Game Development Community

Sean H.'s Forum Posts

Thread Post Date Posted
DTS Dog bite animation help If you use playthread for the biting animation, why not just use playthread to invoke the death anim... read more 08/08/2006 (11:00 am)
TDN access for team "Hi there - Can I (as the only license holder) give team members their own seperate logins to the TD... read more 08/07/2006 (2:21 pm)
Here's a few screenshots from Strange Days This one deserves more exposure. screens are lookin sweet Chris. I always say the main problem with... read more 08/07/2006 (9:58 am)
Looping creation in .gui files? Use eval() function for this. for every iteration, youll generate the gui creation code as a string... read more 08/07/2006 (9:19 am)
Can it be done? A 2 player battle game using gamepads? I think for what you describe, the main hurdle will be the interface for the game. for instance, wh... read more 08/06/2006 (11:53 pm)
Button configuration nightmare Tom, one of the mistakes Ive made with scripting key bindings is to bind a button to a function whic... read more 08/05/2006 (4:33 pm)
Math Challenged Yes. I believe the containerraycast function will return the position the ray hits the wall, and th... read more 08/04/2006 (11:04 am)
Math Challenged Westy I think Michael is interested in obtaining the vector which is perpendicular to the interior w... read more 08/04/2006 (10:07 am)
Dynamic content Laurence the answer to your questions: 1. yes 2. yes 3. yes, this will happen automatically if ... read more 08/02/2006 (10:52 pm)
How to play a animation ingame Depending on your modeling app and export options, you probably need to do the animation using bones... read more 07/30/2006 (1:02 pm)
Opengl Q & A / Faq I believe that would be accurate Alex. although IMO the term "directx" should be considered a gener... read more 07/27/2006 (8:48 am)
Opengl Q & A / Faq "First off, DirectX is not a graphics API, that would be Direct3D. " I'm no authority on the subj... read more 07/27/2006 (6:58 am)
Opengl Q & A / Faq So what are the most distinct [i]differences[/i] between opengl and directX...other than support and... read more 07/26/2006 (10:10 am)
Help setting a bot to fire Try separating player creation and weapon firing into two separate functions.... read more 07/26/2006 (9:01 am)
How to create a full-scale city in Torque? Andres the technique you have outlined above would seem ok, but theres a few things that would make ... read more 07/25/2006 (9:47 am)
How to create a full-scale city in Torque? Andres torque was not designed to handle a dense city environment. you're definitely going to want ... read more 07/23/2006 (7:33 pm)
Saturday Cant argue with that logic. =)... read more 07/22/2006 (4:26 pm)
Your thoughts on recent Torque reviews "I had this engine, and I'm a C++ Programmer and I thought it sucked." i don't think very highly ... read more 07/22/2006 (1:12 pm)
Saturday Sat. > Fri.... read more 07/22/2006 (9:06 am)
Which Modeling Package Maya or Max Milkshape! =)... read more 07/18/2006 (9:09 am)
Game Engines Alberto 3d Gamestudio may provide the middle ground youre looking for. ive never looked at it mysel... read more 07/16/2006 (7:59 pm)
Interiors Marvin not only is this kind of game possible, but a game without terrain will also get a considerab... read more 07/14/2006 (12:27 pm)
Newbie here. Chris if you dont know programming, and are working by yourself, yes it would be a waste to purchase... read more 07/13/2006 (2:32 pm)
Weapon Pack Notice "I am a manager at a graphics company and been pumping out high end stuff for over a decade. What I... read more 07/13/2006 (1:59 pm)
How to change to 3rd person view and question about walking.... "I think sean was baiting him to tell use." yes and xavier spoiled all the fun. =)... read more 07/12/2006 (4:00 pm)
Please show me *ONE* impressive demo... Andres no engine will satisfy all your needs. if you consider the renderer to be torque's weakness,... read more 07/12/2006 (10:31 am)
How to change to 3rd person view and question about walking.... Minizero, where did you get your pirated version? I want the source code to TGE but i can't afford ... read more 07/12/2006 (9:56 am)
CommandToClient... clientCmd... Vilain, all client commands are [i]supposed[/i] to start with clientCmd. just rename all your clien... read more 07/12/2006 (9:41 am)
I've got a question about LOS Hmm well if thats the case i dont know what the problem may be. Orion's right, welcome to bug land. ... read more 07/09/2006 (8:48 pm)
I've got a question about LOS "%start = %player.getEyeTransform();" this is the problem. %start is now a transform, but youre ... read more 07/09/2006 (7:37 pm)
I've got a question about LOS Cliff, nothing will actually "stop" a containerraycast, it just returns all the object handles betwe... read more 07/09/2006 (9:58 am)
Playing Animations Backward You can play animations backwards, but you can't pause an animation, change the direction, and then ... read more 07/07/2006 (6:11 pm)
Medieval Town & Castle Pack from Arteria Damn Andrew you didn't need to post in every single thread. dont you think posting this in just one... read more 07/07/2006 (9:13 am)
Moving Platform Collision Detection The stuff Ramen is working on sounds pretty exciting IMO. there are numerous applications to this i... read more 06/30/2006 (9:58 pm)
The Lol you guys are silly. i wonder why archuleta hasn't joined in the fun as hes the mastermind behin... read more 06/28/2006 (8:38 am)
Vote for your 3d package Anim8or =) first 3d package i ever used.... read more 06/27/2006 (7:13 pm)
Problem with mount image Farof, i dont think images can be manipulated or animated. you should probably try to use mountobje... read more 06/27/2006 (7:30 am)
Second thoughts about Torque.. [quote]And please lets not be kidding ourselfs, if you think that the current Torque FPS starter is ... read more 06/26/2006 (2:22 pm)
Custom Melee code, somethings wrong No, the second argument should be %eyeEnd not %attack_ray.... read more 06/26/2006 (1:23 pm)
Second thoughts about Torque.. Dark Horizons: LORE ??... read more 06/25/2006 (10:41 am)
Custom Melee code, somethings wrong You didnt define what %projectile is. %eyeTrans = %obj.getEyeTransform(); %eyeEnd = %obj.ge... read more 06/25/2006 (9:54 am)
Movable crosshair Just turn on the mouse cursor. if the mouse is to only control the hud cursor and not the mech itse... read more 06/23/2006 (1:13 pm)
Predefined functions list Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853... read more 06/20/2006 (3:52 pm)
Deleting datablocks mid-game No I'm not trying to do any fancy stuff with the datablocks. In fact I'm not trying to do anything r... read more 06/19/2006 (8:23 pm)
Play audio when press a key Cimo you should buy one of the many books written about torque. that way, you can learn at your own... read more 06/19/2006 (2:43 pm)
Develop me a 3 level racing game Yes and I need someone to create a first person adventure game for me. the game will have a dozen d... read more 06/18/2006 (1:31 pm)
Random vector Another possible solution would be: getRandom(1000) - 500 that way if getRandom spits out 1000... read more 06/18/2006 (12:20 pm)
Need to know Ashley the engine that comes with the book is just a demo and can't be used for commercial releases.... read more 06/18/2006 (3:11 am)
Animation What was there some kind of recent migration of the irrlicht community to torque forums?... read more 06/18/2006 (3:04 am)
Evolutionary coding? Hmm... Wasnt gta:sa like this?... evolutionary in the sense that people seem to be describing. sure it may... read more 06/14/2006 (11:01 am)