Robin Degen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't edit terrain when "Tile" is false (BUG!?) | After all that the hehe. Thank you all :) Allthough by now i have switched to TGEA, where i'm dealin... read more | 12/21/2008 (4:04 am) |
| It's easier to break than to fix... | Our SVN proved to be VERY usefull in cases like this. I've had to do a rollback a lot of times. Main... read more | 07/25/2007 (8:44 am) |
| Downloading the Torque Documentation | The commands download only the main page for me. Any ideas?... read more | 07/12/2007 (12:28 pm) |
| OMFG! 1.5.2 builds on Linux | Are the operating system core parts for linux even in tgea? Each os has it's own core parts for how ... read more | 06/05/2007 (2:05 am) |
| OMFG! 1.5.2 builds on Linux | @erik i think it's a little more complicated then that. You'd have to actually port the whole thing... read more | 06/04/2007 (2:11 pm) |
| OMFG! 1.5.2 builds on Linux | I'm glad we have a linux pro in our team that compiled them all from version 1.4 for us :) . He's gr... read more | 05/26/2007 (7:00 am) |
| Linux support? | Nope, there's a few linux people on our dev, and they have no problems running torque in wine. I can... read more | 04/05/2007 (7:13 am) |
| 5 Days and counting.... | I've been using hammer for ages. Can't wait :)... read more | 04/05/2007 (7:12 am) |
| Where's the guide to the source code then? | If i compare the torque documentation to that of 3d gamestudio for example, they are surely lacking ... read more | 03/29/2007 (4:05 pm) |
| Where's the guide to the source code then? | Yea, a definite buy from my side on the vol 2... read more | 03/29/2007 (9:58 am) |
| Getting the datablock name out of getDataBlock() | Ah, my intellisense database didnt include the getName as part of playerdata, so I expected it not t... read more | 03/25/2007 (10:21 am) |
| Where's the guide to the source code then? | Same. I am very interrested in that. My plan is still to create most of my game in the engine's sour... read more | 03/25/2007 (7:37 am) |
| Getting the datablock name out of getDataBlock() | Thanks, but that only works from script. I'm working through the engine source. PlayerData *Temp... read more | 03/25/2007 (7:27 am) |
| TorqueScript - dynamically getting a list of functions | In console: dumpConsoleFunctions and dumpConsoleClasses might do the trick for you. You can modify ... read more | 03/24/2007 (11:11 am) |
| OoTB, creating a server? | @Mike The default port for torque is udp 28000 unless you change it or if it cant bind to that port... read more | 03/24/2007 (11:09 am) |
| Can made a game like WOW using Torque ? | We are running torque in singleplayer mode, and are having our own server connection through a class... read more | 03/22/2007 (2:45 am) |
| HttpObject info | Seems to be fixed in tge 1.5.... read more | 03/10/2007 (5:10 pm) |
| Remove terrain | Then why didnt it crash for us that time? (it seems it only happens sometimes...). Yes, the sky is a... read more | 03/07/2007 (6:34 am) |
| Remove terrain | @Daniel not entirely true. A friend of mine actually just deleted it when i was in his server. He a... read more | 03/07/2007 (5:07 am) |
| Malware found: Logger.Agent.ajy in nasmw.exe | Heh that's actually a pretty crappy way of detecting. I just downloaded one of SF to be safe. I can ... read more | 03/06/2007 (2:21 pm) |
| Malware found: Logger.Agent.ajy in nasmw.exe | Then why was it fine when i downloaded a new version of sourceforge?... read more | 03/06/2007 (8:49 am) |
| How to Create an Underground Level | There's a much easier way. Open the mission file in notepad and just get rid of the datablock of the... read more | 12/31/2006 (2:45 pm) |
| Two terrains in single map...possible? | Are these dts shapes then? I'm interrested to see how that looks. Do you have any screenshots? And i... read more | 12/31/2006 (2:43 pm) |
| TGE 1.5 Terrain size | How hard would it be to actually change the texture scale? Say... have it render 4 or 8 tiled textur... read more | 12/31/2006 (2:38 pm) |
| Multiple People Working on One Terrain | In terms of placing dif shapes, we have created a world that gets loaded and saved to a database. Yo... read more | 12/31/2006 (2:34 pm) |
| DX10 fun.. Whats to come?? | I think it's a joke :P... read more | 12/12/2006 (6:38 am) |
| DX10 fun.. Whats to come?? | As long as they dont make it dx10 only. Then i'm going to cry.... read more | 12/11/2006 (2:42 am) |
| DX10 fun.. Whats to come?? | I'm ati aswell, never had any kind of trouble with my 9800xt, and it still works like a charm.... read more | 11/22/2006 (4:10 pm) |
| DX10 fun.. Whats to come?? | I used RC1. My collegue reports something similar. His was around 500-550.... read more | 11/19/2006 (11:56 pm) |
| DX10 fun.. Whats to come?? | @Jonathan Vista was using around 700mb idle. A fresh install with nothing running. Windows XP now... read more | 11/18/2006 (3:58 am) |
| DX10 fun.. Whats to come?? | From a whole different point of view i'm not exited about dx10 at all in it's current state. Mainly ... read more | 11/17/2006 (7:30 am) |
| MS 4 seems to arrive... | It's bugged for me though. When i try to add a light it doesnt show datablocks to pick from (when th... read more | 09/10/2006 (7:00 am) |
| MS 4 seems to arrive... | Great! Downloading now :) It's a nice birthday gift for me :P ps, i'm about to email you that ex... read more | 09/09/2006 (9:19 am) |
| TSE History | @Brain Check it in allready! :P Nah just kidding.. Can't wait.... read more | 08/29/2006 (7:50 am) |
| TSE History | Ms4 is here? did i miss something?... read more | 08/27/2006 (7:35 am) |
| Rpg-kit | It works fine. I got it to work in TGE 1.4.... read more | 08/18/2006 (3:10 pm) |
| Multiple maps in 1 server | That is an interresting thing you bring up there about WoW. It explains a lot of things for me. How ... read more | 08/14/2006 (6:40 am) |
| Multiple maps in 1 server | What about the large terrain? I know you can increase the "gridsize".. but that just makes the terra... read more | 08/13/2006 (5:54 am) |
| TSE Starter.fps download | There's way more to it to port RTS, since the rts pack has engine code, and as far as i know, uses o... read more | 08/09/2006 (3:40 pm) |
| How to implement mount? | I have to go back a little, since i have my own type of weapons.. that handle damage of their own an... read more | 08/07/2006 (1:13 pm) |
| Player randomly disappearing | Anybody got an idea?... read more | 08/07/2006 (1:06 pm) |
| How to implement mount? | Are you sure you didn't add them as static shape? Cause then it's just the model lying there doing n... read more | 08/05/2006 (1:57 pm) |
| Persistent Characters and MMORPG Network Architectures | That's actually not such a bad idea. Did somebody write up something for this and is willing to shar... read more | 08/05/2006 (1:54 pm) |
| Persistent Characters and MMORPG Network Architectures | It indeed doesn't have to be. Just make sure you keep the same names of the exposed functions and va... read more | 08/04/2006 (12:55 pm) |
| TSE Starter.fps download | Hmm.. and the specular works? I'm not really sure how lightwave handles it's materials etc.. but if ... read more | 08/03/2006 (6:23 pm) |
| Torque SDK Mesh Support | You do realise that 3ds does not support animation, and that you cant really create a player our of ... read more | 08/03/2006 (6:12 pm) |
| Persistent Characters and MMORPG Network Architectures | We are planning to simply use MySQL, eventhough our tests show that there will be some problems with... read more | 08/03/2006 (6:06 pm) |
| Rpg-kit | I'm working on a different attack method. Togetter with the click to select resource, i'm creating t... read more | 08/03/2006 (5:50 pm) |
| 20fps increase in tge but one problem | I cant really see why "unloading" a gui can increase fps that drasticly. I have tried it aswell, and... read more | 08/03/2006 (5:44 pm) |
| Multiple maps in 1 server | Since this idea is more focussing on mmo/rpg kind of games, the current weapon and damage wont be th... read more | 08/03/2006 (5:31 pm) |