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Neo Binedell's Forum Posts

Thread Post Date Posted
Datablock Problem and SimSet Syntax error... Glad you got it working, good hunting ;p... read more 12/09/2008 (8:57 pm)
Datablock Problem and SimSet Syntax error... Try adding the semi-colon after the [b]datablock closing[/b] brace like I said, I tested it and that... read more 12/09/2008 (8:23 pm)
Datablock Problem and SimSet Syntax error... You initial datablocks seem to be imageMaps so should be declared as: [code] new t2dImageMapDa... read more 12/09/2008 (8:01 pm)
Datablock Problem and SimSet Syntax error... The first thing that seems syntaxerrory is that there is no semi-colon after the datablock: [quot... read more 12/09/2008 (7:11 pm)
Looping a Theora Video You mean the thread stuff? Only saw that now actually (Ive been away from GG a bit). Won't have t... read more 04/02/2008 (4:02 pm)
Looping a Theora Video I did a bunch of stuff with theora which some might find useful. You can either use the whole thing... read more 04/02/2008 (3:46 pm)
Thanks Tom For Supporting TGB Ah its good to be appreciated ;p... read more 10/13/2007 (9:08 pm)
Bumpy Atlas Terrain... here's my latest attempt... [quote] This monster shader reached the texture register limit last night as I am now passing a tex... read more 10/03/2007 (5:59 pm)
Locking layers The current version of TGB does not save layer locking status between executions. Layer locking is ... read more 07/16/2007 (9:28 am)
TGB 1.5 Issues/Oddities [quote] ...to allow for that rare occasion where a user needs to type a tilde into the console. [/... read more 07/16/2007 (9:15 am)
Zbrush 3/Max9 [url=http://3dsmaxer.blogspot.com/2007/06/exporting-high-quality-nomal-maps-in.html]Normal map tutor... read more 07/15/2007 (2:16 pm)
How to make console toggle work again? You can curse me for that little nuisance, I submitted some changes that reworked the way input was ... read more 07/14/2007 (12:25 am)
Nasty platformMemory bug (and possible fix..) @William: Set a data breakpoint at that address when running the app, it should break when it get... read more 07/12/2007 (10:24 am)
Weird console character corruption? That looks like font cache corruption.... read more 06/29/2007 (3:11 am)
Mounted object not flipping with setFlip Ah I just browsed the flip code and didnt check the updateMount() code where each object reads value... read more 06/27/2007 (4:17 pm)
Mounted object not flipping with setFlip The mounted objects are not flipped currently as the object that they are mounted to has no back ref... read more 06/27/2007 (3:03 am)
Bug: Can't delete imagemap From [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=63445]this link[/url] [quote]... read more 06/19/2007 (2:06 pm)
What happened to Linked Image Maps Doh, just reread it now and you mean the image selector for the animation editor. Linked image ma... read more 06/15/2007 (8:32 pm)
Changing engine to support modifier keys? Ah didn't know you were on mac, sorry. The place to look for that in the C++ code is: [code] ... read more 06/15/2007 (8:08 pm)
What happened to Linked Image Maps Try this in the console: [code] GuiFormManager::SendContentMessage($LBCreateSiderBar, 0, "refr... read more 06/15/2007 (7:42 pm)
Changing engine to support modifier keys? You need to use a [b]specific[/b] modifier key name e.g. [b]lshift[/b] or [b]rshift[/b]. Notice the... read more 06/15/2007 (4:29 pm)
What happened to Linked Image Maps Sorry, it is indeed ~/tgb/tools/levelEditor/scripts/[b]forms[/b]/sideBar/sideBarContentManagement.ed... read more 06/15/2007 (4:15 pm)
Bug Report - TGB B3 Hanging at shutdown Several issues with image maps have been resolved for the next 1.5 release which might solve this.... read more 06/15/2007 (2:33 pm)
What happened to Linked Image Maps They button just got lost in the beta, linked image maps are still supported and button has been ret... read more 06/15/2007 (2:30 pm)
No config datablocks? Support for automatically loading project config datablocks and making them available to the editor ... read more 06/15/2007 (2:27 pm)
Bug: Can't delete imagemap This has been fixed for the next 1.5 release.... read more 06/15/2007 (1:20 pm)
Unable to save anything Several saving etc issues have been resolved for the next 1.5 release - the resource manager permiss... read more 06/15/2007 (12:21 pm)
Decouple physics from t2dSceneObject Err, what do you mean - t2dTrigger derives from t2dSceneObject which is where the physics are implem... read more 06/14/2007 (5:45 pm)
Keybinding bug, keys not saved on quit, issue & w/ reset default The next release of 1.5 indeed (currently 1.5 beta 3). I came across the information that it was ... read more 06/11/2007 (7:27 pm)
Rendering to a bitmap image. [edit] Sheesh I missed half the stuff in here As for the render target stuff yes it needs a bit o... read more 06/11/2007 (7:12 pm)
Rendering to a bitmap image. If the user's gfx card supports it you can add C++ code to render to texture by changing render targ... read more 06/11/2007 (3:55 pm)
Keybinding bug, keys not saved on quit, issue & w/ reset default This has been fixed for the next release of TGB... read more 06/11/2007 (1:09 am)
Ben Garney's Forest Pack Status? Hence a rather understandable result would be a developer not wanting to announce anything for fear ... read more 06/04/2007 (7:05 am)
Microsoft Surface - ok, I want to make games for this BAD @Sam: I had my tongue firmly in my cheek of course - although the smearing of opponents units sou... read more 06/03/2007 (1:33 pm)
Microsoft Surface - ok, I want to make games for this BAD @Vashner: I was not aware my comment had a "tone", my apologies if that's how you perceived it. P... read more 06/03/2007 (12:12 am)
Microsoft Surface - ok, I want to make games for this BAD Right. So hold your arm out straight in front of you. Now keep it there. Still want it project... read more 06/02/2007 (8:37 pm)
Path deletion error This was a bug in the t2dPath code and has been fixed for the next release.... read more 06/02/2007 (7:48 pm)
1.5 Beta 3 crash I can't seem to repro this, so let me check if I did the right thing: I added a tile map with col... read more 06/02/2007 (7:43 pm)
Crash on onMouseLeave... Could you post some script or the like that reproduces the crash? Then I can have a proper look a... read more 06/02/2007 (6:55 pm)
Physics Playground Stutter Its good to know other people also get it, I thought it was just something specific to my system so ... read more 06/02/2007 (3:23 pm)
Microsoft Surface - ok, I want to make games for this BAD @Vashner: So you would INSIST that a new 3D holographic interface have a keyboard and mouse? I... read more 06/01/2007 (10:31 pm)
Tilemap collision not working? Hiya Phil, care to drop me an example script to repro?... read more 06/01/2007 (12:59 pm)
Physics Playground Stutter Sorry Jeff have been crazy busy so haven't gotten to this yet, will have a look at it later tonight ... read more 06/01/2007 (12:58 pm)
Microsoft Surface - ok, I want to make games for this BAD Yeah but at least you can grab your opponent's hand to stop him from selecting his units, wrestle hi... read more 06/01/2007 (12:12 pm)
Raw bitmap manipulations in TGB There is currently no way to manipulate pixels from torque script unless you add it through C++.... read more 06/01/2007 (12:42 am)
Class Inheritance Think of classes in torquescript more like namespaces/behavior assignment than actual inheritence. W... read more 06/01/2007 (12:21 am)
Microsoft Surface - ok, I want to make games for this BAD I was chatting to justin about this the other day and even boring old school games like chess would ... read more 05/31/2007 (12:37 pm)
Does TBG support bilinear filtering? ...and render-to-textures? @John: Heh, the iso builder is still going strong, I've got my mate Paul kicking away at it crea... read more 05/26/2007 (3:36 am)
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