Game Development Community

Jesse McKinney's Forum Posts

Thread Post Date Posted
MS4 within a few months >>Ach! No Steven! Not yet! Please release the SVN fairy soon Im getting very frustrated with you ... read more 04/04/2006 (12:11 pm)
Where is my tree leaves? Sorry that's my fault I forgot to lock up my pet giraffe last night I would check your shaders yo... read more 04/04/2006 (10:47 am)
So what's this about Tribes 4? The game you are referring to is Legends, the dev team broke up from what I can tell :x... read more 02/17/2006 (11:50 am)
Experienced Film/TV 3D artist making a change into games Ok, bud I sent you an email with the application procedures... read more 02/14/2006 (10:22 pm)
Experienced Film/TV 3D artist making a change into games Hello Tito, I am the lead level designer for RenWerX Studios [URL]http://www.renwerx.com[/URL] a... read more 02/14/2006 (6:02 pm)
Torque Waterfall Purchase TSE, it supports multiple water blocks :)... read more 02/09/2006 (4:17 pm)
Radiant Patch Support Update? It is for a non-commercial project and Quark is one of the most cumbersome editors I have ever had ... read more 02/09/2006 (4:12 pm)
Night Lighting It sounds like your maps are not portaled correctly, if they were the room would be pitch black exce... read more 01/23/2006 (11:39 am)
Sky Distortion You dont need to and should not distort the skybox before importing it.... read more 01/23/2006 (11:30 am)
TMM not allocating enough memory to compile a lightmap It also seems that having lots of lights in a zone causes the error. It is a very frustrating proce... read more 12/31/2005 (11:47 pm)
TMM not allocating enough memory to compile a lightmap Yes I did, but it involved a complete redesign of that section of the interior. Lights with casting... read more 12/23/2005 (5:20 pm)
Clipping Problem in Torque I dont mean to be rude but thats the worse advice I have ever herd. Dont go deleteing your map. Yo... read more 11/16/2005 (11:09 am)
What to use Quark, Hammer, and if its going to be a totally free game Radiant are all great choices.... read more 11/09/2005 (3:40 pm)
TMM not allocating enough memory to compile a lightmap Not a bad Idea but there is one major drawback. Areas outside portaled zones like in the areas conn... read more 11/07/2005 (2:04 pm)
Features that would be nice to see in Torque Constructor A few more questions... Will the source be available after the 1.0 release? I would love to attemp... read more 06/25/2005 (6:41 am)
Features that would be nice to see in Torque Constructor Any chance of when an entity is linked to another (for example a trigger linked to a door, or a stri... read more 06/16/2005 (4:40 pm)
Features that would be nice to see in Torque Constructor Better late than never, I did not see any post on what people were looking for in TC so I started on... read more 06/16/2005 (3:45 pm)
Radiant support question Our game is going to be non commercial and freely downloadable so the price tag does not apply to us... read more 06/11/2005 (5:01 am)
Lightmap problems Increasing the light map scale worked wonders, there are no more green rectangles. Thanks a lot... read more 06/10/2005 (5:06 pm)
Lightmap problems I am having the same problem of green rectangles all over my interior, however I am using map2dif. ... read more 06/09/2005 (1:01 pm)
Line of sight check error Yes patching the unreal engine seems to be a problem. I herd from a well known publishing company it... read more 05/06/2005 (11:28 am)
Torque Constructor - info please :) Very interesting.... It would be nice to have it load in game so you could get things scaled more s... read more 04/06/2005 (8:20 pm)
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