Game Development Community

Kevin James's Forum Posts

Thread Post Date Posted
Size X Scale' Larger than 100 - How? Yeah Stephen, I've done that with Particle Life and it has stayed through many runnings of TGB, thou... read more 07/10/2007 (1:06 pm)
Simple Space Shooter (source included) I have yet to look at the beta version of TGB, but I hear that it's pretty sweet. I don't really kno... read more 07/10/2007 (12:59 pm)
Mouse does not move during imageMap compile I don't think I get what you're saying. You say you compile them in blocks of 10? If you are load... read more 07/10/2007 (12:51 pm)
Simple Space Shooter (source included) Hey Clint! Just read through this entire thread. This game sounds really brilliant and I just dow... read more 07/10/2007 (7:36 am)
About performance optimization Yeah, I'm going to have to optimize my project soon too. I think the fact that I'm using 25ms timers... read more 07/10/2007 (7:20 am)
Mouse does not move during imageMap compile Isn't that just a brief period of time while the game is loading?... read more 07/10/2007 (7:11 am)
Defining A Custom Key Map (I'm about to rip out my eyeballs) Hey, thanks for pointing that tutorial out Melissa. Yeah, that's an interesting solution. Perhaps... read more 07/10/2007 (7:07 am)
Volume too low I'm sure you could use a GUI control for that sort of thing.... read more 07/06/2007 (5:36 am)
Starting in script Hmmm. Is that function in a different file than the game.cs? If so, then you must execute that file ... read more 06/28/2007 (7:34 am)
Starting in script [code]function createTestObject() { %obj = new t2dStaticSprite() { scenegraph = sceneWindow... read more 06/27/2007 (2:50 pm)
Color picker doesn't have all the colors Yeah, I'll let you know exactly what it is as soon as I stumble across it in my code again!... read more 06/25/2007 (3:10 pm)
Problem with umlaut in game Cool, good thing I stopped to help out when I did! ;)... read more 06/25/2007 (3:07 pm)
Problem with umlaut in game [quote]I know this is probably really easy, but I've got a little problem...[/quote] Apparently i... read more 06/25/2007 (9:49 am)
Theora playback problem [quote]Does anybody have any idea what I am doing wrong?[/quote] Apparently not. Although I di... read more 06/25/2007 (9:46 am)
Will Torque game programming book help in TGB ? The best way to learn TGB is to do a bunch of tutorials. I haven't read the book though, so hopefull... read more 06/25/2007 (9:43 am)
Another particleEffect question. Turning on and off? [quote]is this true they you can not set a particle effect's location to be a link point?[/quote] ... read more 06/25/2007 (9:41 am)
Color picker doesn't have all the colors [quote]Something else that is annoying is that setBlendColor() takes floats for rgba whereas the col... read more 06/25/2007 (9:27 am)
What does GG use to create their sprites with? Oh, I thought you guys used a wrench mostly.... read more 06/25/2007 (9:10 am)
TGB Particles Corrupt Themselves? I don't know about anyone else, but I know that when I do particle effects it's a lot of guess work.... read more 06/18/2007 (3:19 pm)
Displaying Hud Sorry it took so long for me to respond, Keith, but I haven't forgotten! I took these examples fr... read more 06/18/2007 (5:31 am)
No config datablocks? Ah, I'm glad to hear it.... read more 06/14/2007 (8:50 am)
My Game - Solar Cycle Anthony, I played the demo and I was confused about what I had to do. Perhaps you should include ... read more 06/14/2007 (8:45 am)
Displaying Hud Keith, If you want I can give you some code on how to make HUD bars. One way is to use the GUI, t... read more 06/13/2007 (6:30 pm)
Problem with GUI Editor Perhaps .bmp's are unsupported? I only ever use portable network graphics and JPEGs, is your splash ... read more 06/13/2007 (6:21 pm)
Sprite Size [quote]Aren't datablocks unsupported in 1.5? I used to use them and loved them, but it seems the lat... read more 06/13/2007 (6:15 pm)
DroneSwarm - for the shmup-dev contest What coincidence! I'm at this moment developing a shmup myself! It is the sequel to: [url=http://... read more 06/13/2007 (10:52 am)
Sprite Size [quote]I know that most tutorials recommend the "drag the sprite into the scene" approach for creati... read more 06/13/2007 (10:01 am)
4092 x 1024 a little too big? Hey thanks a lot for all the input, guys, I appreciate it. Like I said, I was planning on breakin... read more 06/13/2007 (9:08 am)
Custom Linkpoint Editor [quote]I have to be able to step through the animations and set different points on different frames... read more 06/12/2007 (7:13 pm)
Collisions being called . . . then called again . . . and again Wow Matt, I wasn't expecting it to be that easy! setEnabled works like a charm! What messed me up is... read more 06/11/2007 (11:27 am)
Detecting name not class [quote]Have you got any more useful tips for listing torque script language[/quote] I'm in love w... read more 06/11/2007 (9:27 am)
Strange layer collision Tile layers can't send collisions. It's that simple.... read more 06/11/2007 (9:21 am)
Garage Games won't let me download TGB 1.5 Ha! I know Garage Games is biased against me! lol. [quote]We are definitely not deliberatel... read more 06/11/2007 (9:07 am)
Collision Holes? Why don't you test what you were saying?... read more 06/11/2007 (8:04 am)
Rendering to a bitmap image. Hmm, interesting. Could you not just take a screenshot of each level and use that as a static sprite... read more 06/11/2007 (7:55 am)
Running "Build Project" is slow and hangs systems I know what you mean Stanley, but in my experience, if you just give it some time it will work out e... read more 06/11/2007 (7:54 am)
I want rigid mounted guns, not HELICOPTER BLADES Hey thanks for the help, Jon. I have everything worked out.... read more 06/11/2007 (7:51 am)
Sounds for your games Hey Alex! I wanted to hear some of your work, but it appears that your website is currently down.... read more 06/06/2007 (6:57 pm)
I want rigid mounted guns, not HELICOPTER BLADES [quote]I read "What I want are mounts that keep the same rotation as the ship" as you are passing th... read more 06/04/2007 (1:29 pm)
Mouse input still not working? This is the line: [code]moveMap.bindCmd(mouse0, "button0", %this @ ".fireGun();", "");[/code] ... read more 05/28/2007 (4:32 pm)
Mouse input still not working? Oh, the event must be mouse0 not button0? Or possibly the device is mouse0 not mouse.... read more 05/28/2007 (4:25 pm)
Effect files Thanks for the tremendous help, Philip. I was looking for a way to change particles in game in th... read more 05/24/2007 (6:48 pm)
Capturing video of your TGB game I used GameCam instead of Fraps, but also had issues capuring audio. I played around with my sound c... read more 05/24/2007 (10:36 am)
Can I use shaders with TGB for neat 2D effects? Hey John, I'm in the exact same boat as you: I want awesome special effects, but have no idea of ... read more 05/21/2007 (6:48 pm)
Strange Sound Problems Thanks everyone. I have TGB Pro, so modding the source wouldn't be a problem. However, the sound ... read more 05/18/2007 (12:42 pm)
Scripting, script file layout? [code]Torque Game Builder (v1.1.3) initialized... Loading compiled script particlesCor/main.cs. Lo... read more 04/18/2007 (2:06 pm)
Group Logo and Slogan---Join the Polls Thanks for the input GG'ers! Keep it coming! [quote]How about: Syreal Studios - "The Cutting... read more 04/17/2007 (6:36 pm)
Group Logo and Slogan---Join the Polls [image]http://www.metalbuildingreplicas.com/clan/TGB/syrealShirtlogoMEDIUM.png[/image]... read more 04/17/2007 (1:05 pm)
First hand at techno music Sweet! Let me know of any .plans that you post! I sent an email to: eppskevin@unitedmindsgames.co... read more 04/14/2007 (6:28 pm)
Shooter Tutorial importing particles William, You also have to import the actual [i]images[/i] used by the particle effect. Once you c... read more 04/14/2007 (12:41 pm)