Donald Teal's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| UAISK and A* Pathfinding | @Richard, Yeah thats the resource i got working, now I am just tying the AI into the pathing ... read more | 02/16/2012 (9:39 pm) |
| UAISK and A* Pathfinding | thanks, I will start there. :) ... read more | 02/13/2012 (6:04 pm) |
| Better smoothing for terrain editor! (code inside) | This worked really well. I have always had a hard time getting a foot path to look right going up ... read more | 01/23/2012 (10:57 pm) |
| T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) | Thank you Richard, I will put this to good use ... read more | 01/17/2012 (9:19 am) |
| Request: Flying Vehicle 3ds Max Rigging informaiton | Lee, the T3D script manual lists the nodes required A flying vehicle. The model used for t... read more | 10/31/2011 (12:03 pm) |
| Request: Flying Vehicle 3ds Max Rigging informaiton | http://www.garagegames.com/community/resources/view/20982 that will get you going on required nod... read more | 10/17/2011 (3:16 pm) |
| teams install instruction error | This also effects the Pet instructions Part 2 Step 6 seems to more of a visible diff than an actual... read more | 08/18/2011 (11:54 pm) |
| T3D 1.1 Final Issue - Needs method to sync animation to sound (LOGGED - THREED-3166) | Ivan, try that with T3D 1.1 Final and DAE shapes and then let me know how it works out. So far it... read more | 08/16/2011 (12:43 pm) |
| 01000010 01010100 | 0100110101110101011100110111010000100000011000100110010100100000011000010010000001100110011010010111... read more | 07/14/2011 (7:05 pm) |
| 01000010 01010100 | 0100111001001111001000000101001001001001010000110100101100100000010100100100111101001100010011000100... read more | 07/14/2011 (5:50 pm) |
| 01000010 01010100 | 0111011101100101011011000110110000100000010010010110011000100000010010010010000001100011011000010110... read more | 07/14/2011 (12:22 pm) |
| 01000010 01010100 | 01110011011011000110000101100011011010110110010101110010001000000011101000101001... read more | 07/14/2011 (11:25 am) |
| Development plans Torque 3D. | @Novack, I agree, there are some long standing issues with 1.1 that really need fixed. While GG... read more | 07/14/2011 (8:19 am) |
| AFX2.0 and Paul's turret resource | I wasnt able to get the turret to actually use any AFX mechanics. I was able to use the particles a... read more | 06/30/2011 (7:50 pm) |
| Let's share our YouTube Channels (dev based) ! | Duck's Den's is here http://www.youtube.com/user/DDPI01 ... read more | 06/27/2011 (8:55 pm) |
| Buggy/Cheeta sink thru terrain - DUPLICATE | they say its a known issue, and say it has to deal with the mass of the cheeta. personally, I j... read more | 06/18/2011 (9:23 pm) |
| T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) | just so everyone knows, This issue is not resolved, the lockups still occur.... read more | 06/14/2011 (3:34 pm) |
| T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) | Is there any progress with this issue? Changing the terrain clipping helps with the holes but reall... read more | 06/12/2011 (11:05 am) |
| T3D 1.1 FINAL - Cheetah - on collision with trees/foliage FPS drop - LOGGED (THREED-2004) | Mich, from that quote from Dave, I see what could be the issue, granted, I am not a code, so I ma... read more | 06/08/2011 (4:23 pm) |
| T3D 1.1 FINAL - Cheetah - on collision with trees/foliage FPS drop - LOGGED (THREED-2004) | Mich, Scott, Chris, its not just a matter of polys or contact tol etc, it has something to do wit... read more | 06/08/2011 (11:21 am) |
| 01000010 01010100 | 010010010010000001110100011010000110100101101110 011010110010000001101000011001010010000001110111 ... read more | 06/06/2011 (9:36 am) |
| T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) | Scott, does this change effect hovervehicle and flyingvehicles? as the issue while improved is s... read more | 06/04/2011 (9:18 pm) |
| Sahara Discussion Thread | Has anyone had any issues with 1.1final and Sahara? getting ready to put it in and wanted to know... read more | 06/04/2011 (7:48 pm) |
| 01000010 01010100 | 0111010001100001011010110110010100100000011101000110100001100101001000000110100101010000011010000110... read more | 06/04/2011 (10:20 am) |
| 01000010 01010100 | 0100100101110100001000000110000101101100011011000010000001110111011011110111001001101011011100110010... read more | 06/03/2011 (10:01 pm) |
| Team Spawn Locations | let me load it into a fresh build of 1.1 edit okay are you using Torision? if you a... read more | 06/02/2011 (9:42 pm) |
| Team Spawn Locations | yeah just put them in the simgroups ... read more | 06/02/2011 (5:54 pm) |
| 01000010 01010100 | 0110111101110010001000000110000100100000011100110110010101100011011101000110111101110010001000000011... read more | 06/02/2011 (5:13 pm) |
| Team Spawn Locations | @Joshua, so your player.teamid.team is changing? thats good. then the issue is with the spawners,... read more | 06/02/2011 (4:25 pm) |
| 01000010 01010100 | 0111100101100101011100110010000000101100001011000010000001111001011001010111001100100000011010010111... read more | 06/02/2011 (4:23 pm) |
| 01000010 01010100 | 0101011101001111010011110101010000100001001000000010000000110001001011100011000100100000011010010111... read more | 06/02/2011 (4:01 pm) |
| Team Spawn Locations | okay here is something to try, spawn your player, then in console see what team that player is on.... read more | 06/02/2011 (12:42 pm) |
| 01000010 01010100 | 0110000101101000001000000110001001110101011101000010000001111001011011110111010100100000011010000110... read more | 06/02/2011 (12:10 pm) |
| 01000010 01010100 | 0101010001101000011001010111001001100101001000000110000101110010011001010010000001101111011011100110... read more | 06/02/2011 (11:53 am) |
| 01000010 01010100 | 0110100100100000011000010110110100100000011001110110110001100001011001000010000001100101011101100110... read more | 06/02/2011 (11:47 am) |
| 01000010 01010100 | 0111100101101111011101010010000001100111011011110010000001110100011011110010000001101001011100100110... read more | 06/02/2011 (11:44 am) |
| Team Spawn Locations | so, with the stock resource you can get teams to work? ... read more | 06/01/2011 (11:20 pm) |
| Team Spawn Locations | actually you can get that message and the team not switch. ... read more | 06/01/2011 (11:36 am) |
| Team Spawn Locations | okay, did you get the base team resource working properly before modifying the teamnames? ... read more | 05/31/2011 (7:11 pm) |
| 3D Game Programming All in one | Frank, a few questions, just so everyone is on the same level and understands where everyone is... read more | 05/31/2011 (7:01 pm) |
| 3D Game Programming All in one | Frank, make sure you join #garagegames just like my instructions above ... read more | 05/31/2011 (4:12 pm) |
| 3D Game Programming All in one | frank, here is a step by step. step1 [image width=800 height=600]www.valhyre.org/beta/step1.J... read more | 05/31/2011 (4:08 pm) |
| 3D Game Programming All in one | IRC has loads of information and is able to provide a much faster response. ... read more | 05/31/2011 (2:53 pm) |
| 3D Game Programming All in one | did you download the .exe or the .zip file? if the .exe then just double klick on it and it will in... read more | 05/31/2011 (2:32 pm) |
| 3D Game Programming All in one | copy the link I posted right above into the address bar of your browser, then enter the server ... read more | 05/31/2011 (2:26 pm) |
| 3D Game Programming All in one | if you dont want to download mIRC you can go here. http://loqirc.sourceforge.net/src/frameset.ht... read more | 05/31/2011 (2:16 pm) |
| 3D Game Programming All in one | you will need to use an irc client, i recommend using mIRC you can get it at www.mirc.com t... read more | 05/31/2011 (2:11 pm) |
| 3D Game Programming All in one | @Frank, if the forums are too slow in response time you can also join in the IRC discussion tha... read more | 05/31/2011 (2:02 pm) |
| 3D Game Programming All in one | you will have to explain what a command line is, since he insists that its windows and windows dont ... read more | 05/31/2011 (1:37 pm) |
| How to publish an game in this website | good guess, 0110111001101001011000110110010100100000011000100110010101100100011100100110111101101... read more | 05/31/2011 (1:02 pm) |