chris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The Deep | Wow - some very thoughtful replies - thanks! @Andrew - I know in my heart that I should prototype... read more | 07/26/2006 (3:22 am) |
| The Deep | Hey - thanks for all the responses! In general, I'm pretty happy with the concept and look of the... read more | 07/22/2006 (4:12 pm) |
| Created an imagemap, but TGB doesn't like it? | It's strange that sceneWindow2D.getScenegraph() won't work in all situations for you - is the name o... read more | 07/17/2006 (3:21 am) |
| Angle Detection | Really? It's getlinearVelocity[b]Polar[/b]... the docs say: [quote]getLinearVelocityPolar() Pur... read more | 07/16/2006 (6:40 pm) |
| Created an imagemap, but TGB doesn't like it? | Glad you got it working :)... read more | 07/16/2006 (3:24 pm) |
| Created an imagemap, but TGB doesn't like it? | Hi Dave, What exactly does the console say? It seems like it should work. Chris... read more | 07/16/2006 (3:15 pm) |
| Angle Detection | [code]%angle = getWord( %object.getLinearVelocityPolar(), 0 );[/code]... read more | 07/16/2006 (1:46 pm) |
| Created an imagemap, but TGB doesn't like it? | I think it's a problem with this line: [code] $p2_red = new t2dStaticSprite() [/code] Not y... read more | 07/16/2006 (1:41 pm) |
| The Deep | Hey Melv - that was quick :) I'm hoping by next week to have a playable level completed - hopefully... read more | 07/16/2006 (7:06 am) |
| Movement problems | I was having a very similar problem - to fix it (on a Mac, at least), I altered the event handling i... read more | 07/13/2006 (5:19 pm) |
| Overriding onCollision in script for a class object | Hey Rob, [code] function MyClass::onCollision(%srcObject, %dstObject, %srcRef, %dstRef, %time, %... read more | 07/11/2006 (6:44 pm) |
| Frame rate Independent? | Hmmm... now that I think about it, I update my impulse velocity in onSceneUpdate. I guess if the fra... read more | 02/09/2006 (6:29 pm) |
| Level Editor Questions | Hey Alex, I'm on a Mac, so no beta yet :( And as far as the extension goes, maybe it doesn't h... read more | 02/05/2006 (9:04 am) |
| Level Editor Questions | Okay, I've figured out my first problem at least :) Apparently, if you don't save the level with ... read more | 02/04/2006 (11:00 am) |
| AlListener3f Question... | Thanks Simon! You know, I even looked at that line thinking maybe that's where the problem was, b... read more | 02/04/2006 (4:45 am) |
| Initial moving platforms | Hi Tom, I'm having a hard time figuring out what you're trying to do (fighting the flu right now,... read more | 01/23/2006 (5:09 pm) |
| Title Bar Weirdness - T2D 1.1 Alpha 2 | Great! By the way, is there a way for us to see the full list of bugs in the database? I'd hate to b... read more | 01/04/2006 (4:09 pm) |
| TDN Platformer-like movement problem | Hey Philip, I could be completely wrong about this, but I think the way the movement was set up w... read more | 01/01/2006 (1:21 pm) |
| Asset Encryption Resource | @Cal - You know, I had sort of given up on this for a while - but your explanation makes a lot of s... read more | 05/19/2005 (4:20 pm) |
| Tiger -n- Torque | Hey Josh, I posted a complete how-to a couple posts up. Hope it helps.... read more | 05/15/2005 (9:50 am) |
| Compiling T2D with xCode 2.0 | Hi Robert, There's a solution to this problem [url=http://www.garagegames.com/mg/forums/result.th... read more | 05/15/2005 (5:41 am) |
| New Site | While I definitely like the speed of the site, and the Google searching, I find the grey on grey tex... read more | 05/10/2005 (3:41 pm) |
| ITunes on Mac Causing Problems | The physicsFPS stuff does a great job. It also solved another problem I was having with my impulse f... read more | 05/09/2005 (3:49 am) |
| Tiger -n- Torque | Not yet I still get the resManager errors listed above. I don't know enough about C++ to know anyth... read more | 05/09/2005 (3:46 am) |
| Looking to chat with the original tribes team members | The sky looks really great on this, but I don't think you'd be able to see the stars where the dark ... read more | 05/08/2005 (9:41 am) |
| "Load Map - The load failed" | Just checked the console on this: [code] fxTileMap2D::loadTileMap() - Could not Read from Stream... read more | 05/08/2005 (9:36 am) |
| ITunes on Mac Causing Problems | Yeah, I did the same thing :)... read more | 05/08/2005 (9:28 am) |
| ITunes on Mac Causing Problems | Thanks Bryan - I think I was able to fix it by setting: [code] t2dSceneGraph.setScenePhysicsFPSA... read more | 05/08/2005 (9:09 am) |
| Tiger -n- Torque | Ok, so I think I've figured this, after successfully building both Debug and Release builds. 1. ... read more | 05/06/2005 (3:51 pm) |
| Tiger -n- Torque | Ok - so I've been poking around with this for a bit, but my experience with programming at this leve... read more | 05/05/2005 (6:45 pm) |
| Tiger -n- Torque | Any word on this yet? I just tried compiling in XCode 2 for the first time, and got the same errors ... read more | 05/05/2005 (4:35 pm) |
| Congrats Matt! | Way to go Matthew :) It is definitely well-deserved. You get a raise with this promotion, right? 25%... read more | 04/29/2005 (4:40 pm) |
| HTML version of reference docs | Hey Jason. What kind of reader are you using for viewing the pdfs? Can you not zoom in on the text? ... read more | 04/26/2005 (3:31 pm) |
| Asteroids style control | Hi Joshua, You'll want to look at %obj.setImpulseForcePolar( %angle, %force) - that should do wha... read more | 04/26/2005 (6:09 am) |
| Another Schedule Problem | Hey Matt, I'm one of those not-so-great coders. Trust me, there wasn't anything useful about my ques... read more | 04/26/2005 (4:30 am) |
| Game Art Techniques: animation and otherwise... | Hey Matt, Glad you found some of that useful :) The reason I use animation paper, besides the fac... read more | 04/23/2005 (3:58 pm) |
| Game Art Techniques: animation and otherwise... | I use a cheap lightbox with standard animation paper and pegs. I've added velcro to stick the pegs t... read more | 04/23/2005 (7:22 am) |
| Minimum linear velocity misbehavior? | @Tim - What are you trying to do with setMinLinearVelocity()? I know I personally thought that s... read more | 04/23/2005 (5:48 am) |
| Secret project | [quote]Actually, I never played ZAMN, but my brother used to play it a lot. [/quote] Definitely ... read more | 04/22/2005 (9:44 am) |
| Animated sprites | To be fair, your initial post asked for a solution to a problem, and you were given a temporary fix ... read more | 04/21/2005 (5:00 pm) |
| Animated sprites | @Tomas [quote]Variable durations for frames means that you have for example Cast Spell #1 lasting... read more | 04/21/2005 (1:01 pm) |
| Animated sprites | Heh... I kind of forget what you had said originally, but it didn't seem that weird. Another planet ... read more | 04/21/2005 (8:55 am) |
| Animated sprites | @Kevin - I have no idea about using the animation to move the character, but it doesn't really seem ... read more | 04/21/2005 (8:39 am) |
| Animated sprites | @Tomas [quote]After I do $testGuy.playAnimation(test1) to play an animation, how on earth do I ma... read more | 04/21/2005 (8:09 am) |
| T2D updates coming soon | Lol... awesome movie :)... read more | 04/20/2005 (6:19 am) |
| T2D Inkubator? | Wow, a lot got posted while I was writing that :P So maybe I'm naive, but I don't think it would ... read more | 04/19/2005 (4:53 pm) |
| T2D Inkubator? | I think Matt E. said it best: [quote]... I think that's part of the reason why a modular, mini-ga... read more | 04/19/2005 (4:44 pm) |
| T2D Inkubator? | Maybe it's just me, but I think there are enough macho game heroes out there. I'm not saying the sci... read more | 04/19/2005 (3:25 pm) |
| T2D Inkubator? | I think there's plenty of potential action with this idea. Just an example, but the ancient Egypt... read more | 04/19/2005 (3:12 pm) |
| T2D Inkubator? | That's great John. Excellent place to start, for sure :) [image]http://chriscockcroft.com/prof_re... read more | 04/19/2005 (12:05 pm) |