Sean H.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DTS Dog bite animation help | If you use playthread for the biting animation, why not just use playthread to invoke the death anim... read more | 08/08/2006 (11:00 am) |
| TDN access for team | "Hi there - Can I (as the only license holder) give team members their own seperate logins to the TD... read more | 08/07/2006 (2:21 pm) |
| Here's a few screenshots from Strange Days | This one deserves more exposure. screens are lookin sweet Chris. I always say the main problem with... read more | 08/07/2006 (9:58 am) |
| Looping creation in .gui files? | Use eval() function for this. for every iteration, youll generate the gui creation code as a string... read more | 08/07/2006 (9:19 am) |
| Can it be done? A 2 player battle game using gamepads? | I think for what you describe, the main hurdle will be the interface for the game. for instance, wh... read more | 08/06/2006 (11:53 pm) |
| Button configuration nightmare | Tom, one of the mistakes Ive made with scripting key bindings is to bind a button to a function whic... read more | 08/05/2006 (4:33 pm) |
| Math Challenged | Yes. I believe the containerraycast function will return the position the ray hits the wall, and th... read more | 08/04/2006 (11:04 am) |
| Math Challenged | Westy I think Michael is interested in obtaining the vector which is perpendicular to the interior w... read more | 08/04/2006 (10:07 am) |
| Dynamic content | Laurence the answer to your questions: 1. yes 2. yes 3. yes, this will happen automatically if ... read more | 08/02/2006 (10:52 pm) |
| How to play a animation ingame | Depending on your modeling app and export options, you probably need to do the animation using bones... read more | 07/30/2006 (1:02 pm) |
| Opengl Q & A / Faq | I believe that would be accurate Alex. although IMO the term "directx" should be considered a gener... read more | 07/27/2006 (8:48 am) |
| Opengl Q & A / Faq | "First off, DirectX is not a graphics API, that would be Direct3D. " I'm no authority on the subj... read more | 07/27/2006 (6:58 am) |
| Opengl Q & A / Faq | So what are the most distinct [i]differences[/i] between opengl and directX...other than support and... read more | 07/26/2006 (10:10 am) |
| Help setting a bot to fire | Try separating player creation and weapon firing into two separate functions.... read more | 07/26/2006 (9:01 am) |
| How to create a full-scale city in Torque? | Andres the technique you have outlined above would seem ok, but theres a few things that would make ... read more | 07/25/2006 (9:47 am) |
| How to create a full-scale city in Torque? | Andres torque was not designed to handle a dense city environment. you're definitely going to want ... read more | 07/23/2006 (7:33 pm) |
| Saturday | Cant argue with that logic. =)... read more | 07/22/2006 (4:26 pm) |
| Your thoughts on recent Torque reviews | "I had this engine, and I'm a C++ Programmer and I thought it sucked." i don't think very highly ... read more | 07/22/2006 (1:12 pm) |
| Saturday | Sat. > Fri.... read more | 07/22/2006 (9:06 am) |
| Which Modeling Package Maya or Max | Milkshape! =)... read more | 07/18/2006 (9:09 am) |
| Game Engines | Alberto 3d Gamestudio may provide the middle ground youre looking for. ive never looked at it mysel... read more | 07/16/2006 (7:59 pm) |
| Interiors | Marvin not only is this kind of game possible, but a game without terrain will also get a considerab... read more | 07/14/2006 (12:27 pm) |
| Newbie here. | Chris if you dont know programming, and are working by yourself, yes it would be a waste to purchase... read more | 07/13/2006 (2:32 pm) |
| Weapon Pack Notice | "I am a manager at a graphics company and been pumping out high end stuff for over a decade. What I... read more | 07/13/2006 (1:59 pm) |
| How to change to 3rd person view and question about walking.... | "I think sean was baiting him to tell use." yes and xavier spoiled all the fun. =)... read more | 07/12/2006 (4:00 pm) |
| Please show me *ONE* impressive demo... | Andres no engine will satisfy all your needs. if you consider the renderer to be torque's weakness,... read more | 07/12/2006 (10:31 am) |
| How to change to 3rd person view and question about walking.... | Minizero, where did you get your pirated version? I want the source code to TGE but i can't afford ... read more | 07/12/2006 (9:56 am) |
| CommandToClient... clientCmd... | Vilain, all client commands are [i]supposed[/i] to start with clientCmd. just rename all your clien... read more | 07/12/2006 (9:41 am) |
| I've got a question about LOS | Hmm well if thats the case i dont know what the problem may be. Orion's right, welcome to bug land. ... read more | 07/09/2006 (8:48 pm) |
| I've got a question about LOS | "%start = %player.getEyeTransform();" this is the problem. %start is now a transform, but youre ... read more | 07/09/2006 (7:37 pm) |
| I've got a question about LOS | Cliff, nothing will actually "stop" a containerraycast, it just returns all the object handles betwe... read more | 07/09/2006 (9:58 am) |
| Playing Animations Backward | You can play animations backwards, but you can't pause an animation, change the direction, and then ... read more | 07/07/2006 (6:11 pm) |
| Medieval Town & Castle Pack from Arteria | Damn Andrew you didn't need to post in every single thread. dont you think posting this in just one... read more | 07/07/2006 (9:13 am) |
| Moving Platform Collision Detection | The stuff Ramen is working on sounds pretty exciting IMO. there are numerous applications to this i... read more | 06/30/2006 (9:58 pm) |
| The | Lol you guys are silly. i wonder why archuleta hasn't joined in the fun as hes the mastermind behin... read more | 06/28/2006 (8:38 am) |
| Vote for your 3d package | Anim8or =) first 3d package i ever used.... read more | 06/27/2006 (7:13 pm) |
| Problem with mount image | Farof, i dont think images can be manipulated or animated. you should probably try to use mountobje... read more | 06/27/2006 (7:30 am) |
| Second thoughts about Torque.. | [quote]And please lets not be kidding ourselfs, if you think that the current Torque FPS starter is ... read more | 06/26/2006 (2:22 pm) |
| Custom Melee code, somethings wrong | No, the second argument should be %eyeEnd not %attack_ray.... read more | 06/26/2006 (1:23 pm) |
| Second thoughts about Torque.. | Dark Horizons: LORE ??... read more | 06/25/2006 (10:41 am) |
| Custom Melee code, somethings wrong | You didnt define what %projectile is. %eyeTrans = %obj.getEyeTransform(); %eyeEnd = %obj.ge... read more | 06/25/2006 (9:54 am) |
| Movable crosshair | Just turn on the mouse cursor. if the mouse is to only control the hud cursor and not the mech itse... read more | 06/23/2006 (1:13 pm) |
| Predefined functions list | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853... read more | 06/20/2006 (3:52 pm) |
| Deleting datablocks mid-game | No I'm not trying to do any fancy stuff with the datablocks. In fact I'm not trying to do anything r... read more | 06/19/2006 (8:23 pm) |
| Play audio when press a key | Cimo you should buy one of the many books written about torque. that way, you can learn at your own... read more | 06/19/2006 (2:43 pm) |
| Develop me a 3 level racing game | Yes and I need someone to create a first person adventure game for me. the game will have a dozen d... read more | 06/18/2006 (1:31 pm) |
| Random vector | Another possible solution would be: getRandom(1000) - 500 that way if getRandom spits out 1000... read more | 06/18/2006 (12:20 pm) |
| Need to know | Ashley the engine that comes with the book is just a demo and can't be used for commercial releases.... read more | 06/18/2006 (3:11 am) |
| Animation | What was there some kind of recent migration of the irrlicht community to torque forums?... read more | 06/18/2006 (3:04 am) |
| Evolutionary coding? Hmm... | Wasnt gta:sa like this?... evolutionary in the sense that people seem to be describing. sure it may... read more | 06/14/2006 (11:01 am) |