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Kevin James's Forum Posts

Thread Post Date Posted
Sticking to underside of platforms when jumping. Another alternative would be to have two sensors mounted to the front of your player character, one ... read more 04/04/2008 (3:55 pm)
Artist on TorqueScript [quote]crunch mode when you glob code in like crazy to get it done.[/quote] Hear hear. John, ... read more 04/04/2008 (1:11 pm)
Question regarding Platformer Kit demo I have a similar issue with tilemaps in TGB. It usually happens when I turn the refresh rate up. ... read more 04/02/2008 (6:10 pm)
How to call a script when colliding with a tile? Cool, Greg! That makes me want to do your tutorials even more!... read more 04/02/2008 (4:06 am)
File directory system NOT working You must build projects for the same platform as you are operating on. You can't build a Windows bui... read more 04/02/2008 (4:04 am)
TGB 1.7.3 won't quit Are you working on an accursed Macintosh?... read more 03/31/2008 (7:04 pm)
File directory system NOT working I don't like Macs.... read more 03/31/2008 (7:01 pm)
Need Help - Adjusting a clone's speed I'm not entirely clear on what your problem is. [code] /////////////////////////////////////////... read more 03/31/2008 (3:57 pm)
How to call a script when colliding with a tile? The docs aren't real clear on how TGB individual tile scripting works. I'd recommend using t2dSceneO... read more 03/31/2008 (3:47 pm)
Assigning link points in datablocks Make a level with an object with the link points that you want. Save the level, then open the .t2d l... read more 03/31/2008 (3:45 pm)
Converting from 1.1.3 to 1.7.2 1. Camera Jitteryness Setting the camera position every 32ms is what is causing the jittery camer... read more 03/31/2008 (3:42 pm)
TGB 1.7.3 won't quit Lol! Its cool. Its pretty hard to keep straight. That's a strange problem you were having. Callin... read more 03/31/2008 (3:34 pm)
Where is TankBusterScripts.zip these days? You may want to try emailing Matt Langley.... read more 03/31/2008 (3:29 pm)
TGB TDN News March 2008 I can attest to Phil's parallax layer awesomeness. Its so easy a caveman could do it! And I did!... read more 03/31/2008 (3:28 pm)
How Torque handles VRAM? Thanks guiding me out of the dark ages, guys! I still think its all witchcraft though.... read more 03/31/2008 (3:25 pm)
File directory system NOT working Phillip, David, Rofl. Patrick, Did you try Phil's world domination script above?... read more 03/31/2008 (3:20 pm)
How Torque handles VRAM? I'll be honest. I have no idea what you're talking about. I'm guessing that 90% of TGB users don't k... read more 03/31/2008 (1:19 pm)
TGB 1.7.3 won't quit How did you wrangle 1.7.3 out of GG? ;)... read more 03/31/2008 (1:16 pm)
File directory system NOT working Sweet! Thanks for this, Phil, it works [i]perfectly[/i]! Its the first time Ive ever seen a For l... read more 03/31/2008 (8:47 am)
Mouse buttons A source mod seems extreme for something that could be easily done in script as Phillip has suggeste... read more 03/29/2008 (6:55 pm)
Help with t2dTextObject (are accents suported?) Diego, Can't really help you, but I can point you to a person who may or may not be able to help ... read more 03/29/2008 (6:51 pm)
Making a Beat-'em-up That'd be a sweet TGB project. My only advice to you would be: DON"T WING IT! Plan as much as ... read more 03/29/2008 (6:45 pm)
Glow Wow! You have 100 [i]separate[/i] image map datablocks loaded into the level builder? That's Hercule... read more 03/29/2008 (6:41 pm)
Motion AfterImage Effect?? Cool, Matt! I'm just curious as how you are utilizing it in a behavior?... read more 03/29/2008 (6:39 pm)
Learning Project Help Use an animated sprite for the character. Then just change the animation depending on what direction... read more 03/28/2008 (12:51 pm)
Retro style side scrolling shooter Jussi, I'm really impressed with this latest version of Rex. It was really fun! The power ups, le... read more 03/27/2008 (6:55 pm)
Platformer - Movement and Collision My current project boasts an outstanding 1500+ BinCollision. Thanks for explaining what some of thos... read more 03/27/2008 (2:18 pm)
Glow Could you elaborate on that a little more? ;) Thanks. There's artistic techniques that you can us... read more 03/26/2008 (7:14 pm)
Carrying player stats from level to level Huh, I'm surprised that worked. But that's cool; I'll have to remember that!... read more 03/26/2008 (7:07 pm)
Collision performance question Hey Melv, The problems I was referencing occurred in a project I was working on in 1.1.3. I think... read more 03/26/2008 (7:05 pm)
Ticked Physics Related Question(s) Melv, Thanks man! Yeah, all I do for jumping is set an impulse force on the player. The impulse f... read more 03/26/2008 (6:55 pm)
Saving a scene . . . Clay, The code I included above just saves a scene, it doesn't deal with quiting anything. If you... read more 03/26/2008 (6:43 pm)
Platformer - Movement and Collision It'd be great to actually have this problem fixed in the engine!... read more 03/26/2008 (1:53 pm)
Retro style side scrolling shooter [quote]because I'm getting bored of this project.[/quote] You put me to shame. My interest lasts ... read more 03/26/2008 (1:50 pm)
Rigid body Physics status [quote]If a community member wanted to do that then I'm sure they could make money from doing so![/q... read more 03/26/2008 (1:48 pm)
Royalty free music Yeah, I can see your generous offer working both in your favor and not in your favor. Case 1: An ... read more 03/24/2008 (7:03 am)
Royalty free music Yeah, I was thinking in terms of iTunes. $30 does seem pretty reasonable now. ;)... read more 03/24/2008 (5:30 am)
Spaceship thruster and explosion artwork I'll be dropping you an email, Kevin.... read more 03/23/2008 (7:25 pm)
Tutorials - worth it on 1.7.2? Use the tutorials to get a grasp on Torque Script. Then when you feel like you can make a really coo... read more 03/23/2008 (6:11 pm)
Royalty free music Great quality music, Jaap. I haven't heard more atmospheric and professional game music for a long t... read more 03/23/2008 (6:03 pm)
Folders now showing in Vista My friend has the same problem. To my knowledge he still hasn't figured it out.... read more 03/23/2008 (4:01 pm)
Text Object scale up? Being the TDN guru comes in handy apparently. Nice piece of info, thanks!... read more 03/23/2008 (3:57 pm)
TGB 3D lighting, shaders - Mojo? [url=http://www.garagegames.com/products/168/]ArchMage[/url] used a lot of 3d objects. Check out the... read more 03/23/2008 (3:54 pm)
How to set the blend color of a particle? Particle effects don't have the same blending options as sprites, tilemaps, etc. You need to change ... read more 03/23/2008 (3:51 pm)
Saving a scene . . . No. I haven't ever tested it on Vista, but it most likely doesn't work. I'm on an XP machine, so the... read more 03/23/2008 (3:35 pm)
Showing Off Finite State Machine Fish Game Awesome! I've been using some sort of an FSM in a platform game for managing animations, but I didn'... read more 03/23/2008 (5:20 am)
Using Sprite Strips 5. In any case, you need to create animation datablocks just as Phil said. Then its a matter of c... read more 03/23/2008 (5:18 am)
Move the camera I'm glad that chunk of code could be of use to you. I'll probably be doing something similar to what... read more 03/23/2008 (5:13 am)
Spaceship thruster and explosion artwork Don't you guys know about particle effects? ;)... read more 03/22/2008 (6:09 pm)
OnAnimationEnd() Phil is the man. ;D You could use an onFrameChange callback to check if the frame currently playi... read more 03/22/2008 (6:07 pm)