Brian Ramage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I don't have 500k....now what? | My goodness, I [i]wish[/i] I had to pay Garage Games 10k for a commercial license :) The Torque lic... read more | 02/22/2004 (10:44 pm) |
| Is Cyberpunk Dead | I'm not sure consumers are quite ready for pay-per episodic content. A better method might be to ch... read more | 02/22/2004 (10:39 pm) |
| Is Cyberpunk Dead | Yeah, I saw that article off slashdot the other day. His latest, Pattern Recognition, is really goo... read more | 02/21/2004 (3:59 pm) |
| Graphics Bugs | James, you might want to try installing older nVIDIA drivers from their archive: [url]http://www.... read more | 02/21/2004 (3:39 pm) |
| Blender user query | One of the largest assets of the Torque engine is that it is extremely powerful for the price. You ... read more | 02/16/2004 (10:48 pm) |
| My latest and greatest development, come see... | Congrats Melv, nice work as usual ;)... read more | 02/14/2004 (12:55 pm) |
| For those with slow nvidia drivers... | Registered nVIDIA developer application: [url=http://nvdeveloper.nvidia.com/content/developerappl... read more | 02/12/2004 (2:55 pm) |
| For those with slow nvidia drivers... | Just put in an nVIDIA 5950, and the 56.54 drivers solved several problems I was seeing for DirectX. ... read more | 02/11/2004 (5:05 pm) |
| For those with slow nvidia drivers... | Tim told me the other day that ATI also has initial GLSL support in their latest drivers. This is v... read more | 02/02/2004 (9:07 pm) |
| Shaders | XIII has super cool sytle, they really did a great job of bringing the comic book feel to a game, es... read more | 01/30/2004 (11:21 am) |
| GameHouse sells for $35M | [quote]Most Indie developers fail to look at WHO they are competing with. The consumer doesn't care ... read more | 01/27/2004 (2:46 pm) |
| Time wasters... or Learn from the oldies. | Shadowrun is really cool stuff, I'd love to see a good 3D RPG made out of it. A MUD Shadowrun is st... read more | 01/12/2004 (2:36 pm) |
| I think this is what I am going to base my terrain engine off of | That looks like some pretty cool tech. I'd be curious to see how it would perform in Torque as a te... read more | 12/20/2003 (7:35 pm) |
| Terrain inside Interiors | There is a flag on InteriorInstance called showTerrainInside. Set it to false (the default) in your... read more | 12/13/2003 (10:40 am) |
| Better waves for water? | There is a great article on water simulation in real time over on gamasutra.com. You have to regist... read more | 12/12/2003 (3:28 pm) |
| Shaders | For what it's worth, I don't believe that the base UT engine supports cel shading or even shaders at... read more | 12/12/2003 (3:18 pm) |
| Calculating the Projection Matrix | Ahh, OK, there is a helper function that would be useful for this kind of thing - dglPointToScreen()... read more | 12/09/2003 (2:17 pm) |
| Calculating the Projection Matrix | Are you looking for information on how to set up your own projection matrix? Any decent book on Ope... read more | 12/08/2003 (2:56 pm) |
| Detonator Bugs? | There are a lot of bug reports on the latest nVIDIA drivers 52.xx. I'm not aware of anything specif... read more | 12/01/2003 (9:21 pm) |
| Code Cleanliness | Hey Ben, yeah, I'll loan it to ya when you come out. Check your local bookstore too, you'll probabl... read more | 11/16/2003 (5:58 pm) |
| Code Cleanliness | Ben, you should read Code Complete by Steve McConnell. He's got a whole chapter just on layout; it'... read more | 11/16/2003 (12:18 pm) |
| Simple specularity | Hey Phil, I'd take a look at doing cubemaps - are you sure you need extenions to pull that off Mark?... read more | 11/15/2003 (7:31 pm) |
| Getting CG Into Torque | Before you jump on the Cg wagon you should know that some of your shaders will not work on the Radeo... read more | 11/10/2003 (6:18 pm) |
| Large Project Files in Torque? | If you're concerned about RAM usage, the Torque is pretty good about loading data resources and scri... read more | 11/03/2003 (4:29 pm) |
| Large Project Files in Torque? | I've had some experience with projects that have large data files like what you have on that link. ... read more | 11/02/2003 (2:04 pm) |
| Water Reflections | There's a few things that you can do to get some reflections going. The easiest would be the "c... read more | 10/29/2003 (5:27 pm) |
| Water Bug | Yeah, it's a scenegraph issue with alpha blending ordering. If you really want underwater trees, yo... read more | 10/20/2003 (6:04 pm) |
| QuArK + Python 2.2 | I was being sarcastic Erik. Mappers will always want to be able to at least perfectly or near perfe... read more | 08/01/2003 (5:41 pm) |
| QuArK + Python 2.2 | Unfortunately the texture scaling only crudely follows the grid Ward. Far as I can see, you can't t... read more | 07/31/2003 (3:09 pm) |
| QuArK + Python 2.2 | That sounds like it might be cool. My biggest problem with Quark texturing is that it snaps the sca... read more | 07/31/2003 (12:08 am) |
| Special Effects | ROFL, that's some funny stuff.... read more | 07/31/2003 (12:05 am) |
| TGERad - Radiosity | Hey could someone give me an idea of how long it takes to process the scenes that have been posted u... read more | 05/25/2003 (4:17 pm) |
| ==Matrix Reloaded | Ahh, I like the 101 - that's one of those things that has more meaning now after Reloaded. 101 was ... read more | 05/15/2003 (4:03 pm) |
| Texture blurring - mip maps? | Marble Blast doesn't seem to have the option, but turning on trilinear mip mapping should help this ... read more | 05/05/2003 (11:30 am) |
| making bright objects like the tribes2 blaster projectile | Just thought I'd comment on this since I did the Tribes 2 blaster effect. I didn't use a .dts for t... read more | 05/01/2003 (5:41 pm) |
| DirectX or OpenGL? | If you are planning a long project and don't care much about cross-platform development(Macintosh), ... read more | 08/23/2001 (10:54 pm) |