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OneST8's Forum Posts

Thread Post Date Posted
Audio Memory (solved) I can confirm that this works as-is in TGE 1.5.2 (+AFX +VMPlayer +CustomStuff). I can also confirm t... read more 07/30/2009 (10:06 pm)
Problem with 3D Isometric Kit Just an fyi that there is a [url=http://www.garagegames.com/community/forums/69]dedicated forum[/url... read more 05/20/2009 (10:08 am)
OS X Build Issues I find that interesting due to the fact that there is an explicit Mac download of the product. I wil... read more 05/20/2009 (8:36 am)
TGEA 1.7 Python Support I personally haven't tried this in TGEA but in TGE with the Python bindings from Prairie Games (dunn... read more 06/07/2008 (4:48 pm)
Modernization Kit Beta To all who are trying to merge things into TGE 1.5.2... When you copy over, you're [b]clobbering[... read more 06/25/2007 (11:42 am)
Using TNL in TGE (and TSE in the future) Heya Rich, I seem to have mistaken the IRC convo that was happening between you and I last night.... read more 05/02/2007 (11:18 pm)
ModernizationKit Beta (Mac) [url=http://onest8.ca/mk/mk_water_shot.jpg]Nothing[/url] [url=http://onest8.ca/mk/mk_water_shot2.jpg... read more 02/02/2007 (6:59 pm)
ModernizationKit Beta (Mac) Just a quick note... makin' progress on the Win32 port. Also just merged in the v0003 changes to ... read more 01/31/2007 (6:39 pm)
ModernizationKit Beta (Mac) Just a quick FYI, I've already begun porting this to Win32. Linux is next on the list. Of course ... read more 01/31/2007 (9:35 am)
ModernizationKit Beta (Mac) Alex Scarborough++... read more 01/30/2007 (11:06 pm)
Theora component I'm having similar problems. No sound: things work. With sound: visual distortions, laggyness, a... read more 01/29/2007 (5:37 am)
Using TNL in TGE (and TSE in the future) Just posting a minor update to this (forgotten) thread... Work has officially begun in our projec... read more 01/21/2007 (10:32 pm)
Free rotation on camera I was able to get the afxCamera fixed up using [url=http://www.garagegames.com/index.php?sec=mg&mod=... read more 01/20/2007 (2:46 pm)
Unable to compile Torque 1.3.0 on Fedora Core 4 I just wanted to note here that moving the namespace block to after the PEngine class declaration wa... read more 11/27/2006 (2:55 am)
Poser 5 for Free Just an FYI... the free giveaway is no longer on... Poser 5 though is now being sold for $20... read more 09/09/2006 (10:18 am)
Using TNL in TGE (and TSE in the future) That's a fair question. First off it's the encryption, second off, after having gone through the ... read more 06/19/2006 (3:23 pm)
GCC 3.4.2 and all that; overhaul the build system! I've just checked out the CVS and all I can say is that the Linux build does not work as-is and the ... read more 06/13/2006 (4:19 pm)
Complete MMORPG Development Guide Heya Dreamer, Requesting SDK access. Account: OneST8 Thanks!... read more 04/20/2006 (4:00 pm)
Torque 1.4rc2 on linux @Sorin Daraban: 1.4rc2 is the current CVS HEAD. This means you need to checkout the CVS repositor... read more 10/16/2005 (9:59 am)
New: wheeled vehicle shadow code Looks excellent! Definitely something I'm looking forward too. Great work!... read more 07/22/2005 (9:26 pm)
ODBC Database Access for torque @ J.C. Smith: I believe that DB::Fetch is something from my [url=http://www.garagegames.com/index.p... read more 06/26/2005 (2:43 am)
Controlling Mouse Right Click I'm in the process of writing up a complete resource for applying left/middle/right clicks to the ga... read more 06/07/2005 (6:40 pm)
Controlling Mouse Right Click It's actually fairly easy to capture the right clicks and in fact for my game I've got left/middle/r... read more 06/05/2005 (11:07 am)
GUI/HUD as DTS model instead of bitmaps? I don't think this has been done before. I can see one thing wrong with it... the objects mounted to... read more 06/04/2005 (11:56 pm)
16 bit raw / photoshop problems / new terrain [url=http://gimp.org]Gimp[/url] Does everything Photoshop can do excluding vector art and to top ... read more 06/03/2005 (12:59 pm)
Problems running Torque from a standalone directory Ok, update on my last post... the following are hard-coded in the engine itself: [CODE]common/edi... read more 06/01/2005 (1:12 pm)
Problems running Torque from a standalone directory Also note that there are some hard coded paths in the game binary itself. I think in two or three pl... read more 06/01/2005 (1:04 pm)
Problems running Torque from a standalone directory My best rocommendation to you is to start with a minimalist approach and only use the example game d... read more 06/01/2005 (1:03 pm)
Video in torque? Just a quick note as I'm heading out the door... [url=http://www.garagegames.com/index.php?sec=mg... read more 06/01/2005 (9:57 am)
Murphy's Law as a gameplay element How to beat Murphy's Law: [CODE]let U = urgency let C = complexity let I = importance let S = sk... read more 05/30/2005 (1:13 pm)
Another Linux user Debian GNU/Linux... read more 05/29/2005 (9:23 pm)
ODBC Database Access for torque @David: I would love to have that patch so I could apply it to this resource [url=http://www.garageg... read more 05/28/2005 (9:06 pm)
Another "Is TGE for me?" thread [url=http://dynamic.gamespy.com/~quark/]Quark's Official Site[/url]... oh and lots of Quark goodness... read more 05/28/2005 (2:01 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Mmmmmm now I'm getting even more excited about TSE.... *grumbles something incoherent about Linux su... read more 05/28/2005 (1:58 am)
Plasma Gun How's about a bit of example code to illustrate Mr. Lund's suggestion :) [CODE]// In ~/client/scrip... read more 05/28/2005 (1:50 am)
Another "Is TGE for me?" thread Stock TGE does not have the following features: [CODE]Crafting (or synthesise) Character generat... read more 05/28/2005 (1:46 am)
EditorGui.cs bug fix code @Harley: The purpose to the function getClassName() is to return the actual code class of an object ... read more 05/28/2005 (12:55 am)
EditorGui.cs bug fix code I believe getClassName is the function call and className is just a variable (which may or may not b... read more 05/27/2005 (2:00 pm)
Bad transcluent sortType... In engine/sceneGraph/sceneState.cc::insertRenderImage() there is a test for SceneRenderImage::Plane,... read more 05/27/2005 (10:25 am)
In-Game Ads - A Great Opportunity if Indies Stay Away? @L Foster: I see no problems with that save one. Make the ads inadvertant... ie: don't force the use... read more 05/27/2005 (9:47 am)
Bad transcluent sortType... Uhm, just noticed that I'm getting the same error. Any ideas on where to begin debugging this? No... read more 05/27/2005 (9:33 am)
In-Game Ads - A Great Opportunity if Indies Stay Away? @Eric: Personally, I'm 100% with you. I don't watch TV at all anymore... about the only entertainmen... read more 05/27/2005 (9:31 am)
In-Game Ads - A Great Opportunity if Indies Stay Away? I think the real question is rather simple... What is even available? Who cares about the ethi... read more 05/27/2005 (9:06 am)
Resource Donations @Chris: I personally wouldn't care for GG credits and would much rather the $$. "You can't eat credi... read more 05/27/2005 (8:20 am)
Resource Donations True but I'm a lazy sod when it comes to that. If it's so easy that I don't even have to think then ... read more 05/26/2005 (9:32 pm)
Spanking new Particle Engine $50.00 for whomever submits this (or something as capable) as a working resource. I know it's not mu... read more 05/26/2005 (9:03 pm)
Source Integrity? I highly recommend the following for their respective purposes: [url=http://tortoisesvn.tigris.or... read more 05/26/2005 (6:50 pm)
What version is TGE? I highly recommend the following clients: for CVS repositories: [url=http://www.tortoisecvs.org/]... read more 05/26/2005 (6:47 pm)
Spanking new Particle Engine Just to voice in, I'd love to see this either for cash or as a resource... heck even hacked up parti... read more 05/26/2005 (12:43 am)
Various questions @Todd: TGEPython works along side and even from within TorqueScript though I think you need at minim... read more 05/25/2005 (11:03 pm)
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