Game Development Community

Kevin James's Forum Posts

Thread Post Date Posted
Issue with testing from Torsion Alright, so testing from Torsion always works when you have the executable in the game folder. Thank... read more 06/19/2008 (8:14 pm)
GG - Please restore writing files directly to the game folder Conor, diBALLic loads settings out of a settings.txt in the /game folder. The diBALLic source doe... read more 06/19/2008 (8:10 pm)
Continuing movement when no longer colliding [quote]2nd thing to try: make sue your onUpdate isn't faster than it's needed. If you slow it down t... read more 06/19/2008 (6:24 am)
Saving Modified Objects The best way to create "active objects" (enemies, players, asteroids) is through script. You can act... read more 06/19/2008 (6:19 am)
Continuing movement when no longer colliding I [i]always[/i] use the method that Phillip suggested for player movement. It handles multiple keys ... read more 06/18/2008 (7:22 pm)
Release Woes [quote]1. You need to manually exec guiProfiles.cs to be able to use the dso, same with game/datablo... read more 06/18/2008 (7:16 pm)
Issue with testing from Torsion Thanks for the suggestion, Stephen; I've never used that option. It seems like if it is best to have... read more 06/18/2008 (7:13 pm)
Go Beryllium! Rhythm-action-quantum-mechanical-shmup Very good. I'll be needing smooth analog motion in the near future! :D... read more 06/18/2008 (12:44 pm)
Issue with testing from Torsion Thanks for the help James, I'll let you know how it turns out. I edited the name of the project. ... read more 06/18/2008 (12:34 pm)
Saving Modified Objects Sorry, I can't find any older posts about this issue. I'd recommend saving the object to a file u... read more 06/18/2008 (8:58 am)
Saving Modified Objects [quote]Also, on a slightly different topic, is there anyway to lock assets on the screen? I can't be... read more 06/18/2008 (7:27 am)
File problem I guess you didn't understand, but the method I use in the thread I gave earlier can be applied to w... read more 06/18/2008 (7:24 am)
Issue with testing from Torsion Ok, so specifying the exact TGBGame.exe didn't solve my problem, but I'm sure it only helped my deve... read more 06/18/2008 (5:30 am)
Issue with testing from Torsion Thanks, Tom. I'll try that out. The really weird part is that the game run fines from the Level B... read more 06/18/2008 (5:19 am)
Static Images Problem on some machines I've encountered this problem when loading [i]big[/i] images on computers with low video memory. Doe... read more 06/17/2008 (7:19 pm)
File problem 1.) Because Vista doesn't allow programs to write to Program Files 2.) I've managed to get a leve... read more 06/17/2008 (7:12 pm)
Go Beryllium! Rhythm-action-quantum-mechanical-shmup Conor, Again, awesome shooter! And again, I really stink at it! I'll have some fun trying to beat... read more 06/17/2008 (5:49 am)
Long time no blog... Didn't you attempt to integrate Box2D with TGB, James? I did too, but my efforts were so fruitless t... read more 06/17/2008 (5:43 am)
File problem Yeah, who knows what important folders Vista has hidden for your safety and convenience.... read more 06/17/2008 (5:37 am)
A TGB update that could cost monies. Thank-you for clearing that up for me, gentlemen.... read more 06/17/2008 (5:35 am)
1.7.2 Adding new datablock in Datablocks.cs Do you have any previous objects/classes, etc named AIPlayerConfig, TreeTriggerConfig . . . . ?... read more 06/16/2008 (7:46 pm)
Monitor issue with new install of TGB That happened to me a while back on 113 when I started messing with setScreenMode and/or setDisplayD... read more 06/16/2008 (3:48 pm)
Action Rpg That's a vague request for a game engine board.... read more 06/16/2008 (3:35 pm)
Long time no blog... Phillip, That's good to know my friend! Mike, Yeah, that'd be perfect for ambient sound eff... read more 06/16/2008 (2:29 pm)
Glowing Texture 4 years later . . .... read more 06/16/2008 (12:29 pm)
1.7.2 Adding new datablock in Datablocks.cs Did you save the script? I think that the datablocks.cs is called some where in the editor script... read more 06/16/2008 (4:59 am)
1.7.3 - Bug with "Build Project My only problems with building in 173 was when I tried building the first time with my automatic exe... read more 06/16/2008 (4:54 am)
Long time no blog... Phillip has a tremendous point with those suggestions. I think his suggestions are the most fundamen... read more 06/15/2008 (7:24 pm)
Pause a t2dAnimatedSprite You can hack it pretty well: [code] //hacked solution to freeze an animation function afterImag... read more 06/15/2008 (7:12 pm)
IceWolf Wow! That demo was fantastic! The art was superb all around, but the level with all the gigantic pol... read more 06/15/2008 (5:36 pm)
IceWolf You said elsewhere that you are abandoning this project, Benjamin? You [i]must[/i] at least release ... read more 06/12/2008 (1:15 pm)
Diballic Source Hmm. Interesting. I have had the ball's x velocity greatly reduced when the ball hits a corner befor... read more 06/07/2008 (6:54 pm)
Affinity - first game Let me know when there is a playable demo!... read more 06/06/2008 (1:33 pm)
TGB crash when entering dynamic fields, levels getting deleted I'd suggest using TGB 173. :)... read more 06/06/2008 (1:27 pm)
173 World Limit Issues Its cool, Melv. I've started to use two different workarounds. The first is two layers of immovable,... read more 06/03/2008 (4:43 am)
SimSet Silliness Thank-you Melv and Aun. I have it working thanks to your help! I realize my blunder now, and why it ... read more 06/01/2008 (12:31 pm)
Wierd platform behavior I would suggest setting linear velocities directly on the player that correspond to the platform's m... read more 06/01/2008 (4:23 am)
TGB TDN News: May 2008 Mike, Thanks for the update. The simple audio tutorial seems pretty cool!... read more 06/01/2008 (4:21 am)
173 World Limit Issues Melv, Does this level suit your fancy? I could send my pong demo if you'd prefer that. Its a litt... read more 05/29/2008 (6:28 pm)
Main Menu Loading Levels Tutorial Tutorials are the sort of thing one should also post on TDN. They'll get lost to the majority of the... read more 05/28/2008 (12:57 pm)
173 World Limit Issues Throw this level into the TutorialBase game folder in TGB 173: [code] %levelContent = new t2dSce... read more 05/26/2008 (5:27 pm)
PowerPong: Sprint 1 "Classics The default value that I included in the code is usually what I use. You should also know that I ... read more 05/25/2008 (6:29 pm)
1.5 1.6 1.7 - Camera Jitter Deozaan, If it wasn't noticeable at all you must have changed the filtering in the level builder?... read more 05/25/2008 (3:42 pm)
1.5 1.6 1.7 - Camera Jitter Nelson, The jittering would be mostly eliminated if you used "SMOOTH" filtering instead of "NONE"... read more 05/25/2008 (1:43 pm)
Building/Compiling TGB Without MVS I don't have Microsoft Visual C++ Toolkit 2003 (do you recommend downloading it?), but I do have Mic... read more 05/24/2008 (7:01 am)
Building/Compiling TGB Without MVS Hey, thanks for the well-thought out responses, Joe and Melv. Joe, Yeah, it seems that the Mic... read more 05/23/2008 (9:04 am)
Building/Compiling TGB Without MVS Thanks for the speedy response, guys. Unfortunately, I'm still having many, many problems. I inst... read more 05/22/2008 (3:43 pm)
Building/Compiling TGB Without MVS Joe, I am incredibly inept at this: I've tried compiling both TGB and Box2D (separately) and I ge... read more 05/21/2008 (2:26 pm)
Emotion in Games The cool thing about playing a game is discovering its secrets. Easter eggs, game mechanics, art, ex... read more 05/20/2008 (4:01 pm)
Building/Compiling TGB Without MVS Thanks for the great suggestions, guys! I'll be trying Codeblocks; I googled "MS Visual Studio to Po... read more 05/20/2008 (4:59 am)