Game Development Community

Greg Lincoln's Forum Posts

Thread Post Date Posted
Torque based MMORPG - Live and Rocking Awesome, Josh! Congratulations to you and your team!... read more 10/18/2005 (8:52 am)
Bump maps in TSE (normal maps) what am I doing wrong Have you tried changing the bump map to render in the first stage? [code] Change: bumpTex[1] = ... read more 10/14/2005 (4:37 am)
Glow Buffer problem on 6200? I'm currently using a hacked version of Nvidia's current (78.01) driver, and it has the same problem... read more 10/13/2005 (1:17 pm)
Glow Buffer problem on 6200? I see this exact same problem with my Laptop's 6200 Go (Turbocache) as well. I've tried several diff... read more 10/04/2005 (12:45 pm)
FxTextObject2D align & autoresize This is really useful. Thanks!... read more 06/23/2005 (7:41 am)
Any guides to getting started with C++? Ogg fix: [quote] Hopefully your error is solved by now, but I will post this in the event that som... read more 04/08/2005 (4:46 am)
T2D and XCode? The T2D Mac install has a nice xcode project. :)... read more 04/07/2005 (8:20 am)
Cvs As far as I know, no.... read more 04/04/2005 (9:27 am)
24 tiles in 24 hours Very very nice!... read more 04/04/2005 (8:34 am)
SimGroup deletion *FIX* Bryan, could you copy and paste the pertinent text from that thread? I guess it is in a TGE only are... read more 03/27/2005 (1:15 pm)
Tile Map Editor This resource adds a quick and dirty background display enhancement to the Tile Editor, along with a... read more 03/26/2005 (9:51 am)
For Loop Headaches 1. You might consider incrementing your enemy count in this function instead of in createEnemy. Anot... read more 03/24/2005 (4:27 am)
Trying to Compile in Debug Configuration (VC++7) It sounds like you are trying to compile the t2d project instead of the t2d solution. Make sure ... read more 03/23/2005 (1:56 pm)
Wireframe drawing If you want a good start on how to go about doing this, have a look at the code that draws the blue ... read more 03/21/2005 (3:31 pm)
Tilemap editor request I finished and tested these changes. They seem to be working fine. I tested a couple old maps an... read more 03/21/2005 (3:23 pm)
Tilemap editor request The way I was going to do it is check the layer stream version and only load the new parameter that ... read more 03/21/2005 (9:27 am)
Tilemap editor request I want this functionality too, so I'll try to add it unless you want to Teck. After looking at th... read more 03/21/2005 (8:31 am)
Text display class Here's the resource. I hope you find it useful. :) [url]http://www.garagegames.com/index.php?sec=... read more 03/21/2005 (4:39 am)
What's with the .cc extension No, I didn't have to install a fix specific to VAX. However, I thought it might use the association ... read more 03/20/2005 (10:44 am)
What's with the .cc extension Do you mean Whole Tomato's Visual Assist? If so, it works fine with the .cc files for me. I can't li... read more 03/20/2005 (10:31 am)
Text display class Oh, one other thing: the default location for this cache folder is common\ui\cache from your project... read more 03/20/2005 (10:26 am)
Text display class That's a good question. While I've not tested this yet, after looking at the code in Torque's font m... read more 03/20/2005 (10:25 am)
Time control I've not tested it, but I think the setScenePause method of the scene object might be what you are l... read more 03/20/2005 (9:38 am)
Text display class It makes use of Torque's built in text display code (essentially what the GUI uses for text), so it ... read more 03/20/2005 (9:03 am)
Torque 2D Tutorial (in-depth tutorial) Wow, this is fantastic! Thanks so much for this!... read more 03/19/2005 (6:50 pm)
Text display class I was making a whole bunch of stupid mistakes here. I figured them out today, and posted the final c... read more 03/19/2005 (6:13 pm)
Lists I'm not really sure what you're asking. Are you asking what to pass SetTileCustomData? If so, the... read more 03/18/2005 (7:48 am)
Lists Check the reference documentation for T2d under fxtilemap2d. You'll find a handy setCustomData met... read more 03/18/2005 (7:01 am)
Lists Oh, and you might want to read the torquescript docs. [url]http://www.garagegames.com/docs/torque... read more 03/18/2005 (6:43 am)
Lists The string equality operator is different than the one for everything else. (this got me at first to... read more 03/18/2005 (6:39 am)
Lists Torquescript supports dynamic properties for most (all?) objects. Just do this: %myobject.enem... read more 03/17/2005 (6:21 pm)
Sprite zoom/scale functionality? You can set up a callback like pattern in a number of fairly streightforward ways. One is to have a ... read more 03/12/2005 (6:37 pm)
Creating a help file for T2D engine docs Just pointing doxygen to the engine folder of my stock T2D install worked reasonably well. (no editi... read more 03/12/2005 (8:48 am)