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Brian Ramage's Forum Posts

Thread Post Date Posted
Item::setTransform not fully working Looking at the code in setTransform(): [code] if (!mRotate) { // Forces all rotation t... read more 07/12/2005 (5:49 pm)
LINK : fatal error LNK1104: cannot open file 'C:\Program.obj That's good feedback Shawn, we'll try and get that in when the docs are ported to TDN. Ahh TDN.... read more 07/12/2005 (5:44 pm)
Lighting The TSE lighting model will be improved from where it is at. It will continue to improve in the fut... read more 07/12/2005 (5:27 pm)
Graphic Performance issues at long distance You should trace into the tsMesh code and see what it's doing.... read more 07/05/2005 (6:20 pm)
Animated DTS files under TSE It can be faster (but not always) to animate skinned characters using vertex shaders. We don't in T... read more 07/05/2005 (6:16 pm)
DDS files dont show and artifacts in jpegs No worries, we'll get to it.... read more 06/29/2005 (5:59 pm)
Rendering to texture Those are set to various colors for debug reasons. They don't mean anything.... read more 06/29/2005 (5:58 pm)
Z Passes and Transparencies I'm going to add some alpha test flags/variables to materials so you can turn that on or off, which ... read more 06/29/2005 (5:55 pm)
DDS files dont show and artifacts in jpegs I guess that's an acceptable hack to my hack ;) I'll check it in after I'm done with the current ch... read more 06/28/2005 (4:15 pm)
Possible fallback bug There may be a problem there, I don't think I've tried testing script inheritance with Materials.... read more 06/28/2005 (12:33 pm)
Maya->TSE cant see my normap map Sounds like the mapping is incorrect. Make sure your names and paths are all correct. Check the co... read more 06/28/2005 (12:24 pm)
PNG and JPG Quality Problems How old is the build you are running? For a while it was point filtering the bitmap GUI, so when it... read more 06/28/2005 (12:14 pm)
WaterBlock Usage Lots of smaller blocks would probably be slower because each one does its own reflection, so you ar... read more 06/28/2005 (12:08 pm)
Graphic Performance issues at long distance Wonder if the LODs are messed up at very high distances.... read more 06/28/2005 (11:53 am)
High Dynamic Range Lighting Sure, someday. I don't think it's worth it though until SM 3.0 is more standard. It's just too sub... read more 06/28/2005 (11:51 am)
Maaajor performance problems with TSE @Eric, you might want to try removing the water from the scene to see if that gives you a boost. Yo... read more 06/28/2005 (11:44 am)
Polycount question. . . You can't always go by polycounts. If you do, make sure you are comparing apples to apples. Li... read more 06/28/2005 (11:36 am)
Maaajor performance problems with TSE Are you guys compiling in release mode? Even then 10fps is really slow for a 6800.... read more 06/27/2005 (6:42 pm)
New Water Shaders on Laptop Ah, OK, here's the problem. A) to force pixel shaders down to 2.0, you need BOTH these lines: ... read more 06/21/2005 (12:17 pm)
Maybe a small typo Right you are. I'll fix that in future materials.cs files that will be released soon.... read more 06/21/2005 (12:08 pm)
DDS files dont show and artifacts in jpegs You mean a .dds file. Not surprised there are problems with it - was intended as a test function to... read more 06/21/2005 (11:44 am)
Getting started with DIF's and terrain @David - that would be cool for the water, but no that's not possible with the stock waterBlocks. A... read more 06/21/2005 (11:38 am)
Need a little help compiling... Setting the directories works in the VC8 Beta 2, if you want to try that.... read more 06/21/2005 (11:27 am)
TSE compile errors For those of you running the December release with VC6, did you also download the Extras pack for it... read more 06/21/2005 (10:57 am)
New Water Shaders on Laptop Did you move both the shaderData AND the CustomMaterial up to 2.0 rendering?... read more 06/16/2005 (12:05 pm)
Orc isn't being affect by water Huh, must be a sorting problem there.... read more 06/16/2005 (12:03 pm)
Radeon 9800 SE and compile pixel shader error Man I hate laptop cards. Comment out all Materials that use the Reflect shader and you should be OK... read more 06/16/2005 (11:53 am)
Possible MemoryLeak in TSE That is puzzling, but DX doesn't complain about any memory leaks on exit either, which it will do if... read more 06/16/2005 (11:50 am)
Compiling HLSL shaders in Visual Studio IDE Uh, ya, like Jameson said, TSE already will already break and output the line number in the output w... read more 06/16/2005 (11:48 am)
As long as you are fixing shapeBase.cpp Thanks David, the fixes are checked in. You can email me with these kinds of changes; it makes it a... read more 06/13/2005 (3:13 pm)
Tse As Exe Another option is to get the VC8 Beta, I spent some time last week getting that running with TSE, wo... read more 06/13/2005 (12:49 pm)
Tse As Exe The dropping of VC6 wasn't planned by us, Microsoft dropped support of it themselves at the beginnin... read more 06/13/2005 (12:46 pm)
Performance hit on TSE Demo Uh, well the textures shouldn't all turn white, it should just run faster and you can't see the terr... read more 06/13/2005 (12:19 pm)
TSE will it eventually be "user friendly" like TGE? The plan is to have a TSE version of starter.fps for MS3.... read more 06/13/2005 (12:12 pm)
Linux We're still planning on integrating OpenGL, but not until after 1.0 release.... read more 06/13/2005 (12:03 pm)
Performance hit on TSE Demo Try removing the TerrainBlock from the features.mis file. There seems to be a problem with this on ... read more 06/08/2005 (2:44 pm)
Major GeForce 6600 GT performance issues I was messing with Ben's 6600 briefly yesterday and found that if you remove the TerrainBlock from t... read more 06/08/2005 (2:42 pm)
Atlas, TexGen & General TSE Issues It would rock if you would post this as a resource, Matt.... read more 06/08/2005 (2:40 pm)
Animated textures not working in tse .IFLs are working in TSE. I guess the UV animations aren't working in TSE? I'll add it to the bug ... read more 06/07/2005 (6:16 pm)
Call for bugs OK Phil, I'll look at the sorting issues with the plane; it's probably not card specific. Yeah, I... read more 06/06/2005 (1:48 pm)
Performance hit on TSE Demo There have been a lot of complaints about this, we're going to take a closer look at it in the next ... read more 06/06/2005 (1:31 pm)
Maaajor performance problems with TSE Pat's comments only apply to skinned characters and aren't really that bad unless you get a bunch of... read more 06/06/2005 (1:27 pm)
Maaajor performance problems with TSE The problem is that the FX5*** cards run 2.0 shaders reaaaaallly sllloooowww. Try this change to cl... read more 06/06/2005 (1:23 pm)
Rayleigh scattering Ben had it working a while ago. It is pretty touchy and doesn't give a lot of control to artists wh... read more 06/06/2005 (1:15 pm)
Atlas Project Help Try using the command argument: -game terrain_water_demo... read more 06/06/2005 (1:12 pm)
TSE compile errors You need the October (December may work as well) + the extras to run with VC6. Milestone 2 is the... read more 06/06/2005 (1:11 pm)
New water The the wave data x/y movement is relative to the plane; it's not in worldspace. That's why when y... read more 06/02/2005 (3:58 pm)
New water It was not designed to be scaled up that big (50x50 kilometers!?). You will probably run into float... read more 06/01/2005 (4:28 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) I checked in a fix for the VC6 builds re: the TORQUE_MULTITHREAD preprocess define.... read more 05/31/2005 (5:21 pm)
Call for bugs Thanks Nick, yeah, that's what I saw when testing the FX5500. That's good I can repro, I'll take a ... read more 05/31/2005 (5:06 pm)