Sean H.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Polygon limits--a few questions... | "Yes. I am sure that unless you use multires you will have to create multiple versions of the model ... read more | 05/04/2005 (10:34 am) |
| Palletized textures? | Last night i tried importing paletted textures into the game and it didnt work. i made a simple 8 b... read more | 04/28/2005 (7:03 am) |
| Palletized textures? | Any takers?... read more | 04/27/2005 (10:54 am) |
| Which one's the Any Key? | I was wondering the same thing today. how do you detect for any keypress?... read more | 04/26/2005 (4:09 pm) |
| Object Movement/Manipulation | Martin you can perform basic movement transformations on all objects. at the most fundamental level... read more | 04/26/2005 (7:02 am) |
| Art of texture making? | Thanx for the responses. very nice textures at your site adam.... read more | 04/20/2005 (12:51 pm) |
| Walkin on sunshine? | Im confused. why would you have trouble making the character fly? Blake says to mount him to an ob... read more | 04/18/2005 (9:57 am) |
| Is it possible to make BIG Worlds like in Sacred.... | If you want to increase the terrain without losing texture fidelity increase the square size. if yo... read more | 04/14/2005 (9:31 am) |
| Run n gun | Its all good because im going to name my game Run N Gun. :) its cool because it can either stand ... read more | 04/14/2005 (8:55 am) |
| Run n gun | I dont mind suggestions but some things are set in stone. the name and weapons are final. id like ... read more | 04/14/2005 (8:11 am) |
| Compiling with dev C++ | Thanks for the comprehensive comparison dreamer. i wish someone couldve told me that before i went ... read more | 04/13/2005 (7:55 am) |
| Run n gun | No roller ninja blades the games gonna be called run n gun and he'll have a machine gun as his only ... read more | 04/12/2005 (5:55 pm) |
| How much can I do with the demo? | Does object.dump() give methods and properties?... read more | 04/12/2005 (8:52 am) |
| Adam pack? whats the difference? | "The orc and elf are examples of meshes that work with the default animations included in the SDK an... read more | 04/12/2005 (8:23 am) |
| Low fps in rw | I have an ATI Radeon 7000 and i was running the game full screen at 640x480. i dont think it's my v... read more | 03/29/2005 (9:33 am) |
| Virtual Reality With The TGE | Jojimbo those pics are stunning. you must be very proud. me want!! i have to ask, how does torq... read more | 03/22/2005 (1:47 pm) |
| Animated UV coords | Could someone briefly describe how to go about creation and implementation of an ifl in torque? doe... read more | 03/18/2005 (9:33 pm) |
| Shield based fps | The main thing i would like to do is try to add some kind of twist on the fps genre. rather than jus... read more | 03/17/2005 (4:23 pm) |
| Questions about torque | Thanks for the responses. @mark: according to [url=http://www.garagegames.com/mg/forums/result.... read more | 03/17/2005 (1:26 pm) |