Sean H.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| OpenGL Problem with a Radeon X1900XT | Joseph, that's one question to consider. another question to consider is whether or not ATI will ev... read more | 10/01/2007 (9:41 am) |
| OpenGL Problem with a Radeon X1900XT | [quote]Unfortunately, it doesn't rule out a driver issue :-P There are multiple ways of accomplishin... read more | 10/01/2007 (9:09 am) |
| Suitability of Torque for Car,Fighting and Survival Horror | Scott nothing I said in my post is wrong and if you think so you are definitely in the minority. wi... read more | 09/28/2007 (11:50 am) |
| Suitability of Torque for Car,Fighting and Survival Horror | Crimson I doubt anyone's made a game like that in torque. the torque engine is mainly for making fp... read more | 09/28/2007 (9:10 am) |
| Rotate an object - but not around it's center? | You cant move the pivot point in script, you would need to export the door model with it's center al... read more | 09/28/2007 (9:01 am) |
| Crystal Space, OGRE, or Irrlicht ?? | My vote goes to irrlicht. it's less complex than ogre and is easier to compile than crystal space.... read more | 09/28/2007 (8:59 am) |
| Suitability of Torque for Car,Fighting and Survival Horror | You should continue using easier engines.... read more | 09/27/2007 (8:16 am) |
| Would this work? | Ive been messing with music and sounds in my project for the last few days so I can probably help yo... read more | 09/26/2007 (12:43 pm) |
| Shadow Volumes on TGE or TGEA? | Torque doesn't use stencil buffer shadows. I think it uses a custom shadow volume implementation to... read more | 09/26/2007 (12:28 pm) |
| Ninja Conquest Team | LOL! jj gamedesigner youre not gonna have much luck finding people willing to help you for free. ... read more | 08/10/2007 (9:09 pm) |
| modifying the health script to replenish energy | A bit off topic but... how does energy affect the player or game state? i know health affects th... read more | 08/09/2007 (7:40 am) |
| Whats the deal with stretched world textures? | Reduce the 'squaresize' property of the terrain object. I assume you're gonna want to reduce it to ... read more | 07/31/2007 (8:43 am) |
| TGE demo wont even start | No idea. maybe theres some kind of bug in 1.5.2. theres nothing really you can do beyond updating ... read more | 07/27/2007 (1:55 pm) |
| May several IFL-animations be assigned to a single DTS-object ? | Youre supposed to use a 2d engine for 2d games. TGE 1.5 isn't designed for 2d games. maybe youll b... read more | 07/27/2007 (8:59 am) |
| DX Studio | I just wonder how well this engine would handle a large world environment. from what ive read, ther... read more | 07/26/2007 (10:44 am) |
| TGE demo wont even start | Theres something else you can try to see if it's your opengl drivers. from your torque directory, o... read more | 07/25/2007 (3:32 pm) |
| Animations limit? | OK thanks for the info Tim and Mark.... read more | 07/25/2007 (8:59 am) |
| Changing root animation if the player have melee weapon | Doesnt the engine choose which animation to play based on the player's speed? maybe you need to mak... read more | 07/24/2007 (10:52 am) |
| Milkshape DTS Plus Muzzle Flashes | [quote]So create sequences for the rest of the animations, all except for Fire with zero visibility ... read more | 07/22/2007 (1:26 pm) |
| Passing mouse click location to keybound function | Canvas.getcursorpos() will return the current position of the cursor as a 2d vector.... read more | 07/21/2007 (8:16 pm) |
| Damage - Frustrated | %playerID.applyDamage(%percent_damage)... read more | 07/20/2007 (6:41 pm) |
| Why oh why - book version 1 | Well the first thing you tried isnt going to work properly because the demo folder and the gpai1 fol... read more | 07/20/2007 (4:48 pm) |
| Why oh why - book version 1 | Did you try using demo.exe?... read more | 07/20/2007 (1:41 pm) |
| Why oh why - book version 1 | Rasmus you don't have to use the same version of the engine which came with the book. There's no re... read more | 07/20/2007 (1:19 pm) |
| TGEA Weapon Trails... now with broken alpha (pics) | Awesome work ashley.... read more | 07/19/2007 (11:31 pm) |
| Advanced Rendering (Screenshots!) | Looks nice for tgea, about adequate as far as next gen engines go. I'm not sure whether you're us... read more | 07/17/2007 (11:51 pm) |
| What am I doing wrong (for fun) | Well that program just doesnt make any sense whatsoever. =)... read more | 07/17/2007 (1:27 pm) |
| What am I doing wrong (for fun) | Well first of all you're not deallocating/deleting the 10,000 char pointers which youre creating and... read more | 07/17/2007 (11:47 am) |
| A poormans Bumpmapping | Nice work.... read more | 07/16/2007 (10:51 pm) |
| A poormans Bumpmapping | Is the bump mapping being applied to the entire scene or just the door?... read more | 07/16/2007 (10:36 pm) |
| Exporting Animation from Milkshape | Yes I've had that same problem myself. you can't do a rotation animation by making one 120 degree r... read more | 07/11/2007 (10:53 am) |
| Seeking Talents - UT3 Horror mod | Why dont you guys just use the doom3 engine? why wait for an engine for a game which hasn't been re... read more | 07/10/2007 (8:38 am) |
| Is Torque what my dev team needs? | Yes there are prefabs in torque, though probably not enough to make an entire game with but definite... read more | 06/22/2007 (1:09 pm) |
| Weapon scripting questions | For your first question, I'd say you were on the right track with what you have there, but it wouldn... read more | 06/19/2007 (12:48 pm) |
| AI walking towards me | Fontys what you have there is probably suitable for what you're doing. the reason the schedule isnt... read more | 06/19/2007 (8:15 am) |
| New Crowns of Power screenshots | Nice interior lighting.... read more | 06/18/2007 (8:40 am) |
| Programmer looking for TGEA MSN Messenger buddies | You can message me at cindergames@hotmail.com.... read more | 06/17/2007 (12:27 pm) |
| Newb level creation | What David mentioned is what's suggested and the most feasible thing to do, but if youre so inclined... read more | 06/15/2007 (8:56 am) |
| Player Bouding Box - seeing through walls | You may need to adjust the position of your character's eye node.... read more | 06/14/2007 (11:33 am) |
| Lighting an Exterior? | I dont think that, by default, torque does what youre looking for. torque has options for setting t... read more | 06/14/2007 (10:42 am) |
| Help needed with scene graph reorganization | Rather than organizing the objects sequentially, may you should try adding a "draw layer index" for ... read more | 06/13/2007 (9:55 pm) |
| Torque Vista | Torque works fine. tgea is a different story tho.... read more | 06/07/2007 (4:52 pm) |
| Which is better to you? | I like games which don't try to emulate real life that much. The best games are the ones which emul... read more | 06/07/2007 (1:57 pm) |
| Scaling DTS player with Script | The idea of scaling the model is definitely possible, but it would be hard to make it convincing. i... read more | 05/31/2007 (12:20 pm) |
| Big problem with TGEA - Need help | Anthony why would the folks at GG get mad and ban someone from forum access for emailing them about ... read more | 05/29/2007 (8:13 am) |
| Vertex to vector, vector to screen? | I would post the code but it's messy and not very coherent. i would want to clean it up and documen... read more | 05/27/2007 (11:18 am) |
| Vertex to vector, vector to screen? | No that capability doesnt exist in script. if youre clever, you can write something which calculate... read more | 05/27/2007 (10:13 am) |
| Laser-type ammo? | I dont think something like that would necessarily require shaders. but it would require a custom s... read more | 05/25/2007 (9:22 am) |
| My animation works in showtool but not TGE | I stand corrected! :)... read more | 05/24/2007 (11:12 am) |
| My animation works in showtool but not TGE | I dont think animations work for vehicle objects.... read more | 05/24/2007 (10:30 am) |