Brian Ramage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.01 Out | Alright, so I just installed the October 2006 DXSDK with head version of TGEA and had no problems wi... read more | 04/12/2007 (3:12 pm) |
| When will the 1.02 out? | Next 2-4 weeks probably.... read more | 04/12/2007 (3:06 pm) |
| TGEA 1.01 Out | Thanks for feedback on the DX problems guys, I'll get that fixed for 1.02, coming soon.... read more | 04/11/2007 (11:25 am) |
| Distortion effects, the backbuffer, and particles | Ya, this should be a resource. Like I said above this is not efficient and could significantly affe... read more | 04/10/2007 (4:09 pm) |
| TGEA 1.01 Out | @ Stephan - AFAIK there is no April DXSDK out. It works with the February release though. @ Adol... read more | 04/04/2007 (2:56 pm) |
| Development process. That wich stops new indies. | This is a pretty good place to start: http://en.wikipedia.org/wiki/Agile_development There are... read more | 04/03/2007 (4:41 pm) |
| TGEA 1.0.1 | It's in QA right now. Shouldn't be long.... read more | 04/02/2007 (4:54 pm) |
| Preferred AGP graphics adapter for TGEA? | All of those cards should work out fine. I'm using an x800 at home, and that's more than powerful e... read more | 04/02/2007 (4:54 pm) |
| Really Old Screen Shots | Lol Weston, that your artwork there? ;)... read more | 04/01/2007 (11:51 pm) |
| Fix: Alpha test without blend | OK, it's in, but missed the cutoff for 1.01. You might want to look into the HLSL "clip" command - ... read more | 03/29/2007 (11:44 am) |
| TGEA Water Shader artifacts, any suggestions to fix it? | You could do the technique that Alex is referring to. It does have the downside of being multi-pass... read more | 03/28/2007 (3:54 pm) |
| WaterBlock::onAdd Crash | 1.01 isnt' out for the SDK. It's not quite the same thing either, a new demo was put out so that it... read more | 03/28/2007 (3:36 pm) |
| TGEA v1.1? Questions... | @Phil - We didn't go Cg for a bunch of reasons. Mostly yeah it's PC-centric, and for a while it was... read more | 03/28/2007 (3:34 pm) |
| Glow bug with dynamic interior lights | Thanks Tom, should be out in 1.01.... read more | 03/26/2007 (3:03 pm) |
| WaterBlock::onAdd Crash | Ya, that's already been fixed for 1.01.... read more | 03/26/2007 (12:56 pm) |
| TGEA v1.1? Questions... | Sorry guys, no Atlas editor updates. It's mostly bug fixes - getting it running properly with lates... read more | 03/26/2007 (11:58 am) |
| Duke Nukem For-real? | [url]http://www.yougamers.com/articles/1820_scott_miller_-_the_man_who_would_be_king[/url]... read more | 03/21/2007 (12:31 pm) |
| The Escapist - Casual gaming issue - may be of interest... | The Escapist is pretty hit and miss for me. I've seen some really great articles (check out Greg Co... read more | 03/21/2007 (12:29 pm) |
| Ambient occlusion shader | Do you need this to happen in realtime? Ambient occlusion is usually applied as a lightmap or burne... read more | 03/19/2007 (11:43 am) |
| A little help w/ CustomMaterials from the sages requested... | If you are writing some kind of custom render then you need to track down the material in your rende... read more | 03/19/2007 (11:30 am) |
| How does TGEA handle video memory? | Take a look at this: [url]http://tdn.garagegames.com/wiki/Texture_Memory_Reduction[/url] You c... read more | 03/19/2007 (11:25 am) |
| Need help using TGEA | Try installing the latest DirectX, that's usually why it crashes like that.... read more | 03/19/2007 (11:20 am) |
| TGEA Crashes?? | A new demo is up that does not require that you update DX unless you haven't updated since October 2... read more | 03/19/2007 (11:10 am) |
| TGEA 1.0 advanced updated | As far as we know, there is no memory leakage in the stock demos and other tests that have been run.... read more | 03/14/2007 (3:51 pm) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | @Marc - that 7600 Go may not be the best, but I'm pretty sure it's running waaay faster than an inte... read more | 03/13/2007 (5:20 pm) |
| TGEA Crashes?? | You prob need latest DirectX runtime. New demo should be up soon that fixes this.... read more | 03/13/2007 (5:07 pm) |
| Marble Blast Gold 2 | Heh, lol... read more | 03/13/2007 (5:03 pm) |
| Was Constructor showed at GDC 07? | Heh, Weston Tracy gettin the demo love.... read more | 03/13/2007 (5:01 pm) |
| D3D Fullscreen | I believe that will cause problems for users that don't have multi-monitors. Ie. a breakpoint occur... read more | 03/12/2007 (1:18 pm) |
| TGEA.exe filesize | I used VS 2003 to compile it, which has optimized compiler, so that's probably why.... read more | 03/12/2007 (1:12 pm) |
| Is the documentation thats hidden great? | Most of "3d game programming all in one second edition" (about 75-85%) should be relevant. It's mos... read more | 03/12/2007 (12:50 pm) |
| Unable to compile vertex shader | Are you using October 2006 DXSDK or latest?... read more | 03/12/2007 (12:47 pm) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | Just some general advice for those of you buying new machines - don't buy them with integrated graph... read more | 03/12/2007 (12:38 pm) |
| RC1 Bug - DDS textures are not cached | I'm going to mark this as a bug right now and I'll look into it later when I have more time. There'... read more | 03/01/2007 (6:00 pm) |
| Waterblock mission editor bug | Thanks again Tom. You going to GDC? I think I owe you a beer or two ;)... read more | 03/01/2007 (5:37 pm) |
| Jittering Camera | You have SLI video cards?... read more | 03/01/2007 (5:33 pm) |
| Vista Install - Game Explorer | Hey Chris, haven't seen your name in a while, getting into Torque dev eh? I'd recommend posting y... read more | 03/01/2007 (5:20 pm) |
| RC1 Bug - DDS textures are not cached | While this does technically work, it creates a bunch of console warnings about failure to load misc ... read more | 02/26/2007 (5:24 pm) |
| MS4 Options Gui Bug | Ya, just fixed it for both demo and terrain_water_demo, will be in 1.1 release., thanks for reminde... read more | 02/26/2007 (3:21 pm) |
| Sli | Some new drivers came out the other day, might want to try those.... read more | 02/26/2007 (3:11 pm) |
| Can't get tgea 1. (servers getting hammered?) | Ya, should be.... read more | 02/26/2007 (1:01 pm) |
| Water flash.... | Those console warnings just mean that you don't have those cubemaps defined in your mod. Search for... read more | 02/26/2007 (1:00 pm) |
| Adding specular maps in TGEA | This should work for normal Materials. You should be able to just use a grayscale alpha channel in ... read more | 02/26/2007 (12:33 pm) |
| Waterblock ' Refraction ' control | You want to look in waterReflectRefractV.hlsl - it's a per-pixel effect. Should be relatively easy... read more | 02/20/2007 (6:13 pm) |
| TGEA Bug - Material Fallbacks Broken (with workaround) | Thanks for reporting that William, could have been a while before that turned up.... read more | 02/20/2007 (6:09 pm) |
| TGEA demo crash | Man, I hated moving from VC6, it was so much easier to navigate than VC2003. Compiled faster too.... read more | 02/20/2007 (6:02 pm) |
| TGEA and Windows Vista | NVIDIA just released new drivers, might want to try those.... read more | 02/20/2007 (5:51 pm) |
| TGEA Bug - Material Fallbacks Broken (with workaround) | Oh crap ;) That needs to be fixed ASAP. We'll have it in next release.... read more | 02/19/2007 (3:48 pm) |
| Any simple way to enable W-buffering? | Yeah, to get that running you'd need to enum it, and plug all the appropriate things in with GFX to ... read more | 02/19/2007 (3:39 pm) |
| TGEA demo crash | Yeah, we know about and we're going to fix it. Just one of those things we didn't test - installing... read more | 02/19/2007 (3:32 pm) |