Game Development Community

David Cobb's Forum Posts

Thread Post Date Posted
Updating OpenAL I'd imagine you'd have to rebuild the library and link it in and hope they didn't change anything in... read more 08/02/2007 (12:44 am)
Expanding TGB's graphical rendering options... Ok, cool. Thanks for the info! :)... read more 06/18/2007 (7:04 pm)
Expanding TGB's graphical rendering options... Sorry to hijack this thread a bit, but nobody has answered my post in this forum on whether or not I... read more 06/15/2007 (7:57 pm)
Doxygen support or similar tool for Torque Script? Awesome, thanks!... read more 06/13/2007 (6:52 pm)
Little animated waves I'm doing water type animation with particles right now. Maybe make the waves a particle system?... read more 03/19/2005 (2:07 pm)
Compiling scripts and .dso files Hey, that's a good idea. I'll have to add it to my pile of things to eventually get around to. :) ... read more 03/15/2005 (2:30 am)
Compiling scripts and .dso files Is there some way to have the engine pop up a dialog when your new script file doesn't get compiled?... read more 03/14/2005 (10:35 pm)
Force, Speed, and Velocity problems. Whups! I guess I missed it because I've been at this for too long and the pdf is so small on my com... read more 03/14/2005 (10:20 am)
Basic Math Functions? Thanks! : )... read more 03/14/2005 (10:17 am)
Crash on multiple Torque instances One good use for multiple instances would be to test some networked stuff in a game without requirin... read more 03/13/2005 (1:03 pm)
Cloudburst: GG private release Ok, so I clicked some stuff and it ate my post-in-progress. Lemme sum up. Decent graphics for the ... read more 03/11/2005 (11:10 am)
Visual Collision Vertex Plotter Online Nuts...your domain expired and I can't download the file.... read more 03/09/2005 (9:10 am)
Interesting facts about TorqueScript @Gary: you could also do this [code]%foo++; if (%something[%foo-1]) { echo("Something"); } els... read more 03/09/2005 (9:03 am)
Wow! Heh, yeah, I dig the swept polygon collisions. The default collision included with ODE (this would ... read more 03/05/2005 (9:15 am)