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John McArthur's Forum Posts

Thread Post Date Posted
I need help with a Tank game? (removed acknowledgment.)... read more 09/28/2007 (3:17 pm)
Aspect Ratio control of 3D objects? I remember similar issues before I gave up on 3d in TGB. I think the code bases the clipping window ... read more 09/28/2007 (1:46 am)
I need help with a Tank game? [quote]If you are using the latest version (1.5.x), you should have access to Behaviors. Behaviors l... read more 09/28/2007 (1:40 am)
Question about 3d objects and layers First, you could give your models the initial rotation to give it that almost isometric perspective ... read more 09/18/2007 (4:04 am)
T2dShape3D Skin Skin-Set ??? No docs other than the reference you mention. I've looked too! Your one and only source, is the sour... read more 09/12/2007 (2:22 am)
Shape Rotation I'm assuming your talking about the 3d objects? If not, then ignore below. (Note: Last time I looked... read more 08/24/2007 (9:02 pm)
Behavior-izing the AdvKit First of all, your asking some advanced questions I cant really answer since your head deep in the c... read more 08/07/2007 (8:55 pm)
Angle object along ground surface I havent seen this either and in the future would need to figure this out. Not sure what happens whe... read more 06/19/2007 (5:56 pm)
2dShape3d tutorial That error makes no sense for what your doing. - What does the console log have? - If your dts is... read more 05/24/2007 (1:42 am)
Cloning, datablocks, ? James, modifying your datablocks needs to be done from script otherwise I'm afraid any fields you ed... read more 05/05/2007 (2:50 am)
Cloning, datablocks, ? In TGB they are considered "config datablocks" and were designed more for initialized data - Look fo... read more 05/03/2007 (11:07 pm)
Cloning, datablocks, ? (Maybe I'm wrong here, but) I think you should be using datablocks to initialize/create your object... read more 05/03/2007 (5:50 pm)
Replacing the character Its hard to know whats going on without seeing a copy of your datablock and the function where you c... read more 04/24/2007 (10:37 pm)
Spawn Points It looks like the code is already there for our player to spawn at a random spawn point. I think the... read more 04/17/2007 (2:27 am)
Strange path nodes duplicating. This has been talked about [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=55074[/url... read more 04/10/2007 (8:46 pm)
Behaviors need events Interesting. I just spent some time a month ago adding the [url=http://www.garagegames.com/index.php... read more 04/08/2007 (6:26 am)
Player Health and score Real simple gui to display different things like a score or health for that matter: [url]http://tdn... read more 04/06/2007 (12:14 am)
Datablock Analogy I'll beat that analogy in two words or less: data template.... read more 03/26/2007 (6:01 pm)
Aim and shoot First, I did a search for 'xbox 360 controller' and found this in a couple of minutes. It details th... read more 03/13/2007 (3:07 am)
TGB Adventure Kit Documentation Very strange but that other email account you replied to me like 3 times had empty emails (not your ... read more 03/06/2007 (11:45 pm)
TGB Adventure Kit Documentation Watching this thread is painful. Anthony, need an email to send it to. So, send me an email (clic... read more 03/06/2007 (6:32 pm)
TGB Adventure Kit Documentation At the top of that TDN page that gives the error, there is usually a 'log in' link. Clicking it make... read more 02/28/2007 (11:26 pm)
Camera or 3D Shapes with Perspective view Here is what I have tested so far (dont have source in front of me) 1. If you want a fixed camera... read more 02/28/2007 (9:54 pm)
TGB Adventure Kit Documentation Are you talking about the TDN docs here? [url]http://tdn.garagegames.com/wiki/AdventureKit[/url] Ma... read more 02/28/2007 (9:23 pm)
Loading DTS into Gui TsCtrl Not sure if you have access, but here is a link to a dts gui viewer class. I've never used it so goo... read more 02/27/2007 (11:27 pm)
Cleanup spawned object when going back to Editor Couldn't you do the following (if your object is a scriptobject) since the object has the event id a... read more 02/09/2007 (11:56 pm)
Removing un-needed code or flushing out the AI? I only took a quick look at this stuff (so you have been warned). There is more to selecting an enem... read more 02/08/2007 (6:25 am)
Looking for some TGEA screenshots While I wouldnt need 'huge' terrains, I haven't found any close up screenshots of the terrain in reg... read more 02/07/2007 (6:52 pm)
Cookies in TGB? Got it. So by some design, either from config datablocks, or a default cs file, the "data" gets init... read more 02/02/2007 (9:49 pm)
Cookies in TGB? Nice posts. However, loading the data seems weird too me. For example, in the saving of the sims... read more 02/02/2007 (6:48 pm)
Diagonal Movement Fix Yes, I tested with only keyboard input. I had no joystick to test with. I was going to mention it bu... read more 01/19/2007 (4:39 pm)
Show 3D Object in specific Gui I cant help with 3d in the gui, but here are some thoughts If your going to debug your code, you ... read more 12/21/2006 (6:28 pm)
Schedule problem An example of ontimer is used on the TDN site for simplecarphysics tutorial in TGB (mini tutorials s... read more 12/08/2006 (11:39 pm)
Compiler Lets be clear here. TGB Source files are in c++ with .c or .cc extension which compile the tgb .exe,... read more 12/08/2006 (11:21 pm)
T2dShape3D Rotation Order I was thinking about this last night. Has anything worked for you yet? Are you trying to get you... read more 12/08/2006 (6:46 pm)
Issue w/ Offset & 3D Objects I was adjusting y offset last night and my model would adjust lower/higher so it seemed like it was ... read more 12/08/2006 (6:28 pm)
Issue w/ Offset & 3D Objects I think I had similar issues with big shapes getting cut off even without offsets as if they need to... read more 12/08/2006 (2:49 am)
Large Crowds and Cities What a loaded question, as if there is any game engine out there that specifically handles large cro... read more 12/07/2006 (7:05 pm)
Camera mount script help Im a newbie, so I will just comment on another way to mount camera to your fish: Open game.cs, lo... read more 12/01/2006 (2:49 am)
Problem with move code Don't see anything wrong with that code, so here is a crazy suggestion: Create a new file and typ... read more 12/01/2006 (2:16 am)
Aftercollision function ?? Newbie suggestion: Wouldnt a trigger be easier? Doesnt it have on enter/on exit functionality?... read more 10/11/2006 (5:32 pm)
Possible character animation application That program looks pretty sweet. I havnt downloaded it. The website says it exports to flash or mov... read more 08/30/2006 (5:52 pm)
Torque/1.5/WhatsNew My personal beef with torque is the camera system. Its awful. The camera mod I tried doesnt work wit... read more 08/24/2006 (5:41 pm)
Corrup Files/Projects + Saving Mediation might help here ;) @Toby Hopefully if you can give him some specs this could get fixed... read more 06/23/2006 (8:07 pm)
Styrateg - turn base strategy game Im so impressed if you guys really made this in 3 months. Very professional package - art, music/sou... read more 06/20/2006 (6:03 pm)
Some Vehicle problems. Note sure about camera, but for a return to center of steering check this out [url]http://www.garag... read more 05/31/2006 (8:45 pm)
TGB Early Adopter vs Release Price What happens on June 7? Is a new version being released or just a price change? According to the May... read more 05/31/2006 (5:38 pm)
Creating a server Well Tim, what did the guy at alpus say to you. I could use the insight as well. :/... read more 05/05/2006 (7:54 pm)
Milkshape Plus? This guy Psionic has some free stuff and tutorials which are great. [url=http://www.psionic3d.co.uk/... read more 03/03/2006 (1:08 am)
Player Animation -> Vehicle Are we talking about animated things like doors and stuff on vehicles? A resource would be great. I... read more 03/01/2006 (11:25 pm)
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