Kevin James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sticking to underside of platforms when jumping. | Another alternative would be to have two sensors mounted to the front of your player character, one ... read more | 04/04/2008 (3:55 pm) |
| Artist on TorqueScript | [quote]crunch mode when you glob code in like crazy to get it done.[/quote] Hear hear. John, ... read more | 04/04/2008 (1:11 pm) |
| Question regarding Platformer Kit demo | I have a similar issue with tilemaps in TGB. It usually happens when I turn the refresh rate up. ... read more | 04/02/2008 (6:10 pm) |
| How to call a script when colliding with a tile? | Cool, Greg! That makes me want to do your tutorials even more!... read more | 04/02/2008 (4:06 am) |
| File directory system NOT working | You must build projects for the same platform as you are operating on. You can't build a Windows bui... read more | 04/02/2008 (4:04 am) |
| TGB 1.7.3 won't quit | Are you working on an accursed Macintosh?... read more | 03/31/2008 (7:04 pm) |
| File directory system NOT working | I don't like Macs.... read more | 03/31/2008 (7:01 pm) |
| Need Help - Adjusting a clone's speed | I'm not entirely clear on what your problem is. [code] /////////////////////////////////////////... read more | 03/31/2008 (3:57 pm) |
| How to call a script when colliding with a tile? | The docs aren't real clear on how TGB individual tile scripting works. I'd recommend using t2dSceneO... read more | 03/31/2008 (3:47 pm) |
| Assigning link points in datablocks | Make a level with an object with the link points that you want. Save the level, then open the .t2d l... read more | 03/31/2008 (3:45 pm) |
| Converting from 1.1.3 to 1.7.2 | 1. Camera Jitteryness Setting the camera position every 32ms is what is causing the jittery camer... read more | 03/31/2008 (3:42 pm) |
| TGB 1.7.3 won't quit | Lol! Its cool. Its pretty hard to keep straight. That's a strange problem you were having. Callin... read more | 03/31/2008 (3:34 pm) |
| Where is TankBusterScripts.zip these days? | You may want to try emailing Matt Langley.... read more | 03/31/2008 (3:29 pm) |
| TGB TDN News March 2008 | I can attest to Phil's parallax layer awesomeness. Its so easy a caveman could do it! And I did!... read more | 03/31/2008 (3:28 pm) |
| How Torque handles VRAM? | Thanks guiding me out of the dark ages, guys! I still think its all witchcraft though.... read more | 03/31/2008 (3:25 pm) |
| File directory system NOT working | Phillip, David, Rofl. Patrick, Did you try Phil's world domination script above?... read more | 03/31/2008 (3:20 pm) |
| How Torque handles VRAM? | I'll be honest. I have no idea what you're talking about. I'm guessing that 90% of TGB users don't k... read more | 03/31/2008 (1:19 pm) |
| TGB 1.7.3 won't quit | How did you wrangle 1.7.3 out of GG? ;)... read more | 03/31/2008 (1:16 pm) |
| File directory system NOT working | Sweet! Thanks for this, Phil, it works [i]perfectly[/i]! Its the first time Ive ever seen a For l... read more | 03/31/2008 (8:47 am) |
| Mouse buttons | A source mod seems extreme for something that could be easily done in script as Phillip has suggeste... read more | 03/29/2008 (6:55 pm) |
| Help with t2dTextObject (are accents suported?) | Diego, Can't really help you, but I can point you to a person who may or may not be able to help ... read more | 03/29/2008 (6:51 pm) |
| Making a Beat-'em-up | That'd be a sweet TGB project. My only advice to you would be: DON"T WING IT! Plan as much as ... read more | 03/29/2008 (6:45 pm) |
| Glow | Wow! You have 100 [i]separate[/i] image map datablocks loaded into the level builder? That's Hercule... read more | 03/29/2008 (6:41 pm) |
| Motion AfterImage Effect?? | Cool, Matt! I'm just curious as how you are utilizing it in a behavior?... read more | 03/29/2008 (6:39 pm) |
| Learning Project Help | Use an animated sprite for the character. Then just change the animation depending on what direction... read more | 03/28/2008 (12:51 pm) |
| Retro style side scrolling shooter | Jussi, I'm really impressed with this latest version of Rex. It was really fun! The power ups, le... read more | 03/27/2008 (6:55 pm) |
| Platformer - Movement and Collision | My current project boasts an outstanding 1500+ BinCollision. Thanks for explaining what some of thos... read more | 03/27/2008 (2:18 pm) |
| Glow | Could you elaborate on that a little more? ;) Thanks. There's artistic techniques that you can us... read more | 03/26/2008 (7:14 pm) |
| Carrying player stats from level to level | Huh, I'm surprised that worked. But that's cool; I'll have to remember that!... read more | 03/26/2008 (7:07 pm) |
| Collision performance question | Hey Melv, The problems I was referencing occurred in a project I was working on in 1.1.3. I think... read more | 03/26/2008 (7:05 pm) |
| Ticked Physics Related Question(s) | Melv, Thanks man! Yeah, all I do for jumping is set an impulse force on the player. The impulse f... read more | 03/26/2008 (6:55 pm) |
| Saving a scene . . . | Clay, The code I included above just saves a scene, it doesn't deal with quiting anything. If you... read more | 03/26/2008 (6:43 pm) |
| Platformer - Movement and Collision | It'd be great to actually have this problem fixed in the engine!... read more | 03/26/2008 (1:53 pm) |
| Retro style side scrolling shooter | [quote]because I'm getting bored of this project.[/quote] You put me to shame. My interest lasts ... read more | 03/26/2008 (1:50 pm) |
| Rigid body Physics status | [quote]If a community member wanted to do that then I'm sure they could make money from doing so![/q... read more | 03/26/2008 (1:48 pm) |
| Royalty free music | Yeah, I can see your generous offer working both in your favor and not in your favor. Case 1: An ... read more | 03/24/2008 (7:03 am) |
| Royalty free music | Yeah, I was thinking in terms of iTunes. $30 does seem pretty reasonable now. ;)... read more | 03/24/2008 (5:30 am) |
| Spaceship thruster and explosion artwork | I'll be dropping you an email, Kevin.... read more | 03/23/2008 (7:25 pm) |
| Tutorials - worth it on 1.7.2? | Use the tutorials to get a grasp on Torque Script. Then when you feel like you can make a really coo... read more | 03/23/2008 (6:11 pm) |
| Royalty free music | Great quality music, Jaap. I haven't heard more atmospheric and professional game music for a long t... read more | 03/23/2008 (6:03 pm) |
| Folders now showing in Vista | My friend has the same problem. To my knowledge he still hasn't figured it out.... read more | 03/23/2008 (4:01 pm) |
| Text Object scale up? | Being the TDN guru comes in handy apparently. Nice piece of info, thanks!... read more | 03/23/2008 (3:57 pm) |
| TGB 3D lighting, shaders - Mojo? | [url=http://www.garagegames.com/products/168/]ArchMage[/url] used a lot of 3d objects. Check out the... read more | 03/23/2008 (3:54 pm) |
| How to set the blend color of a particle? | Particle effects don't have the same blending options as sprites, tilemaps, etc. You need to change ... read more | 03/23/2008 (3:51 pm) |
| Saving a scene . . . | No. I haven't ever tested it on Vista, but it most likely doesn't work. I'm on an XP machine, so the... read more | 03/23/2008 (3:35 pm) |
| Showing Off Finite State Machine Fish Game | Awesome! I've been using some sort of an FSM in a platform game for managing animations, but I didn'... read more | 03/23/2008 (5:20 am) |
| Using Sprite Strips | 5. In any case, you need to create animation datablocks just as Phil said. Then its a matter of c... read more | 03/23/2008 (5:18 am) |
| Move the camera | I'm glad that chunk of code could be of use to you. I'll probably be doing something similar to what... read more | 03/23/2008 (5:13 am) |
| Spaceship thruster and explosion artwork | Don't you guys know about particle effects? ;)... read more | 03/22/2008 (6:09 pm) |
| OnAnimationEnd() | Phil is the man. ;D You could use an onFrameChange callback to check if the frame currently playi... read more | 03/22/2008 (6:07 pm) |