Bucko's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Basetsd.h | No matter, I just turn off the prebuild event that tries to remove the evil basetsd.h and everything... read more | 06/20/2006 (2:01 pm) |
| Basetsd.h | VC complains that it cannot find the file that was removed. "Performing Pre-Build Event..." "k:\Ga... read more | 06/20/2006 (12:48 pm) |
| T2D Networking: Will all T2D clients perform the *exact* same? | First, does TGB physics update at a constant server rate, independent on framerate? Second, how doe... read more | 03/14/2006 (2:11 am) |
| T2D Networking: Will all T2D clients perform the *exact* same? | First, does TGB physics update at a constant server rate, independent on framerate? Second, how doe... read more | 03/14/2006 (1:29 am) |
| Pathfinding libraries | I agree totally with A* being fairly easy to implement and that the tricky parts are "It's the node ... read more | 12/29/2005 (3:23 pm) |
| Pathfinding libraries | What makes Josh Moore think that "the AI pack seems to be on the doorstep of being released"? I hav... read more | 12/29/2005 (3:15 pm) |
| My Degree Thesis - A I for non-player charachters | Buy the Advanced 3D Programming All-In-One but don't expect it to go into any depth on any particula... read more | 10/03/2005 (9:12 am) |
| Schedule events from scenegraph time | No matter what, it would be incredibly incredible if 1.1 realease went out the door. Sorry to sound... read more | 09/18/2005 (4:52 am) |
| Bad reviews | I think TGE is defended a little too vehemently, but this is hardly an unbiased forum ;) The regula... read more | 09/01/2005 (12:21 am) |
| RTS Starter kit AI? | Sorry for sounding grumpy, not enough coffee apparently. I will still gripe about the lack of pathf... read more | 07/23/2005 (1:06 pm) |
| As a programmer, what game is the most impressive youve seen? | Creatures 3 was the most impressive for me, AI wise. I wonder why nobody has picked up that IP and a... read more | 06/09/2005 (4:27 am) |
| T2D updates coming soon | WOHOO! Finally, my daughters can start save enemypositions etc in the mapfiles so my ai code has som... read more | 05/04/2005 (1:49 pm) |
| Handles in C++ | Perhaps for the unwashed masses of the colonies, but for a gentleman of good breeding, Latin is stil... read more | 04/29/2005 (1:56 am) |
| Handles in C++ | How costly is actually the Sim::findObject() call? As fxSceneGraph2D can be deleted at any time it ... read more | 04/28/2005 (3:59 pm) |
| Handles in C++ | Thanks for the swift and very much to the point reply. It constantly amazes me how you guys can poun... read more | 04/28/2005 (3:14 pm) |
| Handles in C++ | I want to do some stuff in C++ and then (through console commands as per usual) give "handles" to TS... read more | 04/28/2005 (1:54 pm) |
| Callback every frame | "There has been an update to the documentation that you'll see soon" Agh, that "Soon" word again; w... read more | 04/28/2005 (12:12 pm) |
| Object Movement/Manipulation | You could do it in stock TGE with some additions but better yet would be to look into adding ODE (a ... read more | 04/25/2005 (4:23 pm) |
| Ai shooters? | "...the Ai pack..." What is this? Is there a link somewhere to what it will be capable of? What abo... read more | 04/18/2005 (3:20 pm) |
| 3D Game Studio A6--Anyone Tried It? | Making maps in TGE come in three parts: 1 Making indoor, brushbased stuff, typically in Quark. 2 P... read more | 04/18/2005 (3:15 pm) |
| 3D Game Studio A6--Anyone Tried It? | The landscape stuff of TGE would have been a LOT better if you could get the "standard" four views t... read more | 04/18/2005 (1:30 pm) |
| T2D updates coming soon | The problem of giving exact shipdates in advance is universal in the game biz. CCP (makers of EVE) ... read more | 04/18/2005 (9:25 am) |
| T2D OpenGL only? | Ah, this is next to perfect; The programmer can (more or less) treat D3D as if it doesn't exist.... read more | 04/13/2005 (11:28 am) |
| PC's In The Toilet... An Opportunity?? | XBox2 will not be very similar to the PC however. Triple core PowerPC CPU, no harddrive on the entry... read more | 04/11/2005 (1:42 pm) |
| Individual tile world position | Well, I want to specify my pick in logical tile query if I got your terminology right; If I want to ... read more | 04/09/2005 (2:41 pm) |
| Individual tile world position | Maybe, but the actual center of a tile would appear in one place only, with wrapping or not. I see ... read more | 04/09/2005 (12:47 pm) |
| Score over 1 000 000 | Divide the score by ten. Subtract the truncated result from the decimal result. Multiply differenc... read more | 04/09/2005 (4:53 am) |
| A* and Dijkstra's pathfinding algorithm using Torquescript? | If A* is too slow for use at runtime and if the map is static (ie the interconnectedness of the wayp... read more | 04/08/2005 (5:27 pm) |
| SceneWindow2D.mount() | ...which I think is what I said in my post ;)... read more | 04/06/2005 (12:20 am) |
| Random crashes in onCollision() callback | I call setTileCollisionActive() and setStaticTile(); At first I thought setTileCollisionActive() wa... read more | 04/05/2005 (1:36 pm) |
| Random crashes in onCollision() callback | The crashes went away when I stopped modifying the tilemap in the callback. Instead, I waited for th... read more | 04/05/2005 (4:18 am) |
| Tile hits | Well the functions are there but they seem to randomly crash the engine (see my bug report about it)... read more | 04/03/2005 (3:17 pm) |
| Gravity Wells and Black Holes | Use schedule to call a function that itself schedules itself at regular intervals. Let the function ... read more | 04/01/2005 (6:32 am) |
| Individual Tile collisions | Great, now I want to have my damned sprite collide with the newly loaded tilemap. Calling setCollis... read more | 03/30/2005 (11:49 am) |
| Most eagerly awaited T2D improvement? | 1 Documentation improvements 2 Adjustable pivotpoints on sprite frames. 3 Networking 4 Hardware l... read more | 03/30/2005 (9:00 am) |
| Object Tweening | Doung the tutorial game in C++ instead of script would be a good example, perhaps someone aside from... read more | 03/22/2005 (5:21 am) |
| C++ integration | Well, I am the AI programmer at Starbreeze so I am pretty much entrenched in the C++ camp. I bought... read more | 03/21/2005 (9:49 am) |
| Mount confusion | Silly me.... read more | 03/21/2005 (12:59 am) |
| What's with the .cc extension | I did that but VisualAssist still won't parse the files. For those who don't know VA is an add on fo... read more | 03/21/2005 (12:57 am) |
| What's with the .cc extension | I guess I'll have to install the .net VC after all (sigh).... read more | 03/20/2005 (10:46 am) |
| What's with the .cc extension | I've applied the registry fix for VC 6 but are you talking about a registry fix for VisualAssist?... read more | 03/20/2005 (10:33 am) |
| Note: Compliling with VC6 | As long as TGE/T2D does not require that "managed junk" I see no point in dropping VC 6 support. Lot... read more | 03/19/2005 (2:37 am) |
| Angular Velocity != Torque | Melv, we just post these things to make you feel miserable and low and thus in relation we feel so m... read more | 03/18/2005 (1:14 am) |
| Animation example | It does (help that is), thanks! ...and sorry for not finding it myself in the unofficial faq.... read more | 03/18/2005 (12:07 am) |
| Angular Velocity != Torque | With a sprite engine that has rigid body dynamics it is really importnat to name things what they ar... read more | 03/18/2005 (12:04 am) |
| I'm a T2D Developer! | Bought T2D to help my daughter making games (and teach her som C++). Liked what I saw and bough the ... read more | 03/17/2005 (2:39 pm) |
| Xbox 2 PC would be amazing for MS and the consumer... | "The typical hardware model is to start by selling at a loss and end by selling at a profit." This... read more | 03/16/2005 (1:07 pm) |
| Physics Demo | Excellent tutorial and resource. The physics of T2D really puts it in a class of its own and this he... read more | 03/14/2005 (1:09 pm) |
| Image formats | It is me being an idiot.... read more | 03/14/2005 (12:57 pm) |
| Pivot Points? | Some thoughts on pivot points: 1 Do we need to change them on the fly? 2 Can they lie outside of t... read more | 03/13/2005 (11:33 pm) |