Game Development Community

Sean H.'s Forum Posts

Thread Post Date Posted
OpenGL Problem with a Radeon X1900XT Joseph, that's one question to consider. another question to consider is whether or not ATI will ev... read more 10/01/2007 (9:41 am)
OpenGL Problem with a Radeon X1900XT [quote]Unfortunately, it doesn't rule out a driver issue :-P There are multiple ways of accomplishin... read more 10/01/2007 (9:09 am)
Suitability of Torque for Car,Fighting and Survival Horror Scott nothing I said in my post is wrong and if you think so you are definitely in the minority. wi... read more 09/28/2007 (11:50 am)
Suitability of Torque for Car,Fighting and Survival Horror Crimson I doubt anyone's made a game like that in torque. the torque engine is mainly for making fp... read more 09/28/2007 (9:10 am)
Rotate an object - but not around it's center? You cant move the pivot point in script, you would need to export the door model with it's center al... read more 09/28/2007 (9:01 am)
Crystal Space, OGRE, or Irrlicht ?? My vote goes to irrlicht. it's less complex than ogre and is easier to compile than crystal space.... read more 09/28/2007 (8:59 am)
Suitability of Torque for Car,Fighting and Survival Horror You should continue using easier engines.... read more 09/27/2007 (8:16 am)
Would this work? Ive been messing with music and sounds in my project for the last few days so I can probably help yo... read more 09/26/2007 (12:43 pm)
Shadow Volumes on TGE or TGEA? Torque doesn't use stencil buffer shadows. I think it uses a custom shadow volume implementation to... read more 09/26/2007 (12:28 pm)
Ninja Conquest Team LOL! jj gamedesigner youre not gonna have much luck finding people willing to help you for free. ... read more 08/10/2007 (9:09 pm)
modifying the health script to replenish energy A bit off topic but... how does energy affect the player or game state? i know health affects th... read more 08/09/2007 (7:40 am)
Whats the deal with stretched world textures? Reduce the 'squaresize' property of the terrain object. I assume you're gonna want to reduce it to ... read more 07/31/2007 (8:43 am)
TGE demo wont even start No idea. maybe theres some kind of bug in 1.5.2. theres nothing really you can do beyond updating ... read more 07/27/2007 (1:55 pm)
May several IFL-animations be assigned to a single DTS-object ? Youre supposed to use a 2d engine for 2d games. TGE 1.5 isn't designed for 2d games. maybe youll b... read more 07/27/2007 (8:59 am)
DX Studio I just wonder how well this engine would handle a large world environment. from what ive read, ther... read more 07/26/2007 (10:44 am)
TGE demo wont even start Theres something else you can try to see if it's your opengl drivers. from your torque directory, o... read more 07/25/2007 (3:32 pm)
Animations limit? OK thanks for the info Tim and Mark.... read more 07/25/2007 (8:59 am)
Changing root animation if the player have melee weapon Doesnt the engine choose which animation to play based on the player's speed? maybe you need to mak... read more 07/24/2007 (10:52 am)
Milkshape DTS Plus Muzzle Flashes [quote]So create sequences for the rest of the animations, all except for Fire with zero visibility ... read more 07/22/2007 (1:26 pm)
Passing mouse click location to keybound function Canvas.getcursorpos() will return the current position of the cursor as a 2d vector.... read more 07/21/2007 (8:16 pm)
Damage - Frustrated %playerID.applyDamage(%percent_damage)... read more 07/20/2007 (6:41 pm)
Why oh why - book version 1 Well the first thing you tried isnt going to work properly because the demo folder and the gpai1 fol... read more 07/20/2007 (4:48 pm)
Why oh why - book version 1 Did you try using demo.exe?... read more 07/20/2007 (1:41 pm)
Why oh why - book version 1 Rasmus you don't have to use the same version of the engine which came with the book. There's no re... read more 07/20/2007 (1:19 pm)
TGEA Weapon Trails... now with broken alpha (pics) Awesome work ashley.... read more 07/19/2007 (11:31 pm)
Advanced Rendering (Screenshots!) Looks nice for tgea, about adequate as far as next gen engines go. I'm not sure whether you're us... read more 07/17/2007 (11:51 pm)
What am I doing wrong (for fun) Well that program just doesnt make any sense whatsoever. =)... read more 07/17/2007 (1:27 pm)
What am I doing wrong (for fun) Well first of all you're not deallocating/deleting the 10,000 char pointers which youre creating and... read more 07/17/2007 (11:47 am)
A poormans Bumpmapping Nice work.... read more 07/16/2007 (10:51 pm)
A poormans Bumpmapping Is the bump mapping being applied to the entire scene or just the door?... read more 07/16/2007 (10:36 pm)
Exporting Animation from Milkshape Yes I've had that same problem myself. you can't do a rotation animation by making one 120 degree r... read more 07/11/2007 (10:53 am)
Seeking Talents - UT3 Horror mod Why dont you guys just use the doom3 engine? why wait for an engine for a game which hasn't been re... read more 07/10/2007 (8:38 am)
Is Torque what my dev team needs? Yes there are prefabs in torque, though probably not enough to make an entire game with but definite... read more 06/22/2007 (1:09 pm)
Weapon scripting questions For your first question, I'd say you were on the right track with what you have there, but it wouldn... read more 06/19/2007 (12:48 pm)
AI walking towards me Fontys what you have there is probably suitable for what you're doing. the reason the schedule isnt... read more 06/19/2007 (8:15 am)
New Crowns of Power screenshots Nice interior lighting.... read more 06/18/2007 (8:40 am)
Programmer looking for TGEA MSN Messenger buddies You can message me at cindergames@hotmail.com.... read more 06/17/2007 (12:27 pm)
Newb level creation What David mentioned is what's suggested and the most feasible thing to do, but if youre so inclined... read more 06/15/2007 (8:56 am)
Player Bouding Box - seeing through walls You may need to adjust the position of your character's eye node.... read more 06/14/2007 (11:33 am)
Lighting an Exterior? I dont think that, by default, torque does what youre looking for. torque has options for setting t... read more 06/14/2007 (10:42 am)
Help needed with scene graph reorganization Rather than organizing the objects sequentially, may you should try adding a "draw layer index" for ... read more 06/13/2007 (9:55 pm)
Torque Vista Torque works fine. tgea is a different story tho.... read more 06/07/2007 (4:52 pm)
Which is better to you? I like games which don't try to emulate real life that much. The best games are the ones which emul... read more 06/07/2007 (1:57 pm)
Scaling DTS player with Script The idea of scaling the model is definitely possible, but it would be hard to make it convincing. i... read more 05/31/2007 (12:20 pm)
Big problem with TGEA - Need help Anthony why would the folks at GG get mad and ban someone from forum access for emailing them about ... read more 05/29/2007 (8:13 am)
Vertex to vector, vector to screen? I would post the code but it's messy and not very coherent. i would want to clean it up and documen... read more 05/27/2007 (11:18 am)
Vertex to vector, vector to screen? No that capability doesnt exist in script. if youre clever, you can write something which calculate... read more 05/27/2007 (10:13 am)
Laser-type ammo? I dont think something like that would necessarily require shaders. but it would require a custom s... read more 05/25/2007 (9:22 am)
My animation works in showtool but not TGE I stand corrected! :)... read more 05/24/2007 (11:12 am)
My animation works in showtool but not TGE I dont think animations work for vehicle objects.... read more 05/24/2007 (10:30 am)