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Smaug's Forum Posts

Thread Post Date Posted
Make assignment in if statements issue a warning [quote]The parser in my brain isn't optimized for things that act differently depending on context.[... read more 07/20/2005 (4:57 pm)
Make assignment in if statements issue a warning [quote]Well the problem is, that the comparision is an expression.[/quote] That's a way to see th... read more 07/20/2005 (1:49 pm)
T2D update? [quote]The way I think of it is either they could be giving us a lot of details or getting the thing... read more 07/20/2005 (1:37 pm)
Make assignment in if statements issue a warning [quote]If you create a script language you're hardly bound to some other languages standards.[quote]... read more 07/18/2005 (5:42 pm)
One Executable [quote]It probably works by intercepting win32 calls to the filesystem by the 'packed' files, and if... read more 07/18/2005 (5:37 pm)
Static TextureHandles cause crashes on close This seems to be a rather dubious double-use of resource management. It seems as if TextureHandle is... read more 07/18/2005 (3:24 pm)
One Executable [quote]There's Molebox. Dunno if it will work with T2D or not.[/quote] I'm surprised such a thing... read more 07/18/2005 (2:57 pm)
One Executable Such a thing would have to be built into the T2D engine, not just done as a post-process utility. Mo... read more 07/18/2005 (12:19 pm)
FxSceneObject non-const member functions [quote]My saying "No reason or conspiracy really" seems to have value "something to do with the focu... read more 07/15/2005 (5:18 pm)
FxSceneObject non-const member functions [quote]but it boils down to a choice between multiple inheritance to achieve what I consider good OO... read more 07/15/2005 (2:20 pm)
T2D first experiences and issues When confronting scrolling logic, I tend to feel that moving the background around the character is ... read more 07/15/2005 (12:25 pm)
SetAngularVelocity() applies "too much" force The ultimate problem is that T2D isn't using entirely accurate rigid-body physics, even though it co... read more 07/14/2005 (1:16 pm)
FxSceneObject non-const member functions [quote]No reason or conspiracy really but they only return stuff by value anyway.[/quote] That's ... read more 07/14/2005 (11:59 am)
Memory footprint in T2d [quote]In my experience, it is pretty useless to worry about things like this before they are known ... read more 07/14/2005 (11:50 am)
Memory + System requirements consideration [quote]For example, if I have a parallax layer that has the same physical height of the main backgro... read more 07/14/2005 (11:44 am)
Memory + System requirements consideration [quote]In our game design, one room is a large scrolling area, say 8 physical screen widths at 1024x... read more 07/13/2005 (12:27 pm)
Full Screen Effects Before you start deciding what you should subclass and so forth, you should understand some things. ... read more 07/12/2005 (5:37 pm)
New variables should be initialized [quote]This is how most programming works, and there is a reason.[/quote] A classic point. How... read more 07/11/2005 (4:42 pm)
T2D System Requirements [quote]I can't understand how they can claim above that Gold Fever can run at an acceptable rate on ... read more 07/11/2005 (4:38 pm)
Pesky .dso files Since you're running Windows, wouldn't it be easier to simply sort the file list by type rather than... read more 05/15/2005 (1:38 pm)
Saving/Playing Input [quote]I've never used it, so I don't know how it should work (or what gets recorded).[/quote] Ev... read more 05/12/2005 (5:22 pm)
Be cool if SceneObjects could throw an onArrive event... What you want for your example isn't onRender; you want to get each object's physics frame advance t... read more 05/06/2005 (9:02 pm)
Be cool if SceneObjects could throw an onArrive event... When a design "breaks down", it means, in the most extreme extent, that it is no longer useful to so... read more 05/06/2005 (7:36 pm)
Be cool if SceneObjects could throw an onArrive event... There's a certain point when event-driven design mechanics break down, and suggesting that every phy... read more 05/06/2005 (1:44 pm)
Another Random question... Here's an idea: multiple instances of a random number generator. Why is this valuable? Networking... read more 05/02/2005 (10:59 pm)
Pascal to CString types? [quote]I'm a bit odd because, as I've said, I'm quite familiar with a range of languages and am used... read more 05/02/2005 (11:34 am)
Pascal to CString types? What is a Str255? I did a search on the entire T2D codebase, and I couldn't find mention of it at al... read more 05/02/2005 (1:27 am)
Movies? On a personal note, you should not feel the need to add 3D pre-rendered cutscenes to make your game ... read more 04/26/2005 (11:41 pm)
Off screen rendering [quote]so they currently stand as a largely unsupported GL_EXT that won't help on low-end hardware s... read more 04/25/2005 (6:32 pm)
Off screen rendering It's funny. Even if you were using OpenGL directly, this is not a simple thing. Render-to-texture (t... read more 04/25/2005 (12:45 pm)
IMO, ownedByMount default should be false [quote]Programmers should always assume responsibility for deleting their options by default.[/quote... read more 04/24/2005 (1:52 pm)
Animated sprites [quote]fxStaticSprite2d has a %obj.setFrame() method to allow you to pick what frame from an imagema... read more 04/22/2005 (10:36 am)
Animated sprites [quote]And acknowledging that need changes the fact that they're aware and working on it, how?[/quot... read more 04/22/2005 (3:00 am)
Melv / Josh + others - Torque 2d Book? Maybe we should, I don't know, let them finish making T2D before we start asking for things like boo... read more 04/22/2005 (2:45 am)
Animated sprites [quote]I'll write to whoever is responsible next time I have such a thought, because this community ... read more 04/21/2005 (6:21 pm)
Animated sprites [quote]I mean, when the feature list includes things like Realistic Physics and Advanced Particle Sy... read more 04/21/2005 (12:50 pm)
Impulse Force applied to rotation...? Technically, if you're wanting to apply forces "to rotation", what you really want is a full rigid-r... read more 04/21/2005 (12:04 pm)
Animated sprites [quote]Any thoughts or obvious solutions?[/quote] Until Melv gets around to making the sprite ani... read more 04/21/2005 (2:36 am)
Stargate game halted [quote]Copyright was invented to protect your ideas, not to go after fan works, images posted on a f... read more 04/20/2005 (9:33 pm)
Basic Array Question [quote]TorqueScript doesn't really have a notion of arrays, just variables.[/quote] Wait. I thoug... read more 04/20/2005 (6:04 pm)
Thinking about adding a Z-coord to T2D [quote]You know, simple fake iso type stuff which simply allows different characters to walk on diff... read more 04/19/2005 (3:36 pm)
T2D Grinding to a Halt after repeated loads [quote]Anyone else had T2D slow to a crawl on WinXP after loading and closing a bunch of times?[/quo... read more 04/19/2005 (1:32 pm)
Thinking about adding a Z-coord to T2D [quote]What do you guys think about this approach / what different approach might you take if you di... read more 04/19/2005 (1:26 pm)
Give t2dSceneObjects a user-defined pointer SimObject is lightweight? I just got done looking at the Doxygen docs for it, and it seems to do qui... read more 04/19/2005 (3:32 am)
Give t2dSceneObjects a user-defined pointer Stephen, for what you're looking for, I think it'd be easier and more flexible to just create a glob... read more 04/18/2005 (8:39 pm)
Smaug Explains OpenGL Blending Options... It now exists as a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7613]... read more 04/17/2005 (7:54 pm)
Forum Decorum :) [quote]Here's the kind of junk that people post to hide the fact that they don't have the skills nec... read more 04/16/2005 (11:55 pm)
Editable Image? [quote]1) Is it possible to define an image, lets say 320 x 200 pixels all black, and then in the co... read more 04/16/2005 (11:16 pm)
Pop() / deactivateKeyboard() [quote]now, the problem is that when I hold the left or right arrow key my character moves, but whil... read more 04/16/2005 (12:53 am)
Why is the Mac Open AL framework being loaded dynamically? [quote]Here is some quicky-type code I wrote to get embedded OpenAL frameworks working with TGE.[/qu... read more 04/13/2005 (8:47 pm)