Philip Mansfield's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Jumpy performance | [quote]The graphics are all in factors of two (though the frames themselves aren't), ie. the heli is... read more | 09/18/2006 (9:02 am) |
| 10 Newbie Questions | 1. JPGs work. I've just created a new imagemap based on a JPG image and it worked fine. GIFs don't a... read more | 09/18/2006 (6:23 am) |
| Extremely confused! Can anyone help me understand this? | If you've named the objects in the Level Editor, you should be able to access them in script just us... read more | 09/18/2006 (3:55 am) |
| Rendering In-Game Text | How do you propose using text sprites without bitmap fonts? You could always setup text profiles ... read more | 09/18/2006 (2:38 am) |
| MP3 support? | Not natively, due to the licensing fee. However, I'm sure if you really wanted to use them, you coul... read more | 09/18/2006 (12:02 am) |
| Fading out | I'd have thought so. If you have the editor source script files, you should be able to find the file... read more | 09/16/2006 (10:18 am) |
| Fading out | I changed the fade functions to the following and implemented them in my current project: [code] f... read more | 09/16/2006 (8:27 am) |
| Pulling specific cells into new imageMaps | Heh, I know the feeling :) At least you're making progress.... read more | 09/15/2006 (3:35 pm) |
| Pulling specific cells into new imageMaps | I don't see why a tileLayer wouldn't work, but without knowing exactly what you're going to be doing... read more | 09/15/2006 (9:15 am) |
| Got Poser - what now? | I shouldn't think so. It would likely be classed as a derivertive (sp?) work and therefore still be ... read more | 09/15/2006 (7:55 am) |
| Wrapping sprites around screen edges | That's kind of how I'm doing it. Another problem that I've also noticed is that my plane is constant... read more | 09/15/2006 (6:09 am) |
| Hex map boardgame questions | Well, before the final release, it was against the EULA to post TGB based scripting in a public foru... read more | 09/15/2006 (5:46 am) |
| Pulling specific cells into new imageMaps | Looks like you need to do something similar to the function I happened to write last night: http://w... read more | 09/15/2006 (12:09 am) |
| Dynamic Text from Image Map | Http://www.garagegames.com/mg/forums/result.thread.php?qt=27090 http://www.garagegames.com/mg/forum... read more | 09/14/2006 (9:18 am) |
| Parse error | [code] if(%yVelocity < 0 ) { %this.playAnimation(playerJumpUp); } else if(%yVelocity > 0 ) { ... read more | 09/13/2006 (3:18 pm) |
| Import/exportCachedFont() questions | You've probably checked, but is the transparency info being saved correctly from Photoshop? Some ver... read more | 09/13/2006 (1:51 pm) |
| Invalid level file | Have you tried: SceneWindow2D.loadLevel("~/data/levels/level1.t2d");... read more | 09/13/2006 (3:46 am) |
| Creating button combos? | You could set a variables such as $lowpunch = true and $highpunch = true as the character pulls off ... read more | 09/12/2006 (3:53 pm) |
| World limit... Non-square limits possible? | This is where a onNotCollidingWith callback would be useful. You could set a sceneobject sized appro... read more | 09/12/2006 (1:41 pm) |
| Wrapping sprites around screen edges | I dunno, I think it'd be easier for less experienced gamers to see the plane stradling the screen ed... read more | 09/12/2006 (1:37 pm) |
| Got Poser - what now? | Poser will do all that. Set up your animation, export to movie, and choose PNG as the file type. Hey... read more | 09/12/2006 (9:59 am) |
| Change font in a GuiTextCtrl? | I can't access TDN at the moment, but have a look in there for the GUI mini tutorials. It should cov... read more | 09/12/2006 (3:43 am) |
| Got Poser - what now? | Personally, I just use Poser to output 2D images of models which I use in TGB. But you could alwa... read more | 09/12/2006 (2:18 am) |
| Got Poser - what now? | Poser isn't really a modelling tool in the way that Max, Maya, Blender etc are modelling tools. It h... read more | 09/12/2006 (1:42 am) |
| Moving multiple objects as a single unit? | Nope, that's probably the best way. Create a new sceneobject and mount your things to it.... read more | 09/12/2006 (12:06 am) |
| Getting Tile Data? | Try: [code]echo($layer.getTileType(%x, %y));[/code] Obviously replace the $layer with what ever yo... read more | 09/09/2006 (2:48 pm) |
| Creating tiles/layers explicitly in script | Well, that's pretty much pulled from my current project where it all works fine. My initial thoughts... read more | 09/09/2006 (1:14 am) |
| Additional forum region for the search engine | It would be useful to only be able to search specific forums, but I normally find adding in TGB or T... read more | 09/08/2006 (2:14 pm) |
| Creating tiles/layers explicitly in script | You have a couple of options. You could just create the tile layers in TGB and load them up in scrip... read more | 09/07/2006 (1:04 pm) |
| Dynamic arrays? | Are you setting the size and position of %u?... read more | 09/07/2006 (7:35 am) |
| Player Move with Animatio TGB | Have you purchased TGB? I was under the impression that some of the TDN stuff was available to non-l... read more | 09/07/2006 (4:04 am) |
| Whats the best way to make Imagemaps | Well, TGB doesn't know that your images should be centred, and if it did, it wouldn't know which par... read more | 09/06/2006 (3:34 pm) |
| SetImageMap() for Animated sprites? | Depends on your graphics, but as far as I can, I try to use neutral coloured sprites that I can adju... read more | 09/06/2006 (3:30 pm) |
| Whats the best way to make Imagemaps | What are you looking to do, join multiple 320x240 images together to form a single image? If so, Goo... read more | 09/06/2006 (1:54 pm) |
| Player Move with Animatio TGB | The easiest way is just to setup a couple of extra animations for standing. That way you don't need ... read more | 09/06/2006 (4:44 am) |
| Question about getPosition() | The centre of the imagemap.... read more | 09/06/2006 (4:15 am) |
| Real time Raytracing? | Intel have got a lot of ground to make up. Their onboard chipsets are currently diabolical for anyth... read more | 09/06/2006 (1:57 am) |
| Win 111 - Tile Editor Collision poly bug | Excellent stuff :)... read more | 09/05/2006 (3:20 pm) |
| Could not find handler for Version 11 ?? | Sounds like you generated the effect file under the current version of TGB, but are running your gam... read more | 09/05/2006 (2:58 am) |
| Editing tile colisions in large mode? | Ah right, got it :)... read more | 09/04/2006 (2:17 pm) |
| Editing tile colisions in large mode? | Probably a daft question, but how do you edit the collision polys of individual tiles in the new til... read more | 09/04/2006 (1:52 pm) |
| Animating 3D Objects in TGB/T2D | You could put that functionality in an openDoor function. When the player activates the door, call t... read more | 09/04/2006 (5:24 am) |
| Animating 3D Objects in TGB/T2D | [url]http://tdn.garagegames.com/wiki/Torque_2D/T2D_3DShapes[/url] For more details on creating th... read more | 09/04/2006 (4:10 am) |
| Combining multiple views | Unless you need to do anything funky with image maps and so-on, you could just setup x1 and x2 as GU... read more | 09/03/2006 (5:06 am) |
| Need Suggestions & Help | If you're not a programmer, why complicate things with 3D? Why not develop in TGB or GameMaker or an... read more | 09/02/2006 (3:46 pm) |
| SetForwardMovementOnly | Heh, Stephen got in there whilst I was typing (and being distracted by the football).... read more | 09/02/2006 (9:16 am) |
| SetForwardMovementOnly | Not necessarily, because if your car is pointing up with setForwardMovementOnly, then rotating it 90... read more | 09/02/2006 (9:15 am) |
| SetForwardMovementOnly | Yes, rotate the graphics in your favourite paint program so that they point 'up'. Then when you use ... read more | 09/02/2006 (2:45 am) |
| Experimental Animation Technique | I can't model or draw to save my life, so use Poser for everything I render. It can make a movie whe... read more | 09/01/2006 (8:58 am) |
| Level editor with your game | I can only answer from the point of TGB, but I suspect TGE is similar. Basically, you can't write a ... read more | 08/31/2006 (9:26 am) |