Game Development Community

John McArthur's Forum Posts

Thread Post Date Posted
Vehicle wheel falling through terrain... Seems to happen if your mass is more than what your spring forces are setup to hold. Add more rear s... read more 02/27/2006 (4:14 pm)
water block holes? Ive looked at all of the above code, and tried to generalize it for any terrain squaresize. There ar... read more 02/06/2006 (2:40 pm)
Hair simulating Yes, if the material is flagged for having transparency, torque will know to use it on that material... read more 01/12/2006 (4:00 pm)
Promotion/ad budget Man thats going to be REALLY tuff finding, especially in 3 days. You might try Gamasutra.com or game... read more 01/11/2006 (11:42 am)
Hair simulating Use a .png texture with transparency. Then, depending on the modeler you would need to make sure the... read more 01/11/2006 (11:23 am)
water block holes? Hey guys. Im pretty annoyed at torques terrain and waterblock issues with different sizes...going o... read more 12/08/2005 (10:32 am)
Anyone buy Xbox 360? Surprised no one has mentioned Gears of War, but since its not out yes thats probably why. I guess w... read more 12/01/2005 (5:11 pm)
Adjusting brightness Off the top of my head(not near SDK at moment), my suggestion is while in the editor, click on the s... read more 11/16/2005 (11:44 am)
Torque based MMORPG - Live and Rocking Josh, Im very impressed with the short time to develope and the amount of functionality completed. ... read more 10/21/2005 (11:15 am)
Sun/Lens Flare Client Side ... or in-game movie style cutscences. Also, I guess 3d person camera views could also include it, b... read more 10/20/2005 (2:05 pm)
Constructive Criticism for Squareo Bros? Quick Answer: pic 3 is best. Long boring answer: I was lost so I searched your .plans for a defi... read more 10/20/2005 (1:53 pm)
Tge Or Tse? Questions: 1. Could someone explain why all this work on TGE 1.4 when the time could go into TSE.... read more 08/07/2005 (4:39 pm)
yes I bought the SDK New owner of SDK. Stopped making my own engine, just so I could move on to making a fricken game alr... read more 05/13/2005 (11:07 am)
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