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Ted "darkhitman" Nubel's Forum Posts

Thread Post Date Posted
1.5.2 SDK download not working Yup, works for me now.... read more 05/29/2007 (4:23 pm)
1.5.2 SDK download not working The 1.5.2 SDK download is still down for me; I'm not too worried about it, but it's nice to see that... read more 05/27/2007 (7:29 pm)
T2D 1.1 development transparency I think we're all familiar with releasing projects, and certainly have a little sympathy for what th... read more 11/25/2005 (5:27 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question Any time spent with a later release is time spent well... bugs aside, it'd be nice to toy around wit... read more 10/23/2005 (7:34 pm)
Enlighten me please. I had to go under general to get a hole dug in the roof of my mouth (long story, you don't care). As... read more 08/16/2005 (7:23 am)
First Impression and Concerns The way I've gotten things done so far is by using the TGE documentation, the console commands list,... read more 08/16/2005 (7:15 am)
Add Lighting effects to T2D Core Warz uses blend modes and a gradient-like sprite to produce lighting effects. These are pretty ... read more 08/09/2005 (7:04 pm)
Isometric tiling I assume one of those screenshots was mine, but maybe not. In Core Warz' case, we're actually using ... read more 08/08/2005 (12:15 pm)
Gravity Wells and Black Holes As I recall, there was some formula floating around to compute the position of an object after gravi... read more 07/29/2005 (7:35 pm)
ISO Ideas... [quote]SomeCrazyVariableThatMakesThePlayerGoBehindStuff.[/quote] If you can get that, you have isom... read more 07/20/2005 (12:35 pm)
Just a couple quick questions about T2D [quote]Melv said that the hardest part of implementing real time networking was making the phisics e... read more 07/20/2005 (6:55 am)
T2D : Hovering over the purchase button Very true. Core Warz, which has a dev snapshot (if you want to search through the gallery backlog fo... read more 07/17/2005 (12:31 pm)
Round 'em up... Half-finished, but it does show off some art. Lot's not final, though. [image]http://y-din.com/Core... read more 07/07/2005 (7:37 pm)
Advice/sharing on developing OO framework I use that ScriptObject stuff for my RTS's OO. Works well.... read more 07/02/2005 (7:16 am)
Another thread about T2D license... Software may want to be free, but most programmers want to be paid.... read more 06/30/2005 (11:54 am)
Debugging That's my usual solution. Maybe not the best, but it does work.... read more 06/16/2005 (7:02 am)
T2d vs. FlashMX? I've got a good idea: Let's ask a dev forum if the dev tool they use is better than their competitor... read more 06/14/2005 (11:17 am)
State of T2D? @Matt: It's nice to see my work recognized :) But I'm sure you've been doing a lot more than I ha... read more 06/08/2005 (1:37 pm)
T2D Isometric? @Gary: The screenshots in the CW snapshot (by me) were carefully arranged so as not to point out th... read more 06/07/2005 (11:58 am)
Outputting text to screen For debugging, I generally use echo(). But if you need it real time, you can use that class.... read more 06/01/2005 (3:34 pm)
EggStatic (Whack N Egg) That is indeed old-school. You even kept the odd-shaped pixels common to older systems...I'm sure th... read more 05/31/2005 (7:47 pm)
How do I block comment? Yeah, I really just copy the same comment block over and over again, so I don't notice xP.... read more 05/31/2005 (7:45 pm)
RPG Menu/Interface Questions I'd personally recommend the T2D GUI, since it does a lot of the busy work for you regarding GUIs, a... read more 05/30/2005 (9:58 am)
TIDE and Torque2D I just use jEdit, set on C# or some such language, and run my game from a shortcut placed on the sta... read more 05/21/2005 (6:04 pm)
Whatever happened to the T2d Community Project idea? An online platformer has been something I've always seen tons of speculation about, but little actua... read more 05/21/2005 (6:02 pm)
Setting a start frame for an animated sprite What are you trying to accomplish? A single sprite with many animations?... read more 05/21/2005 (6:04 am)
Tutorial Request Thread Ah hah... until today, I didn't know you could read from .zips like you could normal files... that s... read more 05/18/2005 (2:30 pm)
The Saga has Begun Don't worry. No good programmer should be able to draw, that would be like cheating Fate. Welcome... read more 05/18/2005 (5:25 am)
Tutorial Request Thread @Dave: I think .pak3 files are different, but I'm not sure. I just want a bit more protection than ... read more 05/08/2005 (10:50 am)
Tiles Offset The wall-character overlap problems are pretty much a matter of z-ordering, which I have yet to figu... read more 05/07/2005 (9:42 am)
Tutorial Request Thread Hmm.. perhaps this isn't really a tutorial, but if you could make some sort a guide/tutorial on reso... read more 05/07/2005 (9:39 am)
Congrats Matt! Congratulations on your ... promotion ... I guess I was partly surprised this hadn't happened al... read more 04/29/2005 (3:00 pm)
Couple of overhead sprites Looks like Dante from DMC, to me. But it could just be coincidence.... read more 04/27/2005 (1:10 pm)
T2D Tutorial Creating a Path Point System Damn..too bad I already finished my waypoint system, I could have ripped yours xP.... read more 04/25/2005 (2:08 pm)
Community management ideas Coming from forums where reply deletion/topic deletion/reply editing is a fact of life, I'm surprise... read more 04/22/2005 (7:09 pm)
GamaSutra Article: Atari steals GID! FYI, that game was made in Game Maker. Which means, you can make a full multiplayer online 2D shoote... read more 04/22/2005 (3:47 pm)
Melv / Josh + others - Torque 2d Book? Just paste it all together and add chapter headings. SAMS will buy it for sure!... read more 04/21/2005 (2:00 pm)
Example Request Thread (if you need an example- request it! :) No, not really, heh.... read more 04/17/2005 (8:50 am)
Example Request Thread (if you need an example- request it! :) If you wouldn't mind, could you give me a few ideas on how to do optimized z-ordering in an isometri... read more 04/16/2005 (7:30 pm)
Forum Decorum :) The way I handle massive forums like this is by reading like one or two topics a day, and maybe answ... read more 04/16/2005 (6:05 am)
What have been your biggest challenges so far? My biggest problem? Getting the Z-ordering in my rts to work. Layers aren't as easy as they appear..... read more 04/15/2005 (1:52 pm)
Example Request Thread (if you need an example- request it! :) Heh..you changed your name.... read more 04/14/2005 (1:54 pm)
Forum Decorum :) This community is very high quality, compared to some of the other forums I've been on. I could quot... read more 04/12/2005 (6:16 pm)
How to write files? You know everyone's just going to tell you to integrate it yourself (that is, if it's not there alre... read more 04/10/2005 (2:57 pm)
Drag and Drop Wow, King Bob, you should change your name to 'King Tut(orial)' or something xD.... read more 04/09/2005 (4:31 pm)
Chomping at the bit I try to work on my game as much as I can, but between playing games, school, sleeping, eating, and ... read more 04/08/2005 (6:39 pm)
Laser effect I'd start with a decent looking base sprite, then emit some blue particles during its path. That's h... read more 04/08/2005 (5:10 pm)
My GID - a simple RTS (Its complete :) demo app download Thanks. I posted a .plan, but that's not really progress. I'll post a topic once I get some real scr... read more 04/08/2005 (5:08 pm)
My GID - a simple RTS (Its complete :) demo app download Well, this is my team's main project, so I got all the time I want. Except I don't, because I have t... read more 04/08/2005 (2:59 pm)
How to port from script to C++ The idea was that we [i]wouldn't[/i] get into the debugging topic, as I understand it. I would s... read more 04/08/2005 (2:56 pm)
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