Game Development Community

Sean H.'s Forum Posts

Thread Post Date Posted
TSE in a usable state right now? "Keep in mind the legacy (non Atlas) terrain is also available for use in TSE. You can bring over yo... read more 06/13/2006 (6:59 pm)
TSE in a usable state right now? Other than the lack of a terrain editor, what features of TSE are missing in comparison to TGE? I k... read more 06/13/2006 (8:02 am)
Mini-Tut: debugging using the chat window Tom the reason i didnt put that is just because it would require specifying the client which would b... read more 06/11/2006 (3:49 pm)
Milkshape3d: Vertex Weighting: Possible This is great news Rex. I really hope Chris unleashes this upgrade to msdtsplus on the community. ... read more 06/11/2006 (11:11 am)
Is irrlicht 1.0 more powerful than Torque 1.4? Wysandry irrlicht still uses c++. theres some really nice projects made with it. i think torque's b... read more 06/10/2006 (12:05 pm)
Milkshape3d: Vertex Weighting: Possible Rex is this your own home-grown exporter? what are you actually using for this a plugin or exporter... read more 06/10/2006 (9:57 am)
Problem with "Sniper Rifle Well there is a containerraycast script function that you should probably use for bullets. the catch... read more 06/07/2006 (2:12 pm)
Model formats and other things Steve I was actually thinking about purchasing the soldier pack. what kinds of problems are you exp... read more 06/06/2006 (9:52 am)
DSQ's and IFL's Using the site's great search feature. and yes, I can also verify milkshape support for ifl's, dsq'... read more 06/05/2006 (4:02 pm)
Content Packs Another vote for the normal people pack. a building pack with textures and models in .map format... read more 06/05/2006 (9:50 am)
Im new to TGE.. the source code modifications won't work.. Try blitz3d. nice renderer and api. terrain is glitchy though.... read more 06/05/2006 (9:44 am)
Can MS export the default torque rig? Success! i finally got it working. it was the scale. by default it's set to 0.1 it should be 1. t... read more 06/03/2006 (11:37 pm)
Can MS export the default torque rig? This is really frustrating me. this is what I have in the .cfg file now: [code] NeverExport: _... read more 06/03/2006 (10:46 pm)
Basic physics for Torque 1.4 not working Chad youre right. i dont think torque was made to support complex object interactions like that by ... read more 06/03/2006 (10:13 pm)
Basic physics for Torque 1.4 not working Friction or drag may be the culprit. try messing with the object properties and try increasing the ... read more 06/03/2006 (9:15 pm)
Can MS export the default torque rig? Yes I've never used a .cfg file before so I have no idea what I'm doing. I just copied what was in ... read more 06/03/2006 (6:18 pm)
Can MS export the default torque rig? I'm still having trouble with this. I'm using the cfg file now, and checking the dump file but the ... read more 06/03/2006 (5:10 pm)
Can MS export the default torque rig? Thanks! I'll try that when I get home. and I guess I should read about the .cfg file as well. =)... read more 06/02/2006 (11:29 am)
Can MS export the default torque rig? First of all, thanks for the quick response Rex. I was hoping someone would see this post here. ... read more 06/02/2006 (11:07 am)
Moving Platform Collision Detection I dont think theres a decent scripting solution for this. someone needs to create an engine resourc... read more 06/02/2006 (10:53 am)
Audio pack Maurice, I would definitely buy something like this. I use Music Maker. It's good for beats and so... read more 06/02/2006 (9:38 am)
Problem with mount turret on vehicle Cimo you need a full-time torque tutor or something. you should be figuring out more of these quest... read more 06/02/2006 (8:20 am)
Silly programming/general Torque questions Matt understand that programming in torque actually occurs at two levels; a high-level object-orient... read more 06/01/2006 (4:51 pm)
Protect our internet I thought there already was two internets....... read more 06/01/2006 (3:10 pm)
Adding global varibles in scripts Jeff you can do this in script and yes it would need to be client side. This just means you must im... read more 06/01/2006 (2:58 pm)
Why would a .dso not compile? The only problem I can is that you're trying to define a ShapebaseData object. This is the first mi... read more 06/01/2006 (2:31 pm)
DIF or Terrain Cossette, you can implement a decent racetrack using brush-based editors. you just need to get used... read more 06/01/2006 (8:33 am)
Beginning 3D Milkshape's got UV editing, just go to Window -> Texture Coordinate Editor. You can select groups o... read more 06/01/2006 (1:09 am)
Pretty Simple Namespace Question I don't think that's possible. someone correct me if I'm wrong. dont consider game objects as pr... read more 05/31/2006 (12:01 pm)
Urgent, Is Torque good for a game with no terrain ? Tudor the behavior you want can be achieved in script but I doubt you could finish in within a week.... read more 05/31/2006 (11:53 am)
Quark 6.5 default map questions I believe there's a browse directory you can drop them in. You don't need to create any special wad... read more 05/31/2006 (10:14 am)
Making games, selling games. What about first/third person shooters? I have about zero experience in the game development indu... read more 05/31/2006 (8:23 am)
Beginning 3D Yeah the term "low-poly" doesnt mean it can't render nice models, it just means that milkshape is ta... read more 05/31/2006 (8:14 am)
Vanishing Building - please help Or modify the source and make your own rules. :)... read more 05/30/2006 (6:07 pm)
Long time subscriber first time poster Daniel torquescript uses the C and javascript syntax for for loops: for(%i = 0; %i < %num; %i++)... read more 05/29/2006 (8:52 am)
Doors and Lifts yet? (2nd Look @ Torque) No doors and no lifts yet. guess you should probably just stick with quake1 engine.... read more 05/28/2006 (8:16 pm)
Vanishing Building - please help Why dont u just use a dif?... read more 05/27/2006 (4:48 pm)
Spider in Tunnel? The only thing i think youll need to modify the source c++ code for is if you want the player to wal... read more 05/26/2006 (2:58 pm)
Problem with "image.visible Did you try using .visible or .setvisible with gui elements before trying to implement them in a tri... read more 05/25/2006 (3:05 pm)
How to play the sequence animation using the keyboard? Function attackFirst :: %val() { playThread( 0,attackFirst ); } this should be something like:... read more 05/24/2006 (11:16 pm)
How good actually is this engine? [quote]Both SDKs are identical, but commercial licencees are legally able to do more with their TGE ... read more 05/23/2006 (5:11 pm)
Setting a message in trigger LOL! cimo from what i gathered from your post, it sounds like the problem may be because youre us... read more 05/22/2006 (11:45 am)
To move or not to move Depends on your game. keep in mind, that when you move a character during an animation, you're actu... read more 05/19/2006 (9:27 am)
What type of content packs do you need? Ciity pack with sidewalks, streetlights, and buildings... read more 05/18/2006 (10:33 pm)
Multiple skeletons I believe the character is associated with a particular set of animations through the datablock defi... read more 05/18/2006 (6:19 pm)
Torque too fast This sounds like a growing concern for torque developers.... read more 05/17/2006 (7:41 am)
Need Help I like swords of man.... read more 05/16/2006 (11:32 am)
GTA like islands\terrain If I were going to do something like this, I would make each island a separate "mission". The islan... read more 05/15/2006 (10:06 am)
Object as terrain in world Daves got the best idea. really, you dont need to consider torques measurement for meters the same ... read more 05/13/2006 (11:39 pm)
Beginner in need of help Put a condition: if(%val) before the code. functions that are binded to buttons get called tw... read more 05/13/2006 (8:42 pm)