David Cobb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Updating OpenAL | I'd imagine you'd have to rebuild the library and link it in and hope they didn't change anything in... read more | 08/02/2007 (12:44 am) |
| Expanding TGB's graphical rendering options... | Ok, cool. Thanks for the info! :)... read more | 06/18/2007 (7:04 pm) |
| Expanding TGB's graphical rendering options... | Sorry to hijack this thread a bit, but nobody has answered my post in this forum on whether or not I... read more | 06/15/2007 (7:57 pm) |
| Doxygen support or similar tool for Torque Script? | Awesome, thanks!... read more | 06/13/2007 (6:52 pm) |
| Little animated waves | I'm doing water type animation with particles right now. Maybe make the waves a particle system?... read more | 03/19/2005 (2:07 pm) |
| Compiling scripts and .dso files | Hey, that's a good idea. I'll have to add it to my pile of things to eventually get around to. :) ... read more | 03/15/2005 (2:30 am) |
| Compiling scripts and .dso files | Is there some way to have the engine pop up a dialog when your new script file doesn't get compiled?... read more | 03/14/2005 (10:35 pm) |
| Force, Speed, and Velocity problems. | Whups! I guess I missed it because I've been at this for too long and the pdf is so small on my com... read more | 03/14/2005 (10:20 am) |
| Basic Math Functions? | Thanks! : )... read more | 03/14/2005 (10:17 am) |
| Crash on multiple Torque instances | One good use for multiple instances would be to test some networked stuff in a game without requirin... read more | 03/13/2005 (1:03 pm) |
| Cloudburst: GG private release | Ok, so I clicked some stuff and it ate my post-in-progress. Lemme sum up. Decent graphics for the ... read more | 03/11/2005 (11:10 am) |
| Visual Collision Vertex Plotter Online | Nuts...your domain expired and I can't download the file.... read more | 03/09/2005 (9:10 am) |
| Interesting facts about TorqueScript | @Gary: you could also do this [code]%foo++; if (%something[%foo-1]) { echo("Something"); } els... read more | 03/09/2005 (9:03 am) |
| Wow! | Heh, yeah, I dig the swept polygon collisions. The default collision included with ODE (this would ... read more | 03/05/2005 (9:15 am) |