Stefan Walker's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to stop Terrain Blocks from repeating | Yes anyone please? Or can this be fixed in the next release? Its been an issue ever since TGE1.3... read more | 03/07/2008 (1:46 pm) |
| How to stop Terrain Blocks from repeating | Really, does anyone have any information to keep the water block from generating holes while tiled?... read more | 02/12/2008 (7:51 pm) |
| How to stop Terrain Blocks from repeating | Yeah, thats old news. Thanks though. The main problem is the water block, it has holes in it whe... read more | 02/10/2008 (2:06 am) |
| How to stop Terrain Blocks from repeating | Its 2008 and this is still an issue in TGE 1.5, How can we have a simple island with water that neve... read more | 02/09/2008 (9:17 pm) |
| Tim Aste Content packs for TGEA | Yup. Are you having problems with transparent textures?... read more | 01/20/2008 (11:38 pm) |
| Which Linux to use? | I use CentOS 4.4 with the Nvidia modules and the engine runs great. I compile it with gcc3.4 and I'... read more | 11/08/2007 (4:00 pm) |
| Linux TLK 1.4 & GCC3.4 | I'm guessing GCC3.4 might be the issue? Line 59 : #if defined(TORQUE_COMPILER_GCC) && ((__GNUC__ ... read more | 04/15/2006 (3:50 pm) |
| Linux TLK 1.4 & GCC3.4 | Thanks, I also followed muphicks advice from IRC: "muphicks Brokenmachine: check line 18 is inde... read more | 04/15/2006 (3:36 pm) |
| Linux TLK 1.4 & GCC3.4 | After I added that string to line 19 of targets.torque.mk I get this error now. (Line 18 had "game/... read more | 04/15/2006 (3:04 pm) |
| Linux TLK 1.4 & GCC3.4 | After I added that string to line 19 of targets.torque.mk I get this error now. (Line 18 had "game/... read more | 04/15/2006 (3:02 pm) |
| Linux TLK 1.4 & GCC3.4 | I saw that post, though I can't seem to find the targets.torque.mk file to make these changes. I'l... read more | 04/13/2006 (9:25 am) |