Glenn Prince's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Do I need PSK for paralax scrolling? | The Platform Starter Kit is basically a pre-coded and documented implementation of a side scrolling ... read more | 10/28/2008 (10:39 pm) |
| Refactor / ReWrite | Ok, I think I understand what you are trying to here and this is how I would approach it. Let's use ... read more | 10/14/2008 (9:20 pm) |
| Refactor / ReWrite | Have you tried turning on collisions and gravity and letting TGB do the work ? EDIT- I should rea... read more | 10/14/2008 (2:48 pm) |
| Any ideas how to reduce memory usage? | I always looked at it this way. Take your smallest object, eg a projectile or whatever. That object ... read more | 08/10/2008 (5:37 pm) |
| Script names and IDs - IDs unique? | You say: [quote]I have now determined that because I am using a SimGroup to store the spawn point... read more | 07/17/2008 (3:45 pm) |
| Long time no blog... | I've been thinking about this lately, and was looking into doing something with the code which seems... read more | 07/08/2008 (2:45 pm) |
| Collision to collect objects | [quote] Correct me if I'm reading this wrong. If my player is set to send collisions and send physi... read more | 07/03/2008 (11:40 pm) |
| Collision to collect objects | Just a little bit of a further explaination on that, let's have a look at your example: [quote]1.... read more | 07/03/2008 (6:58 pm) |
| Mouse problem with multiple scenegraphs | Just be aware that unless you have three different objects that are using that function in the three... read more | 07/01/2008 (10:21 pm) |
| Mouse problem with multiple scenegraphs | I assume what is happening here is you have two scene's, a foreground scene ($scene1) and a backgrou... read more | 07/01/2008 (2:57 pm) |
| Mouse Pick a Single Tile in a Tile Layer. | You can simplfy that by writing: [code] %tile = tileMap.pickTile(%worldPos); [/code] However... read more | 06/19/2008 (6:36 pm) |
| Mouse Pick a Single Tile in a Tile Layer. | Yes, its the world position. So for instance, tilelayer.pickTile(5,5) picks the tile in that layer a... read more | 06/19/2008 (4:26 pm) |
| Mouse Pick a Single Tile in a Tile Layer. | PickTile(x,y) should / does not return the world position. It should return the position of the tile... read more | 06/19/2008 (3:34 pm) |
| Board Game Technique? | If you are going to modify the engine it might be better to add pixel perfect sprite detection rathe... read more | 05/28/2008 (2:54 pm) |
| Board Game Technique? | You shouldn't need to do any collisions. Here is what I would be doing: 1) Set up all the countri... read more | 05/27/2008 (6:57 pm) |
| Cant get reliable 2d collisions? | OnCollision gets called once when the objects collide. It doesn't get called each tick. Is there a r... read more | 05/10/2008 (3:23 am) |
| Clock - almost working but a little off | As far as I can see the code looks right. Are the timings off ? For example when you assign it a lar... read more | 03/30/2008 (7:03 pm) |
| BindCmd and bindObj | Well I went through all my messed up code snippets I have around the place (Got a little side tracke... read more | 03/30/2008 (2:24 pm) |
| BindCmd and bindObj | I'll post it up when I get home tonight (approx 7 hours)... read more | 03/27/2008 (4:23 pm) |
| How to best utilize my game? | Basicly there is no hook point. For instance, your other game Xeno Verus uses the anime style to "ho... read more | 03/18/2008 (1:55 pm) |
| Isometric tile support | Well technically the TGB Adventure Kit isn't isometric but it can be fudged around into an Isometric... read more | 02/24/2008 (1:57 pm) |
| How to detect the type of an object | It depends a lot on how you want to set this up. The easiest way AFAIK would be to put the different... read more | 01/24/2008 (1:35 pm) |
| Changing Camera Parameters via Script | You should be able to use the setCurrentCameraZoom() function to do that. Basicly something like: ... read more | 01/24/2008 (1:28 pm) |
| Loops | My first inclination would be to use onUpdate. Eg: function duck::onUpdate(%this) { if ( d... read more | 01/21/2008 (1:52 pm) |
| Update*** Last Man Standing Behavior Contest! Sign Ups Closed | I will sign up for this as well as I want to get back into TGB scripting after some time off. I ... read more | 01/06/2008 (2:01 pm) |
| Platformer Tutorial Intrest | Composing an e-mail with the direction I'm planning / heading for your perusal... read more | 09/15/2006 (2:04 am) |
| Platformer Tutorial Intrest | @David - Expect to see some e-mails come in soon. I'll try and split them up to be approx 4mb tar fi... read more | 09/14/2006 (10:13 pm) |
| Platformer Tutorial Intrest | I haven't made any "formal" contact with them yet, but that being said I didn't want to contact / en... read more | 09/14/2006 (3:15 pm) |
| Why is CastCollision not working for me? | Can you define "ground" for me then ?... read more | 09/14/2006 (2:34 pm) |
| Why is CastCollision not working for me? | Ok, from what I understand off another thread I have been responding to, it looks like castCollision... read more | 09/13/2006 (8:59 pm) |
| Why is CastCollision not working for me? | You may be right, the way to test (I think this should work) would be using the following code: [... read more | 09/13/2006 (5:38 pm) |
| CastCollision disobeying groups and layers? | Cast Collision AFAIK using the same collision bits as the object casting the collision (That sounds ... read more | 09/13/2006 (3:01 pm) |
| We need an onCollision() callback thats called BEFORE rendering | Vern, The very first "number" returned by castCollision is the object ID. I can't see any reason ... read more | 09/13/2006 (2:52 pm) |
| Platformer Tutorial Intrest | Hopefully in the next day or two. VTM 2 is turning out to be LONG ! I keep adding stuff into it, so ... read more | 09/13/2006 (2:32 pm) |
| Why is CastCollision not working for me? | Numbers 3 and 4 are the position of the object it collided with as a vector. Numbers 5 and 6 is the ... read more | 09/13/2006 (2:26 am) |
| We need an onCollision() callback thats called BEFORE rendering | Yeah, I saw those resources. The only problem with those two are firstly, I don't really want to mod... read more | 09/12/2006 (3:29 pm) |
| We need an onCollision() callback thats called BEFORE rendering | You can do what ever you want. Set the default Collision option to None and use the onCollision c... read more | 09/12/2006 (2:48 pm) |
| Platformer Tutorial Intrest | Audio is OGG encoded as I couldn't get the AC3 to work properly (too grainy) and MP3 encoding for me... read more | 09/11/2006 (10:00 pm) |
| Mini Platformer Tutorial related question | Or test the normal of the object your coliding with and make some asumptions based on that. Or even ... read more | 09/11/2006 (8:50 pm) |
| Mini Platformer Tutorial related question | [quote]I need a non-rectangular collision poly for doing collision detection between my hero and ene... read more | 09/11/2006 (5:23 pm) |
| Platformer Tutorial Intrest | Putting them on File Front. They should now be accessed from [url=http://hosted.filefront.com/cri... read more | 09/11/2006 (1:00 pm) |
| Platformer Tutorial Intrest | It's done but I'm having trouble getting onto savefile :-| Trying to upload to my ISP hosting for th... read more | 09/11/2006 (5:23 am) |
| Platformer Tutorial Intrest | I'll do the recoding tonight, so in roughly four hours.... read more | 09/10/2006 (7:33 pm) |
| Platformer Tutorial Intrest | I'll try and recode it as a XVid. I tried orginally but it come out crappy and couldn't be arsed to ... read more | 09/10/2006 (3:04 pm) |
| Platformer Tutorial Intrest | Hey All, Firstly I have to move the file off my ISp's server( They got a bit upset apparently) so... read more | 09/10/2006 (3:02 pm) |
| Platformer Tutorial Intrest | Thanks Carl ! Has anyone else had a chance to review the Vid ? Wouldn't mind more comments. If it... read more | 09/09/2006 (1:44 am) |
| Platformer Tutorial Intrest | Ok I've uploaded the "beta" version of the first tutorial [url=http://hosted.filefront.com/crispiecr... read more | 09/08/2006 (5:06 am) |
| Platformer Tutorial Intrest | I am definitely going to do this. Look for a first attempt posted probably to this thread for you gu... read more | 09/07/2006 (5:17 pm) |
| Soldat like terrain | No reason why you can't do this, basicly split the level into tiles still, but just make the collisi... read more | 08/30/2006 (2:48 pm) |
| Looking to build a team | Is it Monday Already ?... read more | 08/26/2006 (8:44 pm) |