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Shakey's Forum Posts

Thread Post Date Posted
Torque2d MIT getting started tutorial That was it thanks @practicing01 and @Mich. Now just waiting on that ios video tutorial. lol... read more 04/23/2013 (6:35 am)
Torque2d MIT getting started tutorial Let me try that ... read more 04/23/2013 (6:32 am)
Torque2d MIT getting started tutorial No the main is not under the gui directory it is just under the myModule parent directory, gui is a ... read more 04/23/2013 (5:24 am)
Torque2d MIT getting started tutorial Hey Mich here it is [code]<ModuleDefinition ModuleId="myModule" VersionId="... read more 04/22/2013 (2:02 pm)
Torque2d MIT getting started tutorial Same thing lat me investigate a bit more. ... read more 04/22/2013 (1:04 pm)
Torque2d MIT getting started tutorial Emailed it to you. ... read more 04/22/2013 (12:22 pm)
Torque2d MIT getting started tutorial Here is a picture of my file structure and it will tell you where I have everything situated. [im... read more 04/22/2013 (11:33 am)
Torque2d MIT getting started tutorial Hey Mich here is the content of the ships assets definition [code]<ImageAsset AssetName=&qu... read more 04/22/2013 (11:05 am)
iTorque 2D 1.5 Released OK thanks Michael... read more 10/24/2012 (7:43 am)
iTorque 2D 1.5 Released When will iTorque 2D go on sale, I have other torque products and have been waiting on this to go on... read more 10/24/2012 (7:33 am)
Need some input Marc No no, I never bought it I have Torque 2D not iTorque 2D, so when I look in my products I b... read more 11/24/2011 (9:47 am)
Need some input I wish I would have caught it before the price went up, because all I want to use is the assets, or ... read more 11/24/2011 (8:58 am)
Help me understand this Richard and that is the problem I am having it is not exporting the animations from the .dae file to... read more 11/16/2011 (8:41 am)
Can someone answer this question for me Nobody... read more 11/14/2011 (7:16 am)
Black Friday Sale Arteria3d Well it will not let me use the code saying order must be over 30 dollars for the coupn to be valid.... read more 11/12/2011 (3:22 pm)
New version Chris I still have version 1.2 for T2D can you send me the update if there is one, williedevonsmith(... read more 11/06/2011 (5:42 am)
Another Question with the Zombie Pack Hmmm, I ran into another problem, since we are talking about re-scaling models, with the stock soldi... read more 11/02/2011 (6:19 pm)
Another Question with the Zombie Pack Steve In the shapes/actors folder the modifier for the soldier is I think unit = 1.2, this is ... read more 10/31/2011 (10:34 am)
Zombie pack animations Yeah I got the same thing This time [code] singleton TSShapeConstructor(Zombie_04Dts) { ... read more 10/31/2011 (9:10 am)
Zombie pack animations Hey Rex Went back over it, missed a step. But this is what I get now [code] singleton TSSha... read more 10/31/2011 (8:53 am)
Zombie pack animations Hey Thanks Rex, This is what is generated [code] singleton TSShapeConstructor(Zombie_04Dt... read more 10/31/2011 (8:18 am)
Zombie pack animations Hi Rex So let me explain, I was looking at the Torque Scene Construction series from Deborah Mars... read more 10/31/2011 (7:31 am)
Another Question with the Zombie Pack Thanks Steve I will give that a go.... read more 10/31/2011 (7:21 am)
Scaling a water block Thanks Chris... read more 10/27/2011 (10:56 am)
I am doing something wrong Richard Thanks, will look into that, I could of swore that I tried to move the spawn point up usi... read more 10/25/2011 (5:20 pm)
I am doing something wrong Steve Thanks for the info, I kind of thought that about not having the ground plain if I have a t... read more 10/25/2011 (4:44 pm)
Just bought T3D Ok Steve what is the required specs, to have the projects run smoothly. One more thing when I st... read more 10/14/2011 (5:08 am)
Just bought T3D Ok guys quick question, I am not new to torque, but I am having a serious problem every demo I try i... read more 10/13/2011 (9:14 pm)
Connecting with MySql DB @ Conor, I checked out your game nice leaderboard system, I can read through your code. But the thin... read more 07/15/2011 (10:10 am)
Connecting with MySql DB Thanks Robert I will definitely look at this. Much appreciated. Will... read more 07/14/2011 (7:52 am)
Quick question on an XNA Game I have been awarded freelance development on Thanks guys... read more 09/20/2010 (9:30 pm)
How can I make a background scroll Thanks But wouldn't the background image used for the ground need to be tilted to give it a since... read more 02/09/2010 (6:31 pm)
Ground Scroller I kind of thought so after playing with the kit, But this is the efefect I am looking for [youtu... read more 02/09/2010 (3:41 pm)
TGB Kart Kit version 1.2 Discussion Chris I know I have a lot of questions but I am about to use this as an example in an upcoming pr... read more 01/25/2010 (5:31 pm)
TGB Kart Kit version 1.2 Discussion Thanks Chris One more question. I want to use 3D objects, in some place is this easy to implem... read more 01/24/2010 (11:03 am)
TGB Kart Kit version 1.2 Discussion I have a couple of questions, 1. Why doesn't mode7.cc come with a .h header file, just asking? ... read more 01/24/2010 (12:29 am)
3D Game World 2D Play Can you do the same in TGE, with script or does this have to be changed in the code.... read more 01/20/2010 (11:53 pm)
Snapping an object to a tile in a tilemap Thanks, overall it works like I want it to. There is a slight problem though, I have my sceneobjects... read more 01/03/2010 (11:12 am)
Removing object from path Man Thank you guys a bunch, I have a clear understanding of what is going on now. ... read more 12/31/2009 (4:00 pm)
Removing object from path Ok I think I get It, when onReachNode is called by the engine, and passed the parameters, The %node ... read more 12/31/2009 (1:42 pm)
Removing object from path I guess I am still a bit confused and I have read, re-read the documentation and all the Torque book... read more 12/31/2009 (11:59 am)
Removing object from path I know you might be busy, and I thank you fro your help trying to understand this. So node is passed... read more 12/30/2009 (5:05 pm)
Removing object from path Ok for instance if (%node $= %this.getNodeCount() - 1 ) reads to me if some value for %node (... read more 12/30/2009 (5:00 pm)
Removing object from path Ok right but how does the function know to delete the object when it reaches the end node Is the fun... read more 12/30/2009 (4:48 pm)
Removing object from path Thanks Kenneth for your help, and maybe I am reading into this from my knowledge of C++, using this ... read more 12/30/2009 (4:23 pm)
Removing object from path Right, I caught that, shouldnt I still be calling the oncallback function from somewhere in the foll... read more 12/30/2009 (3:41 pm)
Removing object from path Shouldn't I be calling the function after attaching the scene object to the path. I may be a bit con... read more 12/30/2009 (1:27 pm)
Questions - Please Advise Nevermind I figured it out, thanks... read more 12/21/2009 (8:03 pm)
Questions - Please Advise Wouldn't I have a schedule call somewhere to call the sendwave function ... read more 12/21/2009 (7:58 pm)
Questions - Please Advise Yes it worked thanks for your help, now the send wave function works when I call the function from t... read more 12/21/2009 (7:56 pm)
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