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chris's Forum Posts

Thread Post Date Posted
The Deep Wow - some very thoughtful replies - thanks! @Andrew - I know in my heart that I should prototype... read more 07/26/2006 (3:22 am)
The Deep Hey - thanks for all the responses! In general, I'm pretty happy with the concept and look of the... read more 07/22/2006 (4:12 pm)
Created an imagemap, but TGB doesn't like it? It's strange that sceneWindow2D.getScenegraph() won't work in all situations for you - is the name o... read more 07/17/2006 (3:21 am)
Angle Detection Really? It's getlinearVelocity[b]Polar[/b]... the docs say: [quote]getLinearVelocityPolar() Pur... read more 07/16/2006 (6:40 pm)
Created an imagemap, but TGB doesn't like it? Glad you got it working :)... read more 07/16/2006 (3:24 pm)
Created an imagemap, but TGB doesn't like it? Hi Dave, What exactly does the console say? It seems like it should work. Chris... read more 07/16/2006 (3:15 pm)
Angle Detection [code]%angle = getWord( %object.getLinearVelocityPolar(), 0 );[/code]... read more 07/16/2006 (1:46 pm)
Created an imagemap, but TGB doesn't like it? I think it's a problem with this line: [code] $p2_red = new t2dStaticSprite() [/code] Not y... read more 07/16/2006 (1:41 pm)
The Deep Hey Melv - that was quick :) I'm hoping by next week to have a playable level completed - hopefully... read more 07/16/2006 (7:06 am)
Movement problems I was having a very similar problem - to fix it (on a Mac, at least), I altered the event handling i... read more 07/13/2006 (5:19 pm)
Overriding onCollision in script for a class object Hey Rob, [code] function MyClass::onCollision(%srcObject, %dstObject, %srcRef, %dstRef, %time, %... read more 07/11/2006 (6:44 pm)
Frame rate Independent? Hmmm... now that I think about it, I update my impulse velocity in onSceneUpdate. I guess if the fra... read more 02/09/2006 (6:29 pm)
Level Editor Questions Hey Alex, I'm on a Mac, so no beta yet :( And as far as the extension goes, maybe it doesn't h... read more 02/05/2006 (9:04 am)
Level Editor Questions Okay, I've figured out my first problem at least :) Apparently, if you don't save the level with ... read more 02/04/2006 (11:00 am)
AlListener3f Question... Thanks Simon! You know, I even looked at that line thinking maybe that's where the problem was, b... read more 02/04/2006 (4:45 am)
Initial moving platforms Hi Tom, I'm having a hard time figuring out what you're trying to do (fighting the flu right now,... read more 01/23/2006 (5:09 pm)
Title Bar Weirdness - T2D 1.1 Alpha 2 Great! By the way, is there a way for us to see the full list of bugs in the database? I'd hate to b... read more 01/04/2006 (4:09 pm)
TDN Platformer-like movement problem Hey Philip, I could be completely wrong about this, but I think the way the movement was set up w... read more 01/01/2006 (1:21 pm)
Asset Encryption Resource @Cal - You know, I had sort of given up on this for a while - but your explanation makes a lot of s... read more 05/19/2005 (4:20 pm)
Tiger -n- Torque Hey Josh, I posted a complete how-to a couple posts up. Hope it helps.... read more 05/15/2005 (9:50 am)
Compiling T2D with xCode 2.0 Hi Robert, There's a solution to this problem [url=http://www.garagegames.com/mg/forums/result.th... read more 05/15/2005 (5:41 am)
New Site While I definitely like the speed of the site, and the Google searching, I find the grey on grey tex... read more 05/10/2005 (3:41 pm)
ITunes on Mac Causing Problems The physicsFPS stuff does a great job. It also solved another problem I was having with my impulse f... read more 05/09/2005 (3:49 am)
Tiger -n- Torque Not yet I still get the resManager errors listed above. I don't know enough about C++ to know anyth... read more 05/09/2005 (3:46 am)
Looking to chat with the original tribes team members The sky looks really great on this, but I don't think you'd be able to see the stars where the dark ... read more 05/08/2005 (9:41 am)
"Load Map - The load failed" Just checked the console on this: [code] fxTileMap2D::loadTileMap() - Could not Read from Stream... read more 05/08/2005 (9:36 am)
ITunes on Mac Causing Problems Yeah, I did the same thing :)... read more 05/08/2005 (9:28 am)
ITunes on Mac Causing Problems Thanks Bryan - I think I was able to fix it by setting: [code] t2dSceneGraph.setScenePhysicsFPSA... read more 05/08/2005 (9:09 am)
Tiger -n- Torque Ok, so I think I've figured this, after successfully building both Debug and Release builds. 1. ... read more 05/06/2005 (3:51 pm)
Tiger -n- Torque Ok - so I've been poking around with this for a bit, but my experience with programming at this leve... read more 05/05/2005 (6:45 pm)
Tiger -n- Torque Any word on this yet? I just tried compiling in XCode 2 for the first time, and got the same errors ... read more 05/05/2005 (4:35 pm)
Congrats Matt! Way to go Matthew :) It is definitely well-deserved. You get a raise with this promotion, right? 25%... read more 04/29/2005 (4:40 pm)
HTML version of reference docs Hey Jason. What kind of reader are you using for viewing the pdfs? Can you not zoom in on the text? ... read more 04/26/2005 (3:31 pm)
Asteroids style control Hi Joshua, You'll want to look at %obj.setImpulseForcePolar( %angle, %force) - that should do wha... read more 04/26/2005 (6:09 am)
Another Schedule Problem Hey Matt, I'm one of those not-so-great coders. Trust me, there wasn't anything useful about my ques... read more 04/26/2005 (4:30 am)
Game Art Techniques: animation and otherwise... Hey Matt, Glad you found some of that useful :) The reason I use animation paper, besides the fac... read more 04/23/2005 (3:58 pm)
Game Art Techniques: animation and otherwise... I use a cheap lightbox with standard animation paper and pegs. I've added velcro to stick the pegs t... read more 04/23/2005 (7:22 am)
Minimum linear velocity misbehavior? @Tim - What are you trying to do with setMinLinearVelocity()? I know I personally thought that s... read more 04/23/2005 (5:48 am)
Secret project [quote]Actually, I never played ZAMN, but my brother used to play it a lot. [/quote] Definitely ... read more 04/22/2005 (9:44 am)
Animated sprites To be fair, your initial post asked for a solution to a problem, and you were given a temporary fix ... read more 04/21/2005 (5:00 pm)
Animated sprites @Tomas [quote]Variable durations for frames means that you have for example Cast Spell #1 lasting... read more 04/21/2005 (1:01 pm)
Animated sprites Heh... I kind of forget what you had said originally, but it didn't seem that weird. Another planet ... read more 04/21/2005 (8:55 am)
Animated sprites @Kevin - I have no idea about using the animation to move the character, but it doesn't really seem ... read more 04/21/2005 (8:39 am)
Animated sprites @Tomas [quote]After I do $testGuy.playAnimation(test1) to play an animation, how on earth do I ma... read more 04/21/2005 (8:09 am)
T2D updates coming soon Lol... awesome movie :)... read more 04/20/2005 (6:19 am)
T2D Inkubator? Wow, a lot got posted while I was writing that :P So maybe I'm naive, but I don't think it would ... read more 04/19/2005 (4:53 pm)
T2D Inkubator? I think Matt E. said it best: [quote]... I think that's part of the reason why a modular, mini-ga... read more 04/19/2005 (4:44 pm)
T2D Inkubator? Maybe it's just me, but I think there are enough macho game heroes out there. I'm not saying the sci... read more 04/19/2005 (3:25 pm)
T2D Inkubator? I think there's plenty of potential action with this idea. Just an example, but the ancient Egypt... read more 04/19/2005 (3:12 pm)
T2D Inkubator? That's great John. Excellent place to start, for sure :) [image]http://chriscockcroft.com/prof_re... read more 04/19/2005 (12:05 pm)
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