Brian Ramage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| FieldRunners | Sergei is a good guy, had lunch with him a few weeks ago, he's Portland based. They used Ogre for r... read more | 03/13/2009 (12:24 am) |
| Music support? | Thanks.... read more | 02/12/2009 (7:42 am) |
| Subversion on Mac? | Thank you Michael, svnX is a step up from SCPlugin and makes things a lot more tolerable. ... read more | 02/08/2009 (11:33 pm) |
| Killing .dso's | OK, so it looks like .dso's get created and packaged into the .app before getting sent to the simula... read more | 02/07/2009 (9:20 pm) |
| Killing .dso's | Also - what are .edso's?... read more | 02/07/2009 (8:24 pm) |
| GPU Gems 2" - Now Readable Online | Note, they only have the first 3 out of 48 chapters up there.... read more | 05/21/2008 (12:07 am) |
| Microsoft Visual Studio 2005 makes me want to die. | Try plugging your computer into the internet ;)... read more | 05/21/2008 (12:05 am) |
| Metal Drift players needed | Aww man, I thought you were going to post a screenshot!... read more | 04/02/2008 (6:06 am) |
| RC1 Bug - DDS textures are not cached | OK, I figured out what the console errors were. The generated .dds needs to have a lower class file... read more | 02/18/2008 (7:59 am) |
| Default Material as CustomMaterial | Nice catch Jeff, I'll make the appropriate changes.... read more | 07/01/2007 (6:43 pm) |
| Default Material as CustomMaterial | It's prob not the shader that's the problem then. Might be related to shader constant values passed... read more | 06/30/2007 (7:20 pm) |
| Default Material as CustomMaterial | If you look in example/shaders/procedural, you'll find the procedural shaders that are created. Sho... read more | 06/29/2007 (10:29 pm) |
| TGEA crashes in vista | Yes, you must install DX if you haven't already on Vista.... read more | 05/11/2007 (5:43 pm) |
| When will the 1.02 out? | It's looking like it'll be a little further out than we originally planned. Have patience.... read more | 04/30/2007 (5:54 pm) |
| Matrix Palette Skinning? | It would be a pain in the ass, particularly if your models have a lot of bones. It probably won't i... read more | 04/19/2007 (2:09 am) |
| Get Visual Studio 2005 Standard For Free | Good deal!... read more | 04/19/2007 (1:52 am) |
| TGEA 1.01 Out | Alright, so I just installed the October 2006 DXSDK with head version of TGEA and had no problems wi... read more | 04/12/2007 (10:12 pm) |
| When will the 1.02 out? | Next 2-4 weeks probably.... read more | 04/12/2007 (10:06 pm) |
| TGEA 1.01 Out | Thanks for feedback on the DX problems guys, I'll get that fixed for 1.02, coming soon.... read more | 04/11/2007 (6:25 pm) |
| Distortion effects, the backbuffer, and particles | Ya, this should be a resource. Like I said above this is not efficient and could significantly affe... read more | 04/10/2007 (11:09 pm) |
| TGEA 1.01 Out | @ Stephan - AFAIK there is no April DXSDK out. It works with the February release though. @ Adol... read more | 04/04/2007 (9:56 pm) |
| Development process. That wich stops new indies. | This is a pretty good place to start: http://en.wikipedia.org/wiki/Agile_development There are... read more | 04/03/2007 (11:41 pm) |
| TGEA 1.0.1 | It's in QA right now. Shouldn't be long.... read more | 04/02/2007 (11:54 pm) |
| Preferred AGP graphics adapter for TGEA? | All of those cards should work out fine. I'm using an x800 at home, and that's more than powerful e... read more | 04/02/2007 (11:54 pm) |
| Really Old Screen Shots | Lol Weston, that your artwork there? ;)... read more | 04/02/2007 (6:51 am) |
| Fix: Alpha test without blend | OK, it's in, but missed the cutoff for 1.01. You might want to look into the HLSL "clip" command - ... read more | 03/29/2007 (6:44 pm) |
| TGEA Water Shader artifacts, any suggestions to fix it? | You could do the technique that Alex is referring to. It does have the downside of being multi-pass... read more | 03/28/2007 (10:54 pm) |