Brian Ramage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Item::setTransform not fully working | Looking at the code in setTransform(): [code] if (!mRotate) { // Forces all rotation t... read more | 07/12/2005 (5:49 pm) |
| LINK : fatal error LNK1104: cannot open file 'C:\Program.obj | That's good feedback Shawn, we'll try and get that in when the docs are ported to TDN. Ahh TDN.... read more | 07/12/2005 (5:44 pm) |
| Lighting | The TSE lighting model will be improved from where it is at. It will continue to improve in the fut... read more | 07/12/2005 (5:27 pm) |
| Graphic Performance issues at long distance | You should trace into the tsMesh code and see what it's doing.... read more | 07/05/2005 (6:20 pm) |
| Animated DTS files under TSE | It can be faster (but not always) to animate skinned characters using vertex shaders. We don't in T... read more | 07/05/2005 (6:16 pm) |
| DDS files dont show and artifacts in jpegs | No worries, we'll get to it.... read more | 06/29/2005 (5:59 pm) |
| Rendering to texture | Those are set to various colors for debug reasons. They don't mean anything.... read more | 06/29/2005 (5:58 pm) |
| Z Passes and Transparencies | I'm going to add some alpha test flags/variables to materials so you can turn that on or off, which ... read more | 06/29/2005 (5:55 pm) |
| DDS files dont show and artifacts in jpegs | I guess that's an acceptable hack to my hack ;) I'll check it in after I'm done with the current ch... read more | 06/28/2005 (4:15 pm) |
| Possible fallback bug | There may be a problem there, I don't think I've tried testing script inheritance with Materials.... read more | 06/28/2005 (12:33 pm) |
| Maya->TSE cant see my normap map | Sounds like the mapping is incorrect. Make sure your names and paths are all correct. Check the co... read more | 06/28/2005 (12:24 pm) |
| PNG and JPG Quality Problems | How old is the build you are running? For a while it was point filtering the bitmap GUI, so when it... read more | 06/28/2005 (12:14 pm) |
| WaterBlock Usage | Lots of smaller blocks would probably be slower because each one does its own reflection, so you ar... read more | 06/28/2005 (12:08 pm) |
| Graphic Performance issues at long distance | Wonder if the LODs are messed up at very high distances.... read more | 06/28/2005 (11:53 am) |
| High Dynamic Range Lighting | Sure, someday. I don't think it's worth it though until SM 3.0 is more standard. It's just too sub... read more | 06/28/2005 (11:51 am) |
| Maaajor performance problems with TSE | @Eric, you might want to try removing the water from the scene to see if that gives you a boost. Yo... read more | 06/28/2005 (11:44 am) |
| Polycount question. . . | You can't always go by polycounts. If you do, make sure you are comparing apples to apples. Li... read more | 06/28/2005 (11:36 am) |
| Maaajor performance problems with TSE | Are you guys compiling in release mode? Even then 10fps is really slow for a 6800.... read more | 06/27/2005 (6:42 pm) |
| New Water Shaders on Laptop | Ah, OK, here's the problem. A) to force pixel shaders down to 2.0, you need BOTH these lines: ... read more | 06/21/2005 (12:17 pm) |
| Maybe a small typo | Right you are. I'll fix that in future materials.cs files that will be released soon.... read more | 06/21/2005 (12:08 pm) |
| DDS files dont show and artifacts in jpegs | You mean a .dds file. Not surprised there are problems with it - was intended as a test function to... read more | 06/21/2005 (11:44 am) |
| Getting started with DIF's and terrain | @David - that would be cool for the water, but no that's not possible with the stock waterBlocks. A... read more | 06/21/2005 (11:38 am) |
| Need a little help compiling... | Setting the directories works in the VC8 Beta 2, if you want to try that.... read more | 06/21/2005 (11:27 am) |
| TSE compile errors | For those of you running the December release with VC6, did you also download the Extras pack for it... read more | 06/21/2005 (10:57 am) |
| New Water Shaders on Laptop | Did you move both the shaderData AND the CustomMaterial up to 2.0 rendering?... read more | 06/16/2005 (12:05 pm) |
| Orc isn't being affect by water | Huh, must be a sorting problem there.... read more | 06/16/2005 (12:03 pm) |
| Radeon 9800 SE and compile pixel shader error | Man I hate laptop cards. Comment out all Materials that use the Reflect shader and you should be OK... read more | 06/16/2005 (11:53 am) |
| Possible MemoryLeak in TSE | That is puzzling, but DX doesn't complain about any memory leaks on exit either, which it will do if... read more | 06/16/2005 (11:50 am) |
| Compiling HLSL shaders in Visual Studio IDE | Uh, ya, like Jameson said, TSE already will already break and output the line number in the output w... read more | 06/16/2005 (11:48 am) |
| As long as you are fixing shapeBase.cpp | Thanks David, the fixes are checked in. You can email me with these kinds of changes; it makes it a... read more | 06/13/2005 (3:13 pm) |
| Tse As Exe | Another option is to get the VC8 Beta, I spent some time last week getting that running with TSE, wo... read more | 06/13/2005 (12:49 pm) |
| Tse As Exe | The dropping of VC6 wasn't planned by us, Microsoft dropped support of it themselves at the beginnin... read more | 06/13/2005 (12:46 pm) |
| Performance hit on TSE Demo | Uh, well the textures shouldn't all turn white, it should just run faster and you can't see the terr... read more | 06/13/2005 (12:19 pm) |
| TSE will it eventually be "user friendly" like TGE? | The plan is to have a TSE version of starter.fps for MS3.... read more | 06/13/2005 (12:12 pm) |
| Linux | We're still planning on integrating OpenGL, but not until after 1.0 release.... read more | 06/13/2005 (12:03 pm) |
| Performance hit on TSE Demo | Try removing the TerrainBlock from the features.mis file. There seems to be a problem with this on ... read more | 06/08/2005 (2:44 pm) |
| Major GeForce 6600 GT performance issues | I was messing with Ben's 6600 briefly yesterday and found that if you remove the TerrainBlock from t... read more | 06/08/2005 (2:42 pm) |
| Atlas, TexGen & General TSE Issues | It would rock if you would post this as a resource, Matt.... read more | 06/08/2005 (2:40 pm) |
| Animated textures not working in tse | .IFLs are working in TSE. I guess the UV animations aren't working in TSE? I'll add it to the bug ... read more | 06/07/2005 (6:16 pm) |
| Call for bugs | OK Phil, I'll look at the sorting issues with the plane; it's probably not card specific. Yeah, I... read more | 06/06/2005 (1:48 pm) |
| Performance hit on TSE Demo | There have been a lot of complaints about this, we're going to take a closer look at it in the next ... read more | 06/06/2005 (1:31 pm) |
| Maaajor performance problems with TSE | Pat's comments only apply to skinned characters and aren't really that bad unless you get a bunch of... read more | 06/06/2005 (1:27 pm) |
| Maaajor performance problems with TSE | The problem is that the FX5*** cards run 2.0 shaders reaaaaallly sllloooowww. Try this change to cl... read more | 06/06/2005 (1:23 pm) |
| Rayleigh scattering | Ben had it working a while ago. It is pretty touchy and doesn't give a lot of control to artists wh... read more | 06/06/2005 (1:15 pm) |
| Atlas Project Help | Try using the command argument: -game terrain_water_demo... read more | 06/06/2005 (1:12 pm) |
| TSE compile errors | You need the October (December may work as well) + the extras to run with VC6. Milestone 2 is the... read more | 06/06/2005 (1:11 pm) |
| New water | The the wave data x/y movement is relative to the plane; it's not in worldspace. That's why when y... read more | 06/02/2005 (3:58 pm) |
| New water | It was not designed to be scaled up that big (50x50 kilometers!?). You will probably run into float... read more | 06/01/2005 (4:28 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | I checked in a fix for the VC6 builds re: the TORQUE_MULTITHREAD preprocess define.... read more | 05/31/2005 (5:21 pm) |
| Call for bugs | Thanks Nick, yeah, that's what I saw when testing the FX5500. That's good I can repro, I'll take a ... read more | 05/31/2005 (5:06 pm) |