Tom Ogburn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Current Torque Games on XBLIG | You can also find some older ones listed on the Engines->Made with Torque page. [url]http://ww... read more | 06/08/2010 (10:04 am) |
| .x file help | TXB3D may not support .x files, but TorqueX certainly does. I use them in my game. I load them in ... read more | 12/13/2009 (10:01 am) |
| TX3D Camera Rotation with Player Object | I'm assuming you don't just want the camera to rotate, you want it to have the same rotation as the ... read more | 11/17/2009 (8:00 am) |
| XBox verion stretched | That, I don't know. Glancing through the source code of the FPSDemo, it appears to do just that (... read more | 11/10/2009 (8:17 pm) |
| XBox verion stretched | If you have UseDisplaySizeforBackbuffer set to true then TX uses a backbuffer at the resolution of t... read more | 11/10/2009 (7:49 pm) |
| XBox verion stretched | Mine happens to be located at '\Content\UI\PlayScreen.gui', your's would be whatever .gui file you a... read more | 11/10/2009 (5:10 pm) |
| XBox verion stretched | in torquesettings.xml I have [code] <XboxGraphicsManagerSettings> <UseDisplaySizeFor... read more | 11/10/2009 (4:58 pm) |
| XBox verion stretched | [quote]My question is why does it get stretched on the xBox version[/quote] Because your tv can't p... read more | 11/10/2009 (11:11 am) |
| XBox verion stretched | Most HD TV's are set to 1280x720 (or 1920x1080 for full HD). I think only computer displays use the... read more | 11/09/2009 (8:05 pm) |
| SpriteForge vs SpriteWorks or others tools from 3D to 2D Sprites? | Which tool is best... Hmmm, what format are your models in? I've used SpriteWorks and looked at Sp... read more | 11/04/2009 (5:46 pm) |
| Is it possible to have a transparent GUI? | Here is the GUI I am placing over my game screen to hold the HUD. [code=xml] <?xml version=&quo... read more | 11/01/2009 (9:35 am) |
| Is there a way to compare a TorqueObjectType to a String? [RESOLVED] | [code] if (sprite.TestObjectType(TorqueObjectDatabase.Instance.GetObjectType("enemy"))) ... read more | 10/18/2009 (10:20 am) |
| T3D terrains in TX... I can dream | To see how to get a L3DT terrain in to TX 3D read John's blog post at [url]http://www.garagegames.co... read more | 10/17/2009 (7:38 pm) |
| If you've submitted a Xbox 360 Indie Game... Can you tell me how you compressed your audio, video, and large art files? | Debug builds do not compress the files. If you do a release build it will compress everything and g... read more | 10/16/2009 (12:20 pm) |
| Enemy at the Gate Released for Review | It was at 91%, so my pass should have been the last one needed. Tom Ogburn [url=http://www.starl... read more | 09/12/2009 (3:37 pm) |
| New components are not appearing in TXB | I'm not at my laptop right now so I don't have exact locations, but go into the solution properties ... read more | 08/20/2009 (8:14 pm) |
| New components are not appearing in TXB | Have you added [TorqueXmlSchemaType] above your class definition and above any public functions that... read more | 08/19/2009 (8:52 pm) |
| Multigame menu | If you want them all to appear to be one app, then the easiest thing I can think of would be to comb... read more | 08/14/2009 (11:14 am) |
| Multigame menu | That shouldn't be too difficult to do. Create a new solution and add your 3 projects to it. Add a ... read more | 08/14/2009 (9:06 am) |
| Multigame menu | So you just want something similar on your menu Menu: ....Start Game A ....Start Game B ....Star... read more | 08/14/2009 (5:53 am) |
| Physics engine | I haven't tried stacking them, but I do have movable objects that the player can jump and stand on a... read more | 07/30/2009 (4:31 am) |
| Physics engine | The answer to that is...it depends. What kind of game are you making / what kind of physics do you ... read more | 07/29/2009 (6:39 pm) |
| My game crashes when playing any particle on Xbox 360 | Scott is correct about the specific code where the error is occuring, this is how I resolved it: ... read more | 07/22/2009 (6:27 am) |
| PSK 3.0 won't install | I couldn't get it to install either with VS 2008, XNA 3.1, TX 2d 3.0 Pro and TX 3 CC. What I did do... read more | 07/15/2009 (6:17 am) |
| Platformer Kit 3.0 | I couldn't get it to install either with VS 2008, XNA 3.1, TX 2d 3.0 Pro and TX 3 CC. What I did do... read more | 07/15/2009 (6:13 am) |
| My first Torque X 2D game is now in playtest | Also posted comments on the XNA forums. I'm getting a code 4 error when starting game play. The me... read more | 06/25/2009 (4:28 pm) |
| GUI Pos/size difference on xbox | I was also having crashing problems (mostly around particle effects) and the messed up GUI's. If yo... read more | 06/15/2009 (4:38 pm) |
| Where is the iPhone Simulator? (Noob question...) | Have you downloaded and installed the iPhone SDK from Apple?... read more | 06/13/2009 (3:36 pm) |
| Game/Tech Demo - ISR | 1. What are some of the specific errors you are getting? 2. You'll remove a lot, actually most, o... read more | 03/04/2009 (5:51 am) |
| Game/Tech Demo - ISR | Ross, I'm considering making a code pack for TX3 that has game state management and other generally... read more | 03/02/2009 (2:35 pm) |
| Torque X combined with XNA's Game State Management | I did combine them for a game I made a year ago. See this forum post [url=http://www.garagegames.co... read more | 03/02/2009 (2:31 pm) |
| Where Can I download DTS Exporter for 3D Max 9 | Check here [url=http://docs.garagegames.com/artist/]http://docs.garagegames.com/artist/[/url]. The ... read more | 02/27/2009 (5:41 am) |
| Futuristic soldier | I'm really looking forward to the update Maxim. I can't wait to get my hands on it and get the crou... read more | 02/22/2009 (8:17 am) |
| Modmaker weapons pack combo issue | Thanks David. You all will get the money again as soon as TX 3 comes out.... read more | 02/21/2009 (5:44 pm) |
| Modmaker weapons pack combo issue | You're right, the pack is pretty useless and the sounds don't even match up to the weapons well. I'... read more | 02/21/2009 (2:47 pm) |
| Modmaker weapons pack combo issue | Thanks Andy. I haven't been able to find the sound files any where else. I sent you an email, hope... read more | 02/21/2009 (12:19 pm) |
| filled - [paid] 2d background artist | This position has been filled. Thank you to everyone who submitted their information. I had no idea ... read more | 02/07/2009 (6:52 am) |
| Can I use .eff particle files in TXB? | Currently no, without a lot of manual work. TGB effects are stored in a binary format, TXB effects ... read more | 01/22/2009 (10:05 am) |
| Please test your private forum access - if still failing, read here | Does TorqueX still have private forums? I should have access.... read more | 01/21/2009 (2:31 pm) |
| New GarageGames.com Feedback | I have a pro license for Torque X / TXB but don't see the private forum. Does it still exist? If s... read more | 01/16/2009 (6:12 pm) |
| New GarageGames.com Feedback | I like the new color scheme and the cleaned up banner/top menu area. Now, down to business. :) I... read more | 01/13/2009 (7:05 pm) |
| Torque X Game for Review | It is locking up my xbox when I click on the 'High Scores' from the main menu, or if I select 'Retur... read more | 12/24/2008 (6:37 am) |
| Game/Tech Demo - ISR | The actual coding only took about 10 hours, and a lot of that time was spent migrating the XNA Game ... read more | 06/05/2008 (11:50 am) |
| Tilemap rendering with "LINES"??? | I was seeing those in my game as well. It was because the tile images had color key lines between e... read more | 05/13/2008 (2:52 pm) |
| Gui In Txb 2.0 | You can also use .gui XML files. Check out the TankBuster demo (\data\ui folder) for some example s... read more | 04/22/2008 (7:40 pm) |
| SceneLoader problem with TorqueX 2.0 | Thomas, [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=73882]Try this.[/url] I was... read more | 04/04/2008 (5:51 am) |
| 2008 InstantAction Developer Contest | 1. Dylan's blog says entry must be by Feb 10th Official Rules page Rule 2 says entry must be by Fe... read more | 12/07/2007 (6:22 am) |
| Torque X Release and Torque X Builder Pricing | If we have TGB commercial, will we get TXB commercial? This is a great birthday present. I know ... read more | 06/20/2007 (3:12 pm) |
| 3D playing area in TGB? | Could you just make a large flat map and warp the player to the opposite edge when they get near an ... read more | 09/19/2006 (7:26 am) |
| We need an onCollision() callback thats called BEFORE rendering | @Glenn RE: One way platforms There are currently 2 solutions for this. Core Code change = [url=ht... read more | 09/12/2006 (3:15 pm) |