Ted "darkhitman" Nubel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.5.2 SDK download not working | Yup, works for me now.... read more | 05/29/2007 (4:23 pm) |
| 1.5.2 SDK download not working | The 1.5.2 SDK download is still down for me; I'm not too worried about it, but it's nice to see that... read more | 05/27/2007 (7:29 pm) |
| T2D 1.1 development transparency | I think we're all familiar with releasing projects, and certainly have a little sympathy for what th... read more | 11/25/2005 (5:27 pm) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Any time spent with a later release is time spent well... bugs aside, it'd be nice to toy around wit... read more | 10/23/2005 (7:34 pm) |
| Enlighten me please. | I had to go under general to get a hole dug in the roof of my mouth (long story, you don't care). As... read more | 08/16/2005 (7:23 am) |
| First Impression and Concerns | The way I've gotten things done so far is by using the TGE documentation, the console commands list,... read more | 08/16/2005 (7:15 am) |
| Add Lighting effects to T2D | Core Warz uses blend modes and a gradient-like sprite to produce lighting effects. These are pretty ... read more | 08/09/2005 (7:04 pm) |
| Isometric tiling | I assume one of those screenshots was mine, but maybe not. In Core Warz' case, we're actually using ... read more | 08/08/2005 (12:15 pm) |
| Gravity Wells and Black Holes | As I recall, there was some formula floating around to compute the position of an object after gravi... read more | 07/29/2005 (7:35 pm) |
| ISO Ideas... | [quote]SomeCrazyVariableThatMakesThePlayerGoBehindStuff.[/quote] If you can get that, you have isom... read more | 07/20/2005 (12:35 pm) |
| Just a couple quick questions about T2D | [quote]Melv said that the hardest part of implementing real time networking was making the phisics e... read more | 07/20/2005 (6:55 am) |
| T2D : Hovering over the purchase button | Very true. Core Warz, which has a dev snapshot (if you want to search through the gallery backlog fo... read more | 07/17/2005 (12:31 pm) |
| Round 'em up... | Half-finished, but it does show off some art. Lot's not final, though. [image]http://y-din.com/Core... read more | 07/07/2005 (7:37 pm) |
| Advice/sharing on developing OO framework | I use that ScriptObject stuff for my RTS's OO. Works well.... read more | 07/02/2005 (7:16 am) |
| Another thread about T2D license... | Software may want to be free, but most programmers want to be paid.... read more | 06/30/2005 (11:54 am) |
| Debugging | That's my usual solution. Maybe not the best, but it does work.... read more | 06/16/2005 (7:02 am) |
| T2d vs. FlashMX? | I've got a good idea: Let's ask a dev forum if the dev tool they use is better than their competitor... read more | 06/14/2005 (11:17 am) |
| State of T2D? | @Matt: It's nice to see my work recognized :) But I'm sure you've been doing a lot more than I ha... read more | 06/08/2005 (1:37 pm) |
| T2D Isometric? | @Gary: The screenshots in the CW snapshot (by me) were carefully arranged so as not to point out th... read more | 06/07/2005 (11:58 am) |
| Outputting text to screen | For debugging, I generally use echo(). But if you need it real time, you can use that class.... read more | 06/01/2005 (3:34 pm) |
| EggStatic (Whack N Egg) | That is indeed old-school. You even kept the odd-shaped pixels common to older systems...I'm sure th... read more | 05/31/2005 (7:47 pm) |
| How do I block comment? | Yeah, I really just copy the same comment block over and over again, so I don't notice xP.... read more | 05/31/2005 (7:45 pm) |
| RPG Menu/Interface Questions | I'd personally recommend the T2D GUI, since it does a lot of the busy work for you regarding GUIs, a... read more | 05/30/2005 (9:58 am) |
| TIDE and Torque2D | I just use jEdit, set on C# or some such language, and run my game from a shortcut placed on the sta... read more | 05/21/2005 (6:04 pm) |
| Whatever happened to the T2d Community Project idea? | An online platformer has been something I've always seen tons of speculation about, but little actua... read more | 05/21/2005 (6:02 pm) |
| Setting a start frame for an animated sprite | What are you trying to accomplish? A single sprite with many animations?... read more | 05/21/2005 (6:04 am) |
| Tutorial Request Thread | Ah hah... until today, I didn't know you could read from .zips like you could normal files... that s... read more | 05/18/2005 (2:30 pm) |
| The Saga has Begun | Don't worry. No good programmer should be able to draw, that would be like cheating Fate. Welcome... read more | 05/18/2005 (5:25 am) |
| Tutorial Request Thread | @Dave: I think .pak3 files are different, but I'm not sure. I just want a bit more protection than ... read more | 05/08/2005 (10:50 am) |
| Tiles Offset | The wall-character overlap problems are pretty much a matter of z-ordering, which I have yet to figu... read more | 05/07/2005 (9:42 am) |
| Tutorial Request Thread | Hmm.. perhaps this isn't really a tutorial, but if you could make some sort a guide/tutorial on reso... read more | 05/07/2005 (9:39 am) |
| Congrats Matt! | Congratulations on your ... promotion ... I guess I was partly surprised this hadn't happened al... read more | 04/29/2005 (3:00 pm) |
| Couple of overhead sprites | Looks like Dante from DMC, to me. But it could just be coincidence.... read more | 04/27/2005 (1:10 pm) |
| T2D Tutorial Creating a Path Point System | Damn..too bad I already finished my waypoint system, I could have ripped yours xP.... read more | 04/25/2005 (2:08 pm) |
| Community management ideas | Coming from forums where reply deletion/topic deletion/reply editing is a fact of life, I'm surprise... read more | 04/22/2005 (7:09 pm) |
| GamaSutra Article: Atari steals GID! | FYI, that game was made in Game Maker. Which means, you can make a full multiplayer online 2D shoote... read more | 04/22/2005 (3:47 pm) |
| Melv / Josh + others - Torque 2d Book? | Just paste it all together and add chapter headings. SAMS will buy it for sure!... read more | 04/21/2005 (2:00 pm) |
| Example Request Thread (if you need an example- request it! :) | No, not really, heh.... read more | 04/17/2005 (8:50 am) |
| Example Request Thread (if you need an example- request it! :) | If you wouldn't mind, could you give me a few ideas on how to do optimized z-ordering in an isometri... read more | 04/16/2005 (7:30 pm) |
| Forum Decorum :) | The way I handle massive forums like this is by reading like one or two topics a day, and maybe answ... read more | 04/16/2005 (6:05 am) |
| What have been your biggest challenges so far? | My biggest problem? Getting the Z-ordering in my rts to work. Layers aren't as easy as they appear..... read more | 04/15/2005 (1:52 pm) |
| Example Request Thread (if you need an example- request it! :) | Heh..you changed your name.... read more | 04/14/2005 (1:54 pm) |
| Forum Decorum :) | This community is very high quality, compared to some of the other forums I've been on. I could quot... read more | 04/12/2005 (6:16 pm) |
| How to write files? | You know everyone's just going to tell you to integrate it yourself (that is, if it's not there alre... read more | 04/10/2005 (2:57 pm) |
| Drag and Drop | Wow, King Bob, you should change your name to 'King Tut(orial)' or something xD.... read more | 04/09/2005 (4:31 pm) |
| Chomping at the bit | I try to work on my game as much as I can, but between playing games, school, sleeping, eating, and ... read more | 04/08/2005 (6:39 pm) |
| Laser effect | I'd start with a decent looking base sprite, then emit some blue particles during its path. That's h... read more | 04/08/2005 (5:10 pm) |
| My GID - a simple RTS (Its complete :) demo app download | Thanks. I posted a .plan, but that's not really progress. I'll post a topic once I get some real scr... read more | 04/08/2005 (5:08 pm) |
| My GID - a simple RTS (Its complete :) demo app download | Well, this is my team's main project, so I got all the time I want. Except I don't, because I have t... read more | 04/08/2005 (2:59 pm) |
| How to port from script to C++ | The idea was that we [i]wouldn't[/i] get into the debugging topic, as I understand it. I would s... read more | 04/08/2005 (2:56 pm) |