Game Development Community

Gareth Fouche's Forum Posts

Thread Post Date Posted
AFX for the new Torque3d? I'd vote for 1.01. I'm not sure if the new changes for 1.1 are going to impact the areas AFX touc... read more 11/21/2009 (7:31 pm)
Crouch animation height problem Oh wait, it was the bounding box. I'd set the bounding box to inherit Y and Z movement. But it seems... read more 11/19/2009 (9:56 pm)
Crouch animation height problem I have this exact problem on 2009. What's really annoying is that it was working, for a moment. Then... read more 11/19/2009 (9:44 pm)
Argghh... Tom, if you go the route of embedding details in files please ensure you embed something, an ID or w... read more 08/25/2009 (12:55 pm)
Argghh... Ouch, this seriously sucks. The sense of entitlement never ceases to amaze. And from a beta user. :/... read more 08/24/2009 (12:35 pm)
Beta5 Bug - Collision and the player "When you are having problematic collisions, you really need to build a simpler, separate colli... read more 08/20/2009 (12:15 am)
Beta5 Bug - Collision and the player @Deepscratch : Sadly, the same thing happens.... read more 08/18/2009 (10:20 am)
Beta5 Bug - Collision and the player No worries, appreciate the suggestion regardless :)... read more 08/18/2009 (12:52 am)
Beta5 Bug - Collision and the player I get the idea, but I still think the collision detection has flaws. This isn't just that the player... read more 08/18/2009 (12:20 am)
Torque 3D Show Off Thread! They keep ponies in sewers in your town Konrad? Twisted, twisted people :P... read more 08/17/2009 (3:52 pm)
Beta5 Bug - Collision and the player Further examples : [image]http://img291.imageshack.us/img291/9840/screenshot01100001.jpg[/image] ... read more 08/17/2009 (1:21 am)
Torque 3D Show Off Thread! Ahh, specular maps, that is what was missing. Gives the stone that nice wet look. :) [image]http:... read more 08/16/2009 (10:21 pm)
Torque 3D Show Off Thread! Jacob, that scene is truly awesome!... read more 08/16/2009 (7:05 am)
Torque 3D Show Off Thread! Took a break from character modelling to play with some environmental stuff. A sewer tileset I'm... read more 08/15/2009 (8:59 pm)
Torque 3D Beta 5 Released (Features, Improvements, Fixes, and Known Issues) Awesome!... read more 08/11/2009 (10:01 am)
Torque 3D Shirt at Comic-con Wicked!... read more 07/29/2009 (7:52 am)
Beta 3 Bug: Jumping from a TSStatic w/polysoup to another TSStatic w/polysoup "Beta 4 includes the ability to specify a simpler polysoup (non-convex) mesh as your collision ... read more 07/12/2009 (10:22 am)
Torsion file? Thanks Tom! Was pulling my hair out.... read more 06/16/2009 (6:37 pm)
AFX for the new Torque3d? That's really fantastic news Jeff! I'll happily pay double for AFX in T3D, I was looking at trying t... read more 06/15/2009 (8:28 pm)
Request - Larger Brush sizes and pressures Also, a return of the "set height" brush please. :)... read more 05/17/2009 (4:59 pm)
Light Rays Completely wicked.... read more 05/06/2009 (8:39 am)
Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain Try recording a video Konrad, if it is what I was experiencing then you have to move to really notic... read more 05/04/2009 (3:10 pm)
Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain Konrad, I got something similar to that, with sort of shadow blobs that flickered in and out as I mo... read more 05/04/2009 (1:51 pm)
Shadows Question - Fuzziness around edges Thanks for the replies guys. (Oh man it rocks to edit the shadow parameters in real time!) Ok... read more 05/03/2009 (8:49 pm)
AFX for the new Torque3d? I agree with the general sentiment about making AFX standard with T3D. There seems to be a lot of 3r... read more 04/29/2009 (4:53 pm)
Beta Documentation Feedback Really nice docs, and I'm liking what I'm seeing of T3D editors :)... read more 04/24/2009 (11:59 am)
Hellz yea! I'm anxious! Lol, I'll add my vote :)... read more 04/21/2009 (1:16 pm)
Hellz yea! I'm anxious! Damn Michael, those screens look great, I think it'll really help beginners ramp up to using the eng... read more 04/21/2009 (7:16 am)
The Inner working of the Undercity Demo Hooray, thanks Logan, Tom, those screens and vids look great!... read more 04/14/2009 (3:53 pm)
What would you like to see addressed in Torque 3D? -A* Pathfinding. Keep it simple so as to cover as many cases as possible, I picture something like t... read more 01/13/2009 (3:57 pm)
Looking for AFX Spell and Effect Designers Hmmm, I think I have the skills (both scripting and a bit on the art side), but my time is limite... read more 11/22/2008 (9:47 am)
BG Cliff Construction Kit discussion Awesome pack, congrats Konrad, torque has needed something like this for a while.... read more 11/10/2008 (6:29 pm)
Screen Space Ambient Occlusion *cough* Yes, I see that too.... read more 11/09/2008 (8:50 am)
Screen Space Ambient Occlusion Wow! What a great pack! I bought it yesterday, 15 minutes to install, no hassle whatsoever. And l... read more 11/09/2008 (7:05 am)
Intro to AFX 1.2 (work in progress) Great Stuff Jeff, looking forward to this.... read more 11/08/2008 (4:12 pm)
Showing off cliffs video Looks fantastic, I'll be picking this pack up :)... read more 11/06/2008 (10:02 pm)
Castle Dungeon Construction Pack Looks great Steve! :)... read more 10/11/2008 (4:31 pm)
Clothing/Character Customization Resource? Yep, it's all available. Just search for "mesh hiding".... read more 10/08/2008 (7:56 am)
Clothing/Character Customization Resource? [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14264[/url] I use tha... read more 09/30/2008 (8:47 am)
IRC Hour Discussion Thread Really, really cool! Well done guys, your hard work is really appreciated!... read more 09/19/2008 (2:59 pm)
Arteria3d launch Cave Pack, with free demo Like Leslie said, looking great, can't wait to try it. :)... read more 07/21/2008 (12:46 pm)
Polysoup Overlapped objects collision failure Hey Ron. I experience this as well, I have two dock pieces with a fringe so I can connect them t... read more 07/14/2008 (8:06 am)
TGEA 1.7.1 - Gui Profiles Broken It appears to be because the "initPersistFields()" function in guiControl.cpp has changed, instead o... read more 07/02/2008 (9:46 pm)
Some new models coming Very impressive!... read more 06/27/2008 (9:54 am)
Ploysoup self shadowing like DIF? Thanks Matt, I'll dig around there a bit then, see if I can make head or tails of it.... read more 05/13/2008 (7:53 pm)
Ploysoup self shadowing like DIF? Yeah, they are definitely an improvement, don't get me wrong, I would just like to completely move t... read more 05/11/2008 (8:01 pm)
AFX 1.1.2 - Not saving screen resolution I've resolved the issue. In "\ScriptsAndAssets\Client\Init.cs", in the InitClient() function, und... read more 05/04/2008 (5:09 pm)
New constructor wish list Jaime <3 :D... read more 05/01/2008 (2:28 pm)
Question on the documentation The documentation, I'll testify, is indeed wicked sweet. MILEs better than the standard stuff. Be... read more 04/28/2008 (11:21 am)
Afx For Tgea 1.7 Let me know when you need beta testers, I'm keen to upgrade to 1.7 but I need me some AFX to go with... read more 04/14/2008 (6:53 pm)
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