Game Development Community

Sean H.'s Forum Posts

Thread Post Date Posted
Torque3D and Unity's New Pricing [quote] Torque has not only been shipping MMO's for longer than most other engines have been in thi... read more 10/31/2009 (11:17 pm)
Shadows and Polysoup... A designer's rant You do have another choice: use difs for your environments. No need for collision meshes and difs r... read more 08/04/2009 (4:01 am)
How to push a dialog and that send any inputs include from the keyborad to this dialog but not to the playgui like ParticleEditor? The way to prevent keyboard input from affecting the player is to either pop or modify the current a... read more 07/14/2009 (7:08 am)
Why pass object ID to datablock methods? [quote] Or is it that the object id is not used to identify the datablock, rather it is used to cal... read more 07/13/2009 (4:43 am)
Torque 3D Vs Unity As far as source code access goes its pretty much needed with T3D to make anything unique. You don'... read more 07/11/2009 (10:31 pm)
Torque 3D Vs Unity Hi Gonzalo. I've used Unity briefly. I haven't purchased a license for T3D so I wont give my opini... read more 07/11/2009 (9:59 pm)
Game System Requirements? You can call profilerDump() at various times while the application is running to get an idea of the ... read more 07/07/2009 (12:41 am)
Collision problem w/ slice and knife tool Ok I finally got this problem resolved with Jaimi's help. For anyone else who has this problem, t... read more 06/25/2009 (3:30 am)
Jaimi: If I could request only a few features fixed/added, it would be these: [quote] @Sean: I suggest this so it doesn't get lost in the noise. [/quote] @Jaimi:I already p... read more 06/23/2009 (7:03 am)
Jaimi: If I could request only a few features fixed/added, it would be these: @Jaimi, there's no way to export to map in constructor. Are you saying I should export from another... read more 06/23/2009 (3:33 am)
Jaimi: If I could request only a few features fixed/added, it would be these: Has anyone else experienced collision problems with surfaces only after using the slice or knife too... read more 06/22/2009 (4:09 am)
My concerns about TGEA [quote] It's unfortunate to know that you can just spit acidic comments out like that so nonchalant... read more 06/21/2009 (5:13 pm)
Collision problem w/ slice and knife tool [quote] Where you able to resolve it? If you're still having problems with it, double check that no... read more 06/21/2009 (2:55 pm)
Why should I choose T3D over TGEA If you're a small team with no money, IMO you're definitely better off with TGEA. Brett has sai... read more 06/20/2009 (11:21 pm)
Problem with script object properties ContainerRayCast doesn't just return an object handle. It returns a number of fields which you need... read more 06/20/2009 (2:38 am)
Grass Shader HELP!!! It's not hard to implement a basic fur shader into an existing framework. I found a good tutorial [... read more 06/18/2009 (4:07 am)
Greetings Anytime Debby. :)... read more 06/18/2009 (12:50 am)
Greetings Caolan, According to your avatar you haven't purchased the Torque3d license, so you shouldn't ha... read more 06/18/2009 (12:05 am)
Greetings pirate alert! pirate alert! :) ... read more 06/17/2009 (4:14 am)
My concerns about TGEA [quote] It's just something we have not fully decided on because we are too heavily focused and tas... read more 06/13/2009 (8:20 pm)
Torque Game engine Advanced. level editor problem. 1.yes 2.constructor/quark for interiors 3.Use File->Save to save. Modify the script to run the... read more 06/03/2009 (6:26 am)
Static Shapes/Shapes Problem In the mission editor, you can only either view the dts static shape file, or spawn a static shape o... read more 06/02/2009 (5:36 am)
Does a Torque 3D Pro purchase include lifetime updates and support? [quote] But again, maybe we shouldn't whine about the price increase because of our own problems. ... read more 05/31/2009 (7:56 pm)
Does a Torque 3D Pro purchase include lifetime updates and support? [quote] Everybody has to eat; even game engine programmers :P [/quote] [quote] $1000 covers ab... read more 05/31/2009 (6:38 pm)
Tempted by Torque 3D, but don't want to be burned again. eb you dont need to use polysoup for object collision. Torque has an existing system for object col... read more 05/30/2009 (12:11 am)
TGE - Text Editor Recommendations? @Daniel: yes I've actually just spent the last couple days checking out Unity3d and it does look rea... read more 05/27/2009 (4:18 am)
Where to start scripting? start at main.cs in the root folder and work your way down.... read more 05/27/2009 (4:05 am)
Torque3d Feedback Thread Hi Caylo. Thanks for your response. Anyone else willing to give their impressions and feedback a... read more 05/04/2009 (5:08 am)
Is T3d Capable of.. The answer to your question is yes and no. Yes you can make sandbox games, or any kind of game using... read more 05/02/2009 (7:41 pm)
geometry and trigonometry yea, linear algebra is the most important skill you can learn when it comes to mathematics for game ... read more 02/14/2009 (1:48 am)
Constructor collision issue Thanks Jaimi.... read more 02/07/2009 (1:27 am)
Constructor collision issue How do I download 1.0.5.1? Everywhere I look I only see 1.0.3.... read more 02/03/2009 (4:46 am)
What would you like to see addressed in Torque 3D? decrease the size of the executable.... read more 01/21/2009 (8:03 am)
Starting from scratch - question. not setting a guiprofile will definitely make torque crash. every gui object must have a guiprofile... read more 01/21/2009 (6:02 am)
Hunsters Town Testing looks awesome kevin. nice work! although, some zombies would be nice. :)... read more 01/20/2009 (1:20 am)
The transaction could not be processed, please try again later The fact of the matter is that there's too many reasons that this should not have happened in the fi... read more 01/19/2009 (6:07 am)
Changes in scripting language [quote]Other than your aforementioned changes and a few differently named console functions due to c... read more 01/17/2009 (3:41 pm)
Where is the code\script regarding item pickup? Nope. the code which handles item pickup starts in Server/scripts/player.cs. It starts at the onco... read more 03/31/2008 (1:58 am)
Garage Games & OpenGL [quote] If its that easy then why don't you get off your ass, do what Garage Games promised, and po... read more 02/01/2008 (6:59 am)
Don't read. There's nothing here Great job guys!... read more 01/28/2008 (5:58 pm)
Basic C++ question David maybe I don't understand, or maybe your post needs more clarification, but why should the user... read more 01/22/2008 (4:55 pm)
Voices Will I'd definitely do it but I dont have a microphone. sounds fun tho. maybe some other good ... read more 01/16/2008 (9:30 pm)
Voices Yea theyre actors. or you could just do all the voice acting yourself. now that would be hardcore.... read more 01/16/2008 (6:27 am)
Opportunity (Let's Try This Again) Uh sure {=0)... read more 01/14/2008 (10:44 pm)
Opportunity (Let's Try This Again) So whats the game about Joseph?... read more 01/14/2008 (7:56 pm)
Single Player Persistence You could always just use the MissionCleanup group for serializing all objects. the only thing in t... read more 01/14/2008 (7:09 pm)
Look for help with proof of concept. What do you mean by "six-degree of freedom" player?... read more 01/09/2008 (8:25 pm)
TGEA buggy? So particles don't work correctly in TGEA? I asked about this in another thread and the only respon... read more 01/09/2008 (3:42 pm)
Slanted Camera Sounds like a basic resident evil 4 style camera. have you tried modifying the 'cam' node in the pl... read more 01/07/2008 (6:50 pm)
Reload Annimations with MilkShape 3D Since the arms are under the influence of 'armthread' I agree that it would be difficult to do reloa... read more 01/07/2008 (6:38 pm)
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