Jesse McKinney's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MS4 within a few months | >>Ach! No Steven! Not yet! Please release the SVN fairy soon Im getting very frustrated with you ... read more | 04/04/2006 (12:11 pm) |
| Where is my tree leaves? | Sorry that's my fault I forgot to lock up my pet giraffe last night I would check your shaders yo... read more | 04/04/2006 (10:47 am) |
| So what's this about Tribes 4? | The game you are referring to is Legends, the dev team broke up from what I can tell :x... read more | 02/17/2006 (11:50 am) |
| Experienced Film/TV 3D artist making a change into games | Ok, bud I sent you an email with the application procedures... read more | 02/14/2006 (10:22 pm) |
| Experienced Film/TV 3D artist making a change into games | Hello Tito, I am the lead level designer for RenWerX Studios [URL]http://www.renwerx.com[/URL] a... read more | 02/14/2006 (6:02 pm) |
| Torque Waterfall | Purchase TSE, it supports multiple water blocks :)... read more | 02/09/2006 (4:17 pm) |
| Radiant Patch Support Update? | It is for a non-commercial project and Quark is one of the most cumbersome editors I have ever had ... read more | 02/09/2006 (4:12 pm) |
| Night Lighting | It sounds like your maps are not portaled correctly, if they were the room would be pitch black exce... read more | 01/23/2006 (11:39 am) |
| Sky Distortion | You dont need to and should not distort the skybox before importing it.... read more | 01/23/2006 (11:30 am) |
| TMM not allocating enough memory to compile a lightmap | It also seems that having lots of lights in a zone causes the error. It is a very frustrating proce... read more | 12/31/2005 (11:47 pm) |
| TMM not allocating enough memory to compile a lightmap | Yes I did, but it involved a complete redesign of that section of the interior. Lights with casting... read more | 12/23/2005 (5:20 pm) |
| Clipping Problem in Torque | I dont mean to be rude but thats the worse advice I have ever herd. Dont go deleteing your map. Yo... read more | 11/16/2005 (11:09 am) |
| What to use | Quark, Hammer, and if its going to be a totally free game Radiant are all great choices.... read more | 11/09/2005 (3:40 pm) |
| TMM not allocating enough memory to compile a lightmap | Not a bad Idea but there is one major drawback. Areas outside portaled zones like in the areas conn... read more | 11/07/2005 (2:04 pm) |
| Features that would be nice to see in Torque Constructor | A few more questions... Will the source be available after the 1.0 release? I would love to attemp... read more | 06/25/2005 (6:41 am) |
| Features that would be nice to see in Torque Constructor | Any chance of when an entity is linked to another (for example a trigger linked to a door, or a stri... read more | 06/16/2005 (4:40 pm) |
| Features that would be nice to see in Torque Constructor | Better late than never, I did not see any post on what people were looking for in TC so I started on... read more | 06/16/2005 (3:45 pm) |
| Radiant support question | Our game is going to be non commercial and freely downloadable so the price tag does not apply to us... read more | 06/11/2005 (5:01 am) |
| Lightmap problems | Increasing the light map scale worked wonders, there are no more green rectangles. Thanks a lot... read more | 06/10/2005 (5:06 pm) |
| Lightmap problems | I am having the same problem of green rectangles all over my interior, however I am using map2dif. ... read more | 06/09/2005 (1:01 pm) |
| Line of sight check error | Yes patching the unreal engine seems to be a problem. I herd from a well known publishing company it... read more | 05/06/2005 (11:28 am) |
| Torque Constructor - info please :) | Very interesting.... It would be nice to have it load in game so you could get things scaled more s... read more | 04/06/2005 (8:20 pm) |