Game Development Community

Kevin James's Forum Posts

Thread Post Date Posted
First hand at techno music I like how your songs sound different from each other. Some techno tends to be the same song over an... read more 04/14/2007 (12:35 pm)
First hand at techno music Hey, Kevin I liked those songs. I think " being punched in the face" would be good for boss music... read more 04/13/2007 (3:44 pm)
Game slowing down [quote]There is a bunch of error messages like can't find function blabla for object blabla, nothing... read more 04/11/2007 (7:25 pm)
Arrows movement You may be able to achieve a quick solution by setting gravity on your arrow object then applying an... read more 04/11/2007 (1:36 pm)
Display health bar? Lol. Hopefully Jeffrey figured it out, considering that his last post is from almost a year ago.... read more 04/11/2007 (1:25 pm)
Display health bar? You should use "lbar" instead of "lifebar", keeping in mind what Kevin Epps said. If you want the... read more 04/10/2007 (1:16 pm)
Slowing mouse pointer Off-hand, I don't think there is. You may want to peruse the reference documents for yourself though... read more 04/09/2007 (8:38 am)
Game slowing down I take you to mean that your frames per second (FPS) are going down after playing the game continuou... read more 04/09/2007 (8:37 am)
Heat Wave effect?? Huh, that kinda sucks. lol... read more 04/08/2007 (8:21 am)
Heat Wave effect?? [quote]Through shaders, yes.[/quote] I take it TGB doesn't have shaders?... read more 04/07/2007 (6:19 pm)
Heat Wave effect?? Hey, that's pretty cool David. That's a relatively easy solution, and it reminded me more of a to... read more 04/07/2007 (9:03 am)
Acheiving RagDoll I see what you're saying David, but I really want at least a semi-realistic ragdoll effect. The way ... read more 04/07/2007 (8:55 am)
Acheiving RagDoll [quote]Those would be more helpful if this were the TGE forum and not the TGB one, Gary! ;)[/quote] ... read more 04/04/2007 (1:13 pm)
Weird poping in sprites Hmmm . . . where's Melv when you need 'im?... read more 04/04/2007 (1:03 pm)
Molebox settings? Hmmm, I know nothing about "moleboxing", but there was a lengthy discussion about it some time ago. ... read more 04/04/2007 (9:13 am)
Heat Wave effect?? An overlay blend . . . what do you mean by that?... read more 04/04/2007 (9:10 am)
Heat Wave effect?? Yeah, I've thought about doing such a thing before, but I just don't think a semi-transparent animat... read more 04/04/2007 (7:48 am)
Acheiving RagDoll Thats about as far as I've gotten, man. What I plan to do is take 2 or 3 months, and go through t... read more 04/04/2007 (7:36 am)
Acheiving RagDoll C'mon people! There must be at least one idea out there!... read more 04/04/2007 (7:18 am)
Weird poping in sprites What do you mean by "pops"? If one works and one doesn't, I'm guessing there is maybe a [i]subtle... read more 04/04/2007 (7:18 am)
Using console in builds Why don't you try this Ricardo: Make sure to make a backup of your project, then go to the [b]com... read more 04/04/2007 (7:12 am)
Using pov2 actions Have you checked the reference documents? There is a section in there that lists all possible inputs... read more 04/04/2007 (7:00 am)
Heat Wave effect?? I think he means the rippling effect that you would see off the black top on a hot day. . . I fai... read more 04/04/2007 (6:56 am)
Impossible Independence Good question: I did everything within TGB, no overlays in video or sound. So yes, the Theora Gui ca... read more 04/02/2007 (12:24 pm)
Impossible Independence Its a historical documentary scripted using TGB. In other words.. not a trailer. I used Camtasia for... read more 04/02/2007 (11:44 am)
TGB 1.1.3 Package system One image that was MIA was named "X.png". It wasn't in the directory. Perhaps it got skipped because... read more 03/27/2007 (6:07 pm)
Fireworks effect Hey, thanks Matt! I have 2 previous builds of TGB, I'll check it out!... read more 03/27/2007 (2:35 pm)
Shellcore Wow, thanks David, these are some really great suggestions! I plan on improving [i]Shellcore[/i] ... read more 03/27/2007 (2:11 pm)
Typewriter Text effect See my reply on Mar 18th: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=59342] Bul... read more 03/27/2007 (10:25 am)
Audio script (solved, commands included) Thanks Luke! You are exactly right!... read more 03/24/2007 (7:34 pm)
RPG's---How much is TOO much? Definitely inspirational, Chris, and I would like to see where that links leads, but unforunately I ... read more 03/24/2007 (2:56 pm)
Audio script (solved, commands included) @Luke, I tried using the type property to separate the audio channels, but it doesn't work. When ... read more 03/24/2007 (1:53 pm)
RPG's---How much is TOO much? Those are indeed some pretty lofty goals Chris. I've found that when tackling a big project, it's be... read more 03/24/2007 (11:47 am)
Sound Yeah, I was wondering about GarageBand. I am, however, working on a PC. Thanks for the replies.... read more 03/24/2007 (8:22 am)
Sound MP3's don't work for me in TGB. I guess I'll work on the ogg format. Thanks.... read more 03/23/2007 (7:45 pm)
Movies in TGB I can hear the audio, but the video doesn't show up: [code] function startGame(%level) { Ca... read more 03/21/2007 (10:00 am)
Schedules and picking vs. performance I haven't played with picking enough to be of much help to you there, sorry.... read more 03/21/2007 (4:50 am)
Movies in TGB Oh jees. Just saw the "Cinematics" thread on the first page. That's great about "Theora" but I don't... read more 03/20/2007 (6:50 pm)
Schedules and picking vs. performance Scheduling: The more threads you have, the more horsepower you need to keep the lag away. What you ... read more 03/20/2007 (11:57 am)
RPG's---How much is TOO much? [quote]So if you're going to make quests, give choices, whatever.[/quote] I know what you mean, S... read more 03/19/2007 (3:59 pm)
Making a platform game. Does it work now? If not, here is an example method based on your playerLeft() function function... read more 03/19/2007 (3:02 pm)
Making a platform game. I would try making the playerJump function a method of playerClass.... read more 03/19/2007 (9:39 am)
Position question Here is the working code. This is a component that displays text in a typewriter mode. I'll post it ... read more 03/18/2007 (8:20 pm)
Pseudo-3D Dungeon View Wow. Awesome. Thanks again!... read more 03/18/2007 (5:40 pm)
Pseudo-3D Dungeon View Sweet! Reminds me of Wizardry. I didn't think this kind of thing was possible in T2D. @David, wha... read more 03/18/2007 (5:29 pm)
String functions Err.. "thanks"... read more 03/18/2007 (3:12 pm)
String functions That's David, you are a big help as always!... read more 03/18/2007 (3:11 pm)
Fighting system: Close vs Ranged Kevin, There has been a "side-scroller" game idea brewing in my mind over the last month or so, ... read more 03/18/2007 (12:32 pm)
RPG's---How much is TOO much? Good advice, Rojalee.... read more 03/18/2007 (12:01 pm)
Position question Yes, that helps a lot! What is the relationship of character size to pixels?... read more 03/17/2007 (3:24 pm)