Game Development Community

Brian Ramage's Forum Posts

Thread Post Date Posted
I don't have 500k....now what? My goodness, I [i]wish[/i] I had to pay Garage Games 10k for a commercial license :) The Torque lic... read more 02/22/2004 (10:44 pm)
Is Cyberpunk Dead I'm not sure consumers are quite ready for pay-per episodic content. A better method might be to ch... read more 02/22/2004 (10:39 pm)
Is Cyberpunk Dead Yeah, I saw that article off slashdot the other day. His latest, Pattern Recognition, is really goo... read more 02/21/2004 (3:59 pm)
Graphics Bugs James, you might want to try installing older nVIDIA drivers from their archive: [url]http://www.... read more 02/21/2004 (3:39 pm)
Blender user query One of the largest assets of the Torque engine is that it is extremely powerful for the price. You ... read more 02/16/2004 (10:48 pm)
My latest and greatest development, come see... Congrats Melv, nice work as usual ;)... read more 02/14/2004 (12:55 pm)
For those with slow nvidia drivers... Registered nVIDIA developer application: [url=http://nvdeveloper.nvidia.com/content/developerappl... read more 02/12/2004 (2:55 pm)
For those with slow nvidia drivers... Just put in an nVIDIA 5950, and the 56.54 drivers solved several problems I was seeing for DirectX. ... read more 02/11/2004 (5:05 pm)
For those with slow nvidia drivers... Tim told me the other day that ATI also has initial GLSL support in their latest drivers. This is v... read more 02/02/2004 (9:07 pm)
Shaders XIII has super cool sytle, they really did a great job of bringing the comic book feel to a game, es... read more 01/30/2004 (11:21 am)
GameHouse sells for $35M [quote]Most Indie developers fail to look at WHO they are competing with. The consumer doesn't care ... read more 01/27/2004 (2:46 pm)
Time wasters... or Learn from the oldies. Shadowrun is really cool stuff, I'd love to see a good 3D RPG made out of it. A MUD Shadowrun is st... read more 01/12/2004 (2:36 pm)
I think this is what I am going to base my terrain engine off of That looks like some pretty cool tech. I'd be curious to see how it would perform in Torque as a te... read more 12/20/2003 (7:35 pm)
Terrain inside Interiors There is a flag on InteriorInstance called showTerrainInside. Set it to false (the default) in your... read more 12/13/2003 (10:40 am)
Better waves for water? There is a great article on water simulation in real time over on gamasutra.com. You have to regist... read more 12/12/2003 (3:28 pm)
Shaders For what it's worth, I don't believe that the base UT engine supports cel shading or even shaders at... read more 12/12/2003 (3:18 pm)
Calculating the Projection Matrix Ahh, OK, there is a helper function that would be useful for this kind of thing - dglPointToScreen()... read more 12/09/2003 (2:17 pm)
Calculating the Projection Matrix Are you looking for information on how to set up your own projection matrix? Any decent book on Ope... read more 12/08/2003 (2:56 pm)
Detonator Bugs? There are a lot of bug reports on the latest nVIDIA drivers 52.xx. I'm not aware of anything specif... read more 12/01/2003 (9:21 pm)
Code Cleanliness Hey Ben, yeah, I'll loan it to ya when you come out. Check your local bookstore too, you'll probabl... read more 11/16/2003 (5:58 pm)
Code Cleanliness Ben, you should read Code Complete by Steve McConnell. He's got a whole chapter just on layout; it'... read more 11/16/2003 (12:18 pm)
Simple specularity Hey Phil, I'd take a look at doing cubemaps - are you sure you need extenions to pull that off Mark?... read more 11/15/2003 (7:31 pm)
Getting CG Into Torque Before you jump on the Cg wagon you should know that some of your shaders will not work on the Radeo... read more 11/10/2003 (6:18 pm)
Large Project Files in Torque? If you're concerned about RAM usage, the Torque is pretty good about loading data resources and scri... read more 11/03/2003 (4:29 pm)
Large Project Files in Torque? I've had some experience with projects that have large data files like what you have on that link. ... read more 11/02/2003 (2:04 pm)
Water Reflections There's a few things that you can do to get some reflections going. The easiest would be the "c... read more 10/29/2003 (5:27 pm)
Water Bug Yeah, it's a scenegraph issue with alpha blending ordering. If you really want underwater trees, yo... read more 10/20/2003 (6:04 pm)
QuArK + Python 2.2 I was being sarcastic Erik. Mappers will always want to be able to at least perfectly or near perfe... read more 08/01/2003 (5:41 pm)
QuArK + Python 2.2 Unfortunately the texture scaling only crudely follows the grid Ward. Far as I can see, you can't t... read more 07/31/2003 (3:09 pm)
QuArK + Python 2.2 That sounds like it might be cool. My biggest problem with Quark texturing is that it snaps the sca... read more 07/31/2003 (12:08 am)
Special Effects ROFL, that's some funny stuff.... read more 07/31/2003 (12:05 am)
TGERad - Radiosity Hey could someone give me an idea of how long it takes to process the scenes that have been posted u... read more 05/25/2003 (4:17 pm)
==Matrix Reloaded Ahh, I like the 101 - that's one of those things that has more meaning now after Reloaded. 101 was ... read more 05/15/2003 (4:03 pm)
Texture blurring - mip maps? Marble Blast doesn't seem to have the option, but turning on trilinear mip mapping should help this ... read more 05/05/2003 (11:30 am)
making bright objects like the tribes2 blaster projectile Just thought I'd comment on this since I did the Tribes 2 blaster effect. I didn't use a .dts for t... read more 05/01/2003 (5:41 pm)
DirectX or OpenGL? If you are planning a long project and don't care much about cross-platform development(Macintosh), ... read more 08/23/2001 (10:54 pm)
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