Kevin James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Size X Scale' Larger than 100 - How? | Yeah Stephen, I've done that with Particle Life and it has stayed through many runnings of TGB, thou... read more | 07/10/2007 (1:06 pm) |
| Simple Space Shooter (source included) | I have yet to look at the beta version of TGB, but I hear that it's pretty sweet. I don't really kno... read more | 07/10/2007 (12:59 pm) |
| Mouse does not move during imageMap compile | I don't think I get what you're saying. You say you compile them in blocks of 10? If you are load... read more | 07/10/2007 (12:51 pm) |
| Simple Space Shooter (source included) | Hey Clint! Just read through this entire thread. This game sounds really brilliant and I just dow... read more | 07/10/2007 (7:36 am) |
| About performance optimization | Yeah, I'm going to have to optimize my project soon too. I think the fact that I'm using 25ms timers... read more | 07/10/2007 (7:20 am) |
| Mouse does not move during imageMap compile | Isn't that just a brief period of time while the game is loading?... read more | 07/10/2007 (7:11 am) |
| Defining A Custom Key Map (I'm about to rip out my eyeballs) | Hey, thanks for pointing that tutorial out Melissa. Yeah, that's an interesting solution. Perhaps... read more | 07/10/2007 (7:07 am) |
| Volume too low | I'm sure you could use a GUI control for that sort of thing.... read more | 07/06/2007 (5:36 am) |
| Starting in script | Hmmm. Is that function in a different file than the game.cs? If so, then you must execute that file ... read more | 06/28/2007 (7:34 am) |
| Starting in script | [code]function createTestObject() { %obj = new t2dStaticSprite() { scenegraph = sceneWindow... read more | 06/27/2007 (2:50 pm) |
| Color picker doesn't have all the colors | Yeah, I'll let you know exactly what it is as soon as I stumble across it in my code again!... read more | 06/25/2007 (3:10 pm) |
| Problem with umlaut in game | Cool, good thing I stopped to help out when I did! ;)... read more | 06/25/2007 (3:07 pm) |
| Problem with umlaut in game | [quote]I know this is probably really easy, but I've got a little problem...[/quote] Apparently i... read more | 06/25/2007 (9:49 am) |
| Theora playback problem | [quote]Does anybody have any idea what I am doing wrong?[/quote] Apparently not. Although I di... read more | 06/25/2007 (9:46 am) |
| Will Torque game programming book help in TGB ? | The best way to learn TGB is to do a bunch of tutorials. I haven't read the book though, so hopefull... read more | 06/25/2007 (9:43 am) |
| Another particleEffect question. Turning on and off? | [quote]is this true they you can not set a particle effect's location to be a link point?[/quote] ... read more | 06/25/2007 (9:41 am) |
| Color picker doesn't have all the colors | [quote]Something else that is annoying is that setBlendColor() takes floats for rgba whereas the col... read more | 06/25/2007 (9:27 am) |
| What does GG use to create their sprites with? | Oh, I thought you guys used a wrench mostly.... read more | 06/25/2007 (9:10 am) |
| TGB Particles Corrupt Themselves? | I don't know about anyone else, but I know that when I do particle effects it's a lot of guess work.... read more | 06/18/2007 (3:19 pm) |
| Displaying Hud | Sorry it took so long for me to respond, Keith, but I haven't forgotten! I took these examples fr... read more | 06/18/2007 (5:31 am) |
| No config datablocks? | Ah, I'm glad to hear it.... read more | 06/14/2007 (8:50 am) |
| My Game - Solar Cycle | Anthony, I played the demo and I was confused about what I had to do. Perhaps you should include ... read more | 06/14/2007 (8:45 am) |
| Displaying Hud | Keith, If you want I can give you some code on how to make HUD bars. One way is to use the GUI, t... read more | 06/13/2007 (6:30 pm) |
| Problem with GUI Editor | Perhaps .bmp's are unsupported? I only ever use portable network graphics and JPEGs, is your splash ... read more | 06/13/2007 (6:21 pm) |
| Sprite Size | [quote]Aren't datablocks unsupported in 1.5? I used to use them and loved them, but it seems the lat... read more | 06/13/2007 (6:15 pm) |
| DroneSwarm - for the shmup-dev contest | What coincidence! I'm at this moment developing a shmup myself! It is the sequel to: [url=http://... read more | 06/13/2007 (10:52 am) |
| Sprite Size | [quote]I know that most tutorials recommend the "drag the sprite into the scene" approach for creati... read more | 06/13/2007 (10:01 am) |
| 4092 x 1024 a little too big? | Hey thanks a lot for all the input, guys, I appreciate it. Like I said, I was planning on breakin... read more | 06/13/2007 (9:08 am) |
| Custom Linkpoint Editor | [quote]I have to be able to step through the animations and set different points on different frames... read more | 06/12/2007 (7:13 pm) |
| Collisions being called . . . then called again . . . and again | Wow Matt, I wasn't expecting it to be that easy! setEnabled works like a charm! What messed me up is... read more | 06/11/2007 (11:27 am) |
| Detecting name not class | [quote]Have you got any more useful tips for listing torque script language[/quote] I'm in love w... read more | 06/11/2007 (9:27 am) |
| Strange layer collision | Tile layers can't send collisions. It's that simple.... read more | 06/11/2007 (9:21 am) |
| Garage Games won't let me download TGB 1.5 | Ha! I know Garage Games is biased against me! lol. [quote]We are definitely not deliberatel... read more | 06/11/2007 (9:07 am) |
| Collision Holes? | Why don't you test what you were saying?... read more | 06/11/2007 (8:04 am) |
| Rendering to a bitmap image. | Hmm, interesting. Could you not just take a screenshot of each level and use that as a static sprite... read more | 06/11/2007 (7:55 am) |
| Running "Build Project" is slow and hangs systems | I know what you mean Stanley, but in my experience, if you just give it some time it will work out e... read more | 06/11/2007 (7:54 am) |
| I want rigid mounted guns, not HELICOPTER BLADES | Hey thanks for the help, Jon. I have everything worked out.... read more | 06/11/2007 (7:51 am) |
| Sounds for your games | Hey Alex! I wanted to hear some of your work, but it appears that your website is currently down.... read more | 06/06/2007 (6:57 pm) |
| I want rigid mounted guns, not HELICOPTER BLADES | [quote]I read "What I want are mounts that keep the same rotation as the ship" as you are passing th... read more | 06/04/2007 (1:29 pm) |
| Mouse input still not working? | This is the line: [code]moveMap.bindCmd(mouse0, "button0", %this @ ".fireGun();", "");[/code] ... read more | 05/28/2007 (4:32 pm) |
| Mouse input still not working? | Oh, the event must be mouse0 not button0? Or possibly the device is mouse0 not mouse.... read more | 05/28/2007 (4:25 pm) |
| Effect files | Thanks for the tremendous help, Philip. I was looking for a way to change particles in game in th... read more | 05/24/2007 (6:48 pm) |
| Capturing video of your TGB game | I used GameCam instead of Fraps, but also had issues capuring audio. I played around with my sound c... read more | 05/24/2007 (10:36 am) |
| Can I use shaders with TGB for neat 2D effects? | Hey John, I'm in the exact same boat as you: I want awesome special effects, but have no idea of ... read more | 05/21/2007 (6:48 pm) |
| Strange Sound Problems | Thanks everyone. I have TGB Pro, so modding the source wouldn't be a problem. However, the sound ... read more | 05/18/2007 (12:42 pm) |
| Scripting, script file layout? | [code]Torque Game Builder (v1.1.3) initialized... Loading compiled script particlesCor/main.cs. Lo... read more | 04/18/2007 (2:06 pm) |
| Group Logo and Slogan---Join the Polls | Thanks for the input GG'ers! Keep it coming! [quote]How about: Syreal Studios - "The Cutting... read more | 04/17/2007 (6:36 pm) |
| Group Logo and Slogan---Join the Polls | [image]http://www.metalbuildingreplicas.com/clan/TGB/syrealShirtlogoMEDIUM.png[/image]... read more | 04/17/2007 (1:05 pm) |
| First hand at techno music | Sweet! Let me know of any .plans that you post! I sent an email to: eppskevin@unitedmindsgames.co... read more | 04/14/2007 (6:28 pm) |
| Shooter Tutorial importing particles | William, You also have to import the actual [i]images[/i] used by the particle effect. Once you c... read more | 04/14/2007 (12:41 pm) |