Shakey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque2d MIT getting started tutorial | That was it thanks @practicing01 and @Mich. Now just waiting on that ios video tutorial. lol... read more | 04/23/2013 (6:35 am) |
| Torque2d MIT getting started tutorial | Let me try that ... read more | 04/23/2013 (6:32 am) |
| Torque2d MIT getting started tutorial | No the main is not under the gui directory it is just under the myModule parent directory, gui is a ... read more | 04/23/2013 (5:24 am) |
| Torque2d MIT getting started tutorial | Hey Mich here it is [code]<ModuleDefinition ModuleId="myModule" VersionId="... read more | 04/22/2013 (2:02 pm) |
| Torque2d MIT getting started tutorial | Same thing lat me investigate a bit more. ... read more | 04/22/2013 (1:04 pm) |
| Torque2d MIT getting started tutorial | Emailed it to you. ... read more | 04/22/2013 (12:22 pm) |
| Torque2d MIT getting started tutorial | Here is a picture of my file structure and it will tell you where I have everything situated. [im... read more | 04/22/2013 (11:33 am) |
| Torque2d MIT getting started tutorial | Hey Mich here is the content of the ships assets definition [code]<ImageAsset AssetName=&qu... read more | 04/22/2013 (11:05 am) |
| iTorque 2D 1.5 Released | OK thanks Michael... read more | 10/24/2012 (7:43 am) |
| iTorque 2D 1.5 Released | When will iTorque 2D go on sale, I have other torque products and have been waiting on this to go on... read more | 10/24/2012 (7:33 am) |
| Need some input | Marc No no, I never bought it I have Torque 2D not iTorque 2D, so when I look in my products I b... read more | 11/24/2011 (9:47 am) |
| Need some input | I wish I would have caught it before the price went up, because all I want to use is the assets, or ... read more | 11/24/2011 (8:58 am) |
| Help me understand this | Richard and that is the problem I am having it is not exporting the animations from the .dae file to... read more | 11/16/2011 (8:41 am) |
| Can someone answer this question for me | Nobody... read more | 11/14/2011 (7:16 am) |
| Black Friday Sale Arteria3d | Well it will not let me use the code saying order must be over 30 dollars for the coupn to be valid.... read more | 11/12/2011 (3:22 pm) |
| New version | Chris I still have version 1.2 for T2D can you send me the update if there is one, williedevonsmith(... read more | 11/06/2011 (5:42 am) |
| Another Question with the Zombie Pack | Hmmm, I ran into another problem, since we are talking about re-scaling models, with the stock soldi... read more | 11/02/2011 (6:19 pm) |
| Another Question with the Zombie Pack | Steve In the shapes/actors folder the modifier for the soldier is I think unit = 1.2, this is ... read more | 10/31/2011 (10:34 am) |
| Zombie pack animations | Yeah I got the same thing This time [code] singleton TSShapeConstructor(Zombie_04Dts) { ... read more | 10/31/2011 (9:10 am) |
| Zombie pack animations | Hey Rex Went back over it, missed a step. But this is what I get now [code] singleton TSSha... read more | 10/31/2011 (8:53 am) |
| Zombie pack animations | Hey Thanks Rex, This is what is generated [code] singleton TSShapeConstructor(Zombie_04Dt... read more | 10/31/2011 (8:18 am) |
| Zombie pack animations | Hi Rex So let me explain, I was looking at the Torque Scene Construction series from Deborah Mars... read more | 10/31/2011 (7:31 am) |
| Another Question with the Zombie Pack | Thanks Steve I will give that a go.... read more | 10/31/2011 (7:21 am) |
| Scaling a water block | Thanks Chris... read more | 10/27/2011 (10:56 am) |
| I am doing something wrong | Richard Thanks, will look into that, I could of swore that I tried to move the spawn point up usi... read more | 10/25/2011 (5:20 pm) |
| I am doing something wrong | Steve Thanks for the info, I kind of thought that about not having the ground plain if I have a t... read more | 10/25/2011 (4:44 pm) |
| Just bought T3D | Ok Steve what is the required specs, to have the projects run smoothly. One more thing when I st... read more | 10/14/2011 (5:08 am) |
| Just bought T3D | Ok guys quick question, I am not new to torque, but I am having a serious problem every demo I try i... read more | 10/13/2011 (9:14 pm) |
| Connecting with MySql DB | @ Conor, I checked out your game nice leaderboard system, I can read through your code. But the thin... read more | 07/15/2011 (10:10 am) |
| Connecting with MySql DB | Thanks Robert I will definitely look at this. Much appreciated. Will... read more | 07/14/2011 (7:52 am) |
| Quick question on an XNA Game I have been awarded freelance development on | Thanks guys... read more | 09/20/2010 (9:30 pm) |
| How can I make a background scroll | Thanks But wouldn't the background image used for the ground need to be tilted to give it a since... read more | 02/09/2010 (6:31 pm) |
| Ground Scroller | I kind of thought so after playing with the kit, But this is the efefect I am looking for [youtu... read more | 02/09/2010 (3:41 pm) |
| TGB Kart Kit version 1.2 Discussion | Chris I know I have a lot of questions but I am about to use this as an example in an upcoming pr... read more | 01/25/2010 (5:31 pm) |
| TGB Kart Kit version 1.2 Discussion | Thanks Chris One more question. I want to use 3D objects, in some place is this easy to implem... read more | 01/24/2010 (11:03 am) |
| TGB Kart Kit version 1.2 Discussion | I have a couple of questions, 1. Why doesn't mode7.cc come with a .h header file, just asking? ... read more | 01/24/2010 (12:29 am) |
| 3D Game World 2D Play | Can you do the same in TGE, with script or does this have to be changed in the code.... read more | 01/20/2010 (11:53 pm) |
| Snapping an object to a tile in a tilemap | Thanks, overall it works like I want it to. There is a slight problem though, I have my sceneobjects... read more | 01/03/2010 (11:12 am) |
| Removing object from path | Man Thank you guys a bunch, I have a clear understanding of what is going on now. ... read more | 12/31/2009 (4:00 pm) |
| Removing object from path | Ok I think I get It, when onReachNode is called by the engine, and passed the parameters, The %node ... read more | 12/31/2009 (1:42 pm) |
| Removing object from path | I guess I am still a bit confused and I have read, re-read the documentation and all the Torque book... read more | 12/31/2009 (11:59 am) |
| Removing object from path | I know you might be busy, and I thank you fro your help trying to understand this. So node is passed... read more | 12/30/2009 (5:05 pm) |
| Removing object from path | Ok for instance if (%node $= %this.getNodeCount() - 1 ) reads to me if some value for %node (... read more | 12/30/2009 (5:00 pm) |
| Removing object from path | Ok right but how does the function know to delete the object when it reaches the end node Is the fun... read more | 12/30/2009 (4:48 pm) |
| Removing object from path | Thanks Kenneth for your help, and maybe I am reading into this from my knowledge of C++, using this ... read more | 12/30/2009 (4:23 pm) |
| Removing object from path | Right, I caught that, shouldnt I still be calling the oncallback function from somewhere in the foll... read more | 12/30/2009 (3:41 pm) |
| Removing object from path | Shouldn't I be calling the function after attaching the scene object to the path. I may be a bit con... read more | 12/30/2009 (1:27 pm) |
| Questions - Please Advise | Nevermind I figured it out, thanks... read more | 12/21/2009 (8:03 pm) |
| Questions - Please Advise | Wouldn't I have a schedule call somewhere to call the sendwave function ... read more | 12/21/2009 (7:58 pm) |
| Questions - Please Advise | Yes it worked thanks for your help, now the send wave function works when I call the function from t... read more | 12/21/2009 (7:56 pm) |