Game Development Community

Glenn Prince's Forum Posts

Thread Post Date Posted
Trouble creating new scenegraph for HUD AFAIK You need two Scene Windows on top each other, one for the GUI and one for the Game Area. So yo... read more 08/22/2006 (4:11 pm)
People are bored with things, they want a distraction,a new life Don't do drugs kid's... read more 08/17/2006 (3:50 pm)
Hack World of Warcraft ROFL. I'd love oo see a Police report with "Stolen: 1 Magic Sword, 1 Leather Breastplate". Would ... read more 08/15/2006 (2:16 pm)
High poly/low poly lesser demon [WIP Nice work however your head needs to be a fair bit bigger and the neck needs to be a little bit smal... read more 08/12/2006 (10:02 pm)
T2dSceneGraph Using the above code, the Ctrl Numpad 1-5 keys will turn on the debug window. Alternatively you coul... read more 07/14/2006 (3:23 am)
T2dScene or t2dscene object This code: [code] function t2dSceneGraph::onUpdateScene(%this) { if (%this != t2dscene.getI... read more 07/13/2006 (2:20 am)
List of TGB developers - Please Add Your Name TGB Scripter Hack Artist / Musician... read more 07/10/2006 (2:52 pm)
Environment/workspace setup When I get a new version of TGB I usually take a copy of the games folder and put it somewhere else.... read more 07/04/2006 (2:54 pm)
Map Loading via Script I finally got rid of it. Thanks for your help anyway Philip. I removed the tile map file and re-crea... read more 07/02/2006 (3:08 am)
Please Try out This Completed Game For Me(Anton Bursch) Yeah happens for me semi-regular with the symptoms above. This time from level 2 to 3.... read more 07/01/2006 (3:22 pm)
Please Try out This Completed Game For Me(Anton Bursch) I gave it a go and did get the "lock up" as afar as I can see any way. WinXp SP2 Althon64 3400 ... read more 07/01/2006 (3:08 pm)
TGB v1.1 - Possible to make networked Scorched Earth now? Real time networking AFAIK will not be coming for a while, but for something like a networked versio... read more 06/21/2006 (3:00 pm)
Keeping track of things in Multiplayer Pauliver, 1) NFI, never looked into it. AFAIK, nothing is really "synchronized" over the network.... read more 06/20/2006 (1:02 pm)
Cut scenes / Dialog scenes- how to? AFAIK, The easiest way would be to create a different level, then switch to that level when you want... read more 06/20/2006 (12:27 pm)
Keeping track of things in Multiplayer I would use two SimGroups. I am assuming that on each country you have a small area that displays th... read more 06/18/2006 (8:47 pm)
Tile Maps If you like you can e-mail me your game as it is and I'll take a look.... read more 03/08/2006 (6:50 pm)
Merge the Tile Editor with the Level Editor Yeah but I'm not sure how other people do it but I don't use the "level" editor and I don't want lev... read more 03/08/2006 (6:43 pm)
Problem with Platformer Tutorial The only thing I can think of that you might want to try is ensure that both the camera and the laye... read more 03/05/2006 (6:40 pm)
Object to Object to Tilemap Collision I would do the following: * Assign the player, enemies, non-movable blocks and moveable blocks on... read more 02/28/2006 (6:13 pm)
Tiles & Physics In the custom script for the tile add the setFriction() function ? That would (I'm guessing) be the ... read more 02/11/2006 (1:56 pm)
SimGroup Syntax Error Cheers, Been a long night :-P... read more 02/10/2006 (3:59 pm)
Alpha2 ---> Mounted Camera + Force + Filter Pad Ok I have posted a non-code release version here (password t2dusersonly): [url]members.optusnet.c... read more 01/19/2006 (12:26 am)
Western Themed Games On another small side note even though it's not a 3D thing, I am currently developing a 2D Western T... read more 12/28/2005 (1:05 pm)
Alpha 1.1 -- Weird Movement Issues with Platformer Tutorial Will try and complie it tonight (7 hours time).... read more 12/01/2005 (3:31 pm)
Alpha 1.1 -- Weird Movement Issues with Platformer Tutorial Thanks Melv, thought I was going mental :-P The code I posted up was almost a straight copy off t... read more 11/30/2005 (12:58 pm)
Physic response collisions on tilemap Set the player's / objects collision response to Bounce: $player.setCollisionResponse(BOUNCE); ... read more 11/30/2005 (12:17 am)
Alpha 1.1 -- Weird Movement Issues with Platformer Tutorial Cheers Melv.... read more 11/29/2005 (1:12 pm)
ATI Radeon 7000 Can't do it Latest ATi drivers work with my x800 card where they previously didn't. Ironically though, I recentl... read more 09/18/2005 (2:40 pm)
T2D Plan Threads [quote]I've just posted another plan if you're interested...[/quote] Please Release the new versi... read more 09/01/2005 (2:23 pm)
OpenGL Device Not Found Just so you guys are aware, the newest version of the Catalyst Drivers (5.8) has corrected this bug ... read more 08/20/2005 (11:27 pm)
Tycoon: Overused or Descriptive? [quote] Quote: -------------------------------------------------------------------------------- ... read more 08/19/2005 (12:31 am)
Tycoon: Overused or Descriptive? Colonic Irrigator... read more 08/18/2005 (5:37 pm)
OpenGL Device Not Found Sounds like a plan, thanks for the feedback. Glenn... read more 08/18/2005 (3:54 pm)
Isometric game logic Check out Amit's pages at http://www-cs-students.stanford.edu/~amitp/gameprog.html#tiles. He has a l... read more 08/17/2005 (8:03 pm)
OpenGL Device Not Found No worries Melv, I assumed that if it was the way that TGE / T2D interacts with the opengl drivers i... read more 08/16/2005 (3:04 pm)
Microsoft planning to drop native OpenGL support in Windows? [quote]Is it a safe bet that T2D and TGE will eventually get some of TSE's Graphics API agnosticism ... read more 08/07/2005 (3:29 pm)
OpenGL Device Not Found Has there been any move forward / talk about this ? Sorry if I'm being impatient, I know you have a ... read more 08/01/2005 (5:52 pm)
OpenGL Device Not Found Cheers Melv, no biggie for me really at the moment, will just keep plodding along on my laptop.... read more 07/18/2005 (5:57 am)
OpenGL Device Not Found Shader Engine: Video Init: Direct 3D device found Cur. D3DDevice ref count=1 Pix versi... read more 07/18/2005 (1:07 am)
OpenGL Device Not Found Shader Engine Demo does, T2D and Torque doesn't. I normally do T2D on my laptop but wanted to use my... read more 07/18/2005 (1:06 am)
Tiles Offset If you do that then when the character is in front of the walls he will actully look like he is part... read more 05/01/2005 (8:39 pm)
Tiles Offset Alright then, let's have a little example. This is pretty crude but I think it convey's what I mean.... read more 05/01/2005 (2:22 am)
Tiles Offset It makes it a lot easier to do a topdown RPG style game if you could make the pillar layer "offset" ... read more 04/29/2005 (3:42 pm)
Tiles Offset No, Let's say I have a tile layer that is 200 units wide by 200 units high. Let's also say each tile... read more 04/29/2005 (1:41 pm)
What convinced you to buy T2D? :) For me it was three things: * Reading some of the blogs on the web site * Seeing the screenies ... read more 03/10/2005 (2:37 am)
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