Game Development Community

Tom Ogburn's Forum Posts

Thread Post Date Posted
Current Torque Games on XBLIG You can also find some older ones listed on the Engines->Made with Torque page. [url]http://ww... read more 06/08/2010 (10:04 am)
.x file help TXB3D may not support .x files, but TorqueX certainly does. I use them in my game. I load them in ... read more 12/13/2009 (10:01 am)
TX3D Camera Rotation with Player Object I'm assuming you don't just want the camera to rotate, you want it to have the same rotation as the ... read more 11/17/2009 (8:00 am)
XBox verion stretched That, I don't know. Glancing through the source code of the FPSDemo, it appears to do just that (... read more 11/10/2009 (8:17 pm)
XBox verion stretched If you have UseDisplaySizeforBackbuffer set to true then TX uses a backbuffer at the resolution of t... read more 11/10/2009 (7:49 pm)
XBox verion stretched Mine happens to be located at '\Content\UI\PlayScreen.gui', your's would be whatever .gui file you a... read more 11/10/2009 (5:10 pm)
XBox verion stretched in torquesettings.xml I have [code] <XboxGraphicsManagerSettings> <UseDisplaySizeFor... read more 11/10/2009 (4:58 pm)
XBox verion stretched [quote]My question is why does it get stretched on the xBox version[/quote] Because your tv can't p... read more 11/10/2009 (11:11 am)
XBox verion stretched Most HD TV's are set to 1280x720 (or 1920x1080 for full HD). I think only computer displays use the... read more 11/09/2009 (8:05 pm)
SpriteForge vs SpriteWorks or others tools from 3D to 2D Sprites? Which tool is best... Hmmm, what format are your models in? I've used SpriteWorks and looked at Sp... read more 11/04/2009 (5:46 pm)
Is it possible to have a transparent GUI? Here is the GUI I am placing over my game screen to hold the HUD. [code=xml] <?xml version=&quo... read more 11/01/2009 (9:35 am)
Is there a way to compare a TorqueObjectType to a String? [RESOLVED] [code] if (sprite.TestObjectType(TorqueObjectDatabase.Instance.GetObjectType("enemy"))) ... read more 10/18/2009 (10:20 am)
T3D terrains in TX... I can dream To see how to get a L3DT terrain in to TX 3D read John's blog post at [url]http://www.garagegames.co... read more 10/17/2009 (7:38 pm)
If you've submitted a Xbox 360 Indie Game... Can you tell me how you compressed your audio, video, and large art files? Debug builds do not compress the files. If you do a release build it will compress everything and g... read more 10/16/2009 (12:20 pm)
Enemy at the Gate Released for Review It was at 91%, so my pass should have been the last one needed. Tom Ogburn [url=http://www.starl... read more 09/12/2009 (3:37 pm)
New components are not appearing in TXB I'm not at my laptop right now so I don't have exact locations, but go into the solution properties ... read more 08/20/2009 (8:14 pm)
New components are not appearing in TXB Have you added [TorqueXmlSchemaType] above your class definition and above any public functions that... read more 08/19/2009 (8:52 pm)
Multigame menu If you want them all to appear to be one app, then the easiest thing I can think of would be to comb... read more 08/14/2009 (11:14 am)
Multigame menu That shouldn't be too difficult to do. Create a new solution and add your 3 projects to it. Add a ... read more 08/14/2009 (9:06 am)
Multigame menu So you just want something similar on your menu Menu: ....Start Game A ....Start Game B ....Star... read more 08/14/2009 (5:53 am)
Physics engine I haven't tried stacking them, but I do have movable objects that the player can jump and stand on a... read more 07/30/2009 (4:31 am)
Physics engine The answer to that is...it depends. What kind of game are you making / what kind of physics do you ... read more 07/29/2009 (6:39 pm)
My game crashes when playing any particle on Xbox 360 Scott is correct about the specific code where the error is occuring, this is how I resolved it: ... read more 07/22/2009 (6:27 am)
PSK 3.0 won't install I couldn't get it to install either with VS 2008, XNA 3.1, TX 2d 3.0 Pro and TX 3 CC. What I did do... read more 07/15/2009 (6:17 am)
Platformer Kit 3.0 I couldn't get it to install either with VS 2008, XNA 3.1, TX 2d 3.0 Pro and TX 3 CC. What I did do... read more 07/15/2009 (6:13 am)
My first Torque X 2D game is now in playtest Also posted comments on the XNA forums. I'm getting a code 4 error when starting game play. The me... read more 06/25/2009 (4:28 pm)
GUI Pos/size difference on xbox I was also having crashing problems (mostly around particle effects) and the messed up GUI's. If yo... read more 06/15/2009 (4:38 pm)
Where is the iPhone Simulator? (Noob question...) Have you downloaded and installed the iPhone SDK from Apple?... read more 06/13/2009 (3:36 pm)
Game/Tech Demo - ISR 1. What are some of the specific errors you are getting? 2. You'll remove a lot, actually most, o... read more 03/04/2009 (5:51 am)
Game/Tech Demo - ISR Ross, I'm considering making a code pack for TX3 that has game state management and other generally... read more 03/02/2009 (2:35 pm)
Torque X combined with XNA's Game State Management I did combine them for a game I made a year ago. See this forum post [url=http://www.garagegames.co... read more 03/02/2009 (2:31 pm)
Where Can I download DTS Exporter for 3D Max 9 Check here [url=http://docs.garagegames.com/artist/]http://docs.garagegames.com/artist/[/url]. The ... read more 02/27/2009 (5:41 am)
Futuristic soldier I'm really looking forward to the update Maxim. I can't wait to get my hands on it and get the crou... read more 02/22/2009 (8:17 am)
Modmaker weapons pack combo issue Thanks David. You all will get the money again as soon as TX 3 comes out.... read more 02/21/2009 (5:44 pm)
Modmaker weapons pack combo issue You're right, the pack is pretty useless and the sounds don't even match up to the weapons well. I'... read more 02/21/2009 (2:47 pm)
Modmaker weapons pack combo issue Thanks Andy. I haven't been able to find the sound files any where else. I sent you an email, hope... read more 02/21/2009 (12:19 pm)
filled - [paid] 2d background artist This position has been filled. Thank you to everyone who submitted their information. I had no idea ... read more 02/07/2009 (6:52 am)
Can I use .eff particle files in TXB? Currently no, without a lot of manual work. TGB effects are stored in a binary format, TXB effects ... read more 01/22/2009 (10:05 am)
Please test your private forum access - if still failing, read here Does TorqueX still have private forums? I should have access.... read more 01/21/2009 (2:31 pm)
New GarageGames.com Feedback I have a pro license for Torque X / TXB but don't see the private forum. Does it still exist? If s... read more 01/16/2009 (6:12 pm)
New GarageGames.com Feedback I like the new color scheme and the cleaned up banner/top menu area. Now, down to business. :) I... read more 01/13/2009 (7:05 pm)
Torque X Game for Review It is locking up my xbox when I click on the 'High Scores' from the main menu, or if I select 'Retur... read more 12/24/2008 (6:37 am)
Game/Tech Demo - ISR The actual coding only took about 10 hours, and a lot of that time was spent migrating the XNA Game ... read more 06/05/2008 (11:50 am)
Tilemap rendering with "LINES"??? I was seeing those in my game as well. It was because the tile images had color key lines between e... read more 05/13/2008 (2:52 pm)
Gui In Txb 2.0 You can also use .gui XML files. Check out the TankBuster demo (\data\ui folder) for some example s... read more 04/22/2008 (7:40 pm)
SceneLoader problem with TorqueX 2.0 Thomas, [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=73882]Try this.[/url] I was... read more 04/04/2008 (5:51 am)
2008 InstantAction Developer Contest 1. Dylan's blog says entry must be by Feb 10th Official Rules page Rule 2 says entry must be by Fe... read more 12/07/2007 (6:22 am)
Torque X Release and Torque X Builder Pricing If we have TGB commercial, will we get TXB commercial? This is a great birthday present. I know ... read more 06/20/2007 (3:12 pm)
3D playing area in TGB? Could you just make a large flat map and warp the player to the opposite edge when they get near an ... read more 09/19/2006 (7:26 am)
We need an onCollision() callback thats called BEFORE rendering @Glenn RE: One way platforms There are currently 2 solutions for this. Core Code change = [url=ht... read more 09/12/2006 (3:15 pm)
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