Brian Ramage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Whoah, nice looking Spitfires.... read more | 05/31/2005 (4:56 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | @Phil - is that terrain from a game?... read more | 05/31/2005 (4:55 pm) |
| Call for bugs | Just want to say thanks again for the feedback guys. @David - yeah, that's a bit of a problem to... read more | 05/28/2005 (1:38 pm) |
| TSE on non-shader video card | It would be much easier to get TSE to render in fixed function than it would be to try and get a TGE... read more | 05/28/2005 (1:08 pm) |
| Major GeForce 6600 GT performance issues | It may be a batching problem. If it's drawing one huge texture somewhere, then drawing another huge... read more | 05/25/2005 (4:12 pm) |
| Call for bugs | I've definitely seen some camera "lurching" behavior when testing on a Geforce 5500 in my water test... read more | 05/23/2005 (5:44 pm) |
| Water Reflection Disappear | Yes, this is a known problem. What's happening is the camera position for reflection is under the w... read more | 05/23/2005 (5:23 pm) |
| Call for bugs | Thanks guys. A lot of what you mention is already in the works. @Jacob - could you explain mor... read more | 05/19/2005 (12:15 pm) |
| Fog? | He wants fog just in one room but not elsewhere? It's not set up to do that kind of thing. You cou... read more | 05/18/2005 (12:11 pm) |
| Runtime Error: "Bad Adapter Type" | Check your client\prefs.cs and make sure it has: $pref::Video::displayDevice = "D3D"; and $... read more | 05/18/2005 (12:06 pm) |
| E3 Shader based examples | I still think indies can produce excellent looking graphics and cool shaders that can attract gamers... read more | 05/18/2005 (11:56 am) |
| My original game idea already exists:( | Keep your chin up Nick, and come up with some more USP's that Stalker won't have.... read more | 05/18/2005 (11:29 am) |
| Beaten to the punch... | I highly recommend taking Jeff's offer for some strategy dialog.... read more | 05/17/2005 (4:30 pm) |
| Ola | I agree about the banners. At the time that was changed over, the internal plan was for TSE to dive... read more | 05/16/2005 (5:25 pm) |
| Hacking in dynamic lights | The MS4 dynamic lights should affect the bumpmaps and light properly with the lightmaps.... read more | 05/12/2005 (6:48 pm) |
| Waterblock prob | Well the water demo is working for you. From what you are saying it's not clear that the WaterBlock... read more | 05/12/2005 (6:45 pm) |
| Microsoft Universal Gaming Controller | This is a good thing. It makes designing games for these types of controllers easier, and you can v... read more | 05/12/2005 (6:36 pm) |
| 1.4's DynamicTexture and GUIs | @Tom I just meant the collision interface will need to change to accomodate Material information.... read more | 05/10/2005 (4:13 pm) |
| Waterblock prob | The waterBlock should no longer be in that demo. Update your copy of TSE>... read more | 05/10/2005 (4:11 pm) |
| Custom shaders not visible in Show Tool | Try using -show modname for your parameter instead of -mod show. Ie. "-show demo".... read more | 05/10/2005 (4:10 pm) |
| Patch for guiBitmapCtrl.cpp | Checked it up, thanks Tom.... read more | 05/09/2005 (3:28 pm) |
| Waterblock prob | Which demo is crashing on you? What hardware are you running?... read more | 05/09/2005 (1:14 pm) |
| 1.4's DynamicTexture and GUIs | We need to change the gui's around so that you can push/pop off the separate canvases. It should b... read more | 05/09/2005 (1:10 pm) |
| VC++6 question | If you are having problems with the head release, update back to the 1.3 tag.... read more | 05/09/2005 (12:48 pm) |
| 1.4's DynamicTexture and GUIs | Should be ok to create GuiTextureCanvas in a client side script. Looks like we'll need to change ar... read more | 05/05/2005 (3:22 pm) |
| Texture animation only on first pass? | I think I put that in there as a temporary optimization. Remove as you see fit.... read more | 05/05/2005 (2:39 pm) |
| Horrible performance on GeForce 6800 | We'll have to do another pass on the demo with the 6600 when we get MS2 out.... read more | 05/04/2005 (5:17 pm) |
| TSE demo works but car demo doesn't | I think the problem with the 6xxx series cards had something to do with it being compiled with the D... read more | 05/04/2005 (5:12 pm) |
| 1.4's DynamicTexture and GUIs | The easiest thing might be to just add another script parameter to the Material class - see Material... read more | 05/04/2005 (4:57 pm) |
| Screen "shakes" in network play | I've checked in a change that Clark Fagot made to WinTimer that fixed a lot of problems we have been... read more | 05/03/2005 (4:53 pm) |
| Horrible performance on GeForce 6800 | In your case James, I'd guess the 6200 is the bigger problem with performance than your CPU. I've r... read more | 05/03/2005 (4:48 pm) |
| Framerate Discrepancy with Players | Is that in TSE by chance?... read more | 05/03/2005 (4:43 pm) |
| TSE demo works but car demo doesn't | The car demo has just been updated and (hopefully) resolves this issue. If those of you with Geforc... read more | 05/02/2005 (5:17 pm) |
| Horrible performance on GeForce 6800 | Unlikely.... read more | 05/02/2005 (5:12 pm) |
| Different Shaders on Same Material? | Another thing you could do - you're artists will shudder at this idea. Color your player models whi... read more | 05/02/2005 (5:09 pm) |
| Clarification on TSE fallbacks | TSE doesn't currently fall back all the way to fixed function by itself. It's still somewhat up in ... read more | 05/02/2005 (5:03 pm) |
| Mip mapping and alpha testing | There's a few problems with that screenshot. The"halo" is there because you need to be more agg... read more | 05/02/2005 (4:54 pm) |
| Different Shaders on Same Material? | There isn't a good way to do this currently. To get around it, you could create 2 models though, t... read more | 04/28/2005 (1:25 pm) |
| Compiling errors | October (and possibly December?) was the last DX release that will support VC6. If you want to use ... read more | 04/28/2005 (1:16 pm) |
| Mip mapping and alpha testing | TSE doesn't currently support those features through the Materials system, but they sound like good ... read more | 04/28/2005 (1:13 pm) |
| Compiling errors | You need the October release along with the "extras" package if you are using VC6.... read more | 04/27/2005 (1:38 pm) |
| Ugly text and 2 fps | @Tom - fixing the fonts for FSAA has been on my list forever, but I just haven't had the time to fix... read more | 04/25/2005 (4:11 pm) |
| New water demo | It's probably not a player problem as I've tested the water and players pretty thoroughly. You can'... read more | 04/25/2005 (3:50 pm) |
| CVS Version Compile Issues | I fubared the build yesterday. Should be good now.... read more | 04/21/2005 (6:31 pm) |
| New water demo | What does it say in the debugger?... read more | 04/21/2005 (12:37 pm) |
| Question about 1.4 subdirectory structure | The new 1.4 gui structure was just checked into TSE yesterday. TSE has not yet been merged with 1.4... read more | 04/21/2005 (12:28 pm) |
| VC++6 question | Just updated the VC6 project files in TGE head. Should work now.... read more | 04/18/2005 (4:51 pm) |
| Screen "shakes" in network play | I've run out of ideas John;) This should not be happening with a stock Torque vehicle. Tim and I a... read more | 04/18/2005 (4:17 pm) |
| MS1 hires screenshot module? | I added a screenshot module, but it was getting too time consuming to get the full high-rez version ... read more | 04/14/2005 (3:36 pm) |
| Dds And Dts | Unknown, it really hasn't been throughly tested. We haven't attempted to set this up properly for f... read more | 04/14/2005 (3:33 pm) |