Game Development Community

Mathieu Marquis-Bolduc's Forum Posts

Thread Post Date Posted
Datablock names and object names: conflict? Allright, thanks for the help guys! Hum.... it would be interesting to make a small patch that send... read more 02/11/2007 (3:32 pm)
Datablock names and object names: conflict? So a datablock is also a SimObject?... read more 02/10/2007 (8:08 pm)
AI tools pool Hi Roger, there is no date yet. Im very sorry, I know this is taking way longer than I announced, Iv... read more 02/01/2007 (7:22 pm)
AI tools pool There is a video link in my last blog: http://www.garagegames.com/blogs/49475/11312... read more 01/11/2007 (2:35 pm)
AI tools pool Hi! Thanks for the suggestion, Christian. @Nick, Some progress, some regress, lots of big new... read more 01/11/2007 (1:51 pm)
AI tools pool Thats both too large and too specific for a "tool"... as demonstrated, goal-oriented agent decision ... read more 11/27/2006 (2:20 pm)
How do you get your game onto GarageGames? @Jeff Thanks! Thats quite wierd, since I sent both from the same email address. I guess automated ... read more 10/12/2006 (8:34 pm)
How do you get your game onto GarageGames? @Joshua, nobody accused GG of misleading, sorry if it sounded like that. We just say the current pra... read more 10/12/2006 (5:44 pm)
How do you get your game onto GarageGames? I can't say I like what Im hearing here... @Jeff & Joshua "Send your self-made book/movie/gam... read more 10/12/2006 (1:02 pm)
How do you get your game onto GarageGames? Yes, some information about the state of your submission would be great, so that, you know, can move... read more 10/12/2006 (1:02 am)
AI tools pool @Areal, if you are talking about Artificial Neural Networks, I wont touch that. This thread is not t... read more 09/28/2006 (8:27 pm)
Is TGE 1.5 really worth it? At any rate, TGE is great for prototyping and R&D.... read more 09/27/2006 (9:59 pm)
AI tools pool @Morrie, I really dont know. Phil seems to have been over his head for a while. Not easy being an in... read more 09/27/2006 (1:00 pm)
AI tools pool @Badguy, I have a bit different approach when it comes to that. I dont think the way it was impl... read more 09/26/2006 (3:23 pm)
Controling AI's Movment Your problem seems to be ideal for a Reactive System. There are also simple Steering Behaviors th... read more 09/25/2006 (3:28 pm)
AI tools pool @Mike, I am pretty sure there is an AIPatrol resource that does that or something similar. Its quite... read more 09/21/2006 (9:44 pm)
Is this game plausable (Turn Based Squad Combat) Why use TGB? This is totally TGE stuff, and right in the scope of the engine. Isometric is just... read more 09/16/2006 (2:18 am)
Is this game plausable (Turn Based Squad Combat) Why use TGB? This is totally TGE stuff, and right in the scope of the engine. Isometric is just... read more 09/16/2006 (2:12 am)
And again gaming gets the blame! [CNN Sheesh, some people are jumpy here. While some of my friends are goth too and very nice, I dont thin... read more 09/16/2006 (1:57 am)
Is this game plausable (Turn Based Squad Combat) Why use TGB? This is totally TGE stuff, and right in the scope of the engine. Isometric is just... read more 09/16/2006 (1:49 am)
And again gaming gets the blame! [CNN The guy was a goth freak, and clearly mentally unstable. He frequented a Goth freak website where h... read more 09/14/2006 (3:36 pm)
Is it possible to turn copyright a game idea? I remember a toy compagny with a construction bricks product they named 0931 :) That was original,... read more 08/22/2006 (12:16 am)
Is it possible to turn copyright a game idea? I remember a toy compagny with a construction bricks product they named 0931 :) That was original,... read more 08/22/2006 (12:02 am)
AI Newbie I strongly, strongly, advise against using neural nets or genetic algorithms for your problem. They ... read more 06/20/2006 (8:51 pm)
Mime Ai XML is great. Thats your generic, all-use file format.... read more 06/20/2006 (8:27 pm)
Using scripts? Here is the short answer: You can run additionnal scripts by including the following command in a... read more 03/11/2006 (2:54 am)
Is rigid body physics included in 1.4... Hey, Thanks for the info Matt, thats great news! There is a ton of cool things people will be abl... read more 03/11/2006 (2:46 am)
Problems Exporting .DTS Thanks Scott, We should add those explanations in the TDN...... read more 03/07/2006 (1:27 pm)
Problems Exporting .DTS Hi, I have the same original problem when trying to export a model I got from an outside source. The... read more 03/07/2006 (2:08 am)
RPG system : Classes vs Skills You know what I would like? A system based on skills, but where the world tag me a stereotype based ... read more 03/01/2006 (5:50 pm)
AI teams, AI attack, and AI hiding Look on the web for "cooperative AI". Personally, I have a liking for a hierarchical scheme. Mean... read more 02/27/2006 (8:16 pm)
General purpose AI features ? "The bot should have enough intelegence to run around buildings. But it will stop When it incounter... read more 02/27/2006 (8:12 pm)
Interest for martial art skeletal animation -I found a job so I had to put this project on ice. I dont have the time to continue it, and I lost ... read more 10/19/2005 (1:24 pm)
Interest for martial art skeletal animation @Stephen: Yes, thats true. As fun as would an aikido--like package be, weapon animations would be mu... read more 04/20/2005 (1:10 am)
Interest for martial art skeletal animation Using the Orc's skeleton seems logical, Dreamer, thanks for the tip. Shihonage is very efficient,... read more 04/19/2005 (9:07 pm)
UbiSoft Is Hiring! Cool, thanks for the update :)... read more 03/22/2005 (3:05 am)
UbiSoft Is Hiring! I can't tell which place or exactly what happened, that wouldnt be very polite of me. In fact, th... read more 03/21/2005 (7:21 pm)
UbiSoft Is Hiring! Hi. Actually I live 2 hours from Montreal, and plan to move there this summer after I finish my m... read more 03/21/2005 (6:53 pm)
Thrown item colliding with terrain Another sugestion... how about checking the velocity of the object?... read more 03/19/2005 (11:05 pm)
What would YOU like to see in a content pack? Thats what I would pay for: -Modern and Futuristic buildings (just the exteriors). Kind of like a... read more 03/18/2005 (10:27 pm)
Anybody needs trees? It works fine for me, under Win XP Pro. From the "Readme or not.txt": "If you want to run Tree... read more 03/18/2005 (10:08 pm)
They officially ran out of ideas...they gave Sonic a handgun Http://www.vgcats.com/comics/?strip_id=141... read more 03/18/2005 (4:11 pm)