here, will go out with 1.1.... read more 02/15/2007 (3:42 pm)
TGEA crashs on new DXSDK, a way to avoid I'm wondering if the February SDK fixed the #include bug, and then the only problem to fix is the co... read more 02/15/2007 (3:23 pm)
1.0 is out! GG you got some bad SS link on the page though Which page? Could you post a link?... read more 02/15/2007 (3:12 pm)
TGEA Crashes?? You have DirectX installed?... read more 02/15/2007 (3:03 pm)
Tgea Rc1 Release @Mark, ya, I just removed some to help with that.... read more 02/14/2007 (12:40 pm)
Lightmap with 3Dstudio That would be very cool. DirectX has some nice utilities like PRT and texture atlas functions, but ... read more 02/14/2007 (12:38 pm)
TGEA 1.0 advanced updated Thanks for feedback guys, I'll log it.... read more 02/14/2007 (12:22 pm)
RC1 Bug - DDS textures are not cached Just tested Jeremiah's code, doesn't work. For some reason cacheHit returns NULL on the second inst... read more 02/13/2007 (1:08 pm)
TGEA 1.0 advanced updated We haven't been able to reproduce the cursor problem on XP, you guys are still seeing this? Any usu... read more 02/13/2007 (12:24 pm)
RC1 Bug : Atlas2 Unique texture terrain crash Is that fix working for you guys?... read more 02/13/2007 (12:10 pm)
Shader editor Yeah, the datablock declaration will not work, that should be "new CustomMaterial".... read more 02/13/2007 (11:56 am)
Tgea Rc1 Release @Guimo - 1.0 isn't the end of the road, we're going to continue to update, add features and bug fixe... read more 02/12/2007 (6:57 pm)
RC1 Bug - DDS textures are not cached Yeah, DDS really isn't supported well, we definitely do need this to work properly. You interested ... read more 02/12/2007 (6:53 pm)
Shader editor OK, so you don't need the "addMaterialMapping" call, you can just use the "mapTo" parameter, like th... read more 02/12/2007 (6:17 pm)
RC1 Bug : No material = Invisible material This is a bug with the "default material" behavior. I just fixed it, but let me explain what it's s... read more 02/12/2007 (4:27 pm)
RC1 bug - SceneGraphData is struct not class Don't think I've seen a problem with that, but it is incorrect. I checked in the fix.... read more 02/12/2007 (3:36 pm)
Joystick Johnny Lol, "Dot Man"... read more 02/12/2007 (12:13 pm)
TGEA RC1 Bug : PlayerView.setModel doesn't work Not supported for 1.0. It's not even in the project!... read more 02/12/2007 (11:59 am)
RC1 Bug : No fxShapeReplicator No, we are not supporting this feature at this time.... read more 02/12/2007 (11:35 am)
Lightmap with 3Dstudio I'd like to know how well FSRad handles arbitrary geometry (high poly, curved surfaces, etc).... read more 02/12/2007 (11:15 am)
Shader editor [url]http://tdn.garagegames.com/wiki/TSE/Materials/Mapping_Materials_to_Textures[/url] TDN is you... read more 02/12/2007 (11:10 am)
Tgea Rc1 Release Log continued: -------------------------------------------- - Band-aid fix for some intermittent... read more 02/08/2007 (6:29 pm)
Amount of polygons in TSE TSE could render a billion interior polygons in a single frame - on any shader enabled video card e... read more 02/08/2007 (6:23 pm)
Applying a custom shader [url]http://tdn.garagegames.com/wiki/TSE/Materials/Mapping_Materials_to_Textures[/url]... read more 02/08/2007 (11:07 am)
Vertex Texture Fetching? I haven't tried VTF, but IIRC you need a special vertex format to use it? Something to look into. ... read more 02/08/2007 (11:06 am)
Atlas2 Detail Texture - Kinda working in MS4.2 @Matt - You generally want to darken, multiplication is the cheap way to do it, and if it's too dark... read more 02/08/2007 (11:00 am)
Looking for some TGEA screenshots Yeah, our demo terrain is pretty low-resolution because we're trying to keep the download size to a ... read more 02/08/2007 (10:55 am)
Video Corruption 4.2 If it's happening on multiple machines, then it's probably video memory corruption - something is do... read more 02/07/2007 (3:49 pm)
Projectile prediction, how is it done in other engines? How about not ghosting the projectiles? You could create them on the client rather than ghosting fr... read more 02/07/2007 (3:40 pm)
TGEA MS 4.2 Release Making RC1 build now, will go into QA tomorrow.... read more 02/06/2007 (6:00 pm)
Video Corruption 4.2 Yeah, that looks like a driver problem, or your card is beginning to fail. You didn't overclock it ... read more 02/06/2007 (5:49 pm)
Crashes at high res @Stefan - in other words, you are crashing on entering the editor and in startup? Does this happen ... read more 02/06/2007 (5:48 pm)
Can't get into CVS OK, thanks for feedback, I'll look into this. New docs are up in TDN: [url]http://tdn.garagegame... read more 02/06/2007 (5:45 pm)
Rotation in GFXDevice::setFrustum()?? We're actually using a right handed system (or starting out with one) which has -z going forward and... read more 02/06/2007 (5:36 pm)
GFXDevice::destroy bug Thank you Gerald, yeah that looks like a bug to me. Fixed.... read more 02/05/2007 (1:00 pm)
Options dialog not working @Paul, yeah it wasn't 100% perfect, but it [i]showed up[/i] ;)... read more 02/05/2007 (12:48 pm)
Depth Of Field Take a look at the GlowBuffer for how to set up something similar.... read more 02/01/2007 (4:48 pm)
M4.2: Missing TelnetDebugger Fix Missed that one the first time around. It's checked in now. Will make RC1 release. Congrats on ... read more 02/01/2007 (4:46 pm)
Deleting atlas in mission editor crash I'll take a look.... read more 02/01/2007 (4:36 pm)
Crashes at high res Not seeing this in head, but it's possible that it was a problem in 4.2. We've fixed a number of fu... read more 02/01/2007 (4:33 pm)
Options dialog not working Ya, should be.... read more 02/01/2007 (4:27 pm)
No warning about texture ram usage Turn on the Debug Library in the DirectX SDK Control Panel. Set warnings to full. You'll get plent... read more 02/01/2007 (4:27 pm)