Game Development Community

Gavin Beard's Forum Posts

Thread Post Date Posted
Torque X CEV activations My bad Giuseppe, It appears I have two logins for the SVN site (not sure why :s). I;ve logged in ... read more 10/10/2011 (2:42 am)
Torque X CEV activations Hi Giuseppe, I hope all is well. Just after a little help. I am sure I did have access to t... read more 10/10/2011 (2:22 am)
iTorque 2D Easter Eggs It is indeed. We have some sick, heartless people in this world... read more 10/02/2011 (12:42 pm)
iTorque 2D Easter Eggs Just googled the story behind that one. And if I got the right story it is very very very sad :(... read more 10/02/2011 (12:13 pm)
Comic Walls 80 Images Tileset / Sprites [sell] Hi, thanks. Sorry, it was Internet Explorer playing up. I had to do it through Safari to see th... read more 03/09/2011 (4:27 am)
Comic Walls 80 Images Tileset / Sprites [sell] Hi Landixus Nice tileset. I might be missing something but I cannot see how to purchase these ti... read more 03/09/2011 (3:52 am)
Bubble Breaker - TGB Modification Source Code release! Sorted. the lines: [code] $pref::Video::resolution = "800 600 32"; $pref::Video:... read more 02/18/2011 (2:06 pm)
Bubble Breaker - TGB Modification Source Code release! Thanks Aun I'll try this after work tonight and let you know :D... read more 02/18/2011 (1:03 am)
Bubble Breaker - TGB Modification Source Code release! On quick question :) I've made the changes to the canvas.cs to try to stop the black console wind... read more 02/17/2011 (1:57 pm)
Bubble Breaker - TGB Modification Source Code release! Hi Aun, Just a quick one for you, it may or may not be me, but using: #ifdef TORQUE_TOOLS ... read more 02/16/2011 (3:02 pm)
Compiling TGB Game using XCode hehe, the main thing for now, is it runs! I've made sure it was on 10.6 and gcc 4.2 and it compi... read more 02/15/2011 (2:35 pm)
Bubble Breaker - TGB Modification Source Code release! @Ronny, think you better file for the restraining order now ;)... read more 02/15/2011 (12:22 pm)
Compiling TGB Game using XCode Indeed :) Just don't like having warnings If I can help it :p ... read more 02/15/2011 (11:31 am)
Bubble Breaker - TGB Modification Source Code release! Thanks Aun!!! Much appreciated, I will give it a blast, but I never have much luck with compiling... read more 02/15/2011 (10:39 am)
Behaviour Updating Scratch that. turns out I had written a behaviour that did what I wanted back in 2009, thank god I ... read more 01/26/2011 (2:23 pm)
iTGB 1.4 Compiler errors I have gotten rid of the errors :) I had changed most settings but forgot one thing (my bad :( ) ... read more 01/26/2011 (11:15 am)
iTGB 1.4 Compiler errors Clusters does sound very good. In my laptop I have alot of data that used to be on an external driv... read more 01/26/2011 (6:06 am)
iTGB 1.4 Compiler errors Thanks for the comments Ronny. I wasn't going to format just for this issue. My main HDD in my M... read more 01/26/2011 (4:54 am)
iTGB 1.4 Compiler errors Yeah, using GCC 4.2 (tried the 3 different GCC options I have). It's very strange issue. iTGB is... read more 01/26/2011 (4:16 am)
iTGB 1.4 Compiler errors I have checked that and the MediaPlayer framework was red. I removed and readded ALL frameworks, ju... read more 01/26/2011 (12:32 am)
Free Tileset You're welcome. its not the greatest, but it can help for roughing out levels etc... read more 01/26/2011 (12:30 am)
Mac appStore @Aun Taraseina - Just been reading over your site and some great info there. thanks for sharing!!... read more 01/25/2011 (2:23 am)
Issue exporting 3DSMax - DTS Eb... You are a star. Renamed the 2 objects and it works very well now. Thanks man... read more 09/11/2010 (9:34 pm)
Issue exporting 3DSMax - DTS Hey Eb, Thanks for replying. I thought I had uploaded that version, my bad. I've updated the li... read more 09/11/2010 (7:57 pm)
Torque X 3.1.5 Pro Beta 2 Changelog They do indeed, but favour one more than the other. Although certainly happy to see updates to ei... read more 07/07/2010 (11:17 am)
Torque X 3.1.5 Pro Beta 2 Changelog Another great update for TX3D, much appreciated can we expect anything for TX2D soon ;)... read more 07/07/2010 (10:01 am)
advanced script error unclear. Hi Rennie I think what William is asking, is what exactly is shown in the console to indicate an ... read more 05/12/2010 (2:25 pm)
TGB screen at init is full of trash This does indeed sound more like a video card not clearing buffers etc. What make and model of card... read more 04/07/2010 (12:55 pm)
CREEPY CAVERNS for iPhone Great work indeed Scott. Looks very good. Have just purchased (on UK App store) and left feedbac... read more 04/07/2010 (6:31 am)
GarageGames Hiring Tech Writer For Torque Ah, would have been Ideal if not for location….unless you want to relocate me ;)... read more 04/06/2010 (12:39 pm)
Maximum number of lights? Hi Doug, I do believe that DirectX has a limit of 8 lights, so as TX is built in DirectX it to has ... read more 07/03/2009 (6:47 am)
New Torque X Game in Playtest There are a few solutions to that one Henry, My main one is, on the Title Screen (which is just a p... read more 06/30/2009 (4:09 am)
Could I get an example of how ScheduledEventArguments works? No worries matey, anytime.... read more 06/19/2009 (5:00 pm)
Could I get an example of how ScheduledEventArguments works? My bad Dave, Try: int x = (int)scheduleEventArguments.DataToSend; ... read more 06/19/2009 (4:47 pm)
Pro wierdness wierd as it sounds, try to copy the Torque Core, and Torque 3d folders from c:\program files\garage ... read more 06/19/2009 (4:23 pm)
Could I get an example of how ScheduledEventArguments works? No....you dont have to pass a string, you could do an Int [code] Game.Instance.Engine.RealTimeSche... read more 06/19/2009 (4:11 pm)
Could I get an example of how ScheduledEventArguments works? Hiya Dave, check this post: http://www.garagegames.com/community/forums/viewthread/94127 I post... read more 06/19/2009 (3:19 pm)
stupid score question I think what Scott ment was instead of using Game.Instance.CurrentPlayer.Score to get your score you... read more 06/18/2009 (8:46 am)
GUI: What am I doing wrong? Guess it could be done either way. Maybe you could use the code I posted, but set the folder for ... read more 06/18/2009 (6:22 am)
GUI: What am I doing wrong? Can have a look, I just created a basic starter game and dropped that on top and it worked, but that... read more 06/17/2009 (3:14 pm)
GUI: What am I doing wrong? Save this [url=http://www.binary-pear.co.uk/gg/guitest.cs]file[/url] and add it to a TX3D project (t... read more 06/17/2009 (4:44 am)
GUI: What am I doing wrong? What actually happens for you when you run this? I would normally create the gui via a seperate com... read more 06/17/2009 (3:05 am)
How to use Game.Instance.Engine.RealTimeSchedule.Schedule? Most welcome, glad I could actually help :-)... read more 06/16/2009 (12:02 pm)
Game Controls Yes, Thats it, you can capture the current player as in the code I pasted then when your ready to... read more 06/16/2009 (12:00 pm)
So....GUI isn't just for HUDs....? Only whats in the Official docs and on TDN. I'm sure that the book by John Kanalakis [url=http://w... read more 06/16/2009 (11:49 am)
Game Controls Technically it doesn't. You do :-) I do it such as: [code] for (PlayerIndex index = PlayerIn... read more 06/16/2009 (11:40 am)
How to use Game.Instance.Engine.RealTimeSchedule.Schedule? As far as I'm aware. You could wrap several variables up in a class and pass the class as an argume... read more 06/16/2009 (11:32 am)
How to use Game.Instance.Engine.RealTimeSchedule.Schedule? for removing the Scheduled task: [code] int iTmp = Game.Instance.Engine.RealTimeSchedule.Schedul... read more 06/16/2009 (11:11 am)
Unable to open Solution Files for TX2D 3.0 in Visual C# Glad it's working now Dave, look forward to see what you come up with in tx2d :-)... read more 06/16/2009 (5:33 am)
Help Please - Blurry Image Hi Patryck, I would presume this is something to do with the basic material antialiasing the imag... read more 06/15/2009 (2:30 pm)
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