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Smaug's Forum Posts

Thread Post Date Posted
Specify animation starting frame [quote]So if I was in frame x of the running animation, and the player presses the shoot key, then I... read more 09/07/2005 (1:49 pm)
Black and white rendering [quote]I've looked on several occassions at OpenGL and shaders. But, short of using GLSL and OpenGL ... read more 09/07/2005 (1:39 pm)
Black and white rendering [quote]All you have to do is make the image grayscale, and then set the blend color in the datablock... read more 09/06/2005 (6:51 pm)
Black and white rendering A GeForce 4 has [i]limitted[/i] shader capabilities. But anything GeForce 256 or better can easily d... read more 09/06/2005 (11:49 am)
PickLine and tilemaps Shouldn't that just be pickRay instead of pickLine?... read more 09/02/2005 (8:20 pm)
A Question for Melv re: New Plan [quote]In the end, the only way to stop standard bilinear filtering from sampling neighbours is to h... read more 09/02/2005 (12:18 pm)
Msvc 7.1 debugger setup? Aren't you using a debugger? Can you not simply put a breakpoint on the code attempting to load main... read more 08/31/2005 (11:57 am)
T2D.NET : Upcomming Beta [quote] - I dont have any experience with mono - I dont have the time to invest in mono support (I ... read more 08/29/2005 (12:30 pm)
T2D.NET : Upcomming Beta I've done some investigating into Mono (though not for T2D.NET. Mostly just for curiosity sake). ... read more 08/26/2005 (7:40 pm)
Collision (touching) detection You can also use the various "pick" commands (like pickRect) to get a list of all scene objects that... read more 08/26/2005 (5:25 pm)
Destructable tiles? Scorched Earth terrain has precious little to do with Mario-style block breaking. Tiles in T2D ar... read more 08/25/2005 (7:54 pm)
Performance issues (Mac) [quote]I moved the same test to my old iBook (G3 600 MHz with 256 Megs of RAM and a tiny 8 Meg Video... read more 08/25/2005 (7:47 pm)
What problems have you run into programming T2D with C++ ? While that's an interesting and informative explaination, I don't think it answers Aaron's question.... read more 08/22/2005 (3:03 pm)
SimObjectId vs. S32 [quote]According to a quick test, it seems that performance for method calls using your approach is ... read more 08/19/2005 (4:54 pm)
Platforms/Compilers OTW (Other Than Windows) I can't do anything for the software question, but if you want your game to run on low-end Macs, the... read more 08/19/2005 (4:48 pm)
Collision for a character with a whip T2D has no intrinsic ability to animate collision regions at the present time. So if you need it now... read more 08/17/2005 (6:27 pm)
Perf numbers for t2d [quote] As I see it we would first need subframe interpolation so that the physics & onupdate code c... read more 08/17/2005 (11:39 am)
SetCollisionPolyCustom with 2 vertices T2D probably doesn't handle a polygon with only 1 edge. Such an object has no mass, and therefore be... read more 08/16/2005 (8:43 pm)
T2D Bitmap Fonts Resource Available What problem with the TGE font rendering facility is this resource intended to solve? Or, put anothe... read more 08/16/2005 (8:36 pm)
Perf numbers for t2d [quote]Torquescript is compiled at runtime.[/quote] Not into assembly. It's still interpreted at ... read more 08/16/2005 (11:42 am)
Perf numbers for t2d [quote]Fyi, i compiled everything as a release build and turned on every compile-time optimization i... read more 08/14/2005 (2:03 pm)
ScriptObject and memory question [quote]I am hitting around 140 mb of memory and that is just kinda scary due to what still needs to ... read more 08/14/2005 (11:40 am)
Perf numbers for t2d [quote]assuming you are using the standard screen size of 100x75, your first two tests are actually ... read more 08/12/2005 (12:35 pm)
Add Lighting effects to T2D [quote]Torque and T2D will run on Windows Vista better than on Windows XP, because without a custom ... read more 08/11/2005 (12:22 pm)
Perf numbers for t2d [quote]Which I found odd, suprising and disappointing at the same time.[/quote] It isn't surprisi... read more 08/11/2005 (12:13 pm)
Add Lighting effects to T2D [quote]If future Windows OS's aren't going to support openGL wouldn't it be wise to cut such uses no... read more 08/10/2005 (2:29 pm)
Heartbeat (fixed hertz reoccuring tick) None of this explains why a bug hasn't been submitted on this issue. Oh, and your version of onAn... read more 08/09/2005 (5:17 pm)
Do Lighting effects exist in T2D? [quote]I am wondering if lighting levels and things like spotlight (radius lighting) effects current... read more 08/08/2005 (4:01 pm)
Heartbeat (fixed hertz reoccuring tick) So, why haven't you done as I suggested? That is, submit a bug on it to Melv, preferably with sample... read more 08/07/2005 (2:15 pm)
Heartbeat (fixed hertz reoccuring tick) [quote]I constantly see these kinds of issues in my game, and my framerate seldom drops below 60 fps... read more 08/05/2005 (1:02 pm)
Tiles For Dummies (me) You can do either 1 or 2. I would suggest 1, but 2 isn't that much harder to implement.... read more 08/03/2005 (3:07 pm)
SetLayer causes image to disapear? [quote]in my opinion 0 should always be the closest layer to the screen, it makes it much easier to ... read more 08/03/2005 (11:45 am)
SetLayer causes image to disapear? [quote]In programming, you should get used to having 0 being the start.[/quote] It's not the ques... read more 08/02/2005 (9:28 pm)
Schedule time < 1 "tick"? [quote]me thinks me discovered another .net resource to add, asynchronous game-logic processing.[/qu... read more 08/02/2005 (9:20 pm)
Schedule time < 1 "tick"? [quote]Because I can schedule an event for 1 (or even 0) "frame/millisecond/tick" later but several ... read more 08/01/2005 (10:03 pm)
Increase the SetLayer() limit? [quote]While I havent written a game yet, does that strike anyone else as being a tad on the low end... read more 08/01/2005 (9:58 pm)
Schedule time < 1 "tick"? [quote]It appears that sceneTime is decimal-based, but you can't schedule an event at that granulari... read more 08/01/2005 (11:51 am)
T2D.NET : Upcomming Beta [quote]4) Strongly typed variables[/quote] An interesting opinion, but strongly typed variables a... read more 07/31/2005 (5:07 pm)
Dynamic sprites [quote]Here are the commands I'd like to see added to the sprite (all varieties) object: 1) copy ... read more 07/29/2005 (12:11 pm)
DXT compressed texture support [quote]It seems like a simple way to gain performace since we deal mainly with texture data.[/quote]... read more 07/29/2005 (11:58 am)
Pixel collision detection [quote]I think this would be ideal feature for a 2d engine.[/quote] Pixel-perfect or no, what you... read more 07/27/2005 (9:03 pm)
SetBlendColour() on paritcle effect? Read my [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7613]resource[/u... read more 07/25/2005 (4:10 pm)
Heartbeat (fixed hertz reoccuring tick) [quote]I just want it to occur at the same frequency regardless of ingame iteration rate. In other w... read more 07/25/2005 (12:29 pm)
Frame by frame animation Actually, I believe there is a tick function that gets called every frame. It's called "fxSceneObjec... read more 07/22/2005 (11:37 am)
Static TextureHandles cause crashes on close [quote]all of the current Torque games get along just fine without ever having an issue.[/quote] ... read more 07/22/2005 (11:34 am)
Static TextureHandles cause crashes on close I don't see how any of these statements affect my solution. TextureObjects are still reference co... read more 07/21/2005 (10:00 pm)
Heartbeat (fixed hertz reoccuring tick) [quote]I've been poking around in DemoGame::processTimeEvent and have been tempted to add some kind ... read more 07/21/2005 (9:51 pm)
Static TextureHandles cause crashes on close I have to agree with Ben on your solution to this, Mark. However, as to a more reasonable solutio... read more 07/21/2005 (6:47 pm)
Frame by frame animation I understand what you're wanting to do and it sounds like a fine idea. However, the TScript interfac... read more 07/21/2005 (3:33 pm)
Linked Lists? To go into actual detail, a scripting language (particularly TScript) provides sufficient overhead t... read more 07/21/2005 (3:31 pm)