Game Development Community

Gareth Fouche's Forum Posts

Thread Post Date Posted
Complete MMORPG Development Guide SDK owner GFouche registered :)... read more 02/13/2006 (1:14 am)
SQLite question Ok cool, thanks Brian. So you dont check that the database is locked before updating/reading? I'm ju... read more 02/13/2006 (12:12 am)
Marbel Blast Ultra postmortem? Thanks Pat, and I totally agree, would love to see writeups on the tech side as well as the games. Y... read more 02/01/2006 (11:34 pm)
Any South African torquers Hey guys, a quick question, have any of you had problems viewing the GG website? At home, on my Telk... read more 01/31/2006 (5:54 am)
Glowing Objects Oh, and the way to draw a colour silhoutte around an object like you wanted? The hard way using gra... read more 01/18/2006 (3:57 am)
Glowing Objects Hmm, not really the effect you are talking about, but one thing I have noticed in some games is an e... read more 01/18/2006 (3:47 am)
Any South African torquers Just wanted to say I'm also a South African Torquer ;) Live in Durban.... read more 01/06/2006 (2:51 am)
Constructor smoothing groups? Most excellent :D Thanks for your response Matt.... read more 11/28/2005 (3:18 am)
Constructor smoothing groups? I think you're not quite understanding what I mean. I know the buildings are not curved. However, be... read more 11/28/2005 (2:28 am)
How to... Torque is built around a client-server methodology. There is always a server and a client. A single ... read more 11/24/2005 (10:58 pm)
Changes from 1.3 I'd also like to see a compiled list of all the major changes (ie not things like changing #defined ... read more 11/24/2005 (6:38 am)
Spell systems. I have just submitted my spell system as a resource, hopefully it will pop up soon, take a look at t... read more 09/01/2005 (4:21 am)
Spell systems. Totally new system. Also source code changes.... read more 09/01/2005 (3:34 am)
Quick Quark Question Most excellent, thanks Matt. :)... read more 09/01/2005 (12:26 am)
IGC Tracks: Can I do them all? Yeah, I'd also be interested in a copy. Downloadable vids would be great.... read more 08/25/2005 (1:23 am)
Fixed) Medieval weapon pack purchased, but I cant download it. Thanks alot for the speedy response guys, I just downloaded it now :).... read more 08/24/2005 (11:56 pm)
Fixed) Medieval weapon pack purchased, but I cant download it. Thanks alot for the speedy response guys, I just downloaded it now :).... read more 08/24/2005 (11:09 pm)
Applying damage only when projectiles actually hit No I didn't, sorry. I eventually decided that I would be encountering this kind of problem the whole... read more 08/05/2005 (4:07 am)
Implementing collision detection in RTS That is about the best way of doing it. I haven't got around to it yet, but thats the way I'm going ... read more 04/14/2005 (3:37 am)
Who wasted there money? :P I'm sorry Joe, although I see where you're coming from, I also agree with Ben. I also work a full... read more 04/13/2005 (8:21 am)
Client Server Implementation- Discussion Ok, thinking about it, I do have an equation somewhere about finding the closest point on a line to ... read more 04/13/2005 (7:22 am)
Client Server Implementation- Discussion Thanks for taking the time to read that Stephen. I did actually think about doing what your talki... read more 04/13/2005 (7:15 am)
Client Server Implementation- Discussion read more 04/13/2005 (12:32 am)
Client Server Implementation- Discussion Now for a look at the client. On the client side, there is also a vismanager, and it looks like ther... read more 04/13/2005 (12:30 am)
Applying damage only when projectiles actually hit Thanks man. Hehe, almost makes me want to buy a new computer, just to test my theories. Tinkering wi... read more 04/08/2005 (8:09 am)
Applying damage only when projectiles actually hit Hmmm, I see your point. I'll have to wait till I get home to examine the code, I only have a snip... read more 04/08/2005 (7:42 am)
Applying damage only when projectiles actually hit Whoops! Good catch, thanks Stephen. Hehe, ok, I've modified the post to put that onAttack() cal... read more 04/08/2005 (7:04 am)
With all the EULA stuff lately Aw man thats excellent.... read more 04/08/2005 (2:45 am)
Applying damage only when projectiles actually hit Ok, so now our projectile will fire when our dude attacks, we just have to handle what happens when ... read more 04/08/2005 (1:01 am)
Applying damage only when projectiles actually hit Ok, so now our projectile will fire when our dude attacks, we just have to handle what happens when ... read more 04/08/2005 (12:35 am)
Applying damage only when projectiles actually hit Ok, so now our projectile will fire when our dude attacks, we just have to handle what happens when ... read more 04/08/2005 (12:24 am)
Applying damage only when projectiles actually hit Ok, back to fireProjectile. Now, how to get this function called? And how to call it on both client ... read more 04/08/2005 (12:24 am)
Applying damage only when projectiles actually hit Having a look at the code, this is the way it works : In /client/game.cs is the function doClient... read more 04/08/2005 (12:23 am)
Overtime for EA Employees I think todays penny arcade cartoon is quite appropriate : [url]http://www.penny-arcade.com/view.... read more 04/06/2005 (6:15 am)
How create my own app ? Yeah, I understand where your coming from Thc. It's just a pity, because I feel that what you wan... read more 04/05/2005 (11:52 pm)
How create my own app ? To any people who read this and are angry because they feel they are "tied" to an FPS using TGE, ple... read more 04/05/2005 (8:27 am)
Hello all. I read a quote this morning, and then rather ironically this guy comes along : "Tell me what y... read more 03/31/2005 (1:42 am)
Burn the house down True dat. Its funny, I remember reading something similar from John Carmack (sorry, can't remembe... read more 03/17/2005 (11:32 pm)
Challenge I've just bought Torque (great work GG, an awesome product) and am currently brainstorming for game ... read more 03/15/2005 (4:50 am)
Okay everybody represent your `hood(neighborhood that is) Durban, South Africa (Good to see a few SA 'ers around)... read more 03/14/2005 (2:44 am)
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