Joshua "RegularX" Birk's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pascal to CString types? | Well, I should have prefaced that this was likely a Mac-specific question, but I wasn't too familiar... read more | 05/02/2005 (7:04 am) |
| Pascal to CString types? | Apparently this is what I'll need, for the curious. But I won't be able to try it out until tonight... read more | 05/02/2005 (5:28 am) |
| Pascal to CString types? | Well, I've learned every programming language I know through trial and error, and have managed my wa... read more | 05/02/2005 (4:24 am) |
| Couple of overhead sprites | Those excellent. I've got designs for a topdown shooter down the road, so this gives me a breath of... read more | 04/29/2005 (7:02 am) |
| Asteroids style control | Bizarre internet problems are making it hard for me to glance at code (and posting) :| But I did ge... read more | 04/27/2005 (5:22 am) |
| Asteroids style control | Gosh darnit, if I had just paid better attention to Melv's force code, I think that would have been ... read more | 04/26/2005 (6:13 am) |
| Hide files in app bundle on MacOSX? | I think some C++ additions would be required. AFAIK, the bundle as it is right now is a self-execut... read more | 04/26/2005 (5:53 am) |
| Community management ideas | The IGN boards allow moderators to edit user's posts in an attempt to bring down the flames, but it'... read more | 04/26/2005 (5:44 am) |
| T2D updates coming soon | [quote] I'm fine with a single source package download (no pre-compiled binaries) for distribution.... read more | 04/22/2005 (3:42 pm) |
| T2D updates coming soon | Yeah, but I think the problem with David's approach is that assumes a comfort level and need for a C... read more | 04/22/2005 (12:53 pm) |
| T2D updates coming soon | RE: XCode, try [url=http://media.ps2.gamespy.com/media/490/490849/imgs_1.html]here[/url]. There ... read more | 04/22/2005 (5:47 am) |
| Including Carbon.h | Thanks both! That really demystifies some of the basic setup and explains a lot of what I was seein... read more | 04/22/2005 (5:41 am) |
| Creating a Mac OSX bundle? | Nothing with Cocoa really yet. T2D is dragging me back into C++ :)... read more | 04/21/2005 (7:15 pm) |
| Including Carbon.h | Thanks. So it's OK in platform or only platformMacCarb? I was having similar problems with gameInt... read more | 04/21/2005 (7:14 pm) |
| T2D updates coming soon | Would we be better waiting for 1.0.3, or would you rather we go ahead and try out 1.0.2 to start pou... read more | 04/21/2005 (5:57 pm) |
| Stargate game halted | Having seen this happen many times, it's always interesting how it sparks such controversy. Look,... read more | 04/21/2005 (7:46 am) |
| Chomping at the bit | Sigh, I was actually getting pretty far on my shooter, down to some of the C++ guts, but I've had a ... read more | 04/21/2005 (7:02 am) |
| What's the status of SP2 these days? | Well, SP2 made it impossible for me to boot, so I was quite glad that XP has an excellent recovery s... read more | 04/20/2005 (7:22 am) |
| T2D updates coming soon | I thought this update was going to have the mass file renaming? Is that coming up?... read more | 04/18/2005 (1:00 pm) |
| Creating a Mac OSX bundle? | @Chris: Just trying to compile a iTunes visualizer, getting used to XCode, etc. @Randy: Apple's ... read more | 04/16/2005 (6:10 pm) |
| Creating a Mac OSX bundle? | Ok, so Torque makes a T2D.app, but then I've also seen something like appname.bundle - how do I get ... read more | 04/16/2005 (11:43 am) |
| Creating a Mac OSX bundle? | So am I just confused an XCode has been creating a bundle all along?... read more | 04/16/2005 (11:37 am) |
| Still Unnamed project of mine | Nice backdrop!... read more | 04/15/2005 (7:24 am) |
| What have been your biggest challenges so far? | @Terry: Have you tried Melv's fxForce object? I've got some bee-like flocking results with it. ... read more | 04/15/2005 (6:07 am) |
| What have been your biggest challenges so far? | Speaking of keystrokes for the time constrained - is there a way to bind the console up/down? I ask... read more | 04/14/2005 (1:33 pm) |
| What have been your biggest challenges so far? | @Kevin: It will sound totally bizarre, but I found myself debugging faster just by binding a key for... read more | 04/14/2005 (12:10 pm) |
| What have been your biggest challenges so far? | I've had the same experience, Barry. I'm glad to know that they'll be making a wiki available. For... read more | 04/14/2005 (11:23 am) |
| What have been your biggest challenges so far? | That's easy - trying to get a new c++ class to compile after having not even poked at the language i... read more | 04/14/2005 (11:12 am) |
| T2D and XCode? | I don't seem to have an "Application Support" folder ... so not sure where to put/find the Specifica... read more | 04/13/2005 (5:25 pm) |
| Post Nuclear Idea | I would actually avoid calling the underground areas "Vaults", as that's going to bring Fallout expe... read more | 04/13/2005 (10:28 am) |
| T2D updates coming soon | [quote] Inciting people? What, he's asking people to rise up against Melv and overthrow T2D? ;) [/... read more | 04/13/2005 (6:02 am) |
| Gravity Wells and Black Holes | I'd like to see the Melv's majik grav code as well - joshqpublic@gmail.com... read more | 04/10/2005 (10:22 am) |
| T2D and XCode? | Another newbie question. I'm editing my cs files within XCode ... is there a way to get it do some ... read more | 04/10/2005 (10:18 am) |
| T2D and XCode? | ??? Mine is 4.3MB.... read more | 04/09/2005 (1:45 am) |
| Torque Wiki ? | Excellent! I was actually quite involved in the Unreal wiki, so if I can be of any help just holler... read more | 04/08/2005 (7:00 am) |
| T2D and XCode? | That worked and was exactly the kind of info I was looking for, thanks. Though I did end up with th... read more | 04/07/2005 (3:39 pm) |
| Torque 2D - Expanding the Universe - 1001 game ideas | Found this via google - someone trying to recreate a Seven Cities style world builder: http://www... read more | 03/31/2005 (8:34 am) |
| Torque 2D - Expanding the Universe - 1001 game ideas | "An infinite variety of enemies based on archetypes, that can mutate into different shapes and confi... read more | 03/30/2005 (7:47 am) |
| Script or code? | Ya don't have to convince me there - I've got a decent amount of UnrealScript under my belt, so I'm ... read more | 03/23/2005 (7:45 am) |
| Script or code? | Thanks guys! Looks like I'll pick it up before Saturday then.... read more | 03/23/2005 (7:14 am) |
| Script or code? | @Melv: Sorry, I'm being dense about this. But in short if I didn't get some C++ compiler running... read more | 03/23/2005 (5:56 am) |
| Torque 2D - Expanding the Universe - 1001 game ideas | I've got a couple of ideas - but one I'd like to see someone else try is a Paradroid remake. The co... read more | 03/22/2005 (11:18 am) |
| Script or code? | We don't need a compiler to use Torque 2D? The product page lists it as a requirement.... read more | 03/22/2005 (9:58 am) |
| Visual Studio 2005 express beta problems | Out of curiosity - has anyone tried C++ Express with Torque 2D? I guess I'll need the source in ord... read more | 03/22/2005 (8:45 am) |