Gareth Fouche's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Complete MMORPG Development Guide | SDK owner GFouche registered :)... read more | 02/13/2006 (1:14 am) |
| SQLite question | Ok cool, thanks Brian. So you dont check that the database is locked before updating/reading? I'm ju... read more | 02/13/2006 (12:12 am) |
| Marbel Blast Ultra postmortem? | Thanks Pat, and I totally agree, would love to see writeups on the tech side as well as the games. Y... read more | 02/01/2006 (11:34 pm) |
| Any South African torquers | Hey guys, a quick question, have any of you had problems viewing the GG website? At home, on my Telk... read more | 01/31/2006 (5:54 am) |
| Glowing Objects | Oh, and the way to draw a colour silhoutte around an object like you wanted? The hard way using gra... read more | 01/18/2006 (3:57 am) |
| Glowing Objects | Hmm, not really the effect you are talking about, but one thing I have noticed in some games is an e... read more | 01/18/2006 (3:47 am) |
| Any South African torquers | Just wanted to say I'm also a South African Torquer ;) Live in Durban.... read more | 01/06/2006 (2:51 am) |
| Constructor smoothing groups? | Most excellent :D Thanks for your response Matt.... read more | 11/28/2005 (3:18 am) |
| Constructor smoothing groups? | I think you're not quite understanding what I mean. I know the buildings are not curved. However, be... read more | 11/28/2005 (2:28 am) |
| How to... | Torque is built around a client-server methodology. There is always a server and a client. A single ... read more | 11/24/2005 (10:58 pm) |
| Changes from 1.3 | I'd also like to see a compiled list of all the major changes (ie not things like changing #defined ... read more | 11/24/2005 (6:38 am) |
| Spell systems. | I have just submitted my spell system as a resource, hopefully it will pop up soon, take a look at t... read more | 09/01/2005 (4:21 am) |
| Spell systems. | Totally new system. Also source code changes.... read more | 09/01/2005 (3:34 am) |
| Quick Quark Question | Most excellent, thanks Matt. :)... read more | 09/01/2005 (12:26 am) |
| IGC Tracks: Can I do them all? | Yeah, I'd also be interested in a copy. Downloadable vids would be great.... read more | 08/25/2005 (1:23 am) |
| Fixed) Medieval weapon pack purchased, but I cant download it. | Thanks alot for the speedy response guys, I just downloaded it now :).... read more | 08/24/2005 (11:56 pm) |
| Fixed) Medieval weapon pack purchased, but I cant download it. | Thanks alot for the speedy response guys, I just downloaded it now :).... read more | 08/24/2005 (11:09 pm) |
| Applying damage only when projectiles actually hit | No I didn't, sorry. I eventually decided that I would be encountering this kind of problem the whole... read more | 08/05/2005 (4:07 am) |
| Implementing collision detection in RTS | That is about the best way of doing it. I haven't got around to it yet, but thats the way I'm going ... read more | 04/14/2005 (3:37 am) |
| Who wasted there money? :P | I'm sorry Joe, although I see where you're coming from, I also agree with Ben. I also work a full... read more | 04/13/2005 (8:21 am) |
| Client Server Implementation- Discussion | Ok, thinking about it, I do have an equation somewhere about finding the closest point on a line to ... read more | 04/13/2005 (7:22 am) |
| Client Server Implementation- Discussion | Thanks for taking the time to read that Stephen. I did actually think about doing what your talki... read more | 04/13/2005 (7:15 am) |
| Client Server Implementation- Discussion |
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04/13/2005 (12:32 am) |
| Client Server Implementation- Discussion | Now for a look at the client. On the client side, there is also a vismanager, and it looks like ther... read more | 04/13/2005 (12:30 am) |
| Applying damage only when projectiles actually hit | Thanks man. Hehe, almost makes me want to buy a new computer, just to test my theories. Tinkering wi... read more | 04/08/2005 (8:09 am) |
| Applying damage only when projectiles actually hit | Hmmm, I see your point. I'll have to wait till I get home to examine the code, I only have a snip... read more | 04/08/2005 (7:42 am) |
| Applying damage only when projectiles actually hit | Whoops! Good catch, thanks Stephen. Hehe, ok, I've modified the post to put that onAttack() cal... read more | 04/08/2005 (7:04 am) |
| With all the EULA stuff lately | Aw man thats excellent.... read more | 04/08/2005 (2:45 am) |
| Applying damage only when projectiles actually hit | Ok, so now our projectile will fire when our dude attacks, we just have to handle what happens when ... read more | 04/08/2005 (1:01 am) |
| Applying damage only when projectiles actually hit | Ok, so now our projectile will fire when our dude attacks, we just have to handle what happens when ... read more | 04/08/2005 (12:35 am) |
| Applying damage only when projectiles actually hit | Ok, so now our projectile will fire when our dude attacks, we just have to handle what happens when ... read more | 04/08/2005 (12:24 am) |
| Applying damage only when projectiles actually hit | Ok, back to fireProjectile. Now, how to get this function called? And how to call it on both client ... read more | 04/08/2005 (12:24 am) |
| Applying damage only when projectiles actually hit | Having a look at the code, this is the way it works : In /client/game.cs is the function doClient... read more | 04/08/2005 (12:23 am) |
| Overtime for EA Employees | I think todays penny arcade cartoon is quite appropriate : [url]http://www.penny-arcade.com/view.... read more | 04/06/2005 (6:15 am) |
| How create my own app ? | Yeah, I understand where your coming from Thc. It's just a pity, because I feel that what you wan... read more | 04/05/2005 (11:52 pm) |
| How create my own app ? | To any people who read this and are angry because they feel they are "tied" to an FPS using TGE, ple... read more | 04/05/2005 (8:27 am) |
| Hello all. | I read a quote this morning, and then rather ironically this guy comes along : "Tell me what y... read more | 03/31/2005 (1:42 am) |
| Burn the house down | True dat. Its funny, I remember reading something similar from John Carmack (sorry, can't remembe... read more | 03/17/2005 (11:32 pm) |
| Challenge | I've just bought Torque (great work GG, an awesome product) and am currently brainstorming for game ... read more | 03/15/2005 (4:50 am) |
| Okay everybody represent your `hood(neighborhood that is) | Durban, South Africa (Good to see a few SA 'ers around)... read more | 03/14/2005 (2:44 am) |