Game Development Community

Alex Parker's Forum Posts

Thread Post Date Posted
How do I pause music with TGB 1.5.1 indie license Also which files do you need, both torquegamebuilder.exe and tgbgame.exe?... read more 09/15/2007 (12:29 pm)
How do I pause music with TGB 1.5.1 indie license How does that sit with the GG license?... read more 09/15/2007 (12:20 pm)
Game won't work in 1.5.1? I was having the same problem as OP, found I had to hack around a lot to get it to work. In the e... read more 09/15/2007 (12:03 pm)
How do I pause music with TGB 1.5.1 indie license I just integrated VMPlayer, it was very quick and easy to compile into the engine and works like a c... read more 09/15/2007 (11:56 am)
Sounds for your games Chris: My first impression when I saw the screen shots was "Wow thats pretty good - The quality o... read more 08/08/2007 (10:15 pm)
Sounds for your games Chris: alexp1@westnet.com.au is my current personal email address which is the easiest way to contac... read more 08/05/2007 (7:27 pm)
Sounds for your games Chris, Thank you very much for the positive feedback and I am thrilled that my stuff has been hel... read more 08/02/2007 (10:20 pm)
Sounds for your games Cheers Robert. I've been working on two projects since starting Sound Portfolio. One of them is ... read more 07/18/2007 (10:32 am)
Sounds for your games Ok I've moved the site to another server. Fingers crossed this should be the last time I have to do... read more 06/12/2007 (8:28 am)
Sounds for your games Hi Kevin, I am sorry to say over the last week there have been some serious server issues with my... read more 06/06/2007 (7:22 pm)
Sounds for your games Thanks again Conor, I'm glad you are enjoying the packs. I'll be keeping them coming, though I'll b... read more 05/09/2007 (9:26 am)
Sounds for your games Just a quick note to say there is another sample pack up - this one has more samples with more varie... read more 05/03/2007 (4:45 am)
The Pirate Tales I just played the game, I have to say nice effort... I especially like the way you introduce the ... read more 04/26/2007 (11:48 am)
Serving Ads inside Torque The way I see it, and it might seem outrageous, is thus: If a game developer wants ads in his gam... read more 04/26/2007 (7:56 am)
Sounds for your games Just a quick update - The site was down for a few days because of DNS issues, but it's back on a new... read more 04/26/2007 (12:18 am)
Action platform game in progress Very cool :) Like oliver said, reminiscient of Duke Nukem - or maybe even Halloween Harry :)... read more 04/26/2007 (12:15 am)
Sounds for your games No worries david, and anyone else who uses them - thank you all!... read more 04/23/2007 (5:35 am)
Sounds for your games If anyone is interested I just added a pack with 10 menu sounds. On a side note do you think 10 s... read more 04/21/2007 (9:27 am)
Sounds for your games No problems Ricardo, I understand the need for confidentiality, By the way I checked my email an... read more 04/21/2007 (7:47 am)
Sounds for your games I'll put menu sounds on my to-do list, and I am always interested in a work offer when the time come... read more 04/20/2007 (9:35 pm)
Sounds for your games Thanks for the time you took to check it out guys, this is the kind of feedback I need to let me kno... read more 04/19/2007 (10:18 pm)
Sounds for your games No worries Ricardo, thanks for checking it out - if there's anything specific you might need email m... read more 04/19/2007 (3:49 pm)
What a half hour can do for you When you do oncollision..setpositionX on the paddle, do the same to the ball at the same time, so it... read more 04/19/2007 (1:02 pm)
Whatever happened to the T2d Community Project idea? How about a game that is a side scrolling shoot em up. With a difference... Its networked! Over t... read more 05/20/2005 (11:23 pm)
Pascal to CString types? @joshua, sorry if I sounded rude, I didn't understand the context of the initial question. I'm a PC... read more 05/02/2005 (6:40 am)
Thinking of buying TGE as well... MMMmmm.... Shaaders..... You may be seeing my ugly mug around the tge forums sometime soon, depen... read more 05/02/2005 (2:42 am)
Compiling version 1.0.2 Gabor thanks for that, fixed the problem completely!... read more 05/02/2005 (2:35 am)
Pascal to CString types? I beg to differ smaug, C++ can be learned in a variety of ways, and game programming is as valid a w... read more 05/02/2005 (2:03 am)
Thinking of buying TGE as well... So the resources I would be able to access would be relevant to T2D?... read more 04/30/2005 (10:29 pm)
Laser effect Lol @hans... read more 04/30/2005 (10:03 pm)
Secret project Cool zombie, pretty freaked up drawing but :) which is a good thing.... read more 04/30/2005 (9:52 pm)
Congrats Matt! Nice work man, and yeh, get some sleep dude, we can't have you passing out at a crucial moment!... read more 04/29/2005 (9:03 pm)
T2D development process transparency... The joys of early adopter.... read more 04/29/2005 (9:01 pm)
Saving/loading in T2D example Hey cool, I was scratching my head about loading and saving stuff, I have to try this out.... read more 04/29/2005 (8:52 pm)
Laser effect Hans, I agree that implimenting primitives in the engine will be much more efficient, this is all ju... read more 04/29/2005 (8:41 pm)
Laser effect Yeh i know that, I was just kind of highlighting the amusing posibility of using a specificaly desig... read more 04/29/2005 (3:24 am)
Laser effect Btw, with all this talk of lines, how about some routines for creating old-skool wireframe vector gr... read more 04/28/2005 (8:54 am)
Laser effect I've been thinking about this alot lately, there needs to be a way to manage multiple lines. So far... read more 04/28/2005 (8:51 am)
Wanted: 2D Art Resources If T2D eventualy supports data files (sort of like allegro dat files), where the programer can use s... read more 04/28/2005 (2:26 am)
Plea for help!!! Awesome stuff philip, this will definately come in handy for a future project I'm planning but have ... read more 04/27/2005 (5:34 am)
Free sprites inside :) Awesome thanks! Now to create that game I'm always on about! With actual animation instead of a ba... read more 04/27/2005 (5:22 am)
Wanted: 2D Art Resources I have been thinking of this, but since T2D is early adopter I have no idea what is going to change ... read more 04/27/2005 (4:05 am)
Plea for help!!! Yikes, how time goes by, sorry guys I lost the thread here, seems I can only check up on this site e... read more 04/27/2005 (4:03 am)
Plea for help!!! @matt: Thanks for the reminder as that is where I found my original placeholder art, but sourcing ga... read more 04/24/2005 (12:15 am)
Plea for help!!! @matt: Thanks for the reminder as that is where I found my original placeholder art, but sourcing ga... read more 04/23/2005 (11:56 pm)
Panning sounds If openAL is built into torque, panning support should not be too difficult, the engine will have to... read more 04/23/2005 (12:09 am)
Who here is primarily an artist? Does music count as art? www.norecordlabel.com check out the artist called "Big AL". When I releas... read more 04/22/2005 (10:40 pm)
Crossfading scenes Good point, you are correct. I suppose it can't be hacked that way then! Im glad someone here is t... read more 04/21/2005 (5:12 am)
Crossfading scenes Ah well its all good, these things would be nice but of course I'm prepared to wait. All those effe... read more 04/20/2005 (5:10 am)
Crossfading scenes Thanks Matthew for the info on setting the blending for objects, and robert your idea on using sep... read more 04/18/2005 (10:18 pm)
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