Brian Ramage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Current Milestone on TSE ? | Yeah, the OGL work has been pushed, and it's been replaced with translucency support and interior pl... read more | 10/08/2004 (8:46 am) |
| Screen Shot of Project Raven | Lookin good, keep it up!... read more | 10/08/2004 (8:44 am) |
| DTS with missing parts? | There was a recent fix to a problem with the mesh rendering where parts would go missing. Try gett... read more | 10/05/2004 (10:09 pm) |
| Particle Systems and Water | The format hasn't changed, the old emitters should run OK. Can you post the errors?... read more | 10/01/2004 (5:03 pm) |
| Torque Shader Engine Demo fails on GeForce FX 5600 | The demo version is older than the version in CVS, but it should be stable and run fine on everythin... read more | 09/28/2004 (2:51 pm) |
| Blured fonts in TSE | Make sure you have antialiasing (FSAA) turned off.... read more | 09/17/2004 (2:38 pm) |
| Question on the TSE roadmap.. | What was scheduled for OpenGL in MS1 was just a review of the GFX layer to make sure it was OGL frie... read more | 09/17/2004 (2:31 pm) |
| Interiors limited to one? | The textures should not be getting duped unless the texture path is different for your duped interio... read more | 09/16/2004 (11:33 am) |
| Interiors limited to one? | Justin - no, but I will get on it right after IGC if you need a fix for XBox.... read more | 09/15/2004 (3:32 pm) |
| Question on the TSE roadmap.. | Yes, we are planning on having reflection and refraction on the water when it's done. There will l... read more | 09/15/2004 (3:22 pm) |
| Im sure its been asked but | It will not be 4 years. We're gunning hard to get it ready around the middle of next year. It migh... read more | 09/14/2004 (11:23 am) |
| Latest updates | OK, I'm back from working on Xbox stuff. I've checked in a screenshot module, so screenshots are wo... read more | 09/13/2004 (4:59 pm) |
| Using DirectX 9.0c | Ben is running OK now with 9.0c. We're not sure if it was a driver problem he was having or because... read more | 09/08/2004 (2:25 pm) |
| I heard something | When we were at Meltdown, we heard it direct from MS, yes they are planning on switching it to WGF.... read more | 09/08/2004 (2:06 pm) |
| Latest updates | Should all be good now.... read more | 09/03/2004 (1:45 pm) |
| Milestone 1 dates? | @Thomas Wow, 18 people is pretty good, especially if they all have industry experience. Since yo... read more | 09/02/2004 (4:42 pm) |
| Tse Car | I'll put the port on my list of stuff to do. Hopefully shouldn't take more than a few minutes. Mus... read more | 09/02/2004 (4:29 pm) |
| Latest updates | Yeah, that's a hiccup from a exit crash fix. It's currently not quite working for VC6, Ben is on it... read more | 08/30/2004 (2:47 pm) |
| Interiors limited to one? | This is a known bug. We haven't hit it real hard because a lot of code around it is going to get re... read more | 08/30/2004 (11:43 am) |
| Milestone 1 dates? | Milestone one is not quite complete yet, I still have to write the new screenshot module and do some... read more | 08/30/2004 (11:38 am) |
| Normal mapping | Wow, nice references, you might want to submit that as a resource. Good work.... read more | 08/30/2004 (11:27 am) |
| Strange shader bug | Can any of you having problems please confirm which version of the DirectX SDK you are using? Thank... read more | 08/27/2004 (12:36 pm) |
| Strange shader bug | We aren't seeing the problem here. I'm not at head yet though, I've got my hands full with XBox st... read more | 08/24/2004 (1:32 pm) |
| Broken CVS link | Seems OK right now.... read more | 08/24/2004 (1:25 pm) |
| TSE roadmap | Most of the first milestone is complete. The roadmap will be updated when we hit each milestone. W... read more | 08/24/2004 (10:07 am) |
| ScreenShots? | I just use alt-printscreen. We'll have built-in screenshot support in again soon with some added go... read more | 08/16/2004 (2:35 pm) |
| Geme Developer Radiosity Article | It seems like a significant portion of TSE developers amazingly have 1.1 shader cards though. So th... read more | 08/12/2004 (4:18 pm) |
| Someone please fill me in.... | See [url=www.garagegames.com/mg/forums/result.thread.php?qt=20208]this[/url] Ben's working on som... read more | 08/10/2004 (9:13 am) |
| Particle Sys. Optimizations? | I've recently rewritten the particle code for the TSE to be much more efficient. The souce is clean... read more | 08/10/2004 (9:09 am) |
| Linux | Not ready yet.... read more | 08/09/2004 (10:51 am) |
| Geme Developer Radiosity Article | I'd kind of like to support it in TSE, the problem is that it requires pixel shader 2.0 support and ... read more | 08/06/2004 (10:01 am) |
| Maximum Texture Size 512,1024 even 2048..? | Depends on which part of the code you are referring to and what hardware you are running on. 1024x1... read more | 08/06/2004 (9:57 am) |
| TGE's memory management | I'm not sure the problem is related to the memory manager. Is it crashing when you exit Torque? ... read more | 08/06/2004 (9:50 am) |
| SplashData gone? | Thanks for understanding!... read more | 08/03/2004 (10:30 am) |
| Geme Developer Radiosity Article | Thanks! Can't wait to see it myself ;)... read more | 08/03/2004 (10:27 am) |
| Congrats Brian Ramage | Thanks! That was quick, I haven't even got my copy yet ;)... read more | 08/03/2004 (10:21 am) |
| SplashData gone? | Yes, I removed all the splash code. I thought it took up a lot of code in a lot of places for an ef... read more | 08/02/2004 (10:59 am) |
| TGERad - Radiosity | Ah, you might want to try bumpmapping something with the TSE conversion to see if it works. I don't... read more | 07/30/2004 (1:49 pm) |
| TGERad - Radiosity | It's going to be a few months ;)... read more | 07/23/2004 (10:56 am) |
| TGE 1.2.2 + nVidia 61.76 xp/2k | That looks cool. Are you overclocking?... read more | 07/22/2004 (10:24 am) |
| TGERad - Radiosity | Ambient occlusion will be going in with the new TSE map2dif along with radiosity and some other good... read more | 07/22/2004 (10:21 am) |
| US Presidential Election (And Saddam) | LoL, where do they get the time?... read more | 07/22/2004 (10:11 am) |
| Ddx and ddy not available? | Bil, I would recommend breaking up that line of code to make sure it is in fact the ddx/ddy instruct... read more | 07/17/2004 (3:17 pm) |
| Opengl | We're going to go over the GFX layer sometime in the next few weeks and try and make it more OGL fri... read more | 07/17/2004 (3:01 pm) |
| Terrain Blending Error | Um, do you realize that texture has a couple of strange dark lines on it in the upper left and lower... read more | 07/15/2004 (3:47 pm) |
| Skinning & Vertex Buffers | Yeah, that function is evil and slow. The tangent space information stored in each vertex can be li... read more | 07/12/2004 (1:53 pm) |
| TSE demo not working on ATI 9200. | New demo is up, thanks to everyone who helped with this, especially Marcelo, Nathan Tran, Sabrecyd, ... read more | 07/02/2004 (10:58 am) |
| TSE system requirements | The next version of D3D will support pixel 3.0.... read more | 07/01/2004 (11:42 am) |
| Multipass shader on interior. | OK, I'll take a look and see what's up. It's going to be a while though, I'm going on vacation next... read more | 06/30/2004 (5:19 pm) |
| TSE, Showtool | The pink screen? Yes, it's supposed to be pink in TSE. Although it doesn't need to be. It's just ... read more | 06/30/2004 (5:13 pm) |