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Bucko's Forum Posts

Thread Post Date Posted
Basetsd.h No matter, I just turn off the prebuild event that tries to remove the evil basetsd.h and everything... read more 06/20/2006 (2:01 pm)
Basetsd.h VC complains that it cannot find the file that was removed. "Performing Pre-Build Event..." "k:\Ga... read more 06/20/2006 (12:48 pm)
T2D Networking: Will all T2D clients perform the *exact* same? First, does TGB physics update at a constant server rate, independent on framerate? Second, how doe... read more 03/14/2006 (2:11 am)
T2D Networking: Will all T2D clients perform the *exact* same? First, does TGB physics update at a constant server rate, independent on framerate? Second, how doe... read more 03/14/2006 (1:29 am)
Pathfinding libraries I agree totally with A* being fairly easy to implement and that the tricky parts are "It's the node ... read more 12/29/2005 (3:23 pm)
Pathfinding libraries What makes Josh Moore think that "the AI pack seems to be on the doorstep of being released"? I hav... read more 12/29/2005 (3:15 pm)
My Degree Thesis - A I for non-player charachters Buy the Advanced 3D Programming All-In-One but don't expect it to go into any depth on any particula... read more 10/03/2005 (9:12 am)
Schedule events from scenegraph time No matter what, it would be incredibly incredible if 1.1 realease went out the door. Sorry to sound... read more 09/18/2005 (4:52 am)
Bad reviews I think TGE is defended a little too vehemently, but this is hardly an unbiased forum ;) The regula... read more 09/01/2005 (12:21 am)
RTS Starter kit AI? Sorry for sounding grumpy, not enough coffee apparently. I will still gripe about the lack of pathf... read more 07/23/2005 (1:06 pm)
As a programmer, what game is the most impressive youve seen? Creatures 3 was the most impressive for me, AI wise. I wonder why nobody has picked up that IP and a... read more 06/09/2005 (4:27 am)
T2D updates coming soon WOHOO! Finally, my daughters can start save enemypositions etc in the mapfiles so my ai code has som... read more 05/04/2005 (1:49 pm)
Handles in C++ Perhaps for the unwashed masses of the colonies, but for a gentleman of good breeding, Latin is stil... read more 04/29/2005 (1:56 am)
Handles in C++ How costly is actually the Sim::findObject() call? As fxSceneGraph2D can be deleted at any time it ... read more 04/28/2005 (3:59 pm)
Handles in C++ Thanks for the swift and very much to the point reply. It constantly amazes me how you guys can poun... read more 04/28/2005 (3:14 pm)
Handles in C++ I want to do some stuff in C++ and then (through console commands as per usual) give "handles" to TS... read more 04/28/2005 (1:54 pm)
Callback every frame "There has been an update to the documentation that you'll see soon" Agh, that "Soon" word again; w... read more 04/28/2005 (12:12 pm)
Object Movement/Manipulation You could do it in stock TGE with some additions but better yet would be to look into adding ODE (a ... read more 04/25/2005 (4:23 pm)
Ai shooters? "...the Ai pack..." What is this? Is there a link somewhere to what it will be capable of? What abo... read more 04/18/2005 (3:20 pm)
3D Game Studio A6--Anyone Tried It? Making maps in TGE come in three parts: 1 Making indoor, brushbased stuff, typically in Quark. 2 P... read more 04/18/2005 (3:15 pm)
3D Game Studio A6--Anyone Tried It? The landscape stuff of TGE would have been a LOT better if you could get the "standard" four views t... read more 04/18/2005 (1:30 pm)
T2D updates coming soon The problem of giving exact shipdates in advance is universal in the game biz. CCP (makers of EVE) ... read more 04/18/2005 (9:25 am)
T2D OpenGL only? Ah, this is next to perfect; The programmer can (more or less) treat D3D as if it doesn't exist.... read more 04/13/2005 (11:28 am)
PC's In The Toilet... An Opportunity?? XBox2 will not be very similar to the PC however. Triple core PowerPC CPU, no harddrive on the entry... read more 04/11/2005 (1:42 pm)
Individual tile world position Well, I want to specify my pick in logical tile query if I got your terminology right; If I want to ... read more 04/09/2005 (2:41 pm)
Individual tile world position Maybe, but the actual center of a tile would appear in one place only, with wrapping or not. I see ... read more 04/09/2005 (12:47 pm)
Score over 1 000 000 Divide the score by ten. Subtract the truncated result from the decimal result. Multiply differenc... read more 04/09/2005 (4:53 am)
A* and Dijkstra's pathfinding algorithm using Torquescript? If A* is too slow for use at runtime and if the map is static (ie the interconnectedness of the wayp... read more 04/08/2005 (5:27 pm)
SceneWindow2D.mount() ...which I think is what I said in my post ;)... read more 04/06/2005 (12:20 am)
Random crashes in onCollision() callback I call setTileCollisionActive() and setStaticTile(); At first I thought setTileCollisionActive() wa... read more 04/05/2005 (1:36 pm)
Random crashes in onCollision() callback The crashes went away when I stopped modifying the tilemap in the callback. Instead, I waited for th... read more 04/05/2005 (4:18 am)
Tile hits Well the functions are there but they seem to randomly crash the engine (see my bug report about it)... read more 04/03/2005 (3:17 pm)
Gravity Wells and Black Holes Use schedule to call a function that itself schedules itself at regular intervals. Let the function ... read more 04/01/2005 (6:32 am)
Individual Tile collisions Great, now I want to have my damned sprite collide with the newly loaded tilemap. Calling setCollis... read more 03/30/2005 (11:49 am)
Most eagerly awaited T2D improvement? 1 Documentation improvements 2 Adjustable pivotpoints on sprite frames. 3 Networking 4 Hardware l... read more 03/30/2005 (9:00 am)
Object Tweening Doung the tutorial game in C++ instead of script would be a good example, perhaps someone aside from... read more 03/22/2005 (5:21 am)
C++ integration Well, I am the AI programmer at Starbreeze so I am pretty much entrenched in the C++ camp. I bought... read more 03/21/2005 (9:49 am)
Mount confusion Silly me.... read more 03/21/2005 (12:59 am)
What's with the .cc extension I did that but VisualAssist still won't parse the files. For those who don't know VA is an add on fo... read more 03/21/2005 (12:57 am)
What's with the .cc extension I guess I'll have to install the .net VC after all (sigh).... read more 03/20/2005 (10:46 am)
What's with the .cc extension I've applied the registry fix for VC 6 but are you talking about a registry fix for VisualAssist?... read more 03/20/2005 (10:33 am)
Note: Compliling with VC6 As long as TGE/T2D does not require that "managed junk" I see no point in dropping VC 6 support. Lot... read more 03/19/2005 (2:37 am)
Angular Velocity != Torque Melv, we just post these things to make you feel miserable and low and thus in relation we feel so m... read more 03/18/2005 (1:14 am)
Animation example It does (help that is), thanks! ...and sorry for not finding it myself in the unofficial faq.... read more 03/18/2005 (12:07 am)
Angular Velocity != Torque With a sprite engine that has rigid body dynamics it is really importnat to name things what they ar... read more 03/18/2005 (12:04 am)
I'm a T2D Developer! Bought T2D to help my daughter making games (and teach her som C++). Liked what I saw and bough the ... read more 03/17/2005 (2:39 pm)
Xbox 2 PC would be amazing for MS and the consumer... "The typical hardware model is to start by selling at a loss and end by selling at a profit." This... read more 03/16/2005 (1:07 pm)
Physics Demo Excellent tutorial and resource. The physics of T2D really puts it in a class of its own and this he... read more 03/14/2005 (1:09 pm)
Image formats It is me being an idiot.... read more 03/14/2005 (12:57 pm)
Pivot Points? Some thoughts on pivot points: 1 Do we need to change them on the fly? 2 Can they lie outside of t... read more 03/13/2005 (11:33 pm)
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