Kevin James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| First hand at techno music | I like how your songs sound different from each other. Some techno tends to be the same song over an... read more | 04/14/2007 (12:35 pm) |
| First hand at techno music | Hey, Kevin I liked those songs. I think " being punched in the face" would be good for boss music... read more | 04/13/2007 (3:44 pm) |
| Game slowing down | [quote]There is a bunch of error messages like can't find function blabla for object blabla, nothing... read more | 04/11/2007 (7:25 pm) |
| Arrows movement | You may be able to achieve a quick solution by setting gravity on your arrow object then applying an... read more | 04/11/2007 (1:36 pm) |
| Display health bar? | Lol. Hopefully Jeffrey figured it out, considering that his last post is from almost a year ago.... read more | 04/11/2007 (1:25 pm) |
| Display health bar? | You should use "lbar" instead of "lifebar", keeping in mind what Kevin Epps said. If you want the... read more | 04/10/2007 (1:16 pm) |
| Slowing mouse pointer | Off-hand, I don't think there is. You may want to peruse the reference documents for yourself though... read more | 04/09/2007 (8:38 am) |
| Game slowing down | I take you to mean that your frames per second (FPS) are going down after playing the game continuou... read more | 04/09/2007 (8:37 am) |
| Heat Wave effect?? | Huh, that kinda sucks. lol... read more | 04/08/2007 (8:21 am) |
| Heat Wave effect?? | [quote]Through shaders, yes.[/quote] I take it TGB doesn't have shaders?... read more | 04/07/2007 (6:19 pm) |
| Heat Wave effect?? | Hey, that's pretty cool David. That's a relatively easy solution, and it reminded me more of a to... read more | 04/07/2007 (9:03 am) |
| Acheiving RagDoll | I see what you're saying David, but I really want at least a semi-realistic ragdoll effect. The way ... read more | 04/07/2007 (8:55 am) |
| Acheiving RagDoll | [quote]Those would be more helpful if this were the TGE forum and not the TGB one, Gary! ;)[/quote] ... read more | 04/04/2007 (1:13 pm) |
| Weird poping in sprites | Hmmm . . . where's Melv when you need 'im?... read more | 04/04/2007 (1:03 pm) |
| Molebox settings? | Hmmm, I know nothing about "moleboxing", but there was a lengthy discussion about it some time ago. ... read more | 04/04/2007 (9:13 am) |
| Heat Wave effect?? | An overlay blend . . . what do you mean by that?... read more | 04/04/2007 (9:10 am) |
| Heat Wave effect?? | Yeah, I've thought about doing such a thing before, but I just don't think a semi-transparent animat... read more | 04/04/2007 (7:48 am) |
| Acheiving RagDoll | Thats about as far as I've gotten, man. What I plan to do is take 2 or 3 months, and go through t... read more | 04/04/2007 (7:36 am) |
| Acheiving RagDoll | C'mon people! There must be at least one idea out there!... read more | 04/04/2007 (7:18 am) |
| Weird poping in sprites | What do you mean by "pops"? If one works and one doesn't, I'm guessing there is maybe a [i]subtle... read more | 04/04/2007 (7:18 am) |
| Using console in builds | Why don't you try this Ricardo: Make sure to make a backup of your project, then go to the [b]com... read more | 04/04/2007 (7:12 am) |
| Using pov2 actions | Have you checked the reference documents? There is a section in there that lists all possible inputs... read more | 04/04/2007 (7:00 am) |
| Heat Wave effect?? | I think he means the rippling effect that you would see off the black top on a hot day. . . I fai... read more | 04/04/2007 (6:56 am) |
| Impossible Independence | Good question: I did everything within TGB, no overlays in video or sound. So yes, the Theora Gui ca... read more | 04/02/2007 (12:24 pm) |
| Impossible Independence | Its a historical documentary scripted using TGB. In other words.. not a trailer. I used Camtasia for... read more | 04/02/2007 (11:44 am) |
| TGB 1.1.3 Package system | One image that was MIA was named "X.png". It wasn't in the directory. Perhaps it got skipped because... read more | 03/27/2007 (6:07 pm) |
| Fireworks effect | Hey, thanks Matt! I have 2 previous builds of TGB, I'll check it out!... read more | 03/27/2007 (2:35 pm) |
| Shellcore | Wow, thanks David, these are some really great suggestions! I plan on improving [i]Shellcore[/i] ... read more | 03/27/2007 (2:11 pm) |
| Typewriter Text effect | See my reply on Mar 18th: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=59342] Bul... read more | 03/27/2007 (10:25 am) |
| Audio script (solved, commands included) | Thanks Luke! You are exactly right!... read more | 03/24/2007 (7:34 pm) |
| RPG's---How much is TOO much? | Definitely inspirational, Chris, and I would like to see where that links leads, but unforunately I ... read more | 03/24/2007 (2:56 pm) |
| Audio script (solved, commands included) | @Luke, I tried using the type property to separate the audio channels, but it doesn't work. When ... read more | 03/24/2007 (1:53 pm) |
| RPG's---How much is TOO much? | Those are indeed some pretty lofty goals Chris. I've found that when tackling a big project, it's be... read more | 03/24/2007 (11:47 am) |
| Sound | Yeah, I was wondering about GarageBand. I am, however, working on a PC. Thanks for the replies.... read more | 03/24/2007 (8:22 am) |
| Sound | MP3's don't work for me in TGB. I guess I'll work on the ogg format. Thanks.... read more | 03/23/2007 (7:45 pm) |
| Movies in TGB | I can hear the audio, but the video doesn't show up: [code] function startGame(%level) { Ca... read more | 03/21/2007 (10:00 am) |
| Schedules and picking vs. performance | I haven't played with picking enough to be of much help to you there, sorry.... read more | 03/21/2007 (4:50 am) |
| Movies in TGB | Oh jees. Just saw the "Cinematics" thread on the first page. That's great about "Theora" but I don't... read more | 03/20/2007 (6:50 pm) |
| Schedules and picking vs. performance | Scheduling: The more threads you have, the more horsepower you need to keep the lag away. What you ... read more | 03/20/2007 (11:57 am) |
| RPG's---How much is TOO much? | [quote]So if you're going to make quests, give choices, whatever.[/quote] I know what you mean, S... read more | 03/19/2007 (3:59 pm) |
| Making a platform game. | Does it work now? If not, here is an example method based on your playerLeft() function function... read more | 03/19/2007 (3:02 pm) |
| Making a platform game. | I would try making the playerJump function a method of playerClass.... read more | 03/19/2007 (9:39 am) |
| Position question | Here is the working code. This is a component that displays text in a typewriter mode. I'll post it ... read more | 03/18/2007 (8:20 pm) |
| Pseudo-3D Dungeon View | Wow. Awesome. Thanks again!... read more | 03/18/2007 (5:40 pm) |
| Pseudo-3D Dungeon View | Sweet! Reminds me of Wizardry. I didn't think this kind of thing was possible in T2D. @David, wha... read more | 03/18/2007 (5:29 pm) |
| String functions | Err.. "thanks"... read more | 03/18/2007 (3:12 pm) |
| String functions | That's David, you are a big help as always!... read more | 03/18/2007 (3:11 pm) |
| Fighting system: Close vs Ranged | Kevin, There has been a "side-scroller" game idea brewing in my mind over the last month or so, ... read more | 03/18/2007 (12:32 pm) |
| RPG's---How much is TOO much? | Good advice, Rojalee.... read more | 03/18/2007 (12:01 pm) |
| Position question | Yes, that helps a lot! What is the relationship of character size to pixels?... read more | 03/17/2007 (3:24 pm) |