Donald Teal's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ground Cover Question | okay, quick question, on the ground clutter, there are multiple types you can have, I set it up ... read more | 11/09/2009 (11:52 am) |
| Ground Cover Question | @Steve(both) thanks a lot! I now have clutter showing just have to play with the settings to get... read more | 11/08/2009 (12:19 am) |
| Ground Cover Question | Steve, can you give some advice on how you got your ground cover to work? I still havent been able... read more | 11/07/2009 (3:05 pm) |
| More Melee Help | the game pad works fine in base t3d 1.0.1 have left connected until implementing this resource. al... read more | 11/05/2009 (1:57 pm) |
| More Melee Help | its a Xbox 360 wireless controller. have to remove battery pack so its can't conect at all to stop t... read more | 11/05/2009 (11:18 am) |
| animations that worked no longer working | I think the documentation could really use some basic step by step instructions to help people get s... read more | 11/05/2009 (11:06 am) |
| Performance tweak | I will post specs on my high end machine as soon as possible, Specs on current machine (mid perfo... read more | 11/04/2009 (11:36 pm) |
| Performance tweak | @steve, removing the water block and rivers add 5fps to the bench mark. The only thing I can think... read more | 11/04/2009 (10:06 pm) |
| Performance tweak | @Jaimi and Nicolas, Full reflect is unchecked on the waterblocks, @Marc the whole terrain is o... read more | 11/04/2009 (7:58 pm) |
| More Melee Help | finally got to test this in a clean build. it works great. thanks so much for your efforts. one thi... read more | 11/04/2009 (3:39 pm) |
| River flows to lake issue | My ideal solution would be to have the ability to custom shape waterblocks instead of just a block, ... read more | 11/04/2009 (2:05 pm) |
| River flows to lake issue | was hoping to avoid that. but guess have no other choice ... read more | 11/03/2009 (11:58 am) |
| More Melee Help | thanks so much. will give this a try and let you know how it goes. just so others know you must s... read more | 11/03/2009 (11:31 am) |
| Crouch animation height problem | having the same rotation issue with our models brought in from older versions of max. We haven't wor... read more | 10/30/2009 (10:56 am) |
| More Melee Help | anyone have clean set of instructions and the code for getting this into T3D. the original resource ... read more | 10/29/2009 (8:57 am) |
| Windows7 crash of death | on Win7 ultimate64 here and no problems. It has even fixed the graphic issues I was having with T3D ... read more | 10/28/2009 (5:48 pm) |
| AI spawn and pathing in T3D | have you tried asking in the Improved AIGuard pack thread. this thread was about the simple ai inclu... read more | 10/28/2009 (5:30 pm) |
| odd difference between AL and BL | well switching to Win7 fixed this problem for me. ... read more | 10/22/2009 (8:37 am) |
| Change the player models size in torque script?? | can also add something like this to your datablock for each [code] function ModelData::onAdd(%thi... read more | 10/10/2009 (4:53 pm) |
| map whites out | sorry for the late reply. all drivers are up to date so not sure why this happens. Also it doesn't d... read more | 10/09/2009 (7:11 pm) |
| map whites out | it does the white out from a full restart. the black out is only from switching without reloading. ... read more | 10/07/2009 (10:47 pm) |
| AI spawn and pathing in T3D | thanks again for all the info. will be looking into the resources you guys pointed out. ... read more | 10/06/2009 (8:09 pm) |
| AI spawn and pathing in T3D | I guess making them attack is a little more complex than just mounting a weapon to the bot.... read more | 10/06/2009 (4:02 pm) |
| AI spawn and pathing in T3D | Thanks ever so much. what I was doing wrong was not first creating the simgroup to put the path obje... read more | 10/06/2009 (3:08 pm) |
| AI spawn and pathing in T3D | OK I still can't get the bot to spawn and follow the path. Any other info you can give me or a basic... read more | 10/06/2009 (1:48 pm) |
| Visible Mesh collision with shape replicator | had interaction on. it was the collision mesh I am missing. was hoping there was a way of using vi... read more | 10/05/2009 (10:42 pm) |
| Possible to Add AIPlayer completely in editor, and set it on a path? | Anyone ever find out if this was possible?... read more | 10/05/2009 (6:16 pm) |
| odd difference between AL and BL | AMD 9950 quad core Nvidia GTS 250 Vista Ultimate 64 also just realised that in AL I dont see my... read more | 09/30/2009 (4:00 pm) |
| [RESOLVED] Particle Emitter Save Clears Particle Name | I dont have that fix and it does the same on mine.... read more | 09/30/2009 (3:50 pm) |
| Sound Emitter issue | thanks for help. going over my audio files now. will report back what I find Edit: Yep that... read more | 09/27/2009 (8:21 pm) |
| bad export? | Thank you Chris!, that will be a big help.... read more | 09/23/2009 (12:05 am) |
| bad export? | those are helper objects for the weapon mount points, they arent bones just ref to the nodes in the... read more | 09/22/2009 (6:33 pm) |
| bad export? | Chris was able to verify that there is something wrong with the skinning of the model but for the li... read more | 09/22/2009 (3:52 pm) |
| bad export? | Chris, I will send you the model, any help will be appreciated, I tried to reimport it to Max a... read more | 09/21/2009 (10:25 pm) |
| Torque 3D and SpeedTree 5 integration | Actually Logan few things need correcting. you can do custom trees, the source is provided so y... read more | 09/21/2009 (6:58 pm) |
| bad export? | The model is skined with 10 seperate textures broken down into main sections of the model ie head,... read more | 09/21/2009 (6:44 pm) |
| animations that worked no longer working | got some of the model animations working perfectly. Others have trouble going in and out of idle. so... read more | 09/09/2009 (6:23 pm) |
| Requesting Basic Script Examples... | The Game Programmer's Guide to torque from GGpress although even it is based on TGE not T3D... read more | 09/01/2009 (11:14 am) |
| model scaling | OK with the player::onAdd() function wont that scale every model for the player to the same scale? i... read more | 09/01/2009 (11:00 am) |
| roof leaks in fps style game | buildings have collision. Can even watch the rain splatter on the roof. but still passes thru the b... read more | 08/05/2009 (4:24 pm) |
| unstopable auto shooting | good catch guys. that was the issue. sorry it took so long to reply but that has it fixed. Thanks ag... read more | 07/31/2009 (12:38 pm) |
| unstopable auto shooting | Just an update on this with B4. Still having auto shooting until ammo runs out in B4. the lockup are... read more | 07/26/2009 (7:16 pm) |
| B3 genre kit hangs on exit | RE //FIXME Yes, you need to do a build. In your project directory, there's a "generateProject... read more | 07/16/2009 (7:31 pm) |
| model scaling | the basic thought behind this is the ability to have certain spawns to spawn creatures of different ... read more | 07/15/2009 (9:07 pm) |
| unstopable auto shooting | yes I have seen those and just haven't done the sound/hang fix yet. Thanks for that. I even tried r... read more | 06/27/2009 (7:40 pm) |
| Knifing a sphere causes a crash? | Good advice about the wall thickness. I can create half spheres, just was strange that constru... read more | 04/11/2007 (9:00 am) |
| 3DS to DIF Converter | Well I for one wish there was an easy solution to this. I have a lot of houses, castles, stores an... read more | 03/25/2007 (1:31 pm) |