Kevin James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Issue with testing from Torsion | Alright, so testing from Torsion always works when you have the executable in the game folder. Thank... read more | 06/19/2008 (8:14 pm) |
| GG - Please restore writing files directly to the game folder | Conor, diBALLic loads settings out of a settings.txt in the /game folder. The diBALLic source doe... read more | 06/19/2008 (8:10 pm) |
| Continuing movement when no longer colliding | [quote]2nd thing to try: make sue your onUpdate isn't faster than it's needed. If you slow it down t... read more | 06/19/2008 (6:24 am) |
| Saving Modified Objects | The best way to create "active objects" (enemies, players, asteroids) is through script. You can act... read more | 06/19/2008 (6:19 am) |
| Continuing movement when no longer colliding | I [i]always[/i] use the method that Phillip suggested for player movement. It handles multiple keys ... read more | 06/18/2008 (7:22 pm) |
| Release Woes | [quote]1. You need to manually exec guiProfiles.cs to be able to use the dso, same with game/datablo... read more | 06/18/2008 (7:16 pm) |
| Issue with testing from Torsion | Thanks for the suggestion, Stephen; I've never used that option. It seems like if it is best to have... read more | 06/18/2008 (7:13 pm) |
| Go Beryllium! Rhythm-action-quantum-mechanical-shmup | Very good. I'll be needing smooth analog motion in the near future! :D... read more | 06/18/2008 (12:44 pm) |
| Issue with testing from Torsion | Thanks for the help James, I'll let you know how it turns out. I edited the name of the project. ... read more | 06/18/2008 (12:34 pm) |
| Saving Modified Objects | Sorry, I can't find any older posts about this issue. I'd recommend saving the object to a file u... read more | 06/18/2008 (8:58 am) |
| Saving Modified Objects | [quote]Also, on a slightly different topic, is there anyway to lock assets on the screen? I can't be... read more | 06/18/2008 (7:27 am) |
| File problem | I guess you didn't understand, but the method I use in the thread I gave earlier can be applied to w... read more | 06/18/2008 (7:24 am) |
| Issue with testing from Torsion | Ok, so specifying the exact TGBGame.exe didn't solve my problem, but I'm sure it only helped my deve... read more | 06/18/2008 (5:30 am) |
| Issue with testing from Torsion | Thanks, Tom. I'll try that out. The really weird part is that the game run fines from the Level B... read more | 06/18/2008 (5:19 am) |
| Static Images Problem on some machines | I've encountered this problem when loading [i]big[/i] images on computers with low video memory. Doe... read more | 06/17/2008 (7:19 pm) |
| File problem | 1.) Because Vista doesn't allow programs to write to Program Files 2.) I've managed to get a leve... read more | 06/17/2008 (7:12 pm) |
| Go Beryllium! Rhythm-action-quantum-mechanical-shmup | Conor, Again, awesome shooter! And again, I really stink at it! I'll have some fun trying to beat... read more | 06/17/2008 (5:49 am) |
| Long time no blog... | Didn't you attempt to integrate Box2D with TGB, James? I did too, but my efforts were so fruitless t... read more | 06/17/2008 (5:43 am) |
| File problem | Yeah, who knows what important folders Vista has hidden for your safety and convenience.... read more | 06/17/2008 (5:37 am) |
| A TGB update that could cost monies. | Thank-you for clearing that up for me, gentlemen.... read more | 06/17/2008 (5:35 am) |
| 1.7.2 Adding new datablock in Datablocks.cs | Do you have any previous objects/classes, etc named AIPlayerConfig, TreeTriggerConfig . . . . ?... read more | 06/16/2008 (7:46 pm) |
| Monitor issue with new install of TGB | That happened to me a while back on 113 when I started messing with setScreenMode and/or setDisplayD... read more | 06/16/2008 (3:48 pm) |
| Action Rpg | That's a vague request for a game engine board.... read more | 06/16/2008 (3:35 pm) |
| Long time no blog... | Phillip, That's good to know my friend! Mike, Yeah, that'd be perfect for ambient sound eff... read more | 06/16/2008 (2:29 pm) |
| Glowing Texture | 4 years later . . .... read more | 06/16/2008 (12:29 pm) |
| 1.7.2 Adding new datablock in Datablocks.cs | Did you save the script? I think that the datablocks.cs is called some where in the editor script... read more | 06/16/2008 (4:59 am) |
| 1.7.3 - Bug with "Build Project | My only problems with building in 173 was when I tried building the first time with my automatic exe... read more | 06/16/2008 (4:54 am) |
| Long time no blog... | Phillip has a tremendous point with those suggestions. I think his suggestions are the most fundamen... read more | 06/15/2008 (7:24 pm) |
| Pause a t2dAnimatedSprite | You can hack it pretty well: [code] //hacked solution to freeze an animation function afterImag... read more | 06/15/2008 (7:12 pm) |
| IceWolf | Wow! That demo was fantastic! The art was superb all around, but the level with all the gigantic pol... read more | 06/15/2008 (5:36 pm) |
| IceWolf | You said elsewhere that you are abandoning this project, Benjamin? You [i]must[/i] at least release ... read more | 06/12/2008 (1:15 pm) |
| Diballic Source | Hmm. Interesting. I have had the ball's x velocity greatly reduced when the ball hits a corner befor... read more | 06/07/2008 (6:54 pm) |
| Affinity - first game | Let me know when there is a playable demo!... read more | 06/06/2008 (1:33 pm) |
| TGB crash when entering dynamic fields, levels getting deleted | I'd suggest using TGB 173. :)... read more | 06/06/2008 (1:27 pm) |
| 173 World Limit Issues | Its cool, Melv. I've started to use two different workarounds. The first is two layers of immovable,... read more | 06/03/2008 (4:43 am) |
| SimSet Silliness | Thank-you Melv and Aun. I have it working thanks to your help! I realize my blunder now, and why it ... read more | 06/01/2008 (12:31 pm) |
| Wierd platform behavior | I would suggest setting linear velocities directly on the player that correspond to the platform's m... read more | 06/01/2008 (4:23 am) |
| TGB TDN News: May 2008 | Mike, Thanks for the update. The simple audio tutorial seems pretty cool!... read more | 06/01/2008 (4:21 am) |
| 173 World Limit Issues | Melv, Does this level suit your fancy? I could send my pong demo if you'd prefer that. Its a litt... read more | 05/29/2008 (6:28 pm) |
| Main Menu Loading Levels Tutorial | Tutorials are the sort of thing one should also post on TDN. They'll get lost to the majority of the... read more | 05/28/2008 (12:57 pm) |
| 173 World Limit Issues | Throw this level into the TutorialBase game folder in TGB 173: [code] %levelContent = new t2dSce... read more | 05/26/2008 (5:27 pm) |
| PowerPong: Sprint 1 "Classics | The default value that I included in the code is usually what I use. You should also know that I ... read more | 05/25/2008 (6:29 pm) |
| 1.5 1.6 1.7 - Camera Jitter | Deozaan, If it wasn't noticeable at all you must have changed the filtering in the level builder?... read more | 05/25/2008 (3:42 pm) |
| 1.5 1.6 1.7 - Camera Jitter | Nelson, The jittering would be mostly eliminated if you used "SMOOTH" filtering instead of "NONE"... read more | 05/25/2008 (1:43 pm) |
| Building/Compiling TGB Without MVS | I don't have Microsoft Visual C++ Toolkit 2003 (do you recommend downloading it?), but I do have Mic... read more | 05/24/2008 (7:01 am) |
| Building/Compiling TGB Without MVS | Hey, thanks for the well-thought out responses, Joe and Melv. Joe, Yeah, it seems that the Mic... read more | 05/23/2008 (9:04 am) |
| Building/Compiling TGB Without MVS | Thanks for the speedy response, guys. Unfortunately, I'm still having many, many problems. I inst... read more | 05/22/2008 (3:43 pm) |
| Building/Compiling TGB Without MVS | Joe, I am incredibly inept at this: I've tried compiling both TGB and Box2D (separately) and I ge... read more | 05/21/2008 (2:26 pm) |
| Emotion in Games | The cool thing about playing a game is discovering its secrets. Easter eggs, game mechanics, art, ex... read more | 05/20/2008 (4:01 pm) |
| Building/Compiling TGB Without MVS | Thanks for the great suggestions, guys! I'll be trying Codeblocks; I googled "MS Visual Studio to Po... read more | 05/20/2008 (4:59 am) |