Glenn Prince's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Trouble creating new scenegraph for HUD | AFAIK You need two Scene Windows on top each other, one for the GUI and one for the Game Area. So yo... read more | 08/22/2006 (4:11 pm) |
| People are bored with things, they want a distraction,a new life | Don't do drugs kid's... read more | 08/17/2006 (3:50 pm) |
| Hack World of Warcraft | ROFL. I'd love oo see a Police report with "Stolen: 1 Magic Sword, 1 Leather Breastplate". Would ... read more | 08/15/2006 (2:16 pm) |
| High poly/low poly lesser demon [WIP | Nice work however your head needs to be a fair bit bigger and the neck needs to be a little bit smal... read more | 08/12/2006 (10:02 pm) |
| T2dSceneGraph | Using the above code, the Ctrl Numpad 1-5 keys will turn on the debug window. Alternatively you coul... read more | 07/14/2006 (3:23 am) |
| T2dScene or t2dscene object | This code: [code] function t2dSceneGraph::onUpdateScene(%this) { if (%this != t2dscene.getI... read more | 07/13/2006 (2:20 am) |
| List of TGB developers - Please Add Your Name | TGB Scripter Hack Artist / Musician... read more | 07/10/2006 (2:52 pm) |
| Environment/workspace setup | When I get a new version of TGB I usually take a copy of the games folder and put it somewhere else.... read more | 07/04/2006 (2:54 pm) |
| Map Loading via Script | I finally got rid of it. Thanks for your help anyway Philip. I removed the tile map file and re-crea... read more | 07/02/2006 (3:08 am) |
| Please Try out This Completed Game For Me(Anton Bursch) | Yeah happens for me semi-regular with the symptoms above. This time from level 2 to 3.... read more | 07/01/2006 (3:22 pm) |
| Please Try out This Completed Game For Me(Anton Bursch) | I gave it a go and did get the "lock up" as afar as I can see any way. WinXp SP2 Althon64 3400 ... read more | 07/01/2006 (3:08 pm) |
| TGB v1.1 - Possible to make networked Scorched Earth now? | Real time networking AFAIK will not be coming for a while, but for something like a networked versio... read more | 06/21/2006 (3:00 pm) |
| Keeping track of things in Multiplayer | Pauliver, 1) NFI, never looked into it. AFAIK, nothing is really "synchronized" over the network.... read more | 06/20/2006 (1:02 pm) |
| Cut scenes / Dialog scenes- how to? | AFAIK, The easiest way would be to create a different level, then switch to that level when you want... read more | 06/20/2006 (12:27 pm) |
| Keeping track of things in Multiplayer | I would use two SimGroups. I am assuming that on each country you have a small area that displays th... read more | 06/18/2006 (8:47 pm) |
| Tile Maps | If you like you can e-mail me your game as it is and I'll take a look.... read more | 03/08/2006 (6:50 pm) |
| Merge the Tile Editor with the Level Editor | Yeah but I'm not sure how other people do it but I don't use the "level" editor and I don't want lev... read more | 03/08/2006 (6:43 pm) |
| Problem with Platformer Tutorial | The only thing I can think of that you might want to try is ensure that both the camera and the laye... read more | 03/05/2006 (6:40 pm) |
| Object to Object to Tilemap Collision | I would do the following: * Assign the player, enemies, non-movable blocks and moveable blocks on... read more | 02/28/2006 (6:13 pm) |
| Tiles & Physics | In the custom script for the tile add the setFriction() function ? That would (I'm guessing) be the ... read more | 02/11/2006 (1:56 pm) |
| SimGroup Syntax Error | Cheers, Been a long night :-P... read more | 02/10/2006 (3:59 pm) |
| Alpha2 ---> Mounted Camera + Force + Filter Pad | Ok I have posted a non-code release version here (password t2dusersonly): [url]members.optusnet.c... read more | 01/19/2006 (12:26 am) |
| Western Themed Games | On another small side note even though it's not a 3D thing, I am currently developing a 2D Western T... read more | 12/28/2005 (1:05 pm) |
| Alpha 1.1 -- Weird Movement Issues with Platformer Tutorial | Will try and complie it tonight (7 hours time).... read more | 12/01/2005 (3:31 pm) |
| Alpha 1.1 -- Weird Movement Issues with Platformer Tutorial | Thanks Melv, thought I was going mental :-P The code I posted up was almost a straight copy off t... read more | 11/30/2005 (12:58 pm) |
| Physic response collisions on tilemap | Set the player's / objects collision response to Bounce: $player.setCollisionResponse(BOUNCE); ... read more | 11/30/2005 (12:17 am) |
| Alpha 1.1 -- Weird Movement Issues with Platformer Tutorial | Cheers Melv.... read more | 11/29/2005 (1:12 pm) |
| ATI Radeon 7000 Can't do it | Latest ATi drivers work with my x800 card where they previously didn't. Ironically though, I recentl... read more | 09/18/2005 (2:40 pm) |
| T2D Plan Threads | [quote]I've just posted another plan if you're interested...[/quote] Please Release the new versi... read more | 09/01/2005 (2:23 pm) |
| OpenGL Device Not Found | Just so you guys are aware, the newest version of the Catalyst Drivers (5.8) has corrected this bug ... read more | 08/20/2005 (11:27 pm) |
| Tycoon: Overused or Descriptive? | [quote] Quote: -------------------------------------------------------------------------------- ... read more | 08/19/2005 (12:31 am) |
| Tycoon: Overused or Descriptive? | Colonic Irrigator... read more | 08/18/2005 (5:37 pm) |
| OpenGL Device Not Found | Sounds like a plan, thanks for the feedback. Glenn... read more | 08/18/2005 (3:54 pm) |
| Isometric game logic | Check out Amit's pages at http://www-cs-students.stanford.edu/~amitp/gameprog.html#tiles. He has a l... read more | 08/17/2005 (8:03 pm) |
| OpenGL Device Not Found | No worries Melv, I assumed that if it was the way that TGE / T2D interacts with the opengl drivers i... read more | 08/16/2005 (3:04 pm) |
| Microsoft planning to drop native OpenGL support in Windows? | [quote]Is it a safe bet that T2D and TGE will eventually get some of TSE's Graphics API agnosticism ... read more | 08/07/2005 (3:29 pm) |
| OpenGL Device Not Found | Has there been any move forward / talk about this ? Sorry if I'm being impatient, I know you have a ... read more | 08/01/2005 (5:52 pm) |
| OpenGL Device Not Found | Cheers Melv, no biggie for me really at the moment, will just keep plodding along on my laptop.... read more | 07/18/2005 (5:57 am) |
| OpenGL Device Not Found | Shader Engine: Video Init: Direct 3D device found Cur. D3DDevice ref count=1 Pix versi... read more | 07/18/2005 (1:07 am) |
| OpenGL Device Not Found | Shader Engine Demo does, T2D and Torque doesn't. I normally do T2D on my laptop but wanted to use my... read more | 07/18/2005 (1:06 am) |
| Tiles Offset | If you do that then when the character is in front of the walls he will actully look like he is part... read more | 05/01/2005 (8:39 pm) |
| Tiles Offset | Alright then, let's have a little example. This is pretty crude but I think it convey's what I mean.... read more | 05/01/2005 (2:22 am) |
| Tiles Offset | It makes it a lot easier to do a topdown RPG style game if you could make the pillar layer "offset" ... read more | 04/29/2005 (3:42 pm) |
| Tiles Offset | No, Let's say I have a tile layer that is 200 units wide by 200 units high. Let's also say each tile... read more | 04/29/2005 (1:41 pm) |
| What convinced you to buy T2D? :) | For me it was three things: * Reading some of the blogs on the web site * Seeing the screenies ... read more | 03/10/2005 (2:37 am) |