Jesse Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Blender M4 | How about a wire shot?... read more | 03/07/2007 (8:02 am) |
| Sci-Fi Military building | A few things that would make this better. 1. More details. Even a sparce combat bunker has some t... read more | 02/12/2007 (6:27 am) |
| Editing tile colisions in large mode? | Thank you Luke.... read more | 08/30/2006 (8:44 am) |
| TileEditor - collisions do not respect tile flipping | Morten did you find a solution? I cant find the old post.... read more | 08/29/2006 (12:14 pm) |
| Can you have too many Timers firing? | Is there an advantage of using timers over schedules? im working on a similar issue at the moment wh... read more | 08/21/2006 (10:21 pm) |
| Re-learning | Like matt said its really about the same. I got out of it for awhile myself while focusing on a... read more | 08/21/2006 (10:09 pm) |
| Group/Layer Managers for Level Builder | This sounds very interesting!... read more | 07/07/2006 (3:04 pm) |
| GUI Control Properties - Documentation | My approch to learning the GUI controls was to examine the various editors and break down how they w... read more | 06/23/2006 (12:25 pm) |
| Dual screen problems... | Lol... Better wear some welding goggles as well.... read more | 06/17/2006 (8:54 am) |
| Dual screen problems... | Sweet... thanks fellas I'll troubleshoot my hardware. - J... read more | 06/11/2006 (5:09 pm) |
| TGB RC2 is Here | Ahh gotcha.. wow 1 minute.. your quick =p... read more | 06/09/2006 (6:29 am) |
| TGB RC2 is Here | There was a maximize button? Alt+Enter is second nature to me at this point on just about any app. ... read more | 06/09/2006 (6:27 am) |
| TGB RC2 is Here | There was a maximize button? Alt+Enter is second nature to me at this point on just about any app. ... read more | 06/09/2006 (6:25 am) |
| TGB Beta4 is live | Awesome! Thanks Josh!... read more | 05/24/2006 (1:11 pm) |
| Heres a fun project I'm working on lately(UPDATED) | Very nice! looking forward to a demo! =)... read more | 05/15/2006 (9:55 pm) |
| TGB Beta 3 is live | Killer!! Thanks Josh.... read more | 05/10/2006 (3:21 pm) |
| TGB and Isometric Tilesets | @ Neo An ISO pack would be very appreciated. =)... read more | 05/08/2006 (2:47 pm) |
| Networking forum us up | Cool thanks Josh!... read more | 04/14/2006 (12:54 pm) |
| Beta 2 TGB 1.1 | New particle editor kicks! I love the graphs. Its so much easier to get an effect dialed in.... read more | 04/09/2006 (9:14 pm) |
| Model feedback please... | Good point. Thanks Brian.... read more | 03/16/2006 (7:41 pm) |
| Rts - Tse | This would rock!... read more | 03/09/2006 (8:01 am) |
| I just bought TSE!!! | Just got mine along with tge!... read more | 03/08/2006 (3:02 pm) |
| Is it possible to set multiple setConstantForce() | Thanks Melv!... read more | 03/03/2006 (3:04 pm) |
| Atomize released | Congrats Luke and good luck! Let us know how it goes.... read more | 02/26/2006 (7:54 am) |
| Sky Defender early early alpha | Cool.. is level 16 the highest?... read more | 02/24/2006 (10:27 am) |
| Beretta 9000s wip | Thanks Jason!... read more | 02/21/2006 (9:12 pm) |
| Beretta 9000s wip | 2300 faces 3dsMax 7... read more | 02/21/2006 (12:20 pm) |
| T2D A-star pathfinding stuffs | Awesome stuff Phil. I'm going to check it out this evening!!!! Hey are you the Phil from D2/... read more | 02/07/2006 (11:39 am) |
| Torque 2D 1.1 Beta1 is live | Cool Thanks Guys!... read more | 02/03/2006 (2:00 pm) |
| Looping audio or continuous sounds question... | Thanks for the tip Smaug. I found out a few things in my research to crush this problem. fir... read more | 02/02/2006 (9:21 pm) |
| Looping audio or continuous sounds question... | @ philip Thank you. However I am past that part. @ Jason Yes I get the same issue. I could... read more | 02/02/2006 (5:19 am) |
| Oversight or on purpose? | With the addition of the level editor you can launch your game ( fire setupT2dScene ) from the launc... read more | 02/01/2006 (8:26 am) |
| Alpha4 1.1 is live | @ jason - yeah datablocks were a pain but really its just going through and hitting your datablocks,... read more | 01/31/2006 (10:49 pm) |
| Alpha4 1.1 is live | Way to go T2D team! Thanks again! @Jason - I had to go through and redo all the pathing so it w... read more | 01/31/2006 (7:54 pm) |
| Looking to add something to TDN... | Oh I like world units and deffinately understand why its useful to have it done the way its done. ... read more | 01/30/2006 (10:11 am) |
| Looking to add something to TDN... | Nice tutorial Drew. I've been having trouble with what your talking about as well. How does it h... read more | 01/29/2006 (8:44 am) |
| Changes alpha2 > alpha3 | I agained around 20fps with this alpha. it appears linkPoints are now 1,2,3 ect... instead of 0,1... read more | 01/26/2006 (12:21 pm) |
| Alpha3 1.1 is live | Thanks guys! gonna take a look at it tomorrow.... read more | 01/19/2006 (10:51 pm) |
| Floating HUDlike things | You can mount gui images to a linkPoint and then not track rotation. - Jesse... read more | 01/17/2006 (11:03 pm) |
| How to start making gameplay movies? | Perfect! Thanks Ron.... read more | 01/11/2006 (11:25 am) |
| Setting layer order based on Y-Axis | Very cool! Thanks Daniel... read more | 01/10/2006 (3:58 pm) |
| Setting layer order based on Y-Axis | I am really interested in this as well. So sprites on the same layer will be rendered with the s... read more | 01/10/2006 (11:57 am) |
| Setting layer order based on Y-Axis | I am really interested in this as well. So sprites on the same layer will be rendered with the s... read more | 01/10/2006 (10:17 am) |
| PinBallDemo | Cool demo. I think the paddles need a little more pop though. In the pinball games ive played yo... read more | 01/08/2006 (4:18 pm) |
| Happy New Year T2D dev crew | Thanks Brother! Happy new year! - Jesse... read more | 12/31/2005 (1:20 pm) |
| // | Ryan it sounds like you could really benefit from checking out the tutorials section on TDN. While m... read more | 12/28/2005 (8:06 pm) |
| // | Try %obj.setLinearVelocityPolar( %angle, speed );... read more | 12/28/2005 (6:18 pm) |
| Alpha2 bug. | Thanks for the clarification Melv! - Jesse... read more | 12/27/2005 (7:46 am) |
| Alpha2 bug. | Hey Josh is it the collision groups and layers change that is causing this?... read more | 12/23/2005 (8:21 pm) |
| Alpha2 1.1 is live | Downloading it now!!! :)... read more | 12/23/2005 (1:26 pm) |