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Brian Ramage's Forum Posts

Thread Post Date Posted
FieldRunners Sergei is a good guy, had lunch with him a few weeks ago, he's Portland based. They used Ogre for r... read more 03/13/2009 (12:24 am)
Music support? Thanks.... read more 02/12/2009 (7:42 am)
Subversion on Mac? Thank you Michael, svnX is a step up from SCPlugin and makes things a lot more tolerable. ... read more 02/08/2009 (11:33 pm)
Killing .dso's OK, so it looks like .dso's get created and packaged into the .app before getting sent to the simula... read more 02/07/2009 (9:20 pm)
Killing .dso's Also - what are .edso's?... read more 02/07/2009 (8:24 pm)
GPU Gems 2" - Now Readable Online Note, they only have the first 3 out of 48 chapters up there.... read more 05/21/2008 (12:07 am)
Microsoft Visual Studio 2005 makes me want to die. Try plugging your computer into the internet ;)... read more 05/21/2008 (12:05 am)
Metal Drift players needed Aww man, I thought you were going to post a screenshot!... read more 04/02/2008 (6:06 am)
RC1 Bug - DDS textures are not cached OK, I figured out what the console errors were. The generated .dds needs to have a lower class file... read more 02/18/2008 (7:59 am)
Default Material as CustomMaterial Nice catch Jeff, I'll make the appropriate changes.... read more 07/01/2007 (6:43 pm)
Default Material as CustomMaterial It's prob not the shader that's the problem then. Might be related to shader constant values passed... read more 06/30/2007 (7:20 pm)
Default Material as CustomMaterial If you look in example/shaders/procedural, you'll find the procedural shaders that are created. Sho... read more 06/29/2007 (10:29 pm)
TGEA crashes in vista Yes, you must install DX if you haven't already on Vista.... read more 05/11/2007 (5:43 pm)
When will the 1.02 out? It's looking like it'll be a little further out than we originally planned. Have patience.... read more 04/30/2007 (5:54 pm)
Matrix Palette Skinning? It would be a pain in the ass, particularly if your models have a lot of bones. It probably won't i... read more 04/19/2007 (2:09 am)
Get Visual Studio 2005 Standard For Free Good deal!... read more 04/19/2007 (1:52 am)
TGEA 1.01 Out Alright, so I just installed the October 2006 DXSDK with head version of TGEA and had no problems wi... read more 04/12/2007 (10:12 pm)
When will the 1.02 out? Next 2-4 weeks probably.... read more 04/12/2007 (10:06 pm)
TGEA 1.01 Out Thanks for feedback on the DX problems guys, I'll get that fixed for 1.02, coming soon.... read more 04/11/2007 (6:25 pm)
Distortion effects, the backbuffer, and particles Ya, this should be a resource. Like I said above this is not efficient and could significantly affe... read more 04/10/2007 (11:09 pm)
TGEA 1.01 Out @ Stephan - AFAIK there is no April DXSDK out. It works with the February release though. @ Adol... read more 04/04/2007 (9:56 pm)
Development process. That wich stops new indies. This is a pretty good place to start: http://en.wikipedia.org/wiki/Agile_development There are... read more 04/03/2007 (11:41 pm)
TGEA 1.0.1 It's in QA right now. Shouldn't be long.... read more 04/02/2007 (11:54 pm)
Preferred AGP graphics adapter for TGEA? All of those cards should work out fine. I'm using an x800 at home, and that's more than powerful e... read more 04/02/2007 (11:54 pm)
Really Old Screen Shots Lol Weston, that your artwork there? ;)... read more 04/02/2007 (6:51 am)
Fix: Alpha test without blend OK, it's in, but missed the cutoff for 1.01. You might want to look into the HLSL "clip" command - ... read more 03/29/2007 (6:44 pm)
TGEA Water Shader artifacts, any suggestions to fix it? You could do the technique that Alex is referring to. It does have the downside of being multi-pass... read more 03/28/2007 (10:54 pm)
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