Game Development Community

Chris Cockcroft's Forum Posts

Thread Post Date Posted
My GID - a simple RTS (Its complete :) demo app download I think I'll go with Matthew :) I tried this out, and it works great. I was going to mention that... read more 04/06/2005 (11:35 am)
My GID - a simple RTS (Its complete :) demo app download Hmm. That's [b]much[/b] better than mine. And well worth the long, long wait ;) I especially like... read more 04/06/2005 (9:50 am)
WorldLimitCustomPoly() Hi Philip, Not really :) Rinks are rounded rectangles, and the limits that a ball can go on a pi... read more 04/06/2005 (7:06 am)
Windowed Mode after Exiting Fullscreen (Mac OS X) I have some additional info for this if it hasn't already been solved. Calling setScreenMode() seems... read more 04/06/2005 (6:55 am)
Game Release EULA and T2D logo @Jeff - Well, at least I had a chance to read it before you got rid of it. Funny :)... read more 04/04/2005 (6:31 pm)
GID#11 - One Knight Army Hey, thanks for the idea! I didn't know anyone could do that. I submitted a snapshot just now. I'd a... read more 04/04/2005 (6:26 pm)
GID#11 - One Knight Army Wow... thanks! I'm glad everyone likes the look of it. Too bad the actual game sucks :P I will hope... read more 04/04/2005 (1:23 pm)
My GID - a simple RTS (Its complete :) demo app download I'd be interested in seeing the fadeIn() function. I've created one as well - curious to see the dif... read more 04/04/2005 (1:12 pm)
Game Release EULA and T2D logo This is off-topic, and I apologize, but I've always wondered by the T2D logo didn't look more... 2D.... read more 04/04/2005 (12:01 pm)
Windowed apps Hey John, I used a 900 x 450 window for my GID entry. To make it work, I included the following c... read more 04/04/2005 (11:46 am)
My GID - a simple RTS (Its complete :) demo app download Yeah, the sounds work great. The opening fades seems a little buggy. They fade out, pop back in and ... read more 04/04/2005 (11:34 am)
My GID - a simple RTS (Its complete :) demo app download A Mac version! Yay! You're too good to us :) Chris [edit] Dammit! My right mouse button isn... read more 04/04/2005 (6:49 am)
What script editors do you guys use? I recommend SubEthaEdit for Mac users - non-commercial use is free, and it allows group editing of a... read more 04/01/2005 (3:52 pm)
Path Finding Demo This looks awesome, Matt - I'd love to see this as a mac download to - is there anyway that can happ... read more 04/01/2005 (11:59 am)
Object Tweening Okay, Matt(s) - I've posted the source for my in-class tweening functions. They're in the C++. I'... read more 04/01/2005 (11:56 am)
FxSceneObject2D::startLinearTween() [b]Step 4[/b] Now recompile and try it out. Create an object (like a static sprite, or even one o... read more 04/01/2005 (11:53 am)
FxSceneObject2D::startLinearTween() [b]Step 3[/b] Now, to fxSceneObject2d.cc, add the following: [code] //This is the console met... read more 04/01/2005 (11:52 am)
Particle system suggestions Hi Rob, I think the reason for the different value scales has to do with what the values represen... read more 04/01/2005 (11:10 am)
Object Tweening Hey Matt, Thanks for that. I didn't actually check to see how accurate they were :) I've built... read more 04/01/2005 (5:08 am)
Anyone know how to use the editor? @Rob I find it really helps to take at look at the included effects and modify them to get what y... read more 03/31/2005 (6:02 pm)
Problems w/ fxSceneObject2D::startLinearTween() [code] F32 fxSceneObject2D::linearTween( F32 current, F32 target, F32 delta ) { if ( delta <=... read more 03/30/2005 (7:25 pm)
Fish Demo That's pretty damn cool :) Looking forward to seeing the source. Chris... read more 03/30/2005 (6:51 pm)
Fish Demo I hope a Mac version is coming soon - I'm envious :) Chris... read more 03/30/2005 (6:06 pm)
Windowed app size Actually, looking at the function I hacked (Platform::setScreenMode()), it seems there's a console f... read more 03/29/2005 (11:05 am)
Windowed app size I'd be interested in how to do this as well. Smaller puzzle-like games don't really benefit from a f... read more 03/29/2005 (10:53 am)
Game screens transition I had experimented with some fades based on the motion tweening functions I had posted earlier in th... read more 03/28/2005 (2:26 pm)
Binding mouse to an object @Paul For fxSceneWindow2D.setUseMouse, just replace fxSceneWindow2D with the actual name of your... read more 03/26/2005 (6:35 am)
Show your progress :) @Matt Van Gorkom - Yeah, somebody else caught that shortly after I put that up there. Oops :) @Ma... read more 03/26/2005 (5:41 am)
Show your progress :) Well, now that I finally have my game compiled to run on a machine other than mine, I thought I'd po... read more 03/23/2005 (7:39 pm)
Mounts and track rotation I had the same problem as this. My solution was to edit the particle effect itself. Go into the ... read more 03/14/2005 (9:25 am)
Problem with the collisions part of the beginner's tutorial @Jonothan I just quickly looked at this, and if this is exactly how your scripts look, the proble... read more 03/13/2005 (5:26 am)
Tile Collision Difficulties @Ray - This is great! I still had the problem with my player reacting physicallly upon collision wit... read more 03/11/2005 (5:28 am)
Camera View [quote]Another slightly related question: why is the aspect ratio 5:3 in the default system while th... read more 03/10/2005 (11:59 am)
Alive Past their Lifetime @Melv - I had actually assumed VSYNC was on by default because of the even 60 FPS. I checked the FPS... read more 03/10/2005 (6:50 am)
Alive Past their Lifetime @Melv - Sorry, I guess I shouldn't say there is no way to get rid of them. There would be if I kept ... read more 03/10/2005 (4:34 am)
Physics bug or programmer flaw? :-) Sorry Tim, I didn't notice the count on the render bin. Just ignore me :) Chris... read more 03/08/2005 (8:09 am)
Windowed Mode after Exiting Fullscreen (Mac OS X) Hi Melv, Yep. Every time. Not a huge deal though. Bottom of the list, ok :) Chris... read more 03/08/2005 (5:51 am)
Physics bug or programmer flaw? :-) I have a project similar to this that I had been working on last night. On the odd occasion, I had s... read more 03/08/2005 (5:28 am)
FxSceneObject.applyXXXForce @Melv: I didn't know about the SPC keyword - very helpful :). Actually, I think I remember seeing it... read more 03/07/2005 (12:44 pm)
FxSceneObject.applyXXXForce The code above didn't work for me as posted (incorrect number of parameters for setConstantForce()).... read more 03/07/2005 (11:04 am)
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