Game Development Community

Philip Mansfield's Forum Posts

Thread Post Date Posted
Jumpy performance [quote]The graphics are all in factors of two (though the frames themselves aren't), ie. the heli is... read more 09/18/2006 (9:02 am)
10 Newbie Questions 1. JPGs work. I've just created a new imagemap based on a JPG image and it worked fine. GIFs don't a... read more 09/18/2006 (6:23 am)
Extremely confused! Can anyone help me understand this? If you've named the objects in the Level Editor, you should be able to access them in script just us... read more 09/18/2006 (3:55 am)
Rendering In-Game Text How do you propose using text sprites without bitmap fonts? You could always setup text profiles ... read more 09/18/2006 (2:38 am)
MP3 support? Not natively, due to the licensing fee. However, I'm sure if you really wanted to use them, you coul... read more 09/18/2006 (12:02 am)
Fading out I'd have thought so. If you have the editor source script files, you should be able to find the file... read more 09/16/2006 (10:18 am)
Fading out I changed the fade functions to the following and implemented them in my current project: [code] f... read more 09/16/2006 (8:27 am)
Pulling specific cells into new imageMaps Heh, I know the feeling :) At least you're making progress.... read more 09/15/2006 (3:35 pm)
Pulling specific cells into new imageMaps I don't see why a tileLayer wouldn't work, but without knowing exactly what you're going to be doing... read more 09/15/2006 (9:15 am)
Got Poser - what now? I shouldn't think so. It would likely be classed as a derivertive (sp?) work and therefore still be ... read more 09/15/2006 (7:55 am)
Wrapping sprites around screen edges That's kind of how I'm doing it. Another problem that I've also noticed is that my plane is constant... read more 09/15/2006 (6:09 am)
Hex map boardgame questions Well, before the final release, it was against the EULA to post TGB based scripting in a public foru... read more 09/15/2006 (5:46 am)
Pulling specific cells into new imageMaps Looks like you need to do something similar to the function I happened to write last night: http://w... read more 09/15/2006 (12:09 am)
Dynamic Text from Image Map Http://www.garagegames.com/mg/forums/result.thread.php?qt=27090 http://www.garagegames.com/mg/forum... read more 09/14/2006 (9:18 am)
Parse error [code] if(%yVelocity < 0 ) { %this.playAnimation(playerJumpUp); } else if(%yVelocity > 0 ) { ... read more 09/13/2006 (3:18 pm)
Import/exportCachedFont() questions You've probably checked, but is the transparency info being saved correctly from Photoshop? Some ver... read more 09/13/2006 (1:51 pm)
Invalid level file Have you tried: SceneWindow2D.loadLevel("~/data/levels/level1.t2d");... read more 09/13/2006 (3:46 am)
Creating button combos? You could set a variables such as $lowpunch = true and $highpunch = true as the character pulls off ... read more 09/12/2006 (3:53 pm)
World limit... Non-square limits possible? This is where a onNotCollidingWith callback would be useful. You could set a sceneobject sized appro... read more 09/12/2006 (1:41 pm)
Wrapping sprites around screen edges I dunno, I think it'd be easier for less experienced gamers to see the plane stradling the screen ed... read more 09/12/2006 (1:37 pm)
Got Poser - what now? Poser will do all that. Set up your animation, export to movie, and choose PNG as the file type. Hey... read more 09/12/2006 (9:59 am)
Change font in a GuiTextCtrl? I can't access TDN at the moment, but have a look in there for the GUI mini tutorials. It should cov... read more 09/12/2006 (3:43 am)
Got Poser - what now? Personally, I just use Poser to output 2D images of models which I use in TGB. But you could alwa... read more 09/12/2006 (2:18 am)
Got Poser - what now? Poser isn't really a modelling tool in the way that Max, Maya, Blender etc are modelling tools. It h... read more 09/12/2006 (1:42 am)
Moving multiple objects as a single unit? Nope, that's probably the best way. Create a new sceneobject and mount your things to it.... read more 09/12/2006 (12:06 am)
Getting Tile Data? Try: [code]echo($layer.getTileType(%x, %y));[/code] Obviously replace the $layer with what ever yo... read more 09/09/2006 (2:48 pm)
Creating tiles/layers explicitly in script Well, that's pretty much pulled from my current project where it all works fine. My initial thoughts... read more 09/09/2006 (1:14 am)
Additional forum region for the search engine It would be useful to only be able to search specific forums, but I normally find adding in TGB or T... read more 09/08/2006 (2:14 pm)
Creating tiles/layers explicitly in script You have a couple of options. You could just create the tile layers in TGB and load them up in scrip... read more 09/07/2006 (1:04 pm)
Dynamic arrays? Are you setting the size and position of %u?... read more 09/07/2006 (7:35 am)
Player Move with Animatio TGB Have you purchased TGB? I was under the impression that some of the TDN stuff was available to non-l... read more 09/07/2006 (4:04 am)
Whats the best way to make Imagemaps Well, TGB doesn't know that your images should be centred, and if it did, it wouldn't know which par... read more 09/06/2006 (3:34 pm)
SetImageMap() for Animated sprites? Depends on your graphics, but as far as I can, I try to use neutral coloured sprites that I can adju... read more 09/06/2006 (3:30 pm)
Whats the best way to make Imagemaps What are you looking to do, join multiple 320x240 images together to form a single image? If so, Goo... read more 09/06/2006 (1:54 pm)
Player Move with Animatio TGB The easiest way is just to setup a couple of extra animations for standing. That way you don't need ... read more 09/06/2006 (4:44 am)
Question about getPosition() The centre of the imagemap.... read more 09/06/2006 (4:15 am)
Real time Raytracing? Intel have got a lot of ground to make up. Their onboard chipsets are currently diabolical for anyth... read more 09/06/2006 (1:57 am)
Win 111 - Tile Editor Collision poly bug Excellent stuff :)... read more 09/05/2006 (3:20 pm)
Could not find handler for Version 11 ?? Sounds like you generated the effect file under the current version of TGB, but are running your gam... read more 09/05/2006 (2:58 am)
Editing tile colisions in large mode? Ah right, got it :)... read more 09/04/2006 (2:17 pm)
Editing tile colisions in large mode? Probably a daft question, but how do you edit the collision polys of individual tiles in the new til... read more 09/04/2006 (1:52 pm)
Animating 3D Objects in TGB/T2D You could put that functionality in an openDoor function. When the player activates the door, call t... read more 09/04/2006 (5:24 am)
Animating 3D Objects in TGB/T2D [url]http://tdn.garagegames.com/wiki/Torque_2D/T2D_3DShapes[/url] For more details on creating th... read more 09/04/2006 (4:10 am)
Combining multiple views Unless you need to do anything funky with image maps and so-on, you could just setup x1 and x2 as GU... read more 09/03/2006 (5:06 am)
Need Suggestions & Help If you're not a programmer, why complicate things with 3D? Why not develop in TGB or GameMaker or an... read more 09/02/2006 (3:46 pm)
SetForwardMovementOnly Heh, Stephen got in there whilst I was typing (and being distracted by the football).... read more 09/02/2006 (9:16 am)
SetForwardMovementOnly Not necessarily, because if your car is pointing up with setForwardMovementOnly, then rotating it 90... read more 09/02/2006 (9:15 am)
SetForwardMovementOnly Yes, rotate the graphics in your favourite paint program so that they point 'up'. Then when you use ... read more 09/02/2006 (2:45 am)
Experimental Animation Technique I can't model or draw to save my life, so use Poser for everything I render. It can make a movie whe... read more 09/01/2006 (8:58 am)
Level editor with your game I can only answer from the point of TGB, but I suspect TGE is similar. Basically, you can't write a ... read more 08/31/2006 (9:26 am)