Game Development Community

Jesse Hall's Forum Posts

Thread Post Date Posted
Blender M4 How about a wire shot?... read more 03/07/2007 (4:02 pm)
Sci-Fi Military building A few things that would make this better. 1. More details. Even a sparce combat bunker has some t... read more 02/12/2007 (2:27 pm)
Editing tile colisions in large mode? Thank you Luke.... read more 08/30/2006 (3:44 pm)
TileEditor - collisions do not respect tile flipping Morten did you find a solution? I cant find the old post.... read more 08/29/2006 (7:14 pm)
Can you have too many Timers firing? Is there an advantage of using timers over schedules? im working on a similar issue at the moment wh... read more 08/22/2006 (5:21 am)
Re-learning Like matt said its really about the same. I got out of it for awhile myself while focusing on a... read more 08/22/2006 (5:09 am)
Group/Layer Managers for Level Builder This sounds very interesting!... read more 07/07/2006 (10:04 pm)
GUI Control Properties - Documentation My approch to learning the GUI controls was to examine the various editors and break down how they w... read more 06/23/2006 (7:25 pm)
Dual screen problems... Lol... Better wear some welding goggles as well.... read more 06/17/2006 (3:54 pm)
Dual screen problems... Sweet... thanks fellas I'll troubleshoot my hardware. - J... read more 06/12/2006 (12:09 am)
TGB RC2 is Here Ahh gotcha.. wow 1 minute.. your quick =p... read more 06/09/2006 (1:29 pm)
TGB RC2 is Here There was a maximize button? Alt+Enter is second nature to me at this point on just about any app. ... read more 06/09/2006 (1:27 pm)
TGB RC2 is Here There was a maximize button? Alt+Enter is second nature to me at this point on just about any app. ... read more 06/09/2006 (1:25 pm)
TGB Beta4 is live Awesome! Thanks Josh!... read more 05/24/2006 (8:11 pm)
Heres a fun project I'm working on lately(UPDATED) Very nice! looking forward to a demo! =)... read more 05/16/2006 (4:55 am)
TGB Beta 3 is live Killer!! Thanks Josh.... read more 05/10/2006 (10:21 pm)
TGB and Isometric Tilesets @ Neo An ISO pack would be very appreciated. =)... read more 05/08/2006 (9:47 pm)
Networking forum us up Cool thanks Josh!... read more 04/14/2006 (7:54 pm)
Beta 2 TGB 1.1 New particle editor kicks! I love the graphs. Its so much easier to get an effect dialed in.... read more 04/10/2006 (4:14 am)
Model feedback please... Good point. Thanks Brian.... read more 03/17/2006 (3:41 am)
Rts - Tse This would rock!... read more 03/09/2006 (4:01 pm)
I just bought TSE!!! Just got mine along with tge!... read more 03/08/2006 (11:02 pm)
Is it possible to set multiple setConstantForce() Thanks Melv!... read more 03/03/2006 (11:04 pm)
Atomize released Congrats Luke and good luck! Let us know how it goes.... read more 02/26/2006 (3:54 pm)
Sky Defender early early alpha Cool.. is level 16 the highest?... read more 02/24/2006 (6:27 pm)
Beretta 9000s wip Thanks Jason!... read more 02/22/2006 (5:12 am)
Beretta 9000s wip 2300 faces 3dsMax 7... read more 02/21/2006 (8:20 pm)
T2D A-star pathfinding stuffs Awesome stuff Phil. I'm going to check it out this evening!!!! Hey are you the Phil from D2/... read more 02/07/2006 (7:39 pm)
Torque 2D 1.1 Beta1 is live Cool Thanks Guys!... read more 02/03/2006 (10:00 pm)
Looping audio or continuous sounds question... Thanks for the tip Smaug. I found out a few things in my research to crush this problem. fir... read more 02/03/2006 (5:21 am)
Looping audio or continuous sounds question... @ philip Thank you. However I am past that part. @ Jason Yes I get the same issue. I could... read more 02/02/2006 (1:19 pm)
Oversight or on purpose? With the addition of the level editor you can launch your game ( fire setupT2dScene ) from the launc... read more 02/01/2006 (4:26 pm)
Alpha4 1.1 is live @ jason - yeah datablocks were a pain but really its just going through and hitting your datablocks,... read more 02/01/2006 (6:49 am)
Alpha4 1.1 is live Way to go T2D team! Thanks again! @Jason - I had to go through and redo all the pathing so it w... read more 02/01/2006 (3:54 am)
Looking to add something to TDN... Oh I like world units and deffinately understand why its useful to have it done the way its done. ... read more 01/30/2006 (6:11 pm)
Looking to add something to TDN... Nice tutorial Drew. I've been having trouble with what your talking about as well. How does it h... read more 01/29/2006 (4:44 pm)
Changes alpha2 > alpha3 I agained around 20fps with this alpha. it appears linkPoints are now 1,2,3 ect... instead of 0,1... read more 01/26/2006 (8:21 pm)
Alpha3 1.1 is live Thanks guys! gonna take a look at it tomorrow.... read more 01/20/2006 (6:51 am)
Floating HUDlike things You can mount gui images to a linkPoint and then not track rotation. - Jesse... read more 01/18/2006 (7:03 am)
How to start making gameplay movies? Perfect! Thanks Ron.... read more 01/11/2006 (7:25 pm)
Setting layer order based on Y-Axis Very cool! Thanks Daniel... read more 01/10/2006 (11:58 pm)
Setting layer order based on Y-Axis I am really interested in this as well. So sprites on the same layer will be rendered with the s... read more 01/10/2006 (7:57 pm)
Setting layer order based on Y-Axis I am really interested in this as well. So sprites on the same layer will be rendered with the s... read more 01/10/2006 (6:17 pm)
PinBallDemo Cool demo. I think the paddles need a little more pop though. In the pinball games ive played yo... read more 01/09/2006 (12:18 am)
Happy New Year T2D dev crew Thanks Brother! Happy new year! - Jesse... read more 12/31/2005 (9:20 pm)
// Ryan it sounds like you could really benefit from checking out the tutorials section on TDN. While m... read more 12/29/2005 (4:06 am)
// Try %obj.setLinearVelocityPolar( %angle, speed );... read more 12/29/2005 (2:18 am)
Alpha2 bug. Thanks for the clarification Melv! - Jesse... read more 12/27/2005 (3:46 pm)
Alpha2 bug. Hey Josh is it the collision groups and layers change that is causing this?... read more 12/24/2005 (4:21 am)
Alpha2 1.1 is live Downloading it now!!! :)... read more 12/23/2005 (9:26 pm)
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