Game Development Community

Philip Mansfield's Forum Posts

Thread Post Date Posted
More key binding problems I have finally gotten to the bottom of it. I changed things around as follows: [code] function ... read more 06/07/2006 (9:49 am)
Mmorpg Out of the box, TGB doesn't have the networking components required for an MMORPG. You would have to... read more 06/07/2006 (9:07 am)
More key binding problems As I said, I've tried various different key bindings. Left control, space, g, u and so-on. It's unli... read more 06/07/2006 (9:02 am)
More key binding problems The action map gets pushed when I start the game (in a different function). If it were something tha... read more 06/07/2006 (8:48 am)
Which part of code is for image loading from the harddisk?? On a related note, I started to suffer quite a lot of jerking around in my animations when they were... read more 06/07/2006 (7:56 am)
GUI text in front of everything else I saw the thread on bitmap fonts when it was posted, and it was cool, but it required engine changes... read more 06/07/2006 (2:10 am)
Common Error Messages You should remove this thread and put it in the private forums where you can get support and post TG... read more 06/05/2006 (12:52 pm)
Want to buy today but have a few questions 1. Yup, until June 7th when the pricing changes. 2. Not natively, but if you have the skills, you... read more 06/05/2006 (12:51 pm)
Boomerang / Hookshot Right, here's the script I used: [code] function UpdateBatDirection(%enemy) { if (isObject(%ene... read more 06/02/2006 (10:21 am)
Boomerang / Hookshot Why not set a gravity point at the target location so that the bommerang arcs towards it. As it near... read more 06/02/2006 (5:00 am)
Player Physics in a Platformer You have checked TDN and the [url=http://tdn.garagegames.com/wiki/T2DScript/PlatformerOverview]Platf... read more 06/01/2006 (8:57 am)
New TGB pricing model - upgrade typo? Having just checked out the IOTD that features the new pricing structure for TGB, it seems that the ... read more 05/31/2006 (3:28 pm)
Upgrade to commercial license? Stephen and Josh, thanks for the reply. Can I have a refund on my commercial license then? ;) Ser... read more 05/31/2006 (1:07 pm)
Upgrade to commercial license? Maybe an email to one of the GG bods would get a response a little quicker than waiting for them to ... read more 05/31/2006 (8:00 am)
What does this mean? The "Reference Count" error has been about for the last couple of beta releases. I kind of got aroun... read more 05/31/2006 (7:17 am)
Angle AND "direction" from vector to point I don't have the docs handy, but I'm pretty sure there's an angleBetween function built into TGB. Yo... read more 05/31/2006 (7:06 am)
Editor Resolution How about if you run at full screen, can you get it to 1024x768 then? What's the native res of yo... read more 05/31/2006 (3:49 am)
Upgrade to commercial license? Check the EULA on the TGB product page. I did post a seperate thread about the splash screen issu... read more 05/31/2006 (2:02 am)
Some questiones about Torque game builder There is a public TGB forum, but most of the good stuff is tucked away in the private forums. As ... read more 05/31/2006 (1:58 am)
Upgrade to commercial license? My problem is not the splash screen itself (I'm in complete agreement with you, TGB is a great produ... read more 05/31/2006 (12:02 am)
Online Gambling And Games Haven't they passed (or about to pass) a law than bans some forms of online betting/gambling in the ... read more 05/30/2006 (12:06 pm)
Collision Detection In Beta 3 What do you have in the callback code? If you haven't scripted anything to happen in the callback, t... read more 05/30/2006 (12:10 am)
Aim and fire with mouse I think it's been mentioned in another thread that mouse binding doesn't work in the current beta. I... read more 05/29/2006 (12:58 pm)
Question Regarding Private Forum [url]http://www.garagegames.com/mg/forums/result.area.php?qa=42[/url] Also go into your forum prefe... read more 05/29/2006 (11:04 am)
Upgrade to commercial license? Just popped my order off for the commercial license. No more splashscreen shinanegans (sp?) for me :... read more 05/29/2006 (5:51 am)
How to bind keys with the level editor? This seems to be fixed in Beta 4. I just fired up a bounty submission I was working on, and the k... read more 05/29/2006 (2:30 am)
TGB refuses to acknowledge changes If you have a script error, it will be reported in the console.log file, or you can press ~ (left of... read more 05/28/2006 (4:06 pm)
TGB refuses to acknowledge changes Check the console.log file as you likely have an error somewhere that's causing TGB not to recompile... read more 05/28/2006 (3:10 pm)
TGB pricing in most recent GarageGames newsletter This was mentioned in the TGB forums, and basically it's more because if you buy the binary+source a... read more 05/28/2006 (3:08 pm)
Resolutions The values get written to the prefs.cs file which is read the next time you start the application, s... read more 05/28/2006 (10:58 am)
New TGB pricing model - upgrade typo? As you say, speculation is fun, but I can't see that GG would withhold the editor source scipts. I'm... read more 05/28/2006 (8:37 am)
New TGB pricing model - upgrade typo? Michael - I'm sure that would be OK. As long as you didn't give then binary only team member the TGB... read more 05/28/2006 (6:41 am)
Change to the EULA? Joe, I guess the download is exactly the same, hence the Indie EULA that's included. If you check th... read more 05/26/2006 (3:35 pm)
Change to the EULA? If the splash screen cannot be skipped by the user pressing a key, then I'm definately plumping for ... read more 05/26/2006 (2:23 pm)
How do I run TGB in windowed mode? Go into Preferences, untick the Fullscreen option, and optionally lower the res a bit.... read more 05/26/2006 (7:35 am)
Change to the EULA? I don't recall the time being specified in previous versions of the EULA which is what's prompted th... read more 05/26/2006 (6:48 am)
New TGB pricing model - upgrade typo? It should just involve splitting off the C++ forum, and maybe creating a new C++ bug report forum. I... read more 05/26/2006 (6:07 am)
Newsletter & TGB release I can see how that would be useful. If you're not too fussed about the source code, you can shave a ... read more 05/26/2006 (6:05 am)
New TGB pricing model - upgrade typo? Hmmm, toughie, I wonder if it's worth upgrading to the commercial license now for a relatively small... read more 05/26/2006 (12:30 am)
How can I make a new animation wait for the old one to finish? You would probably benefit from looking at the Platformer tutorial in TDN. A fair bit of that deals ... read more 05/25/2006 (12:14 am)
TGB Beta4 is live Nice one! TBH I didn't really do anything with beta3, but this release has come out just before a co... read more 05/23/2006 (1:53 pm)
Top-down player steering Personally, I would draw the car facing 'up' the screen. Then I would use .setForwardMovementOnly so... read more 05/23/2006 (12:11 pm)
TDN doesn't recognize me as a TGE owner?? Your profile doesn't show you as a TGE owner either. As mentioned, they are seperate products, and i... read more 05/23/2006 (10:22 am)
FishGame tutorial movement question... Why... If you look at the actual bind commands, you'll see they're slightly different between the two tutor... read more 05/23/2006 (12:04 am)
Are you a pure T2D owner? Just TGB here too. If you run into lots of threads that have references to TGE, there are plenty of ... read more 05/22/2006 (10:10 am)
Delay in package activation When you finish the game, are you deactivating the current package?... read more 05/22/2006 (12:04 am)
Jmtcw /off topic Dave, this is the second time you've mentioned $200. Where do you get that figure from? ... read more 05/21/2006 (4:01 pm)
Packaging all game data into one file There are some encryption resources, using the search will turn them up.... read more 05/20/2006 (2:53 pm)
Level Editor Window Size Possibly ;) I've just tried Beta 3 and changed it to 1024x768 with no problem. What's the max res of... read more 05/19/2006 (12:12 am)
How to delay returning from a function? The easiest way would probably be to use the setPositionTarget callback. When the image reaches the ... read more 05/18/2006 (3:36 pm)