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Glenn Prince's Forum Posts

Thread Post Date Posted
Do I need PSK for paralax scrolling? The Platform Starter Kit is basically a pre-coded and documented implementation of a side scrolling ... read more 10/28/2008 (10:39 pm)
Refactor / ReWrite Ok, I think I understand what you are trying to here and this is how I would approach it. Let's use ... read more 10/14/2008 (9:20 pm)
Refactor / ReWrite Have you tried turning on collisions and gravity and letting TGB do the work ? EDIT- I should rea... read more 10/14/2008 (2:48 pm)
Any ideas how to reduce memory usage? I always looked at it this way. Take your smallest object, eg a projectile or whatever. That object ... read more 08/10/2008 (5:37 pm)
Script names and IDs - IDs unique? You say: [quote]I have now determined that because I am using a SimGroup to store the spawn point... read more 07/17/2008 (3:45 pm)
Long time no blog... I've been thinking about this lately, and was looking into doing something with the code which seems... read more 07/08/2008 (2:45 pm)
Collision to collect objects [quote] Correct me if I'm reading this wrong. If my player is set to send collisions and send physi... read more 07/03/2008 (11:40 pm)
Collision to collect objects Just a little bit of a further explaination on that, let's have a look at your example: [quote]1.... read more 07/03/2008 (6:58 pm)
Mouse problem with multiple scenegraphs Just be aware that unless you have three different objects that are using that function in the three... read more 07/01/2008 (10:21 pm)
Mouse problem with multiple scenegraphs I assume what is happening here is you have two scene's, a foreground scene ($scene1) and a backgrou... read more 07/01/2008 (2:57 pm)
Mouse Pick a Single Tile in a Tile Layer. You can simplfy that by writing: [code] %tile = tileMap.pickTile(%worldPos); [/code] However... read more 06/19/2008 (6:36 pm)
Mouse Pick a Single Tile in a Tile Layer. Yes, its the world position. So for instance, tilelayer.pickTile(5,5) picks the tile in that layer a... read more 06/19/2008 (4:26 pm)
Mouse Pick a Single Tile in a Tile Layer. PickTile(x,y) should / does not return the world position. It should return the position of the tile... read more 06/19/2008 (3:34 pm)
Board Game Technique? If you are going to modify the engine it might be better to add pixel perfect sprite detection rathe... read more 05/28/2008 (2:54 pm)
Board Game Technique? You shouldn't need to do any collisions. Here is what I would be doing: 1) Set up all the countri... read more 05/27/2008 (6:57 pm)
Cant get reliable 2d collisions? OnCollision gets called once when the objects collide. It doesn't get called each tick. Is there a r... read more 05/10/2008 (3:23 am)
Clock - almost working but a little off As far as I can see the code looks right. Are the timings off ? For example when you assign it a lar... read more 03/30/2008 (7:03 pm)
BindCmd and bindObj Well I went through all my messed up code snippets I have around the place (Got a little side tracke... read more 03/30/2008 (2:24 pm)
BindCmd and bindObj I'll post it up when I get home tonight (approx 7 hours)... read more 03/27/2008 (4:23 pm)
How to best utilize my game? Basicly there is no hook point. For instance, your other game Xeno Verus uses the anime style to "ho... read more 03/18/2008 (1:55 pm)
Isometric tile support Well technically the TGB Adventure Kit isn't isometric but it can be fudged around into an Isometric... read more 02/24/2008 (1:57 pm)
How to detect the type of an object It depends a lot on how you want to set this up. The easiest way AFAIK would be to put the different... read more 01/24/2008 (1:35 pm)
Changing Camera Parameters via Script You should be able to use the setCurrentCameraZoom() function to do that. Basicly something like: ... read more 01/24/2008 (1:28 pm)
Loops My first inclination would be to use onUpdate. Eg: function duck::onUpdate(%this) { if ( d... read more 01/21/2008 (1:52 pm)
Update*** Last Man Standing Behavior Contest! Sign Ups Closed I will sign up for this as well as I want to get back into TGB scripting after some time off. I ... read more 01/06/2008 (2:01 pm)
Platformer Tutorial Intrest Composing an e-mail with the direction I'm planning / heading for your perusal... read more 09/15/2006 (2:04 am)
Platformer Tutorial Intrest @David - Expect to see some e-mails come in soon. I'll try and split them up to be approx 4mb tar fi... read more 09/14/2006 (10:13 pm)
Platformer Tutorial Intrest I haven't made any "formal" contact with them yet, but that being said I didn't want to contact / en... read more 09/14/2006 (3:15 pm)
Why is CastCollision not working for me? Can you define "ground" for me then ?... read more 09/14/2006 (2:34 pm)
Why is CastCollision not working for me? Ok, from what I understand off another thread I have been responding to, it looks like castCollision... read more 09/13/2006 (8:59 pm)
Why is CastCollision not working for me? You may be right, the way to test (I think this should work) would be using the following code: [... read more 09/13/2006 (5:38 pm)
CastCollision disobeying groups and layers? Cast Collision AFAIK using the same collision bits as the object casting the collision (That sounds ... read more 09/13/2006 (3:01 pm)
We need an onCollision() callback thats called BEFORE rendering Vern, The very first "number" returned by castCollision is the object ID. I can't see any reason ... read more 09/13/2006 (2:52 pm)
Platformer Tutorial Intrest Hopefully in the next day or two. VTM 2 is turning out to be LONG ! I keep adding stuff into it, so ... read more 09/13/2006 (2:32 pm)
Why is CastCollision not working for me? Numbers 3 and 4 are the position of the object it collided with as a vector. Numbers 5 and 6 is the ... read more 09/13/2006 (2:26 am)
We need an onCollision() callback thats called BEFORE rendering Yeah, I saw those resources. The only problem with those two are firstly, I don't really want to mod... read more 09/12/2006 (3:29 pm)
We need an onCollision() callback thats called BEFORE rendering You can do what ever you want. Set the default Collision option to None and use the onCollision c... read more 09/12/2006 (2:48 pm)
Platformer Tutorial Intrest Audio is OGG encoded as I couldn't get the AC3 to work properly (too grainy) and MP3 encoding for me... read more 09/11/2006 (10:00 pm)
Mini Platformer Tutorial related question Or test the normal of the object your coliding with and make some asumptions based on that. Or even ... read more 09/11/2006 (8:50 pm)
Mini Platformer Tutorial related question [quote]I need a non-rectangular collision poly for doing collision detection between my hero and ene... read more 09/11/2006 (5:23 pm)
Platformer Tutorial Intrest Putting them on File Front. They should now be accessed from [url=http://hosted.filefront.com/cri... read more 09/11/2006 (1:00 pm)
Platformer Tutorial Intrest It's done but I'm having trouble getting onto savefile :-| Trying to upload to my ISP hosting for th... read more 09/11/2006 (5:23 am)
Platformer Tutorial Intrest I'll do the recoding tonight, so in roughly four hours.... read more 09/10/2006 (7:33 pm)
Platformer Tutorial Intrest I'll try and recode it as a XVid. I tried orginally but it come out crappy and couldn't be arsed to ... read more 09/10/2006 (3:04 pm)
Platformer Tutorial Intrest Hey All, Firstly I have to move the file off my ISp's server( They got a bit upset apparently) so... read more 09/10/2006 (3:02 pm)
Platformer Tutorial Intrest Thanks Carl ! Has anyone else had a chance to review the Vid ? Wouldn't mind more comments. If it... read more 09/09/2006 (1:44 am)
Platformer Tutorial Intrest Ok I've uploaded the "beta" version of the first tutorial [url=http://hosted.filefront.com/crispiecr... read more 09/08/2006 (5:06 am)
Platformer Tutorial Intrest I am definitely going to do this. Look for a first attempt posted probably to this thread for you gu... read more 09/07/2006 (5:17 pm)
Soldat like terrain No reason why you can't do this, basicly split the level into tiles still, but just make the collisi... read more 08/30/2006 (2:48 pm)
Looking to build a team Is it Monday Already ?... read more 08/26/2006 (8:44 pm)
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