Sean H.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque3D and Unity's New Pricing | [quote] Torque has not only been shipping MMO's for longer than most other engines have been in thi... read more | 10/31/2009 (11:17 pm) |
| Shadows and Polysoup... A designer's rant | You do have another choice: use difs for your environments. No need for collision meshes and difs r... read more | 08/04/2009 (4:01 am) |
| How to push a dialog and that send any inputs include from the keyborad to this dialog but not to the playgui like ParticleEditor? | The way to prevent keyboard input from affecting the player is to either pop or modify the current a... read more | 07/14/2009 (7:08 am) |
| Why pass object ID to datablock methods? | [quote] Or is it that the object id is not used to identify the datablock, rather it is used to cal... read more | 07/13/2009 (4:43 am) |
| Torque 3D Vs Unity | As far as source code access goes its pretty much needed with T3D to make anything unique. You don'... read more | 07/11/2009 (10:31 pm) |
| Torque 3D Vs Unity | Hi Gonzalo. I've used Unity briefly. I haven't purchased a license for T3D so I wont give my opini... read more | 07/11/2009 (9:59 pm) |
| Game System Requirements? | You can call profilerDump() at various times while the application is running to get an idea of the ... read more | 07/07/2009 (12:41 am) |
| Collision problem w/ slice and knife tool | Ok I finally got this problem resolved with Jaimi's help. For anyone else who has this problem, t... read more | 06/25/2009 (3:30 am) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | [quote] @Sean: I suggest this so it doesn't get lost in the noise. [/quote] @Jaimi:I already p... read more | 06/23/2009 (7:03 am) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | @Jaimi, there's no way to export to map in constructor. Are you saying I should export from another... read more | 06/23/2009 (3:33 am) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | Has anyone else experienced collision problems with surfaces only after using the slice or knife too... read more | 06/22/2009 (4:09 am) |
| My concerns about TGEA | [quote] It's unfortunate to know that you can just spit acidic comments out like that so nonchalant... read more | 06/21/2009 (5:13 pm) |
| Collision problem w/ slice and knife tool | [quote] Where you able to resolve it? If you're still having problems with it, double check that no... read more | 06/21/2009 (2:55 pm) |
| Why should I choose T3D over TGEA | If you're a small team with no money, IMO you're definitely better off with TGEA. Brett has sai... read more | 06/20/2009 (11:21 pm) |
| Problem with script object properties | ContainerRayCast doesn't just return an object handle. It returns a number of fields which you need... read more | 06/20/2009 (2:38 am) |
| Grass Shader HELP!!! | It's not hard to implement a basic fur shader into an existing framework. I found a good tutorial [... read more | 06/18/2009 (4:07 am) |
| Greetings | Anytime Debby. :)... read more | 06/18/2009 (12:50 am) |
| Greetings | Caolan, According to your avatar you haven't purchased the Torque3d license, so you shouldn't ha... read more | 06/18/2009 (12:05 am) |
| Greetings | pirate alert! pirate alert! :) ... read more | 06/17/2009 (4:14 am) |
| My concerns about TGEA | [quote] It's just something we have not fully decided on because we are too heavily focused and tas... read more | 06/13/2009 (8:20 pm) |
| Torque Game engine Advanced. level editor problem. | 1.yes 2.constructor/quark for interiors 3.Use File->Save to save. Modify the script to run the... read more | 06/03/2009 (6:26 am) |
| Static Shapes/Shapes Problem | In the mission editor, you can only either view the dts static shape file, or spawn a static shape o... read more | 06/02/2009 (5:36 am) |
| Does a Torque 3D Pro purchase include lifetime updates and support? | [quote] But again, maybe we shouldn't whine about the price increase because of our own problems. ... read more | 05/31/2009 (7:56 pm) |
| Does a Torque 3D Pro purchase include lifetime updates and support? | [quote] Everybody has to eat; even game engine programmers :P [/quote] [quote] $1000 covers ab... read more | 05/31/2009 (6:38 pm) |
| Tempted by Torque 3D, but don't want to be burned again. | eb you dont need to use polysoup for object collision. Torque has an existing system for object col... read more | 05/30/2009 (12:11 am) |
| TGE - Text Editor Recommendations? | @Daniel: yes I've actually just spent the last couple days checking out Unity3d and it does look rea... read more | 05/27/2009 (4:18 am) |
| Where to start scripting? | start at main.cs in the root folder and work your way down.... read more | 05/27/2009 (4:05 am) |
| Torque3d Feedback Thread | Hi Caylo. Thanks for your response. Anyone else willing to give their impressions and feedback a... read more | 05/04/2009 (5:08 am) |
| Is T3d Capable of.. | The answer to your question is yes and no. Yes you can make sandbox games, or any kind of game using... read more | 05/02/2009 (7:41 pm) |
| geometry and trigonometry | yea, linear algebra is the most important skill you can learn when it comes to mathematics for game ... read more | 02/14/2009 (1:48 am) |
| Constructor collision issue | Thanks Jaimi.... read more | 02/07/2009 (1:27 am) |
| Constructor collision issue | How do I download 1.0.5.1? Everywhere I look I only see 1.0.3.... read more | 02/03/2009 (4:46 am) |
| What would you like to see addressed in Torque 3D? | decrease the size of the executable.... read more | 01/21/2009 (8:03 am) |
| Starting from scratch - question. | not setting a guiprofile will definitely make torque crash. every gui object must have a guiprofile... read more | 01/21/2009 (6:02 am) |
| Hunsters Town Testing | looks awesome kevin. nice work! although, some zombies would be nice. :)... read more | 01/20/2009 (1:20 am) |
| The transaction could not be processed, please try again later | The fact of the matter is that there's too many reasons that this should not have happened in the fi... read more | 01/19/2009 (6:07 am) |
| Changes in scripting language | [quote]Other than your aforementioned changes and a few differently named console functions due to c... read more | 01/17/2009 (3:41 pm) |
| Where is the code\script regarding item pickup? | Nope. the code which handles item pickup starts in Server/scripts/player.cs. It starts at the onco... read more | 03/31/2008 (1:58 am) |
| Garage Games & OpenGL | [quote] If its that easy then why don't you get off your ass, do what Garage Games promised, and po... read more | 02/01/2008 (6:59 am) |
| Don't read. There's nothing here | Great job guys!... read more | 01/28/2008 (5:58 pm) |
| Basic C++ question | David maybe I don't understand, or maybe your post needs more clarification, but why should the user... read more | 01/22/2008 (4:55 pm) |
| Voices | Will I'd definitely do it but I dont have a microphone. sounds fun tho. maybe some other good ... read more | 01/16/2008 (9:30 pm) |
| Voices | Yea theyre actors. or you could just do all the voice acting yourself. now that would be hardcore.... read more | 01/16/2008 (6:27 am) |
| Opportunity (Let's Try This Again) | Uh sure {=0)... read more | 01/14/2008 (10:44 pm) |
| Opportunity (Let's Try This Again) | So whats the game about Joseph?... read more | 01/14/2008 (7:56 pm) |
| Single Player Persistence | You could always just use the MissionCleanup group for serializing all objects. the only thing in t... read more | 01/14/2008 (7:09 pm) |
| Look for help with proof of concept. | What do you mean by "six-degree of freedom" player?... read more | 01/09/2008 (8:25 pm) |
| TGEA buggy? | So particles don't work correctly in TGEA? I asked about this in another thread and the only respon... read more | 01/09/2008 (3:42 pm) |
| Slanted Camera | Sounds like a basic resident evil 4 style camera. have you tried modifying the 'cam' node in the pl... read more | 01/07/2008 (6:50 pm) |
| Reload Annimations with MilkShape 3D | Since the arms are under the influence of 'armthread' I agree that it would be difficult to do reloa... read more | 01/07/2008 (6:38 pm) |