Game Development Community

Sean H.'s Forum Posts

Thread Post Date Posted
Want To Buy Game Ronald, I think one of the main reasons for the negative feedback is that youre making offers which ... read more 09/22/2006 (10:10 am)
What games on the games page are made with Torque? And how much? [quote] I cannot help but wonder how old you are. [/quote] I guess no ones realized that hes th... read more 09/22/2006 (8:23 am)
And again gaming gets the blame! [CNN The main issue here, which also pops up in alot of areas when you think about it, is causal relation... read more 09/18/2006 (2:49 pm)
Remaing in a crouch pose Cimo youre calling setactionthread() function for the datablock, you should call it on the player ID... read more 09/18/2006 (8:02 am)
Is there a way to spin or rotate a shape in script? "Anyway, is there an easy way to spin a shape in script?" No.... read more 09/16/2006 (5:34 pm)
Api referencce for milkshape js scripting? OK I found the html file which documents the api. its located in the root milkshape directory. I gu... read more 09/15/2006 (9:53 am)
Where to set AIPlayer animation/switch fr walk to run animation Couldnt one just swap datablocks for this? when an AI is about to run, switch to a run datablock wh... read more 09/14/2006 (3:54 pm)
Raycast Trouble OK Richard I believe the reason .damage(30) isnt working is because it doesnt exist! =) its suppo... read more 09/14/2006 (8:08 am)
Raycast Trouble [code] echo("The ID is " @ %nearID @ " and the name is " @ getClassName()); [/code] theres a sy... read more 09/13/2006 (9:59 pm)
Raycast Trouble Richard post your revised code so someone can see whats wrong.... read more 09/13/2006 (3:48 pm)
Trigger Store the ID's for the "Temple of Evil" monsters in a Simset object. [code] new Simset(TempleM... read more 09/13/2006 (11:04 am)
ArmThread ... How use this? I also have a question about this. what about look blend animation? how does one switch back to th... read more 09/10/2006 (8:12 am)
Radius Search Problem InitContainerRadiusSearch() takes a position as the first argument, you're passing the entire transf... read more 09/09/2006 (1:56 am)
TGE vs Quake III Arena Source Code Actually gpl doesnt mean you can't sell a derived product. you can still sell something under gpl, ... read more 09/04/2006 (8:08 am)
Can I use the demo models for a game? Yea I know about shaper. in fact, if you look at that thread, youll see I posted a message about ho... read more 08/31/2006 (1:38 pm)
Can I use the demo models for a game? Well now that i think about it, I probably wouldnt be able to use the model. I would need to use th... read more 08/31/2006 (12:05 pm)
Can I use the demo models for a game? Awesome! thanks Treb. well I'm not too crazy about the character and weapon models, but the buggy... read more 08/31/2006 (11:21 am)
FPS idea (scrapped) Very fantastic, as in, very fantasy-like. sounds like the sci fi original movie of the week. not a... read more 08/31/2006 (11:16 am)
Pause Game / Schedule() Help PLZ Travis do you start the level inside the trigger? If not, I dont see why putting that line in the o... read more 08/31/2006 (8:24 am)
What does correctmuzzlevector do? Ok that makes sense. still a bit of a mystery to me that the scripts dont use this by default... ... read more 08/30/2006 (3:35 pm)
Pause Game / Schedule() Help PLZ Oh ok so you're loading a level when the player enters a trigger? well i guess you can't use $times... read more 08/30/2006 (2:45 pm)
What does correctmuzzlevector do? Ok so generally speaking, correctMuzzlevector should only be true if the weapon does NOT use an eyeo... read more 08/30/2006 (2:07 pm)
What does correctmuzzlevector do? So if there's no eyeoffset, then the getMuzzleVector will use the default muzzlepoint vector and nod... read more 08/30/2006 (1:56 pm)
Pause Game / Schedule() Help PLZ $timescale = 0 a friend showed me this neat trick. =) note that you can also set it to values be... read more 08/30/2006 (1:38 pm)
What does correctmuzzlevector do? Paul thats sorta the impression I got reading the comments in the script. "instead of just wher... read more 08/30/2006 (11:41 am)
What does correctmuzzlevector do? Thanks Tim. I'm still a bit confused though. The reason I'm confused is because in the onFire() sc... read more 08/30/2006 (10:38 am)
Monster running --- too Donkey Kongish? First of all CN:MI looks NICE! i like the active volcano in the background. things seem to be comi... read more 08/27/2006 (8:15 pm)
Collision Detection vs. LOS Ethan your theory sounds fine but im not so sure it would work for the torque engine. as far as pla... read more 08/25/2006 (3:47 pm)
Collision Detection vs. LOS Well if you're using torque, and you can use collision for map navigation you might as well do that ... read more 08/25/2006 (9:52 am)
Scratch that card idea Yea its usually people that create games, not software.... read more 08/24/2006 (6:07 pm)
Snakes on a Plane Plates in the rain... read more 08/23/2006 (8:36 am)
UV Mapping question (MS3D) I would say you should just modify your texture map, but it sounds like you're probably using pictur... read more 08/21/2006 (8:31 am)
SDK: Crossbow: ammo: Ok nevermind i figured out the problem.... read more 08/19/2006 (4:29 pm)
SDK: Crossbow: ammo: Rex, I'm having problems setting up a LOS mesh. how do you do this in milkshape? i read the dtsplus... read more 08/19/2006 (3:30 pm)
Video Game into Films/Movies I was trying to think of some more but i think you guys covered all of them. the super mario bros m... read more 08/17/2006 (2:25 pm)
Thinktank I don't agree either, and furthermore i've had it with these motherfuckin' snakes on this motherfuck... read more 08/17/2006 (10:28 am)
Creating non-automatic weapon firing? Nice work Jeff. for some reason I was thinking that the ontriggerup event was used to execute a scr... read more 08/17/2006 (10:24 am)
Creating non-automatic weapon firing? Well while this is here I might as well ask about some of those states that are listed. I don't own... read more 08/17/2006 (8:54 am)
Creating non-automatic weapon firing? Paul, Jeff says that he actually wants the user to "be able to tap the mouse pretty quickly to fire ... read more 08/16/2006 (3:23 pm)
Blocking Volume / Clipping Help Plz What problems are you having with the null texture? are u including the null texture in the same dir... read more 08/16/2006 (10:33 am)
Milkshape Question Erick you will also need an unwrap program for mapping uv coordinates for model textures. you can t... read more 08/15/2006 (7:35 am)
8 Torque Newbie Questions "That's what I was afraid of... It's not humanly possible to learn all I need in a few years to acco... read more 08/14/2006 (12:59 pm)
8 Torque Newbie Questions Hmm, you dont know anything about programming, math, or modeling applications but you want to make a... read more 08/14/2006 (10:54 am)
Grids? Yes I believe thats possible. :)... read more 08/12/2006 (6:55 pm)
Torque and your sanity Sometimes I'll play a few rounds of Quake3, sometimes Ill come here to catch up on the latest GG dra... read more 08/11/2006 (11:40 am)
AI Quadrant Locator System & Proximity Detector [quote]Can anyone give me a better general approach for solving this kind of problems ?[/quote] I... read more 08/11/2006 (11:08 am)
DirectX vs OpenGL [url]www.cprogramming.com/tutorial/openglvs.html[/url] although I wouldnt consider it a totally u... read more 08/10/2006 (1:20 pm)
Ending the game Thats good Jeff. as long as it works and doesnt blow up your computer, your doin ok in my book. :)... read more 08/10/2006 (1:16 pm)
Ending the game Jeff in case you didnt know, the onWake() function is called whenever the corresponding gui element ... read more 08/10/2006 (11:42 am)
Ending the game Why would you call disconnect() in the mainmenuGUI onWake()? do you want disconnect() to be called ... read more 08/10/2006 (10:19 am)