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Brian Ramage's Forum Posts

Thread Post Date Posted
Current Milestone on TSE ? Yeah, the OGL work has been pushed, and it's been replaced with translucency support and interior pl... read more 10/08/2004 (8:46 am)
Screen Shot of Project Raven Lookin good, keep it up!... read more 10/08/2004 (8:44 am)
DTS with missing parts? There was a recent fix to a problem with the mesh rendering where parts would go missing. Try gett... read more 10/05/2004 (10:09 pm)
Particle Systems and Water The format hasn't changed, the old emitters should run OK. Can you post the errors?... read more 10/01/2004 (5:03 pm)
Torque Shader Engine Demo fails on GeForce FX 5600 The demo version is older than the version in CVS, but it should be stable and run fine on everythin... read more 09/28/2004 (2:51 pm)
Blured fonts in TSE Make sure you have antialiasing (FSAA) turned off.... read more 09/17/2004 (2:38 pm)
Question on the TSE roadmap.. What was scheduled for OpenGL in MS1 was just a review of the GFX layer to make sure it was OGL frie... read more 09/17/2004 (2:31 pm)
Interiors limited to one? The textures should not be getting duped unless the texture path is different for your duped interio... read more 09/16/2004 (11:33 am)
Interiors limited to one? Justin - no, but I will get on it right after IGC if you need a fix for XBox.... read more 09/15/2004 (3:32 pm)
Question on the TSE roadmap.. Yes, we are planning on having reflection and refraction on the water when it's done. There will l... read more 09/15/2004 (3:22 pm)
Im sure its been asked but It will not be 4 years. We're gunning hard to get it ready around the middle of next year. It migh... read more 09/14/2004 (11:23 am)
Latest updates OK, I'm back from working on Xbox stuff. I've checked in a screenshot module, so screenshots are wo... read more 09/13/2004 (4:59 pm)
Using DirectX 9.0c Ben is running OK now with 9.0c. We're not sure if it was a driver problem he was having or because... read more 09/08/2004 (2:25 pm)
I heard something When we were at Meltdown, we heard it direct from MS, yes they are planning on switching it to WGF.... read more 09/08/2004 (2:06 pm)
Latest updates Should all be good now.... read more 09/03/2004 (1:45 pm)
Milestone 1 dates? @Thomas Wow, 18 people is pretty good, especially if they all have industry experience. Since yo... read more 09/02/2004 (4:42 pm)
Tse Car I'll put the port on my list of stuff to do. Hopefully shouldn't take more than a few minutes. Mus... read more 09/02/2004 (4:29 pm)
Latest updates Yeah, that's a hiccup from a exit crash fix. It's currently not quite working for VC6, Ben is on it... read more 08/30/2004 (2:47 pm)
Interiors limited to one? This is a known bug. We haven't hit it real hard because a lot of code around it is going to get re... read more 08/30/2004 (11:43 am)
Milestone 1 dates? Milestone one is not quite complete yet, I still have to write the new screenshot module and do some... read more 08/30/2004 (11:38 am)
Normal mapping Wow, nice references, you might want to submit that as a resource. Good work.... read more 08/30/2004 (11:27 am)
Strange shader bug Can any of you having problems please confirm which version of the DirectX SDK you are using? Thank... read more 08/27/2004 (12:36 pm)
Strange shader bug We aren't seeing the problem here. I'm not at head yet though, I've got my hands full with XBox st... read more 08/24/2004 (1:32 pm)
Broken CVS link Seems OK right now.... read more 08/24/2004 (1:25 pm)
TSE roadmap Most of the first milestone is complete. The roadmap will be updated when we hit each milestone. W... read more 08/24/2004 (10:07 am)
ScreenShots? I just use alt-printscreen. We'll have built-in screenshot support in again soon with some added go... read more 08/16/2004 (2:35 pm)
Geme Developer Radiosity Article It seems like a significant portion of TSE developers amazingly have 1.1 shader cards though. So th... read more 08/12/2004 (4:18 pm)
Someone please fill me in.... See [url=www.garagegames.com/mg/forums/result.thread.php?qt=20208]this[/url] Ben's working on som... read more 08/10/2004 (9:13 am)
Particle Sys. Optimizations? I've recently rewritten the particle code for the TSE to be much more efficient. The souce is clean... read more 08/10/2004 (9:09 am)
Linux Not ready yet.... read more 08/09/2004 (10:51 am)
Geme Developer Radiosity Article I'd kind of like to support it in TSE, the problem is that it requires pixel shader 2.0 support and ... read more 08/06/2004 (10:01 am)
Maximum Texture Size 512,1024 even 2048..? Depends on which part of the code you are referring to and what hardware you are running on. 1024x1... read more 08/06/2004 (9:57 am)
TGE's memory management I'm not sure the problem is related to the memory manager. Is it crashing when you exit Torque? ... read more 08/06/2004 (9:50 am)
SplashData gone? Thanks for understanding!... read more 08/03/2004 (10:30 am)
Geme Developer Radiosity Article Thanks! Can't wait to see it myself ;)... read more 08/03/2004 (10:27 am)
Congrats Brian Ramage Thanks! That was quick, I haven't even got my copy yet ;)... read more 08/03/2004 (10:21 am)
SplashData gone? Yes, I removed all the splash code. I thought it took up a lot of code in a lot of places for an ef... read more 08/02/2004 (10:59 am)
TGERad - Radiosity Ah, you might want to try bumpmapping something with the TSE conversion to see if it works. I don't... read more 07/30/2004 (1:49 pm)
TGERad - Radiosity It's going to be a few months ;)... read more 07/23/2004 (10:56 am)
TGE 1.2.2 + nVidia 61.76 xp/2k That looks cool. Are you overclocking?... read more 07/22/2004 (10:24 am)
TGERad - Radiosity Ambient occlusion will be going in with the new TSE map2dif along with radiosity and some other good... read more 07/22/2004 (10:21 am)
US Presidential Election (And Saddam) LoL, where do they get the time?... read more 07/22/2004 (10:11 am)
Ddx and ddy not available? Bil, I would recommend breaking up that line of code to make sure it is in fact the ddx/ddy instruct... read more 07/17/2004 (3:17 pm)
Opengl We're going to go over the GFX layer sometime in the next few weeks and try and make it more OGL fri... read more 07/17/2004 (3:01 pm)
Terrain Blending Error Um, do you realize that texture has a couple of strange dark lines on it in the upper left and lower... read more 07/15/2004 (3:47 pm)
Skinning & Vertex Buffers Yeah, that function is evil and slow. The tangent space information stored in each vertex can be li... read more 07/12/2004 (1:53 pm)
TSE demo not working on ATI 9200. New demo is up, thanks to everyone who helped with this, especially Marcelo, Nathan Tran, Sabrecyd, ... read more 07/02/2004 (10:58 am)
TSE system requirements The next version of D3D will support pixel 3.0.... read more 07/01/2004 (11:42 am)
Multipass shader on interior. OK, I'll take a look and see what's up. It's going to be a while though, I'm going on vacation next... read more 06/30/2004 (5:19 pm)
TSE, Showtool The pink screen? Yes, it's supposed to be pink in TSE. Although it doesn't need to be. It's just ... read more 06/30/2004 (5:13 pm)