Game Development Community

Kevin James's Forum Posts

Thread Post Date Posted
Dynamically updating Editor Scene view William, hm gotcha, that example is much more exciting. IMHO it seems like more work than it's worth... read more 07/02/2011 (10:43 pm)
aStar with Tile Line-of-Sight Kevin, I'm about to download this demo -- looks really cool from the screenshot! It makes me want to... read more 07/02/2011 (10:36 pm)
TGB Will Not Start Smally, Well, this is interesting: before, if I just double clicked the icon, the process would s... read more 07/02/2011 (10:31 pm)
TGB Will Not Start Y'all are going to have to help a brother out -- I manually searched for a log and did a windows sea... read more 07/01/2011 (8:43 pm)
Link to the Past style sprite movement Go for it bro, but don't be afraid to redefine your goals if making an online RPG game is too much t... read more 07/01/2011 (11:52 am)
General graphics hardware issue survey Hm, I've been out of the game dev scene for quite a while, and I bought TGB so I could avoid program... read more 06/30/2011 (10:28 pm)
TGB Will Not Start So Torque is still doing it's weird thing on my computer. I decided to throw it in a Windows XP v... read more 06/30/2011 (5:38 pm)
aStar with Tile Line-of-Sight Yo Kevin, It'd be so chill if you would upload a demo of this in action. The link on the bottom o... read more 06/30/2011 (5:35 pm)
Official TGB Documentation Feedback Brosephs and sistren of GG, I dig the new official documentation, but it makes me sad that the co... read more 06/30/2011 (5:30 pm)
Link to the Past style sprite movement Just some clarification: you want to make an Massively Multiplayer Online Game with Torque Game Buil... read more 06/30/2011 (5:24 pm)
Dynamically updating Editor Scene view Well, the funny thing is that the TGB editor will "dynamically" update if you check or unc... read more 06/30/2011 (5:19 pm)
Stop Scroller Image It's currently hard to help you because I'm not sure why you would want a scroller to only scroll on... read more 06/30/2011 (5:07 pm)
General graphics hardware issue survey Well, I would help you out, but TGB won't even start on my box, haha. I used to do some hardcore hob... read more 06/30/2011 (4:37 pm)
TGB Success Stories and Show-Off In development platformer. Use arrow keys to move and "s" to jump. Press "d" to ... read more 06/29/2011 (6:35 pm)
Wall Jumping in platformer Zachery, Wall jumping like in this: [url]http://www.garagegames.com/community/blogs/view/15746[/u... read more 06/29/2011 (12:20 pm)
Help! My scroller has fallen and can't get up!! Andrew, my problem was fixed by creating the scroller in code. Why would I bother with all of this e... read more 10/28/2010 (12:14 pm)
Looking for feedback for "Labyrinth" Hey, that's cool! This game has more depth than I thought.... read more 10/14/2010 (1:50 pm)
Looking for feedback for "Labyrinth" A suggestion for the next version: I noticed the "dig" icon shows up for every hex. Is the... read more 10/13/2010 (3:18 pm)
Looking for feedback for "Labyrinth" Actually, I like the pace of this game. If it had been really fast paced (i.e. frenetic) I would not... read more 10/10/2010 (3:24 am)
Looking for feedback for "Labyrinth" I've been away from the forums for awhile. I remember you gave me great feedback on Fangorodrim. I'l... read more 10/05/2010 (7:34 pm)
Depth First Maze Generator (and solver) Patrick, impressive! I assume C# in T2D will be at the same level as C# in Dot Net. No longer a &... read more 08/27/2010 (5:36 pm)
Need an advice about static sprite VS animated sprite Sorry, I don't understand the question.... read more 08/27/2010 (5:32 pm)
Need an advice about static sprite VS animated sprite I've done it the 2nd way. The main reason is if your code is class based, it seems pointless to have... read more 08/26/2010 (3:05 pm)
onLevelLoaded not being called Air force academy, colorado. I just started my 2nd year.... read more 08/25/2010 (10:46 pm)
Quick and dirty way to display score on screen? For quick and dirty, use the level editor. Actually, building gui elements is what I use the level e... read more 08/25/2010 (6:22 pm)
onLevelLoaded not being called Cool!... read more 08/25/2010 (5:31 pm)
onLevelLoaded not being called When I see a developer such as yourself working on a problem all morning by searching the forums and... read more 08/25/2010 (5:21 pm)
onLevelLoaded not being called According to your datablock, the class name is "ArcherTower". Technically, you don't ne... read more 08/25/2010 (4:01 pm)
onLevelLoaded not being called A slight clarification in your understanding of datablocks: Datablocks are a shortcut/convenience to... read more 08/25/2010 (2:23 pm)
onLevelLoaded not being called It looks like you're trying to create the object from within a callback of that object before it exi... read more 08/25/2010 (2:09 pm)
onLevelLoaded not being called This may be a timing issue. Does the ArcherTower object exist in the level editor before the script ... read more 08/25/2010 (1:48 pm)
Question about WhackaMole in documentation Its possible because you can do anything you want with variables in Torquescript. To avoid confusion... read more 08/24/2010 (7:18 pm)
%this.safeDelete() not working Its easier to read your code if you put it in a code block. Click the "markuplite is enabled&qu... read more 08/24/2010 (5:34 pm)
Door Problems Use echo statements to confirm the logic is reaching where you expect: [code] function Door::onC... read more 08/24/2010 (11:51 am)
My first game. Give feedback please :) Also looking for team. I have images and flash disabled on my computer so I didn't see any of that garbage.... read more 08/23/2010 (8:33 pm)
My first game. Give feedback please :) Also looking for team. If your game is playable, these sites don't care if its a demo or not.... read more 08/23/2010 (6:18 pm)
Intel AppUp resource How's it going?... read more 08/23/2010 (6:17 pm)
My first game. Give feedback please :) Also looking for team. www.Gamejolt.com www.indiegame.us I believe these sites let you upload a file and then provide ... read more 08/23/2010 (5:48 pm)
My first game. Give feedback please :) Also looking for team. I said this forum is not the best for feedback. People here are busy learning the engine or helping ... read more 08/23/2010 (5:11 pm)
My first game. Give feedback please :) Also looking for team. I checked it out and I see something labeled "fishtest1.zip". Underneath that is a downloa... read more 08/23/2010 (4:00 pm)
Strange problem with increase an integer and switch Your problem is that %n is a local variable. %n++;//increase from 0 to 1 Even if you run text... read more 08/23/2010 (12:33 pm)
Unable to find object: '' Attempting to call function 'spawntoken' %token = new t2dAnimatedSprite("Token" @ %this.spawnCount) I don't think you are using th... read more 08/20/2010 (9:24 pm)
Unable to find object: '' Attempting to call function 'spawntoken' function myLevel::spawntoken(%this,%ghoul) %this = myLevel object function Ghoul::hurt(%this, %... read more 08/20/2010 (8:03 pm)
Unable to find object: '' Attempting to call function 'spawntoken' Patrick is correct. You need to rewrite it so that you can call spawnToken before the token exists. ... read more 08/20/2010 (7:26 pm)
Unable to find object: '' Attempting to call function 'spawntoken' [code] function Ghoul::hurt(%this, %damage) { %this.hitPoints -= %damage; if ( %this.hitPo... read more 08/20/2010 (7:07 pm)
Unable to find object: '' Attempting to call function 'spawntoken' I would try changing %this to %srcObj only because that looks weird to me. If that doesn't help (it ... read more 08/20/2010 (6:57 pm)
Unable to find object: '' Attempting to call function 'spawntoken' At what point does it say object not found? Where is your collision callback?... read more 08/20/2010 (6:43 pm)
Torque 2D Progress? If TS goes away, I assume the new environment will include all of the TS functions. C# is not that d... read more 08/20/2010 (6:33 pm)
Door Problems The only way we can help you is if you post your specific code.... read more 08/19/2010 (1:10 pm)
Tilemaps not saved properly This kind of buggy behavior is a good reason to avoid the level editor. If you can figure out how to... read more 08/19/2010 (1:08 pm)
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