Kevin James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| List of TGB developers - Please Add Your Name | Kevin James Used to love torque. Now I do homework everyday.... read more | 10/31/2009 (5:25 am) |
| Tank Movement | You definitely got some funkiness going on here. Is your onLevelLoaded callback supposed to be blank... read more | 02/16/2009 (1:32 am) |
| Box2D Integration on Google Code | WOW. I really hope that GG has paid you the big bucks for creating an opening for their engine th... read more | 02/09/2009 (9:54 pm) |
| Box2D Integration on Google Code | Michael, Amazing work! As I implied before, I don't really have time to mess with TGB at the mome... read more | 02/09/2009 (12:44 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Development Log; Stardate 12093 ALK Gamma Cappa Phi: Successfully ported KIRFOIUAH from XBox 900 ... read more | 02/08/2009 (10:03 pm) |
| Box2D Integration on Google Code | Wow, Michael. I'm trying to get off the TGB fun wagon and get some research done for my Jonathan Edw... read more | 01/23/2009 (4:06 pm) |
| Forums changed? | Nic, just click the "MarkupLite is enabled" link that is above the text box for posting. I... read more | 01/19/2009 (3:25 pm) |
| Collision polygon problem.... | Why not make a bunch of nodes that follow the shape exactly? I do not recommend it, "pixel p... read more | 01/18/2009 (6:40 pm) |
| Forums changed? | Am I really the first dude to notice this? Everyone is a "[b]Torque Owner[/b]", whether... read more | 01/18/2009 (6:34 pm) |
| Advice on Organizing Lots of Data? | Text files. File i/o to retrieve info. You can use your simobjects to organize the item descriptions... read more | 01/18/2009 (6:13 pm) |
| Imp Wip | I thought he looked familiar. He shot fireballs?... read more | 01/02/2009 (3:02 am) |
| Orb Blast Demo Beta | Lol. Played the game and I liked it. Like Chris said, its perfect for TGB and it was stable and f... read more | 01/02/2009 (2:33 am) |
| Orb Blast Demo Beta | Hey, I'm checkin' this out Mitchell. So there is online play mode, or just online high score tables ... read more | 12/27/2008 (3:41 pm) |
| Hi! ALL a "Awesome greeting for u done in TGB"!.. | Thanks for sharing, Raja, that was enjoyable!... read more | 12/27/2008 (3:38 pm) |
| Hi! ALL a "Awesome greeting for u done in TGB"!.. | Ah ok. The link works in Internet Explorer, but not in Firefox.... read more | 12/26/2008 (5:05 pm) |
| Hi! ALL a "Awesome greeting for u done in TGB"!.. | The link does not work at all, Raja.... read more | 12/26/2008 (3:04 pm) |
| Setting offset in platformer camera | Open up a level (.t2d) in a text editor or Torsion, preferably one that has an object with a defined... read more | 12/22/2008 (10:01 pm) |
| Setting offset in platformer camera | Is this for a player character? If so, check out my latest project and see if that is what you want:... read more | 12/21/2008 (1:19 am) |
| ProjS. 63+ hours on a platformer. (Mage Heavy!) | Hey everyone! New update on "ProjS" or Project-S or My Senior Project! Now called Bobo the Byte. ... read more | 12/02/2008 (5:03 am) |
| Proud moments | Hey, thank-you Conor! That is actually very similar to what I ended up doing, but it was jerky an... read more | 12/01/2008 (4:33 am) |
| 173 World Limit Issues | Hey Melv, I cannot get a consistent example to work, but when I do, it is going 10,000 world-unit... read more | 12/01/2008 (12:13 am) |
| OnMiddleMouseDown...? | Yeah, I knew that the mouse commands through action maps USED to be broken, but I thought that they ... read more | 11/30/2008 (11:57 pm) |
| OnMiddleMouseDown...? | Instead of [b]"mouse"[/b] try: [b]"mouse0"[/b], [b]"mouse1"[/b] and [b]"mouse2"[/b]. One of them ... read more | 11/30/2008 (4:58 am) |
| OnMiddleMouseDown...? | You can look up how to implement mice with action maps and the bindCmd method. One of the buttons [0... read more | 11/29/2008 (2:21 am) |
| ProjS. 63+ hours on a platformer. (Mage Heavy!) | Thanks, Isaac.... read more | 11/29/2008 (2:16 am) |
| ProjS. 63+ hours on a platformer. (Mage Heavy!) | Thank-you Deb! I've nearly got all of the audio components working correctly. I've been working on s... read more | 11/26/2008 (6:19 am) |
| 173 World Limit Issues | Melv, Thanks for the response. I have not tried your code replacements, but my issue was that the... read more | 11/17/2008 (10:04 pm) |
| DEXSOFT: Black Knightress model pack | Female Blackguard is the best I can come up with. I think the problem is that there is no good way o... read more | 11/17/2008 (12:58 pm) |
| Collision In TGB | O_O I think he may want to know about collision groups/layers, but I could be wrong. There is ... read more | 11/16/2008 (9:03 pm) |
| DEXSOFT: Black Knightress model pack | Wow. That is a magnificently superb model! Not digging the "Knightress" word choice, but the model i... read more | 11/16/2008 (8:57 pm) |
| New Mmorpg In The Works | [quote] I'm actually subscribing and bookmarking this thread. I'm going to strip out the useful inf... read more | 11/16/2008 (8:50 pm) |
| New Mmorpg In The Works | Robert, Are you truly so devoid of a sense of humor? My goodness, man!... read more | 11/16/2008 (7:33 pm) |
| New Mmorpg In The Works | Optimism and Pessimism collide. Perhaps for some, Naivete and Reason collide. Do you know how many f... read more | 11/16/2008 (1:25 pm) |
| New Mmorpg In The Works | [quote]See you in 2020.[/quote] Aptly put, Phil. On a side note, I am working on a randomize... read more | 11/14/2008 (3:03 am) |
| Particles not aligned | Yes, it was attached to the player and it also emitted only once every 4 seconds.... read more | 10/19/2008 (12:19 pm) |
| Particles not aligned | Function t2dParticleEffect::adjustTracks(%this, %player) { %TrackEmitter = %this.findEmitterOb... read more | 10/18/2008 (10:26 pm) |
| Rigid body Physics status | Indeed, my friend. Darn, I must have missed the polls. I don't remember anything like that. Well,... read more | 09/21/2008 (12:17 pm) |
| Rigid body Physics status | Wes, I don't agree. How can you suggest that TGB's audio system be improved when Michael stands o... read more | 09/21/2008 (11:36 am) |
| Rigid body Physics status | Michael, Your TGB demo is . . . how should I say it? . . . . . . FREEAAAKING SWEET! Seriously,... read more | 09/20/2008 (3:25 pm) |
| TGB 1.1.3 Vista 64bit | TGB 113? Why? That was like, so 2 years ago.... read more | 09/17/2008 (12:28 am) |
| Diballic Source | It should work now.... read more | 09/07/2008 (12:16 pm) |
| Diballic Source | Witchcraft!... read more | 08/29/2008 (9:31 pm) |
| Mekanon Online: Volume 1, The Fourth Kingdom | Like Peter said, if you show some progress --screenshots or an alpha demo especially-- people will b... read more | 08/25/2008 (12:19 pm) |
| Massive Gravitic Bodies System | Sorry for the broken link, John -- try it again and it should work. I hope you can get something ... read more | 08/25/2008 (11:59 am) |
| Projectile direction problems | The easiest way would be to set forward only on the projectiles to true and then setting speed.... read more | 08/23/2008 (2:43 pm) |
| Keys list | If all else fails you can always hack-n-slash a very unreasonable solution that nonetheless gets the... read more | 08/21/2008 (12:45 pm) |
| Need help with programming movement for a mouse | In all honesty, this is what you should do: *Go through multiple beginner tutorials. *Learn the... read more | 08/21/2008 (12:43 pm) |
| Sneak Peek at Space Renegades 2: The Remix | Cool. Psychedelic background, psychedelic music -- I'd say you're good. I was hoping for a gameplay ... read more | 08/19/2008 (12:46 pm) |
| Formation demo | That's pretty cool. It uses the A* and some custom script?... read more | 08/19/2008 (12:43 pm) |
| Contra style shooting | That's awesome.... read more | 08/19/2008 (12:41 pm) |